This document discusses embodied cognition and its application to game characters and game design. It explains that embodied cognition means understanding is based on action possibilities and perceiving meanings through relations with the environment. Game characters are defined as player-characters controlled by the player or non-player characters controlled by AI. Character recognition in games depends on formal features, actions, appearance and other characters' reactions. Goals in games regulate progression and generate emotions like happiness, fear or sadness based on goal status.