Introduction
Introduction  Hans Kemp Co-ordinator IAD, lecturer IAD and minor lecturer UXD Marije Smits Co-ordinator VID and lecturer VID
Programme 9:15 – 10:15 Introduction, Q&A 10:15 – 10:30 Break 10:30 – 11.45 CMD: assignment 1, Marije. GMT: assignment 1, Hans.
For quarters, deepening, broadening (GMT) and deepening (CMD) Year 3 Q1 Q2 Q3 Q4 Minor UXD Placement Placement development PDP Orientation Competency development development PDP Orientation Basic competencies 15 CP 8 CP 7 CP Year 4 Q1 Q2 Q3 Q4 Minor UXD Competency development Competency development Graduation Graduation 15 CP 7 CP 8 CP
Work load Meetings  (2.5 hours per week) Monday morning  9:15  – 11:40  Lesson weeks 1 through 9 Compulsory attendance Progress interviews Presentations Workshops (possibly with guest speakers) Self-study (19 hours per week) 2 days/week , in addition to meetings Lesson weeks 1 through 10 Working on assignments  Literature research Report/reflection
The personal development plan (PDP) The basis is the CMD competency profile: Usability researcher Interaction designer Visual interface designer At least 4 competencies from these CMD professional profiles CMD students must at least reach level 3+ (deepening), GMT students at least level 3 (broadening) Your personal choice
The personal development plan (PDP)  Which competencies should you choose?  Do they provide you with a meaningful professional profile in combination with your major?  Do the competencies have a link with what you want to do after your study?  Is it possible for you to acquire these competencies at this level?
Testing Your quarter grades are determined by the progress of your PDP  At the end of each quarter you report about this progress You develop your competencies within the context of your assignments  The material you deliver during the assignments is the evidence for your competency development
Testing Delivery of all materials is done by means of your blog http://stud.cmd.hro.nl/<nummer>/uxdminor/ http://stud.gmt.hro.nl/<nummer>/uxdminor/ The approval of the competencies you have developed is done on your initiative, by presenting the evidence you have collected
Opdrachten There are various possible assignments  Individual  practical assignment  (in which you work with others outside your minor and you have the role of ux designer) Team practical assignment  (in which you carry out an assignment with others in the minor for a client) Essay assignment  (in which you treat a topic from the professional field in the form of an essay)  Research assignment  (in which you set up and carry out research related to the professional field) It is possible to come up with your own suggestions for these assignments
Assignments Every assignment has a number of review moments  These review moments take place with the help of a number of your fellow students and a lecturer, at your initiative  Here you give each other feedback and you receive an assessment from a lecturer (this assessment counts in your competency development)  In the practical assignments there are at least three reviews:  Analysis review Concept review Design review The reports of these reviews are part of the evidence in your competency development
Themes Next to working on assignments a number of themes in the uxd field will be discussed  Workshops with guest speakers during the meeting  Essay assignments
Themes Possible themes for this period:  Mobile interaction Emotional design Ubiqutous computing New input technologies  Information designs and visualisations Functional sound in interfaces Interfaces for interactive TV Design research Design for accessibility
Q1 At the end of Q1 you must have made a choice which competencies you want to develop in the minor  To this end we do a number of orientation assignments GMT students have their own programme
Good, but what are we going to talk about?  A good explanation of (user) experience design by Jesse James Garrett at the conference ‘The Mix 2007’ in Las Vegas, March 2007. (@17min30)

0708 Minor User Experience English

  • 1.
  • 2.
    Introduction HansKemp Co-ordinator IAD, lecturer IAD and minor lecturer UXD Marije Smits Co-ordinator VID and lecturer VID
  • 3.
    Programme 9:15 –10:15 Introduction, Q&A 10:15 – 10:30 Break 10:30 – 11.45 CMD: assignment 1, Marije. GMT: assignment 1, Hans.
  • 4.
    For quarters, deepening,broadening (GMT) and deepening (CMD) Year 3 Q1 Q2 Q3 Q4 Minor UXD Placement Placement development PDP Orientation Competency development development PDP Orientation Basic competencies 15 CP 8 CP 7 CP Year 4 Q1 Q2 Q3 Q4 Minor UXD Competency development Competency development Graduation Graduation 15 CP 7 CP 8 CP
  • 5.
    Work load Meetings (2.5 hours per week) Monday morning 9:15 – 11:40 Lesson weeks 1 through 9 Compulsory attendance Progress interviews Presentations Workshops (possibly with guest speakers) Self-study (19 hours per week) 2 days/week , in addition to meetings Lesson weeks 1 through 10 Working on assignments Literature research Report/reflection
  • 6.
    The personal developmentplan (PDP) The basis is the CMD competency profile: Usability researcher Interaction designer Visual interface designer At least 4 competencies from these CMD professional profiles CMD students must at least reach level 3+ (deepening), GMT students at least level 3 (broadening) Your personal choice
  • 7.
    The personal developmentplan (PDP) Which competencies should you choose? Do they provide you with a meaningful professional profile in combination with your major? Do the competencies have a link with what you want to do after your study? Is it possible for you to acquire these competencies at this level?
  • 8.
    Testing Your quartergrades are determined by the progress of your PDP At the end of each quarter you report about this progress You develop your competencies within the context of your assignments The material you deliver during the assignments is the evidence for your competency development
  • 9.
    Testing Delivery ofall materials is done by means of your blog http://stud.cmd.hro.nl/<nummer>/uxdminor/ http://stud.gmt.hro.nl/<nummer>/uxdminor/ The approval of the competencies you have developed is done on your initiative, by presenting the evidence you have collected
  • 10.
    Opdrachten There arevarious possible assignments Individual practical assignment (in which you work with others outside your minor and you have the role of ux designer) Team practical assignment (in which you carry out an assignment with others in the minor for a client) Essay assignment (in which you treat a topic from the professional field in the form of an essay) Research assignment (in which you set up and carry out research related to the professional field) It is possible to come up with your own suggestions for these assignments
  • 11.
    Assignments Every assignmenthas a number of review moments These review moments take place with the help of a number of your fellow students and a lecturer, at your initiative Here you give each other feedback and you receive an assessment from a lecturer (this assessment counts in your competency development) In the practical assignments there are at least three reviews: Analysis review Concept review Design review The reports of these reviews are part of the evidence in your competency development
  • 12.
    Themes Next toworking on assignments a number of themes in the uxd field will be discussed Workshops with guest speakers during the meeting Essay assignments
  • 13.
    Themes Possible themesfor this period: Mobile interaction Emotional design Ubiqutous computing New input technologies Information designs and visualisations Functional sound in interfaces Interfaces for interactive TV Design research Design for accessibility
  • 14.
    Q1 At theend of Q1 you must have made a choice which competencies you want to develop in the minor To this end we do a number of orientation assignments GMT students have their own programme
  • 15.
    Good, but whatare we going to talk about? A good explanation of (user) experience design by Jesse James Garrett at the conference ‘The Mix 2007’ in Las Vegas, March 2007. (@17min30)