How to succeed in
Community Driven
Game Development
Things
Philipp Zentner, STOMT
Philipp Zentner
CEO of STOMT
16 years in tech
12 years in startups
3 times founder
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TABS | Totally Accurate Battle Simulator
700K
Sign-ups
3
https://www.youtube.com/watch?v=2jhC92ZFCkI
TABS | Totally Accurate Battle Simulator
2,5 M
Sign-ups
4
https://www.youtube.com/watch?v=5OuKjxAvD6w
TABG | Totally Accurate Battlegrounds
3M DLs in
2 Days on
Steam
5
6
Community?
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• harder to acquire
• more spoiled and vocal
• more options & alternatives
• educated & idealistic
Consumers
8
Marketing changed a lot
2000 PR
2004 Ads
2006 SEO
2008 Dialog Marketing & Mobile
2010 Social Media
2014 Content Marketing
2016 Relationships | Conversational
Next Hyper Targeted (thanks Alexa)
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„20% of payers are motivated to pay to
show their support for the game
developer“
Newzoo 2018
Competition
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Added Value
(VIDEO)
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My interest in your game. 10.000x Zoom
Your competition (black)
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Your game.
Your chances of
13
< 0,001%
success
You never asked me out on a date.
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Typical Game Execution Plan
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Announce
Build
Test
1 year
Launch
UA
Onboarding
Habit-Building
Mastery
Idea
Team
Research
Prototype
Finance
1 year 6 months 6 months
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3 years of your life.
#muchsad
#suchwasted
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Community = Asset
Community Inception Points
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Announce
Build
Test
1 year
Launch
UA
Onboarding
Habit-Building
Mastery
Idea
Team
Research
Prototype
Finance
1 year 6 months 6 months
When To Start Dating
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Announce
Build
Test
1 year
Launch
UA
Onboarding
Habit-Building
Mastery
Idea
Team
Research
Prototype
Finance
1 year 6 months 6 months
Average
Recommended
Guaranteed First Kiss
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STEP 1: DEFINE A TARGET GROUP
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Watches
The Walking Dead, Highschool of the
Dead, Fear the Walking Dead, Super
Natural, iZombie, Z Nation
Simliar Games
Left for Dead, Flowers vs. Zombie, Call of
Duty: World at War – Zombies
Sports
Crossbow, Guns
Hates
Barbie, Baby Born
Lifestyles
Prepping, Grunt
Buys
Survival Kits, Knifes, Games- & Series
Merchandize
Target Group „Spectrum“
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Watches
Games
Sports
Hates
Lifestyles
Buys
Target Group „Hangouts“
Hashtags
Forums/Communities
Sub-Reddits
News Sites
Discord Servers
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„Personas“
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STEP 2: PULL & FUNNEL
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Funnel
STEP 3: ENGAGE & INVOLVE
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Involve
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FeedbackSignal – Identify – Catch up
STEP 4: EDUCATE & CONTROL
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STEP 5: SCALE & PROCESSES
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Review
Crowdsource
Close the Loop
Deliver
Decide
Share
Discuss
Polling
UGC Routine Example
Listen Discuss & Build Momentum
Deliver Quantify and Filter
DecideClose the Loop
35
Continuous feedback loops
36
Processes
(VIDEO)
Remember: Community is king.
Wishes? stomt.co/philipp
Mail? philipp@stomt.com
Tweet? @philippzentner
Thanks for listening.
www.stomt.com
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How To Succeed In Community Driven Game Development