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Multiplatform Module
    58213 Research and Practice
Progress

Groups

- What is your idea for your assignment?

- Have you decided roles?
User Experience

The way a user/your audience feels about the
experience the get when watching/listening/
participating in your story.

Considering how your audience will feel when
they experience your concept.
UX Principles
- Useful - What is the utility?

- Usable - Can someone easily understand how to
use / experience it? Intuitive?

- Valuable - Will someone regard this experience as
valuable?

- Findable - How is your story found? Where do you
exist?
UX Principles


- Credible - Does your story have authority? Is it
authentic/genuine?

- Accessible - Web standards of accessibility

- Desirable - Emotional motivation of audience
Focus on the User
- Temptation to build what we want

- Whether developing a product, telling a story,
creating anything. Who is the user?

- How will they understand what you are trying to
communicate?

- How do these platforms tell your story to this
user?
Who is your audience?
Demographics

- Age range (specific)    - Subjects of interest

- Gender                  - Language (Jargon or
                          not)
- Geographical location
                          - Literacy with platforms
- Occupation              you are using

- Education
Who is your audience?
Psychographics

- Personality

- Values

- Attitudes

- Interests

- Lifestyle
Who is your audience?

 - Why would they be interested in your story/
 topic?

 - What type of person do they identify as?
User Stories
- User-centric scenarios

- Visualise a target audience member using your
product/experiencing your story

In your group, discuss:

- How the person would experience it. What time
of day, how do they find it, what do they think, do
they share with friends, how is it relevant?

- Give them a name, age, location, activities
Platforms

- What type of platforms reach your audience
most easily?

- How could the platforms work together?

- How could the message be adapted for the
different platforms?

- Discuss and an example from each group
User Journey Diagram


- Map out the ideal path of how someone would
experience your story
Evernote
Information
          Architecture
- Hierarchy of information for each platform

- Mobile screen much smaller than desktop -
what is important?

- You need different things while you are on the
go to at your desktop

- Mobile gives you information you might not
have on desktop and vice versa
Information
          Architecture
- Connected? Do they need the internet for all
platforms? Is this practical?

- Complimentarity is relationship between
devices where each device has it’s own role.

- Scrabble
Continuous experiences
 Think of your concept as a whole

 - How does this interact with your other
 platforms, but also other stories that exist

 - Seamless integration across platforms. If you
 do something on one, does it affect another?
 Syncing

 - Consistent Design
Continuous experiences


 - Optimised interactions - Gestures? What is the
 best way?

 - Personalisation
Sharing experiences

- Sharing needs to be authentic

- Why do you share content?

- When do you respond to like buttons?

- Give plenty of opportunity to share, but don’t be
forceful
Design
Before Design...

- Screen flows and wire-framing

- Screen flow - Map of how the user will
experience the story, platform-specific

- Wireframe - paper sketch of what your story will
look like. Storyboarding
Purpose
- Create a skeleton of the application

- Cheap and fast

- Sketch out the flow between the platforms

- Discover things you haven’t considered

- Plan interactions

- Highly malleable

- Focus on function, not visual design
Practical Tips
- Star with ideal path, what happens if this is not
stuck to?

- Create more than 1 version. It’s quick and easy
and forces you to explore many options

- Cut screens into cards that you can shuffle and
rearrange

- Don’t hold back
User Testing

- Quick and easy to ask friends, family, anyone
you can bug

- Don’t tell them anything about how it works

- Ask them to get to a particular spot

- “If the user can’t find it, it doesn’t exist”
RAPID Prototyping

- Prototype - create mockup

- Review - share with users

- Refine - based on feedback

REPEAT
Extensive Testing
- Survey

- Logs through Analytics - where are people
bailing out?

- A/B Testing

- Try make tests realistic to use scenarios

- Best Buy - Clipboard with camera
Interactions

- Feedback? Doesn’t have to be obvious. Audio,
graphic effect

- Transitions and animations - what feel do you
want to give? Dragging something? Or scrolling
or lifting?
The Next Step
Digital Wireframing

- Mockingbird         - Balsamiq

- Mockflow            - Keynote/PPT

- Axure

- Visio

- Omnigraffle
Stencils


Keynotopia

Graffletopia

Teehanlax.com
Mobile Prototyping


Codiqa
MockFlow
Activity http://www.mockflow.com/signup/

- Go to Mockingbird and each person in the group
mock up a platform of your concept, or you can work
collaboratively if you prefer.

- Start from the beginning. How did they get to you?

- Test on other people and redo

- Send me your prototypes
Thanks!

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Wk2 UX

  • 1. Multiplatform Module 58213 Research and Practice
  • 2. Progress Groups - What is your idea for your assignment? - Have you decided roles?
  • 3. User Experience The way a user/your audience feels about the experience the get when watching/listening/ participating in your story. Considering how your audience will feel when they experience your concept.
  • 4. UX Principles - Useful - What is the utility? - Usable - Can someone easily understand how to use / experience it? Intuitive? - Valuable - Will someone regard this experience as valuable? - Findable - How is your story found? Where do you exist?
  • 5. UX Principles - Credible - Does your story have authority? Is it authentic/genuine? - Accessible - Web standards of accessibility - Desirable - Emotional motivation of audience
  • 6. Focus on the User - Temptation to build what we want - Whether developing a product, telling a story, creating anything. Who is the user? - How will they understand what you are trying to communicate? - How do these platforms tell your story to this user?
  • 7. Who is your audience? Demographics - Age range (specific) - Subjects of interest - Gender - Language (Jargon or not) - Geographical location - Literacy with platforms - Occupation you are using - Education
  • 8. Who is your audience? Psychographics - Personality - Values - Attitudes - Interests - Lifestyle
  • 9. Who is your audience? - Why would they be interested in your story/ topic? - What type of person do they identify as?
  • 10. User Stories - User-centric scenarios - Visualise a target audience member using your product/experiencing your story In your group, discuss: - How the person would experience it. What time of day, how do they find it, what do they think, do they share with friends, how is it relevant? - Give them a name, age, location, activities
  • 11. Platforms - What type of platforms reach your audience most easily? - How could the platforms work together? - How could the message be adapted for the different platforms? - Discuss and an example from each group
  • 12. User Journey Diagram - Map out the ideal path of how someone would experience your story
  • 13.
  • 15. Information Architecture - Hierarchy of information for each platform - Mobile screen much smaller than desktop - what is important? - You need different things while you are on the go to at your desktop - Mobile gives you information you might not have on desktop and vice versa
  • 16. Information Architecture - Connected? Do they need the internet for all platforms? Is this practical? - Complimentarity is relationship between devices where each device has it’s own role. - Scrabble
  • 17. Continuous experiences Think of your concept as a whole - How does this interact with your other platforms, but also other stories that exist - Seamless integration across platforms. If you do something on one, does it affect another? Syncing - Consistent Design
  • 18. Continuous experiences - Optimised interactions - Gestures? What is the best way? - Personalisation
  • 19. Sharing experiences - Sharing needs to be authentic - Why do you share content? - When do you respond to like buttons? - Give plenty of opportunity to share, but don’t be forceful
  • 21. Before Design... - Screen flows and wire-framing - Screen flow - Map of how the user will experience the story, platform-specific - Wireframe - paper sketch of what your story will look like. Storyboarding
  • 22. Purpose - Create a skeleton of the application - Cheap and fast - Sketch out the flow between the platforms - Discover things you haven’t considered - Plan interactions - Highly malleable - Focus on function, not visual design
  • 23. Practical Tips - Star with ideal path, what happens if this is not stuck to? - Create more than 1 version. It’s quick and easy and forces you to explore many options - Cut screens into cards that you can shuffle and rearrange - Don’t hold back
  • 24. User Testing - Quick and easy to ask friends, family, anyone you can bug - Don’t tell them anything about how it works - Ask them to get to a particular spot - “If the user can’t find it, it doesn’t exist”
  • 25. RAPID Prototyping - Prototype - create mockup - Review - share with users - Refine - based on feedback REPEAT
  • 26. Extensive Testing - Survey - Logs through Analytics - where are people bailing out? - A/B Testing - Try make tests realistic to use scenarios - Best Buy - Clipboard with camera
  • 27. Interactions - Feedback? Doesn’t have to be obvious. Audio, graphic effect - Transitions and animations - what feel do you want to give? Dragging something? Or scrolling or lifting?
  • 28. The Next Step Digital Wireframing - Mockingbird - Balsamiq - Mockflow - Keynote/PPT - Axure - Visio - Omnigraffle
  • 31. MockFlow Activity http://www.mockflow.com/signup/ - Go to Mockingbird and each person in the group mock up a platform of your concept, or you can work collaboratively if you prefer. - Start from the beginning. How did they get to you? - Test on other people and redo - Send me your prototypes