The document discusses marketing strategies for promoting a Twine game. It considers using ambiguous posters to generate interest in the game without revealing details. Posters could show a town being overrun or feature a missing person. While intriguing, a missing person poster could cause panic, so care needs to be taken. Social media, blogs and word of mouth are suggested for raising awareness of the game online and offline. Any marketing needs to avoid real ethical or legal issues.
Social Media for Business was a presentation given to the NAPW Westchester Chapter on June 20, 2013. It covers how social media is changing the business world and what you can do to evolve with it.
Social Media for Business was a presentation given to the NAPW Westchester Chapter on June 20, 2013. It covers how social media is changing the business world and what you can do to evolve with it.
BF on Digitally tracked Emotions, PIAF, 2013Brandz Friendz
Are we really able track emotions digitally? We are often tempted to explain a Facebook Like or Twitter Favorite buttons as a digital mean of expressing love for brand or product. But, unfortunatelly, this is rather deceiving prediciton...
“The Role of Metaphors in Designing Games for Emotional Health”
This talk explains the role of metaphors for the design of emotional health games. Attendees will learn how to use metaphors to systematically model abstract, “inner processes”; how this facilitates the design of games for emotional health, and how such games can be used for education and mental health activism.
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What To Know About Starting in Social Media Tara Coomans
This presentation is newly updated for May 2013 with the latest statistics and insight needed to begin a career in social media marketing, includes examples and case studies as well as information about social media culture and customer expectations.
China-Axlr8r, in cooperation with People Squared and EFG, once again hosted the annual 10X10 Shanghai on June 22nd, 2013.
The Geeks on a Train tour takes the China-Axlr8r startups on a ride from Dalian to Beijing, then down to Shanghai before returning to Dalian.
As part of the tour, the 10x10 conference brings to the stage 10 tech pioneers and top VC's from the startup ecosystem in China. This is an amazing opportunity entrepreneurs to have a peek at the first startup accelerator program in China, meet interesting people and listen to amazing speakers.
Each of them will take you on a 10-minute tour of their trials and tribulations, wins and losses, then give you some great advice and maybe a secret or two about what they learned to help make them the superstars they are today.
Influencer Marketing come Help-Marketing: «Aiuto Dunque Influenzo (e Vendo)»Rachele Zinzocchi
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La risposta, condivisa col pubblico del mio speech a Social Media Week, Rome, 12-16 Settembre 2016, sta tutta qui. Se il segreto per far affari sta ormai in un principio - «Vuoi vendere? Aiuta! Sell? Help!» - dove ROI è Responsabilità, Autenticità, Fiducia, e «Aiutare è il nuovo Marketing», influencer sarà allora chi dice, condivide la «Parola Utile-Per-Te», la Parola Utile che Salva, in quanto Ama e Aiuta: chi guida e ispira in quanto condivida esperienze Utili-Per-Te, in modo trasparente, sincero, affidabile, responsabile. L’Influencer Marketing è Help-Marketing: forma di Marketing del Cuore, dell’Aiuto, per una Customer Experience memorabile. Un’Influenza Utile che è tutt’uno con l’Utile dell’Influenza: una #InflUTILITY – diremmo – come nuova forma di marketing collaborativo, che non bada al numero di fan o follower, alla quantità della popolarità, ma alla sua qualità, al valore, all’autentica Utilità di quel certo influencer e dei suoi consigli. «Aiuto, dunque Influenzo (e Vendo)». Solo con una simile Utilità, infatti, alla fine guadagnano tutti: influencers, clienti e brand.
Lessons along the open road - the story of n0ticeMatt McAlister
This presentation was given at the Digital Scotland event in April, 2013 in Glasgow. It looks at how a hack became a product which grew up to be a platform.
Arts Reach presentation part A_30May23.pdfJulie Fossitt
Figuring out your research problem is the first -- and most important -- step before you dive into asking your customers for their insights. This hands-on workshop will show you a quick and easy way to define your research problem. Interactive handouts will be available before the session and your takeaway will be a research plan you can execute!
Social Media: Does It Actually Get Results? How Can I Coach Nonprofits to Use...Annie Lynsen
Social media has the potential to be a powerful marketing and fundraising tool. But how can time-strapped nonprofits use their limited time strategically and get the results they want?
Learn why nonprofits can't afford to ignore social media, some strategic advice for nonprofits to get started, and some general how-tos and etiquette tips that are applicable across Facebook, Twitter, and other networks.
LINKS:
Quick guides to Twitter, Facebook, and more
http://smallact.com/blog/bite-sized-social-strategy-twitter
http://smallact.com/blog/bite-sized-social-strategy-facebook
Quick tip: Post a picture with a URL in the caption to increase engagement! If you don’t have a photo, create a quick slide in PowerPoint or Keynote and save it as a jpg.
http://smallact.com/bitesized
Deeper dive on the toothbrush stat: http://smallact.com/blog/more-on-the-stat-more-people-have-mobile-phones-than-toothbrushes
Other stat sources linked in this post:
http://smallact.com/blog/slides-getting-started-with-social-media-why-and-how
BF on Digitally tracked Emotions, PIAF, 2013Brandz Friendz
Are we really able track emotions digitally? We are often tempted to explain a Facebook Like or Twitter Favorite buttons as a digital mean of expressing love for brand or product. But, unfortunatelly, this is rather deceiving prediciton...
“The Role of Metaphors in Designing Games for Emotional Health”
This talk explains the role of metaphors for the design of emotional health games. Attendees will learn how to use metaphors to systematically model abstract, “inner processes”; how this facilitates the design of games for emotional health, and how such games can be used for education and mental health activism.
The Connected Company - Event Anders VergaderenJoris Poelmans
66% of CIOs consider efficient collaboration to be essential for value creation. The majority of information worker's tasks also require collaboration across expertise domains and organisational units and even across companies. In this session we will examine some cases, pitfalls and best practices which drive collaboration in the new world of work.
What To Know About Starting in Social Media Tara Coomans
This presentation is newly updated for May 2013 with the latest statistics and insight needed to begin a career in social media marketing, includes examples and case studies as well as information about social media culture and customer expectations.
China-Axlr8r, in cooperation with People Squared and EFG, once again hosted the annual 10X10 Shanghai on June 22nd, 2013.
The Geeks on a Train tour takes the China-Axlr8r startups on a ride from Dalian to Beijing, then down to Shanghai before returning to Dalian.
As part of the tour, the 10x10 conference brings to the stage 10 tech pioneers and top VC's from the startup ecosystem in China. This is an amazing opportunity entrepreneurs to have a peek at the first startup accelerator program in China, meet interesting people and listen to amazing speakers.
Each of them will take you on a 10-minute tour of their trials and tribulations, wins and losses, then give you some great advice and maybe a secret or two about what they learned to help make them the superstars they are today.
Influencer Marketing come Help-Marketing: «Aiuto Dunque Influenzo (e Vendo)»Rachele Zinzocchi
«Influencer Marketing»: espressione tra le più abusate del 2015. Siamo però certi di sapere che cosa sia davvero? Semplice marketting come per alcuni – una «notte nera in cui tutte le vacche sono nere» e, come tale, già sul viale del tramonto - o vera e quanto mai proficua frontiera del nuovo marketing, del nuovo modello di business oggi?
La risposta, condivisa col pubblico del mio speech a Social Media Week, Rome, 12-16 Settembre 2016, sta tutta qui. Se il segreto per far affari sta ormai in un principio - «Vuoi vendere? Aiuta! Sell? Help!» - dove ROI è Responsabilità, Autenticità, Fiducia, e «Aiutare è il nuovo Marketing», influencer sarà allora chi dice, condivide la «Parola Utile-Per-Te», la Parola Utile che Salva, in quanto Ama e Aiuta: chi guida e ispira in quanto condivida esperienze Utili-Per-Te, in modo trasparente, sincero, affidabile, responsabile. L’Influencer Marketing è Help-Marketing: forma di Marketing del Cuore, dell’Aiuto, per una Customer Experience memorabile. Un’Influenza Utile che è tutt’uno con l’Utile dell’Influenza: una #InflUTILITY – diremmo – come nuova forma di marketing collaborativo, che non bada al numero di fan o follower, alla quantità della popolarità, ma alla sua qualità, al valore, all’autentica Utilità di quel certo influencer e dei suoi consigli. «Aiuto, dunque Influenzo (e Vendo)». Solo con una simile Utilità, infatti, alla fine guadagnano tutti: influencers, clienti e brand.
Lessons along the open road - the story of n0ticeMatt McAlister
This presentation was given at the Digital Scotland event in April, 2013 in Glasgow. It looks at how a hack became a product which grew up to be a platform.
Arts Reach presentation part A_30May23.pdfJulie Fossitt
Figuring out your research problem is the first -- and most important -- step before you dive into asking your customers for their insights. This hands-on workshop will show you a quick and easy way to define your research problem. Interactive handouts will be available before the session and your takeaway will be a research plan you can execute!
Social Media: Does It Actually Get Results? How Can I Coach Nonprofits to Use...Annie Lynsen
Social media has the potential to be a powerful marketing and fundraising tool. But how can time-strapped nonprofits use their limited time strategically and get the results they want?
Learn why nonprofits can't afford to ignore social media, some strategic advice for nonprofits to get started, and some general how-tos and etiquette tips that are applicable across Facebook, Twitter, and other networks.
LINKS:
Quick guides to Twitter, Facebook, and more
http://smallact.com/blog/bite-sized-social-strategy-twitter
http://smallact.com/blog/bite-sized-social-strategy-facebook
Quick tip: Post a picture with a URL in the caption to increase engagement! If you don’t have a photo, create a quick slide in PowerPoint or Keynote and save it as a jpg.
http://smallact.com/bitesized
Deeper dive on the toothbrush stat: http://smallact.com/blog/more-on-the-stat-more-people-have-mobile-phones-than-toothbrushes
Other stat sources linked in this post:
http://smallact.com/blog/slides-getting-started-with-social-media-why-and-how
Affordable Stationery Printing Services in Jaipur | Navpack n PrintNavpack & Print
Looking for professional printing services in Jaipur? Navpack n Print offers high-quality and affordable stationery printing for all your business needs. Stand out with custom stationery designs and fast turnaround times. Contact us today for a quote!
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
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FB – https://www.facebook.com/pmdayconference
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https://viralsocialtrends.com/vat-registration-outlined-in-uae/
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Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
Although discipline is not a one-size-fits-all approach, it can help create a work environment that encourages personal growth and accountability rather than solely relying on punitive measures.
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At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
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3. What is marketing?
• mar-ket-ing; the act of buying or selling in a
market.
Wednesday, 26 June 2013
4. What is marketing?
• mar-ket-ing; the act of buying or selling in a
market.
• the total of activities involved in the transfer of
goods from the producer to consumer or seller,
including advertising, shipping, storage and
selling.
Wednesday, 26 June 2013
5. What is marketing?
• mar-ket-ing; the act of buying or selling in a
market.
Definitions taken from
http://dictionary.reference.com/
browse/marketing
• the total of activities involved in the transfer of
goods from the producer to consumer or seller,
including advertising, shipping, storage and
selling.
Wednesday, 26 June 2013
7. How is marketing
controlled?
Marketing departments need to
consider some issues before
starting work; failing to do so
could raise some issues in the
future (Ethical or disturbing
imagery for instance)
Wednesday, 26 June 2013
8. How is marketing
controlled?
Marketing departments need to
consider some issues before
starting work; failing to do so
could raise some issues in the
future (Ethical or disturbing
imagery for instance)
Wednesday, 26 June 2013
11. How is marketing
controlled?
Aside from the shock factor,
marketing must also advertise the
product without false claims (The
iPod is a good example of this)
Wednesday, 26 June 2013
13. Who controls it?
Thats... More vague; there is not one
company or group that monitors or
enforces marketers.There are
groups and their subdivisions, such
as ASA, PEGI and the ISFE that both
monitor and rate content for both
seller and consumer.
Wednesday, 26 June 2013
15. ASA - Advertising
Standards agency
I’m guessing you’re still
wondering what these
organisations are. Here’s
a brief overview;
Wednesday, 26 June 2013
16. ASA - Advertising
Standards agency
I’m guessing you’re still
wondering what these
organisations are. Here’s
a brief overview; The ASA is similar to PEGI and
ISFE; they all decide on whether
content is safe to be released
(Though while PEGI and ISFE
cover software and games, ASA
monitors advertisement)
Wednesday, 26 June 2013
17. PEGI - Pan European Game
Information
Wednesday, 26 June 2013
18. PEGI - Pan European Game
Information
We’ve all seen those little symbols on the
cartridges and cases of video games over
the years;
Wednesday, 26 June 2013
19. PEGI - Pan European Game
Information
We’ve all seen those little symbols on the
cartridges and cases of video games over
the years;
Wednesday, 26 June 2013
20. PEGI - Pan European Game
Information
We’ve all seen those little symbols on the
cartridges and cases of video games over
the years; their purpose is to inform a
consumer on whether or not the content
is appropriate for them.
Wednesday, 26 June 2013
21. ISFE - Interactive Software
Federation of Europe
Wednesday, 26 June 2013
22. ISFE - Interactive Software
Federation of Europe
While the ISFE shares some
similarities with PEGI, it
differentiates itself by covering
software instead of video games.
In addition, ISFE also has a hand in
the prevention of software piracy.
Wednesday, 26 June 2013
40. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Wednesday, 26 June 2013
41. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Fans of the interactive
adventure genre
Wednesday, 26 June 2013
42. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Storywriters
Fans of the interactive
adventure genre
Wednesday, 26 June 2013
43. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Storywriters
Casual gamers
Fans of the interactive
adventure genre
Wednesday, 26 June 2013
44. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Storywriters
Casual gamers
Fans of the interactive
adventure genre
Hipsters
Wednesday, 26 June 2013
45. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Storywriters
Casual gamers
Fans of the interactive
adventure genre
Wednesday, 26 June 2013
46. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Hipsters
Storywriters
Casual gamers
Fans of the interactive
adventure genre
Wednesday, 26 June 2013
47. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Storywriters
Casual gamers
Fans of the interactive
adventure genre
Wednesday, 26 June 2013
48. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Casual gamers
Fans of the interactive
adventure genre
Wednesday, 26 June 2013
49. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Fans of the interactive
adventure genre
Wednesday, 26 June 2013
50. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Wednesday, 26 June 2013
51. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Trekkies
Wednesday, 26 June 2013
52. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Bronies
Trekkies
Wednesday, 26 June 2013
53. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Bronies
Trekkies
Rockstar
Wednesday, 26 June 2013
54. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Bronies
Rovio
Trekkies
Rockstar
Wednesday, 26 June 2013
55. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Wednesday, 26 June 2013
56. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Outsider community
Wednesday, 26 June 2013
57. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Outsider community
Challenging the fundamentals
Wednesday, 26 June 2013
58. Target audience research
Twine does not exactly fit in with
the social norm, both in content, and
in notable users.
Outsider community
Speaking against
mainstream gaming/media
Challenging the fundamentals
Wednesday, 26 June 2013
60. My game
Okay... So we’ve been over
marketing and those who monitor
it, right? Right. Now... How does
this affect my marketing plan? What
is my game?
Wednesday, 26 June 2013
73. Potential ideas
Advert campaign - An advert campaign
would, at best, be eye-catching for both
audiences. Feasibility would need to be
considered.
Wednesday, 26 June 2013
74. Potential ideas
Advert campaign - An advert campaign
would, at best, be eye-catching for both
audiences. Feasibility would need to be
considered. Poster campaign - A simple, cheap,
and generally lossless strategy that
has had varying effects in the past.
Wednesday, 26 June 2013
75. Potential ideas
Advert campaign - An advert campaign
would, at best, be eye-catching for both
audiences. Feasibility would need to be
considered. Poster campaign - A simple, cheap,
and generally lossless strategy that
has had varying effects in the past.
Social networks - A popular use of social
networks such as Twitter and Facebook often
help getting people talking about a product/
game.
Wednesday, 26 June 2013
76. Potential ideas
Advert campaign - An advert campaign
would, at best, be eye-catching for both
audiences. Feasibility would need to be
considered. Poster campaign - A simple, cheap,
and generally lossless strategy that
has had varying effects in the past.
Social networks - A popular use of social
networks such as Twitter and Facebook often
help getting people talking about a product/
game.
Blogs - Similar to social networks,
except with more control; for a Twine
game, I would be more successful if I
tried game/Twine blogs.
Wednesday, 26 June 2013
86. Posters
I decided to try and make posters that
would keep the viewer guessing, and with
my setting being urban, it would fit in with
the canon.
Wednesday, 26 June 2013
89. Posters
Something simple; a town
being overrun. Instead of
addressing what occupying
the town, I leave the answer
ambiguous.
Wednesday, 26 June 2013
90. Posters
Something simple; a town
being overrun. Instead of
addressing what occupying
the town, I leave the answer
ambiguous.
Wednesday, 26 June 2013
95. Why?
The goal of the poster
campaign is to help raise
awareness of the games
existence. Instead of saying
what the game is about
however, I would leave it
ambiguous.
Wednesday, 26 June 2013
96. Why?
The goal of the poster
campaign is to help raise
awareness of the games
existence. Instead of saying
what the game is about
however, I would leave it
ambiguous.
Wednesday, 26 June 2013
117. Moral/Ethical issues
Lets address the
elephant in the room;
using a missing person
poster might, just might,
cause some panic.
Wednesday, 26 June 2013
118. Moral/Ethical issues
Lets address the
elephant in the room;
using a missing person
poster might, just might,
cause some panic.
Wednesday, 26 June 2013
120. Moral/Ethical issues
The advertising team for
GTA 4 were able to pull this
off by making it obvious that
the characters were fictional.
Wednesday, 26 June 2013
164. Why?
A short animated trailer would
appeal to the indirect target
audience; direct would be
covered by more interaction
with the Twine community.
Wednesday, 26 June 2013
165. Why?
A short animated trailer would
appeal to the indirect target
audience; direct would be
covered by more interaction
with the Twine community.
Not to mention that animation
is more eye catching then
some text floating across the
screen.
Wednesday, 26 June 2013
172. Legal/Ethical issues
Something that I should
make clear, in any of my
advertisement, is that
this is a Twine game, and
not the next graphics
filled first person
zombie shooter.
Wednesday, 26 June 2013
173. Legal/Ethical issues
Something that I should
make clear, in any of my
advertisement, is that
this is a Twine game, and
not the next graphics
filled first person
zombie shooter.
Wednesday, 26 June 2013
175. Legal/Ethical issues
And...While my first
trailer plan does not have
and planned violence, my
second trailer has the
unseen protagonist
running at a walker with
an axe.
Wednesday, 26 June 2013
199. Events
There are several game based
events left throughout the rest
of the year.
Wednesday, 26 June 2013
200. Events
There are several game based
events left throughout the rest
of the year.
Wednesday, 26 June 2013
201. Events
There are several game based
events left throughout the rest
of the year.
Wednesday, 26 June 2013
202. Events
There are several game based
events left throughout the rest
of the year.
Wednesday, 26 June 2013
203. Events
There are several game based
events left throughout the rest
of the year.
Wednesday, 26 June 2013
204. Events
There are several game based
events left throughout the rest
of the year.
Wednesday, 26 June 2013
205. Schedule
The schedule for which I shall release
my advertisements and game.
Wednesday, 26 June 2013
206. Schedule
The schedule for which I shall release
my advertisements and game.
July/August
Begin releasing promotional material
Wednesday, 26 June 2013
207. Schedule
The schedule for which I shall release
my advertisements and game.
Wednesday, 26 June 2013
208. Schedule
The schedule for which I shall release
my advertisements and game.
September
Release animated shorts on sites
such asYoutube/Facebook.
Announce the games release date
at Eurogamer Expo.
Wednesday, 26 June 2013
209. Schedule
The schedule for which I shall release
my advertisements and game.
Wednesday, 26 June 2013
210. Schedule
The schedule for which I shall release
my advertisements and game.
Early October
Begin posting content on blogs, allow
people to play test game
Wednesday, 26 June 2013
211. Schedule
The schedule for which I shall release
my advertisements and game.
Wednesday, 26 June 2013
212. Schedule
The schedule for which I shall release
my advertisements and game.
October 31st
Release final build of game
Wednesday, 26 June 2013
213. Schedule
The schedule for which I shall release
my advertisements and game.
Wednesday, 26 June 2013
214. Schedule
The schedule for which I shall release
my advertisements and game.
Wednesday, 26 June 2013
215. Schedule
The schedule for which I shall release
my advertisements and game.
July/August
Begin releasing promotional material
Wednesday, 26 June 2013
216. Schedule
The schedule for which I shall release
my advertisements and game.
July/August
Begin releasing promotional material
September
Release animated shorts on sites
such asYoutube/Facebook
Announce at event
Wednesday, 26 June 2013
217. Schedule
The schedule for which I shall release
my advertisements and game.
July/August
Begin releasing promotional material
September
Release animated shorts on sites
such asYoutube/Facebook
Announce at event
Early October
Begin posting content on blogs, allow
people to play test game
Wednesday, 26 June 2013
218. Schedule
The schedule for which I shall release
my advertisements and game.
July/August
Begin releasing promotional material
September
Release animated shorts on sites
such asYoutube/Facebook
Announce at event
Early October
Begin posting content on blogs, allow
people to play test game
October 31st
Release final build of game
Wednesday, 26 June 2013
219. What is my goal for all
of this?
Wednesday, 26 June 2013
220. What is my goal for all
of this?
My goal? Well... I’d say it’s to get as many
people to play the game as possible.
Wednesday, 26 June 2013
221. What is my goal for all
of this?
My goal? Well... I’d say it’s to get as many
people to play the game as possible.
I would also like to know what people
liked about it, how to improve, and maybe
even expand on the universe.
Wednesday, 26 June 2013
231. Gaining feedback/Future projects
And, if I wanted to go one
step further, I could always
offer people content for submitting
reviews or hosting the game.
Wednesday, 26 June 2013
233. Official research bodies
As mentioned before,
bodies such as ISFE and
PEGI have a hand in market
research.
Wednesday, 26 June 2013
234. Official research bodies
As mentioned before,
bodies such as ISFE and
PEGI have a hand in market
research.
I could use these bodies to my
advantage in gaining feedback
for my game...
Wednesday, 26 June 2013
235. Official research bodies
As mentioned before,
bodies such as ISFE and
PEGI have a hand in market
research.
I could use these bodies to my
advantage in gaining feedback
for my game...
BUT.
Wednesday, 26 June 2013
236. Official research bodies
As mentioned before,
bodies such as ISFE and
PEGI have a hand in market
research. BUT.
Wednesday, 26 June 2013
238. Official research bodies
The likeliness of
that happening is slim to none; marketing
bodies work more so with mainstream
companies instead of Indie developers.
BUT.
Wednesday, 26 June 2013