Designing great user experiences for everyone, including people with disabilities, requires shared responsibility across a project team. But how do you motivate and educate project team members to contribute effectively to inclusive design? In this presentation we will discuss ways to use education and user research methods to build empathy for people with disabilities, to better understand and design for diverse user needs. Attendees will learn:
* How responsibility for accessibility can be most effectively distributed throughout product teams.
* The importance of empathy for human diversity in helping team members successfully meet their accessibility responsibilities.
* Effective ways of involving people with disabilities in product team education and research activities.
* How to engage the product team with education and research activities and outcome.
Presented at Accessibility Camp - NYC, Sept 26, 2015, with David Sloan: http://a11ynyc.com/camp/.
18. Learning how to
apply standards to
specific interactions
Error message not
announced by screen
readers
Form labels not
programmatically
associated with inputs
20. Principles of Universal Design
• Equitable Use
• Flexibility in Use
• Simple and Intuitive Use
• Perceptible Information
• Tolerance for Error
• Low Physical Effort
• Size and Space for Approach and Use
North Carolina State University, uxfor.us/universal-design
25. Excellence: How might we create pleasurable experiences?
Photo credit: Tom Magliery https://www.flickr.com/photos/mag3737/6265874898/
26. Manifesto for Accessible User
Experience
When we examine accessibility through the lens of user
experience, we see that accessibility is:
• A core value, not an item on a checklist
• A shared concern, not a delegated task
• A creative challenge, not a challenge to creativity
• An intrinsic quality, not a bolted-on fix
• About people, not technology
accessibleux.org
29. By concentrating solely on the bulge at
the center of the bell curve we are more
likely to confirm what we already know
than learn something new and surprising.
Tim Brown, Change By Design
34. Travel can be difficult due to uncertainties and a lack of
control. Travel can be made much more difficult by
unexpected and unknown changes to schedules or services.
MBTA has the opportunity to reduce the negative effect of
changes by implementing a notification system that provides
up-to-the-minute details in a format that is accessible for
everyone, before they travel and while they are in transit. The
T-Alert service is a good start,
but there is more to be done to fully utilize digital
technologies to keep all travelers apprised of details that
affect their journey.
35. Excellence: Designing for pleasure
• Creativity: Using accessibility as a driver for innovation
• Maturity: Integrating accessibility into culture and
practice
• Inclusivity: Caretaking the whole experience
36. Empathy: Appreciating the value
Education: Understanding what’s needed
Excellence: Designing for pleasure
How do we engage with people around accessibility, one approach is empathy
Adrian shared the hierarchy for motivating
We prefer think about promoting maturity, along a continuum
Medium responded with an article about what they did fix
As a community, when we talk about empathy it include empathy for people with disabilities
Also empathy for product developers who are trying to improve accessibility
Motivation with data – and visualizing that data in a recognizable way. In this example, 8.1m is the population of the state of Virginia.
Motivation through a personal connection – you or someone you know will benefit from accessibility.
Motivation through watching someone benefit from accessible technology. Example – using an app to check public transport timetable and location info, and accessibility of stations.
Motivation through watching someone experience problems trying to use a system – maybe one you have a personal involvement in producing and can act on to improve things.
Persons help us understand the diversity of accessibility needs, but also to recognize the beneficiaries of accessibility are people who have goals, opinions, characteristics, tolerances… just like everyone else.
Sarah
A door, with a fundamental accessibility barrier. Not everyone has same means of use.
Same means of use—a design where everyone can enter the same door, and the step is no longer present as a barrier.
Equivalent use:
Understanding what AT can do that you don’t have to. Text resizing widgets are redundant, but skip links still help people, even though arguably they should be a browser feature not a content feature.
Photo credit: Tom Magliery https://www.flickr.com/photos/mag3737/6265874898/
There can be a tendency to look at accessibility as only dealing with the extreme margins in a bell curve of a population, which can restrict attention, support, and influence of the efforts that are applied.
An example of poor placement of critical information—in a place that’s difficult to see if you’re a screen magnifier user, and a place that takes time to find if you’re a screen reader user
The HTML timetable contains only a subset of information available on the downloadable PDF timetables (which are extremely complex and very difficult to interpret using a screen reader)