P SAI MANISHA 161142
K SNEHA 161149
S.PRASHANTH 161151
K.BHANU TEJ 161129
S.G.VASU DEVA RAO 161120
ABHISHEK JAIN 161102
G. DILIP 161154
Introduction to mobile computing
Mobile computing is human–
computer interaction by which computer
is expected to be transported during
normal usage, which allows for
transmission of data, voice and video.
It involves:
1. Mobile communication
2. Mobile hardware
3. Mobile software
Mobile communication
It refers to the
infrastructure put
in place to ensure
that seamless and
reliable
communication.
It includes:
 Protocols
 Services
 Bandwidth
 Portals etc…..
Mobile hardware
These devices will
have a receptor
medium that is
capable of sensing
and receiving
signals.
They would range
from:
 Portable laptops
 Smart phones
 Tablet pc’s
 Personal-digital
Mobile software:
 Mobile software is
the actual program
that runs on the
mobile hardware.
 It deals with the
characteristics and
requirements of
mobile applications.
 It enables users to
update documents,
surf the internet,
send and receive
email etc…..
What is mobile computing?
Aspects of mobility
– User mobility: users communicate “anytime,
anywhere, with anyone” .(example: read/write
email on web browser)
– Device portability: devices can be connected
anytime, anywhere to the Network. Examples are:
 The demand for mobile communication creates the
need for
 integration of wireless networks and existing fixed
networks
 Local area networks: standardization of IEEE
802.11 or HIPERLAN
 Wide area networks: GSM and ISDN
Principles of Mobile Computing
 Portability
Facilitates movement of device(s) within the
mobile computing environments.
 Connectivity
Ability to continuously stay connected with
minimal amount of lag/downtime, without being
affected by movements of the device.
 Social Interactivity
Maintaining the connectivity to collaborate
with other users, at least within the same
environment.
 Individuality
Devices of mobile computing
Mobile computing is not only limited to mobile
phones, but there are various gadgets available in
the market that are built on a platform to support
mobile computing. They are usually classified in the
following categories
 portable computers
 Mobile phones
 Smartcards
 Portable computers
 Smart phones
 Tablet computers
 Robots etc….
USES:
1.Smart mobile phone
 Mobile phones get smarter
 Converge with PDA
 Voice calls, video calls
 Email or instant messaging
 Play games
 Up-to-date localized information
 Map
 Stock/weather/sports info
 Ticketing
 Trade stock etc…
2.Intelligent Office and Intelligent House
•Bluetooth replaces cables
•Plug and play, without the “plug”
•Again: Find the local printer
•House recognizes inhabitant
•House regulates temperature
•according to person in a room
•Trade Shows etc…
Taxi / Police / Fire squad / Service fleet
•Connect
•Control
•Communication
Limitations
Limitations of mobile computing are:
 Range & Bandwidth
 Security standards
 Power consumption
 Transmission interferences
 Potential health hazards
 Human interface with device etc…

Mobile computing- it

  • 1.
    P SAI MANISHA161142 K SNEHA 161149 S.PRASHANTH 161151 K.BHANU TEJ 161129 S.G.VASU DEVA RAO 161120 ABHISHEK JAIN 161102 G. DILIP 161154
  • 2.
    Introduction to mobilecomputing Mobile computing is human– computer interaction by which computer is expected to be transported during normal usage, which allows for transmission of data, voice and video. It involves: 1. Mobile communication 2. Mobile hardware 3. Mobile software
  • 3.
    Mobile communication It refersto the infrastructure put in place to ensure that seamless and reliable communication. It includes:  Protocols  Services  Bandwidth  Portals etc…..
  • 4.
    Mobile hardware These deviceswill have a receptor medium that is capable of sensing and receiving signals. They would range from:  Portable laptops  Smart phones  Tablet pc’s  Personal-digital
  • 5.
    Mobile software:  Mobilesoftware is the actual program that runs on the mobile hardware.  It deals with the characteristics and requirements of mobile applications.  It enables users to update documents, surf the internet, send and receive email etc…..
  • 6.
    What is mobilecomputing? Aspects of mobility – User mobility: users communicate “anytime, anywhere, with anyone” .(example: read/write email on web browser) – Device portability: devices can be connected anytime, anywhere to the Network. Examples are:  The demand for mobile communication creates the need for  integration of wireless networks and existing fixed networks  Local area networks: standardization of IEEE 802.11 or HIPERLAN  Wide area networks: GSM and ISDN
  • 7.
    Principles of MobileComputing  Portability Facilitates movement of device(s) within the mobile computing environments.  Connectivity Ability to continuously stay connected with minimal amount of lag/downtime, without being affected by movements of the device.  Social Interactivity Maintaining the connectivity to collaborate with other users, at least within the same environment.  Individuality
  • 8.
    Devices of mobilecomputing Mobile computing is not only limited to mobile phones, but there are various gadgets available in the market that are built on a platform to support mobile computing. They are usually classified in the following categories  portable computers  Mobile phones  Smartcards  Portable computers  Smart phones  Tablet computers  Robots etc….
  • 9.
    USES: 1.Smart mobile phone Mobile phones get smarter  Converge with PDA  Voice calls, video calls  Email or instant messaging  Play games  Up-to-date localized information  Map  Stock/weather/sports info  Ticketing  Trade stock etc…
  • 10.
    2.Intelligent Office andIntelligent House •Bluetooth replaces cables •Plug and play, without the “plug” •Again: Find the local printer •House recognizes inhabitant •House regulates temperature •according to person in a room •Trade Shows etc… Taxi / Police / Fire squad / Service fleet •Connect •Control •Communication
  • 11.
    Limitations Limitations of mobilecomputing are:  Range & Bandwidth  Security standards  Power consumption  Transmission interferences  Potential health hazards  Human interface with device etc…