The postcard presents the title of a design project, briefly describes the problem it aims to solve, and includes a visual clue about the project through a picture or image. Students will share their postcards on the course blog to introduce their early project ideas and get feedback before moving forward with further planning and development.
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
SADT & IDEF0 for Augmenting UML, Algile & Usability EngineeringDavid Marca
Correct and complete context for software engineering requires domain modeling. Structured Analysis and Design Technique (SADT/IDEF0) is a proven way to model any kind of domain. This talk explains how SADT/IDEF0 domain modeling can bring correct and complete domain knowledge, including all required context, to today’s commonplace disciplines of Agile System Development, Unified Modeling Language (UML) methodology, and Usability Engineering methods.
Presentation of services offered by Blueprint Concepts:
Design
Signage
Rebranding
Manufacturing
Project Management
National Installations
Social Responsibility
http://www.beck-technology.com - After working with some of the best estimating talent in the country over the past three years, deploying Building Information Modeling (BIM), I’d like to share some lessons learned in using BIM for conceptual estimating. Successfully using BIM for conceptual estimating requires the same investment as most new technologies: you’ve got to plan and commit both time and money. One of the more unique aspects of BIM is that it is a crossover technology – it was originally created for one purpose and now we’re developing alternate ways to leverage it. BIM has the potential to be a highly disruptive technology, changing the way we plan and build by improving speed, quality and cost.
I recently attended the Interaction Design training at Cooper (http://www.cooper.com/#training:interaction_design).
This presentation is a brief overview of the training and Cooper process from the perspective of a software developer.
Zajęcia z projektowania produktu, które przedstawiłam na Politechnice Gdańskiej. Trochę o kryzysach, strategii oraz procesie produkcyjnym. Prezentacja na moim koncie na Prezi.
UX strategy lacks strategy, it is usually just a glorified waterfall process, even agile processes are just incremental waterfall. This presentation tells the current state of UX strategy in pictures while it outlines a real UX Strategy in words.
SADT & IDEF0 for Augmenting UML, Algile & Usability EngineeringDavid Marca
Correct and complete context for software engineering requires domain modeling. Structured Analysis and Design Technique (SADT/IDEF0) is a proven way to model any kind of domain. This talk explains how SADT/IDEF0 domain modeling can bring correct and complete domain knowledge, including all required context, to today’s commonplace disciplines of Agile System Development, Unified Modeling Language (UML) methodology, and Usability Engineering methods.
Presentation of services offered by Blueprint Concepts:
Design
Signage
Rebranding
Manufacturing
Project Management
National Installations
Social Responsibility
http://www.beck-technology.com - After working with some of the best estimating talent in the country over the past three years, deploying Building Information Modeling (BIM), I’d like to share some lessons learned in using BIM for conceptual estimating. Successfully using BIM for conceptual estimating requires the same investment as most new technologies: you’ve got to plan and commit both time and money. One of the more unique aspects of BIM is that it is a crossover technology – it was originally created for one purpose and now we’re developing alternate ways to leverage it. BIM has the potential to be a highly disruptive technology, changing the way we plan and build by improving speed, quality and cost.
I recently attended the Interaction Design training at Cooper (http://www.cooper.com/#training:interaction_design).
This presentation is a brief overview of the training and Cooper process from the perspective of a software developer.
Zajęcia z projektowania produktu, które przedstawiłam na Politechnice Gdańskiej. Trochę o kryzysach, strategii oraz procesie produkcyjnym. Prezentacja na moim koncie na Prezi.
Jak prowadzić fanpage? Jakich narzędzi używać? Na czym polega strategia? Na te i wiele innych pytań odpowiada ta prezentacja. Dla tych, którzy nie mają pojęcia i dla tych, którzy pracują na Facebooku na co dzień.
This paper is purely a data compilation of Unified Metropolitan Transport Authority (UMTA) among various cities in India. It describes and compares UMTA of five different Indian cities including Hyderabad, Chennai, Indore, Pune and Jaipur. UMTA acts as an umbrella body that already co-ordinates the entire transport activities of the city are expected to cover more areas under the public transport system. This paper also studies how cities that have constituted UMTA ensures a comprehensive public transport system.
Turning yourself into a human-centered design coach (euroIA 2012)Koen Peters
My talk from EuroIA 2012 in Rome. Turning yourself into a human-centered design coach.
Shifting from traditional design consultancy to design coaching requires new skills. In this talk, we share some tips & tricks and best practices on coaching clients in human-centered design:
* Managing expectations from the start – have a clear understanding on what can be expected from both parties.
* Knowing the coached team (and its organization) well before you start.
* Organizing design trainings at the start of the project – these will also give the coached team an understanding of what is going to happen.
* Finding a good balance between having the people you coach do the actual work, and doing parts of the work yourself. Not all techniques are equal: some are easier to pass on than others.
* Working with example deliverables from other projects and ready-to-use templates, to make it easier for the coached team to put a technique into practice and get good results quickly.
* Building consensus in the team you are coaching, and avoid getting caught into one of the camps in the team.
By sharing some of our experiences, hopefully we can help you become a better design coach.
Presentation of the course Industrial Design Engineering or [open] Innovator at The Hague University of Applied Sciences. This is the presentation shown on
Developing design thinking practice in complex organisationsZaana Jaclyn
Seminar given at Boras University, 22 November 2012 and Linkoping University, 29 November 2012. This seminar content is based on my phd research & preliminary findings.
(Note: special thanks to Kate Davis for allowing me to adapt her slide template).
Multi-dimensional: Building 21st Century Experiences for Financial Outcomes Harriet Wakelam
This presentation was given as a keynote at UX Finance, Istanbul Turkey 2013. It looks at the frameworks and key challenges of designing multi-channel customer experiences that deliver to financial outcomes, not just business outcomes.
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
1. DES 806 2012 Module Plan
Mark
Wk Class/Lecture Assignments %
What is Design?/What makes a good
1 Mdes?/Set postcards
Portfolio Presentations/Postcards from
2 the beginning Presentation of postcards 10
3 Design Project/competition context Attend 10
4 3 Ways of looking
5 Ethnography/Ethics
6 Presentations Customers/Users 15
7 Presentations Design project/competition 15
Manufacturing/Technology/
8 Presentations Media 15
9 Planning
10 Presentations Time/Place 15
11 Information vs Intuition and Creativity
12 Presentations Elevator Pitch + plan 20
2. Anthony Hutton
BDes Industrial Design 1986 NCAD/UL
DipDes Industrial Design 1988 GSA
MEd Computing in Education 1997 UU
Entrepreneurship 2004 MIT
2005-2008 Design Subject Director, Magee Campus, University of Ulster
2002-present Managing Director, EyeSpyFX
1999 Visiting Professor: Interaction Design. Savannah College of Art
& Design, Georgia. USA. (4 months)
2001-present Senior Lecturer in Multimedia Design, University of Ulster.
1992 – 2002 MSc Computing and Design. Co-founder, assorted roles.
1990- 2001. Lecturer in Industrial Design at University of Ulster
1988- 1990. Designer at British Telecom Research Laboratories (Adastral
Park), Human Factors Division, Martlesham Heath, Ipswich.
1987 Freelance Designer, various London Design Consultancies.
1986 Designer at Broughton Design, Milton Keynes.
1985 Student placement at Form Design, Dublin.
5. What is Design?
is multi-factorial
is rational (defendable
decisions) solves a problem
Design is a response to a
specification or brief
has a step by step
process and uses
is iterative tools
6. What is Design?
is multi-factorial
is rational (defendable
decisions) solves a problem
maybe novel
Design is a response to a
specification or brief
maybe highly crafted
has a step by step
maybe creative process and uses
is iterative tools
There are a number of things design aspires to be, good, ingenious, creative. etc. Not all
design is these things. I am tempted also to say therefore that Design is inherently
competitive!
http://www.andyrutledge.com/creativity-is-not-design-test-2.php
7. Typical attributes of someone with an MDes:
Evidence of Evidence
based decision making
MDes
Design Communication
And often has:
Brilliance and Creativity
8. Typical attributes of someone with an MDes:
A well developed
Well planned
Empathy with method/style/process
users/viewers/customers
Evidence of Evidence
based decision making
Self awareness of practice
Realistic design
Good design proposals
analysis
MDes
Design Communication
An interesting portfolio Global context
awareness of own
project work
Organised well written Projects with a sense Has a vision
documentation of completeness
And often has:
Brilliance and Creativity
10. Typical attributes of good MDes project:
A well developed
Good Planning skills
Considers views from method/style/process
users/viewers/customers A costed, measured,
quantified outcome
A problem clearly stated
Self awareness of practice
A rational business context Realistic design
proposals
Well presented MDes Contact with an
Good Project external entity
Excellent drawing/image Global context
making quality awareness of own
project work
A clear vision of the final
outcome and its place in the
Organised well written Completeness
world
documentation
And often has:
A good technical understanding Brilliance and Creativity
11. Typical attributes of bad MDes project:
Problem to be solved
unclear/no design brief
MDes
Bad Project
12. Typical attributes of bad MDes project:
No development of personal
Poor planning
Poor consideration of needs method/style/process
of users/viewers/customers No costs, dimensions,
quantities
Little self awareness of
Problem to be solved
own design practice
unclear/no design brief
Unbelievable business Obvious holes in
context the design logic
Poor presentation
MDes No contact with
Bad Project any external entity
Poor drawing/image No awareness of
making quality other projects in
same sort of area
No research
Its a copy
No back up documents Not finished
Poor technical understanding And often has:
Lack of Interest and low volume of work
13. Postcards from the Beginning
Please provide a postcard (a JPEG or GIF 450px wide, about 40k file
size) (For wk 2)
That has the following information:
• Title of project
• Problem to be solved
• A picture/image/impression visual clue about the project
Each postcard will be published on this blog. www.foylearts.com
Also see anto_hutton@twitter.com
And: a.hutton@ulster.ac.uk
And: www.eyespyfx.com