This document summarizes Tim Nekritz's presentation on location-based social media and geosocial applications. It discusses how these applications allow users to interact with their physical environment and other users through their smartphones. The document then evaluates several popular geosocial platforms like Foursquare, Gowalla, and Facebook Places. It also discusses the potential for higher education institutions to utilize these applications. Examples are provided of how some universities have created mobile apps and games to engage students on campus through location-based services.
From Apples to eye surgery: Designing useful user experiencesRuth Ellison
This document provides an overview of user experience (UX) design. It defines UX and discusses why good UX is important. It notes that bad UX can result in frustrated users and increased costs. The document states that creating good UX requires considering the users, business processes, and both online and offline systems. It emphasizes understanding users through research and involving users and stakeholders in the design process. The overall message is that UX goes beyond just the interface and requires a deep understanding of users and business goals.
Empathy, Education and Excellence in Inclusive DesignSarah Horton
Designing great user experiences for everyone, including people with disabilities, requires shared responsibility across a project team. But how do you motivate and educate project team members to contribute effectively to inclusive design? In this presentation we will discuss ways to use education and user research methods to build empathy for people with disabilities, to better understand and design for diverse user needs. Attendees will learn:
* How responsibility for accessibility can be most effectively distributed throughout product teams.
* The importance of empathy for human diversity in helping team members successfully meet their accessibility responsibilities.
* Effective ways of involving people with disabilities in product team education and research activities.
* How to engage the product team with education and research activities and outcome.
Presented at Accessibility Camp - NYC, Sept 26, 2015, with David Sloan: http://a11ynyc.com/camp/.
Social software refers to software that supports or enhances human social behavior through communication, collaboration, and sharing of information. It includes tools like email, instant messengers, social networks, blogs, wikis, and more. Mobile social software is emerging, enabled by the rise of smartphones. Research on camera phone use found that people primarily take photos to share experiences with absent friends and family or to support remote tasks. Effective design of social software considers how to support social interactions and build online communities.
This document summarizes innovative public engagement techniques for transportation projects. It discusses using storyboarding to script the public engagement process upfront and maintain transparency. Alternative development tools are demonstrated, like interactive 3D models and an example interchange access management plan tool. Emerging trends in moving public involvement online and the need for consistency and personal experiences in online engagement are also covered.
The document discusses options for presenting feature articles online without using extensive text. It suggests using visual elements like lists, timelines, slideshows, maps, and databases to engage readers. It also proposes incorporating interactive elements, audio/video, and reader contributions. The author, Emma Maier from Community Care, provides her contact information for further discussion.
This document provides tips and best practices for building better county extension websites. It recommends including key elements like accessibility, security, branding, and usability. It also stresses the importance of optimizing websites for mobile users. Additional tips include using relevant titles and images, removing outdated content, adding relevant and regularly updated content, and linking to related extension resources. The document encourages testing websites on mobile and having a plan to regularly post and share new content.
This document summarizes Tim Nekritz's presentation on location-based social media and geosocial applications. It discusses how these applications allow users to interact with their physical environment and other users through their smartphones. The document then evaluates several popular geosocial platforms like Foursquare, Gowalla, and Facebook Places. It also discusses the potential for higher education institutions to utilize these applications. Examples are provided of how some universities have created mobile apps and games to engage students on campus through location-based services.
From Apples to eye surgery: Designing useful user experiencesRuth Ellison
This document provides an overview of user experience (UX) design. It defines UX and discusses why good UX is important. It notes that bad UX can result in frustrated users and increased costs. The document states that creating good UX requires considering the users, business processes, and both online and offline systems. It emphasizes understanding users through research and involving users and stakeholders in the design process. The overall message is that UX goes beyond just the interface and requires a deep understanding of users and business goals.
Empathy, Education and Excellence in Inclusive DesignSarah Horton
Designing great user experiences for everyone, including people with disabilities, requires shared responsibility across a project team. But how do you motivate and educate project team members to contribute effectively to inclusive design? In this presentation we will discuss ways to use education and user research methods to build empathy for people with disabilities, to better understand and design for diverse user needs. Attendees will learn:
* How responsibility for accessibility can be most effectively distributed throughout product teams.
* The importance of empathy for human diversity in helping team members successfully meet their accessibility responsibilities.
* Effective ways of involving people with disabilities in product team education and research activities.
* How to engage the product team with education and research activities and outcome.
Presented at Accessibility Camp - NYC, Sept 26, 2015, with David Sloan: http://a11ynyc.com/camp/.
Social software refers to software that supports or enhances human social behavior through communication, collaboration, and sharing of information. It includes tools like email, instant messengers, social networks, blogs, wikis, and more. Mobile social software is emerging, enabled by the rise of smartphones. Research on camera phone use found that people primarily take photos to share experiences with absent friends and family or to support remote tasks. Effective design of social software considers how to support social interactions and build online communities.
This document summarizes innovative public engagement techniques for transportation projects. It discusses using storyboarding to script the public engagement process upfront and maintain transparency. Alternative development tools are demonstrated, like interactive 3D models and an example interchange access management plan tool. Emerging trends in moving public involvement online and the need for consistency and personal experiences in online engagement are also covered.
The document discusses options for presenting feature articles online without using extensive text. It suggests using visual elements like lists, timelines, slideshows, maps, and databases to engage readers. It also proposes incorporating interactive elements, audio/video, and reader contributions. The author, Emma Maier from Community Care, provides her contact information for further discussion.
This document provides tips and best practices for building better county extension websites. It recommends including key elements like accessibility, security, branding, and usability. It also stresses the importance of optimizing websites for mobile users. Additional tips include using relevant titles and images, removing outdated content, adding relevant and regularly updated content, and linking to related extension resources. The document encourages testing websites on mobile and having a plan to regularly post and share new content.
Jweb Holes is a digital executive producer with extensive experience in content development across multiple platforms including social media, web, and broadcast. He has written thousands of news stories over his career adhering to AP style. As a trusted reporter, he cultivated sources and broke stories on Twitter before providing further context on live newscasts from the field. He is skilled with various editing and content management systems and can effectively shoot high quality video content while delivering essential information.
This document discusses effective online spaces for digital residency. It explores the boundaries between personal, professional, and institutional spaces online. The findings suggest further exploring boundary spaces like YouTube and Facebook and how to design activities that utilize these spaces for learning. The document also notes the importance of developing an understanding of interactions between professional and personal online spaces for healthcare professionals bound by ethics codes. It concludes by providing contact information and a case study link for further information.
This document summarizes Nathan Gerber's presentation on leveraging responsive web design (RWD) at Utah Valley University. It discusses Gerber's role and experience at UVU, outlines a three-pronged approach to RWD involving connecting, training, and collaborating with campus web teams. It also provides examples of tools and resources used like engagement sessions, content management systems, and communication channels. The presentation recommends keeping designs and content simple while focusing on the user experience across different devices.
The document discusses how social media, digital communication tools, and online networks can be used to enhance traditional Extension roles by removing barriers of time and space and increasing accessibility, scalability, diversity, and frequency of communication. It provides examples of tools like blogs, Facebook, Twitter, YouTube, and Google+ that can be used to discover and attract new audiences, learn from networks, and achieve innovative educational efforts. The document encourages exploring various tools to find what aligns with interests and needs, setting goals, and learning from others also starting to use social media.
This document discusses user experience (UX) principles for designing multi-platform modules. It provides guidance on focusing on the user by understanding their demographics, psychographics, and creating user stories. It also covers designing for different platforms, information architecture, continuous experiences across platforms, and testing prototypes with users. The goal is to create a seamless experience for the audience as they engage with content across multiple devices and platforms.
Digitally Transforming Business, 30th April 2015, PerthPrecedent
To survive and flourish in the new digital world it’s not enough to provide desirable products and services - you have to win the hearts and minds of your audiences and distinguish yourselves from the competition.
Whether your customers are members, students, clients, influencers or patients, this exclusive seminar will explore the opportunities and challenges in the end-to-end customer journey both online and offline, and provide steps for how you can use digital to improve customer experience and reach your business goals.
Zoosk started as a Facebook application to provide online dating without frustrations. It has since grown to over 50 million users across web, mobile, and social platforms. While initial growth was driven through viral distribution on Facebook, Zoosk's long term success required establishing direct relationships with users, diversifying beyond any single platform, and developing a sustainable business model through experimentation.
Crisis Communication 2.0: Social Media in Emergency Preparedness and ResponseArielle Slam
The document discusses the use of social media for emergency preparedness and response. It provides an overview of prominent social media tools like Facebook, Twitter, blogs and their benefits for engaging the public during disasters. Case studies demonstrate how these tools have been used to disseminate information rapidly during crises. The document also covers best practices, challenges and legal considerations for crisis communication using social media.
2016 web mapping track: towards cartographic standards for web based flood ha...GIS in the Rockies
This document discusses developing cartographic standards for web-based flood hazard maps. It outlines the researchers' backgrounds and motivation for the work. They conducted interviews, analyzed existing flood map applications, created a prototype map, and surveyed experts. Key findings include that most maps are too complex for the public and lack important information. The research aims to establish best practices for web map design to effectively communicate flood risk.
Location-Based Media: Looking For A Place To HappenTim Nekritz
This document summarizes various location-based social media applications and their features. It discusses platforms like Foursquare, Gowalla, Facebook Places, and others. It also presents examples of how some universities have used these applications and the benefits and challenges of different approaches. Key takeaways are that this area is fast-growing but fragmented, and that balancing usefulness, usability, and engagement is important for success.
UVU launched a mobile initiative to develop a mobile-friendly website called UVUmobile. They researched mobile trends showing large growth in mobile use. They decided on a mobile-first approach using a content management system to deliver key information for students on different mobile devices. They took a phased approach, starting with basic content and expanding features based on user feedback. Their goals were to meet student needs when mobile and integrate the mobile site with the full website over time.
Mobile Learning: the potential, the pitfalls and the perils.Anne Bartlett-Bragg
Workshop presentation for AITD (Australian Institute of Training & Development), 16 September 2014.
Session overview:
Mobile learning has the potential to disrupt our traditional methods of training delivery. Our smartphones are constantly connected, the interactions we use such as swiping and tapping enable these devices to behave very differently to desktop or laptop computers. Yet our designs for learning remain focused on desktop interactions that just won’t suit mobiles.
We’ve been researching the use of mobile in organisations, including mobile learning, for a number of years now. In 2012 we conducted research into the State of Mobile Learning in Australia (see the results Part 1 and Part 2).
What has changed since that study?
A lot!
We now have newer, faster, more responsive devices - including a range of tablets, from iPads to Galaxy, to Surface. These devices and what we can do with them create enormous opportunities. However, they also can generate a number of complexities!
Discover how our use of the smartphones is fundamentally altering our perspectives of consuming content and engaging with friends and colleagues. How can you harness this ever changing resource to your best advantage ? What common traps and pitfalls should you avoid ? Which factors make the difference between an award winning program and costly white elephant?
Topics:
1. Designing for devices (understanding touch and gestures)
2. Do I build an app or use responsive browsers
3. Tapping into existing enterprise social networks
4. What works on mobiles
5. What doesn't work on mobiles
Going Mobile an Opportunity and Challenge for Higher EducationLori Nidoh
Faced with the exponential growth of traffic from mobile browsers to the University’s website, the increasing market dominance of smart phones and the growing percent of high school and college students that access the internet via mobile devices, The University undertook dual projects of developing a mobile app and a mobile website in late 2010. We will walk through the analysis of vendors, platforms, content, etc we went through in the planning stage as well as the implementation, launch and early results. We will share lessons we learned as well as offer some suggestions for schools considering mobile development at their institution.
Using Data to Engage Youth in their NeighborhoodsLeo Burd
Presented by Danielle Martin and Leo Burd at
MetroBoston Data Common's Data Day ( http://metrobostondatacommon.org/pages/community/data-day-2012/) on January 27, 2012.
Aditional references might be found at: http://departmentofplay.wikispaces.com/Using+Data+to+Engage+Youth+in+their+Neighborhoods
The document discusses developing digital tools and curricula to foster youth civic engagement. It aims to help young people capture and share local knowledge through mapping and media, and organize civic initiatives. The tools would make it easy for youth to contribute meaningful local content and build participation and inclusion in their communities.
Mobile Matters
presented by Grace Lau & John Khuu, Information Architects,
at the 2010 LACASIST Spring Workshop
on May 21, 2010
held at Claremont Colleges
http://lacasist.org
The document discusses the social web, including its benefits and drawbacks. It notes that the social web provides effective and efficient communication, more knowledge sharing, better relationships, and a wide scope. However, it also presents drawbacks like threats to privacy, accuracy problems, and costs associated with frequent updates and staying adaptive. The top 5 social media sites by usage in 2009 are reported as Facebook, Myspace, Twitter, Fixster, and LinkedIn.
Mobile-first experiences are disrupting incumbents as companies like eBay, ESPN, and Uber have built mobile-first designs and seen significant growth and revenue from their mobile apps and experiences. Social experiences are also moving towards being mobile-first as apps like Fancy focus on personalized recommendations and inherently social sharing features. There is a trend towards social becoming a platform strategy on mobile where the core experiences like the inbox, camera, maps and payments are being rethought and aggregated to be social and connected by default across a user's devices and interactions. This represents a re-imagination of nearly everything as new behaviors emerge and new types of apps, technologies and interactions are built for the next billion mobile users.
Teach Them Where They Are: "Learning for Life Online" at the Boston Public Li...Jennifer Koerber
The document discusses the Learning for Life Online program at the Boston Public Library which provides free, ongoing online learning using various social media tools. It aims to teach information literacy and enable lifelong learning. Topics are introduced each week on tools like blogs, wikis, and discussion forums. Participants can engage through online interactions and possible in-person events. The program aims to increase access to library resources and help patrons learn skills. Challenges include maintaining participation and measuring outcomes, but starting small and promoting engagement are encouraged.
This document summarizes a presentation about trends in knowledge management and Web 2.0/3.0 technologies given to the National Geographic Society. It discusses how social media, user-generated content, and collaborative networks can be used to engage communities, enhance access to collections, and add value to existing resources and products. Examples of how National Geographic is using these approaches include social networks, wikis, mapping tools, and online communities.
viaPlace - A Framework to Provide Location-based Services & ExperiencesMindgrub Technologies
The document discusses the history and evolution of eLearning and mobile learning technologies. It describes how eLearning progressed from early classroom instruction to distance learning and web-based models. More recently, location-based mobile experiences have emerged that provide personalized educational content based on a user's location through their smartphone. Examples like viaPlace are given that use augmented reality to create interactive educational trails at specific locations. Barriers to the growth of these technologies are also mentioned.
Jweb Holes is a digital executive producer with extensive experience in content development across multiple platforms including social media, web, and broadcast. He has written thousands of news stories over his career adhering to AP style. As a trusted reporter, he cultivated sources and broke stories on Twitter before providing further context on live newscasts from the field. He is skilled with various editing and content management systems and can effectively shoot high quality video content while delivering essential information.
This document discusses effective online spaces for digital residency. It explores the boundaries between personal, professional, and institutional spaces online. The findings suggest further exploring boundary spaces like YouTube and Facebook and how to design activities that utilize these spaces for learning. The document also notes the importance of developing an understanding of interactions between professional and personal online spaces for healthcare professionals bound by ethics codes. It concludes by providing contact information and a case study link for further information.
This document summarizes Nathan Gerber's presentation on leveraging responsive web design (RWD) at Utah Valley University. It discusses Gerber's role and experience at UVU, outlines a three-pronged approach to RWD involving connecting, training, and collaborating with campus web teams. It also provides examples of tools and resources used like engagement sessions, content management systems, and communication channels. The presentation recommends keeping designs and content simple while focusing on the user experience across different devices.
The document discusses how social media, digital communication tools, and online networks can be used to enhance traditional Extension roles by removing barriers of time and space and increasing accessibility, scalability, diversity, and frequency of communication. It provides examples of tools like blogs, Facebook, Twitter, YouTube, and Google+ that can be used to discover and attract new audiences, learn from networks, and achieve innovative educational efforts. The document encourages exploring various tools to find what aligns with interests and needs, setting goals, and learning from others also starting to use social media.
This document discusses user experience (UX) principles for designing multi-platform modules. It provides guidance on focusing on the user by understanding their demographics, psychographics, and creating user stories. It also covers designing for different platforms, information architecture, continuous experiences across platforms, and testing prototypes with users. The goal is to create a seamless experience for the audience as they engage with content across multiple devices and platforms.
Digitally Transforming Business, 30th April 2015, PerthPrecedent
To survive and flourish in the new digital world it’s not enough to provide desirable products and services - you have to win the hearts and minds of your audiences and distinguish yourselves from the competition.
Whether your customers are members, students, clients, influencers or patients, this exclusive seminar will explore the opportunities and challenges in the end-to-end customer journey both online and offline, and provide steps for how you can use digital to improve customer experience and reach your business goals.
Zoosk started as a Facebook application to provide online dating without frustrations. It has since grown to over 50 million users across web, mobile, and social platforms. While initial growth was driven through viral distribution on Facebook, Zoosk's long term success required establishing direct relationships with users, diversifying beyond any single platform, and developing a sustainable business model through experimentation.
Crisis Communication 2.0: Social Media in Emergency Preparedness and ResponseArielle Slam
The document discusses the use of social media for emergency preparedness and response. It provides an overview of prominent social media tools like Facebook, Twitter, blogs and their benefits for engaging the public during disasters. Case studies demonstrate how these tools have been used to disseminate information rapidly during crises. The document also covers best practices, challenges and legal considerations for crisis communication using social media.
2016 web mapping track: towards cartographic standards for web based flood ha...GIS in the Rockies
This document discusses developing cartographic standards for web-based flood hazard maps. It outlines the researchers' backgrounds and motivation for the work. They conducted interviews, analyzed existing flood map applications, created a prototype map, and surveyed experts. Key findings include that most maps are too complex for the public and lack important information. The research aims to establish best practices for web map design to effectively communicate flood risk.
Location-Based Media: Looking For A Place To HappenTim Nekritz
This document summarizes various location-based social media applications and their features. It discusses platforms like Foursquare, Gowalla, Facebook Places, and others. It also presents examples of how some universities have used these applications and the benefits and challenges of different approaches. Key takeaways are that this area is fast-growing but fragmented, and that balancing usefulness, usability, and engagement is important for success.
UVU launched a mobile initiative to develop a mobile-friendly website called UVUmobile. They researched mobile trends showing large growth in mobile use. They decided on a mobile-first approach using a content management system to deliver key information for students on different mobile devices. They took a phased approach, starting with basic content and expanding features based on user feedback. Their goals were to meet student needs when mobile and integrate the mobile site with the full website over time.
Mobile Learning: the potential, the pitfalls and the perils.Anne Bartlett-Bragg
Workshop presentation for AITD (Australian Institute of Training & Development), 16 September 2014.
Session overview:
Mobile learning has the potential to disrupt our traditional methods of training delivery. Our smartphones are constantly connected, the interactions we use such as swiping and tapping enable these devices to behave very differently to desktop or laptop computers. Yet our designs for learning remain focused on desktop interactions that just won’t suit mobiles.
We’ve been researching the use of mobile in organisations, including mobile learning, for a number of years now. In 2012 we conducted research into the State of Mobile Learning in Australia (see the results Part 1 and Part 2).
What has changed since that study?
A lot!
We now have newer, faster, more responsive devices - including a range of tablets, from iPads to Galaxy, to Surface. These devices and what we can do with them create enormous opportunities. However, they also can generate a number of complexities!
Discover how our use of the smartphones is fundamentally altering our perspectives of consuming content and engaging with friends and colleagues. How can you harness this ever changing resource to your best advantage ? What common traps and pitfalls should you avoid ? Which factors make the difference between an award winning program and costly white elephant?
Topics:
1. Designing for devices (understanding touch and gestures)
2. Do I build an app or use responsive browsers
3. Tapping into existing enterprise social networks
4. What works on mobiles
5. What doesn't work on mobiles
Going Mobile an Opportunity and Challenge for Higher EducationLori Nidoh
Faced with the exponential growth of traffic from mobile browsers to the University’s website, the increasing market dominance of smart phones and the growing percent of high school and college students that access the internet via mobile devices, The University undertook dual projects of developing a mobile app and a mobile website in late 2010. We will walk through the analysis of vendors, platforms, content, etc we went through in the planning stage as well as the implementation, launch and early results. We will share lessons we learned as well as offer some suggestions for schools considering mobile development at their institution.
Using Data to Engage Youth in their NeighborhoodsLeo Burd
Presented by Danielle Martin and Leo Burd at
MetroBoston Data Common's Data Day ( http://metrobostondatacommon.org/pages/community/data-day-2012/) on January 27, 2012.
Aditional references might be found at: http://departmentofplay.wikispaces.com/Using+Data+to+Engage+Youth+in+their+Neighborhoods
The document discusses developing digital tools and curricula to foster youth civic engagement. It aims to help young people capture and share local knowledge through mapping and media, and organize civic initiatives. The tools would make it easy for youth to contribute meaningful local content and build participation and inclusion in their communities.
Mobile Matters
presented by Grace Lau & John Khuu, Information Architects,
at the 2010 LACASIST Spring Workshop
on May 21, 2010
held at Claremont Colleges
http://lacasist.org
The document discusses the social web, including its benefits and drawbacks. It notes that the social web provides effective and efficient communication, more knowledge sharing, better relationships, and a wide scope. However, it also presents drawbacks like threats to privacy, accuracy problems, and costs associated with frequent updates and staying adaptive. The top 5 social media sites by usage in 2009 are reported as Facebook, Myspace, Twitter, Fixster, and LinkedIn.
Mobile-first experiences are disrupting incumbents as companies like eBay, ESPN, and Uber have built mobile-first designs and seen significant growth and revenue from their mobile apps and experiences. Social experiences are also moving towards being mobile-first as apps like Fancy focus on personalized recommendations and inherently social sharing features. There is a trend towards social becoming a platform strategy on mobile where the core experiences like the inbox, camera, maps and payments are being rethought and aggregated to be social and connected by default across a user's devices and interactions. This represents a re-imagination of nearly everything as new behaviors emerge and new types of apps, technologies and interactions are built for the next billion mobile users.
Teach Them Where They Are: "Learning for Life Online" at the Boston Public Li...Jennifer Koerber
The document discusses the Learning for Life Online program at the Boston Public Library which provides free, ongoing online learning using various social media tools. It aims to teach information literacy and enable lifelong learning. Topics are introduced each week on tools like blogs, wikis, and discussion forums. Participants can engage through online interactions and possible in-person events. The program aims to increase access to library resources and help patrons learn skills. Challenges include maintaining participation and measuring outcomes, but starting small and promoting engagement are encouraged.
This document summarizes a presentation about trends in knowledge management and Web 2.0/3.0 technologies given to the National Geographic Society. It discusses how social media, user-generated content, and collaborative networks can be used to engage communities, enhance access to collections, and add value to existing resources and products. Examples of how National Geographic is using these approaches include social networks, wikis, mapping tools, and online communities.
viaPlace - A Framework to Provide Location-based Services & ExperiencesMindgrub Technologies
The document discusses the history and evolution of eLearning and mobile learning technologies. It describes how eLearning progressed from early classroom instruction to distance learning and web-based models. More recently, location-based mobile experiences have emerged that provide personalized educational content based on a user's location through their smartphone. Examples like viaPlace are given that use augmented reality to create interactive educational trails at specific locations. Barriers to the growth of these technologies are also mentioned.
Facebook allows users to search for people they know in real life or strangers online, share information and photos, and organize events and groups. It provides tools to manage groups and fan pages, with insights into users' demographics. Events can be efficiently managed through Facebook to inform people and track attendance. Companies can use Facebook to manage functions, meetings, and save costs on labor. The strengths of Facebook include social searching, sharing, event management tools, and allowing interaction and engagement through applications. However, weaknesses include potential copyright and censorship issues from a lack of filtering on shared content.
This presentation discusses the importance of user experience (UX) design for higher education institutions facing digital disruption. It begins by providing examples of companies like Kodak that failed to adapt to technological changes. Then it argues that UX matters because it allows institutions to better understand student needs and problems in a digital environment. The presentation provides examples of UX improvements at various levels from small design changes to large process overhauls. Finally, it outlines considerations for building an enterprise UX function with roles like research, design, and analytics to ensure a centralized user-centered approach. The overall message is that focusing on the student experience through UX can help higher education adapt to disruption.
2012 fapa conference presentation social media and planningnzconsultants
This document discusses how 21st century technology can empower planners and communities. It provides examples of how the Village of Tequesta, Florida uses tools like email bulletins, an online document center, and social media platforms to enhance public outreach and engagement. The document also discusses best practices for online engagement, such as being responsive, maintaining up-to-date content, and determining responsibilities for site maintenance. Finally, it explores how consultants can use social media, web-based technologies, and mobile applications to better serve clients and create marketing opportunities.
This document summarizes a presentation about mobile deployment of a university's virtual learning environment. It discusses students' priority for mobile access to library resources, maps, help pages, and courses. It also mentions developing learning and teaching apps, improving network infrastructure, and rethinking learning spaces. Examples are given of apps created at various universities that enhance aspects of the student experience like finances, community, and campus navigation. Blackboard Mobile Learn and Mobile Central solutions are presented as ways to deliver the entire education experience to students and alumni through their mobile devices.
Customizing a pathforusingsocialmediainextensionKaren Jeannette
1. The document discusses using social media for extension education, including strategies for writing content, participating in online networks, and evaluating social media use.
2. It provides tips for creating engaging content and establishing an online presence through blogs, videos and social networks.
3. Examples are given of how to integrate social media into outreach through tools like widgets, calendars and discussion boards to increase discoverability and facilitate conversations.
The document outlines an agenda for a two-day user experience and usability course. Day one will cover an introduction to UX and user-centered design, research techniques like personas and scenarios, and ideation across process maps. Day two will focus on interaction design, information architecture, content auditing, and user testing. Workshops are incorporated throughout to engage participants in hands-on activities.
The document discusses usability for web design. It defines usability as the absence of frustration for users to accomplish tasks easily and intuitively. Key elements of usability include usefulness, effectiveness, learnability and memorability, and satisfaction. The document provides tips for usability testing at different stages of development and discusses common usability mistakes in areas like information architecture, mobile design, forms, and general web design. It also outlines several "usability maxims" or principles for designing intuitive and easy-to-use interfaces.
The document discusses key themes and takeaways from sessions at SXSW about designing websites and applications for performance on mobile devices. It notes that performance is critical to user experience and mobile users expect fast load times. Specific tips mentioned include progressively loading fonts, using lighter frameworks like Zepto.js instead of jQuery, favoring CSS animations over JavaScript, and building modular and adaptive designs. The document emphasizes that best practices are evolving and designers must keep up with changes in mobile usage.
Similar to Mayor of Your Domain: Finding Our Way With Geosocial Media (20)
What 'The Walking Dead' Taught Me About Web GovernanceTim Nekritz
Delivered at #heweb16: "Defeating Content Zombies: What 'The Walking Dead' (+ a Massive Redevelopment) Taught Me About Web Governance." Knowledge of "The Walking Dead" not required for this presentation.
'Am I the only one ...?' Personalizing 'social' to connect with students.Tim Nekritz
A presentation leading to a discussion of ideas about what we—as social media and content managers, and as members of a college community—can do to help create a supportive, inclusive, welcoming environment for all students. Delivered at #ConfabEDU 2015 in New Orleans.
6 Suggestions for Successful Student StorytellingTim Nekritz
SUNY Oswego's Tim Nekritz, director of digital communications, and student Lizzy Marks discuss how to find, empower and encourage student storytellers to enhance your social ecosystem.
Student Stories and Content Strategy: Given at ConfabEdu14Tim Nekritz
The document discusses SUNY Oswego's strategy of using student stories and content to help prospective students learn about the university. It outlines their goals of improving lives rather than just focusing on marketing. To achieve this, they empower current students like Alyssa Levenberg to create blog posts and videos sharing their experiences to help incoming students find their passion and make informed decisions. They provide coaching and feedback to help students succeed in telling relatable stories without focusing on likes, followers or going viral for its own sake.
Student Blogging/Video and Strategic CommunicationTim Nekritz
SUNYCUAD 2013 presentation with Alyssa Levenberg (Alyssa Explains It All) on how SUNY Oswego works with students to create videos and blog entries that empower them with creativity while also solving institutional strategic communication goals. View Alyssa's video series at http://www.youtube.com/playlist?list=PLOveF0qZWALaOAa4gNf6YMsoyzMzT9v2_
Social Media 101: Business of Music ClassTim Nekritz
This document provides an overview of using social media for music businesses. It discusses what social media is and some key platforms like Facebook, Twitter, YouTube, and Instagram. It emphasizes that social media is about connections, conversations, and authenticity rather than one-way marketing. The document provides tips for using social media, including being present, having a content strategy, being responsive, and focusing on goals over tools. Examples are given of how musicians like Pete Yorn use social media platforms.
1. Social media includes platforms like Facebook, Twitter, YouTube, blogs and more that allow for interactive communication and connections between a range of audiences.
2. Effective social media use focuses on building connections through engaging content and conversations rather than one-way marketing. It requires being present, prepared, and responsive to have friendly discussions that meet organizational goals.
3. The document provides tips on using various social media platforms like Facebook, Twitter, YouTube, and geosocial tools to engage audiences and build connections. It stresses having a content strategy and monitoring interactions to facilitate conversations in line with community guidelines.
The basics of using social media for your business, non-profit or educational institution. It's all about connecting with content that people care about.
1. Social media refers to interactive online platforms like Facebook, Twitter, YouTube, blogs and more that allow communication with audiences like students, faculty, alumni and others.
2. Social media provides a "third space" for customer service, interaction and sharing media-rich content with online audiences. It is also important because that is where many users spend their time.
3. When using social media, colleges should have goals and strategies for the tools used, be responsive to users, and focus on quality engaging content over pushing messages. Monitoring and cultivating conversations is important.
1. Social media refers to interactive online platforms like Facebook, Twitter, YouTube, blogs and more that allow communication with audiences like students, faculty, alumni and others.
2. Social media provides a "third space" for customer service, interaction and sharing media-rich content with online audiences. It is also important because that is where many users spend their time.
3. When using social media, institutions should have goals and strategies for the tools and content they use, be present, responsive, friendly in their communication, and remember to engage audiences and bring them back to the institution's main sites and messages.
The document discusses using social media as a tool to engage prospective students. It recommends recruiting current students to participate in social media initiatives like maintaining Facebook pages, blogs, YouTube videos and Flickr accounts. Challenges mentioned include finding a diverse range of student experiences to share and preventing senioritis from reducing student blogger participation over time. The goal is to position the school as a vibrant academic institution and share its opportunities and friendly atmosphere through social media.
Students: Your Social Media Secret WeaponsTim Nekritz
Students are our best ambassadors in higher education and, in a climate where we have to do more with less, a real key to our ability to function in the social media sphere.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
3. Location-based services have enormous potential to connect people to places, places to people, and people to people in places. -- Tim Jones, North Carolina State University