MARKETINGPLANFORAMOBILEAPP
ESC (Education Skills Career)
MARKETINGPLAN:ANOUTLINE
• EXECUTIVE SUMMARY
• SITUATION ANALYSIS
• GOALS
• STRATEGY
• TACTICS
EXECUTIVESUMMARY
ESC is a learning and educational
app available for everyone. Aim of
the app is to provide skills to
everyone and help them to enhance
themselves.
It will also provide career guidance
to students who pass out after 10th
and 12th and help them select career
which fits them. It will also provide
information related to best
colleges, admission procedure etc.
COMPANYOVERVIEW
Company will mainly provide computer skills from basic to
advanced and other professional skills such as investing in
market, economic concepts etc. It will make its app more
user-friendly and make service better.
MARKETOVERVIEW
By starting through app store it will later on
have tie-ups with schools. As currently there is
no app providing career guidance it will start
from there and increase its products and will
also provide computer skills.
TARGETCUSTOMERS
Company will mainly target youth market.
Provide them career guidance and computer
skills.
 Goal of the company is to have 1000 users in
its 1st month.
 Increase to 10000 within its 6 months.
 Make 1 million active users by the end of its
second year.
STRATEGY
 Target Market
 Value Proposition
CUSTOMERS
 Mainly youth and students
 Products for other age groups will also be
provided
COLLABORATORS
 Professional teachers
 Experts in career guidance
 Software developers
 Security personnel
COMPANY
Company will recruit software developers and
increase its staff and open branches in main
cities.As currently there are no online apps
providing career guidance so it will better place
itself against its competitors.
COMPETITORS
VALUE PROPOSITION
CUSTOMERVALUE
Customer will get the most benefit as he will
get products at cheaper price as compared to
other apps.
App will also be user friendly so that customer
has no problem in using it.
TACTICS
 Product
 Service
 Brand
 Price
 Incentives
 Communication
 Distribution
 Will include career guidance videos.
 Provide computer skills from basic to
advanced (such as computer languages,
Microsoft office etc.)
 Educational videos
 User friendly
 Recommendations to users will be made
depending upon what he/she may like
 ESC (Education Skills Career)
Will provide opportunity to everyone to learn
at almost free of cost.
 Basic courses will be free
 Advanced courses will be premium based
 Premium will depend upon course
 Introductory videos in career guidance will be
free, to know more customer has to pay
 Incentives offered to customers are free basic
courses
 To make learning affordable for all, prices
have been kept lower
 Special discounts for different users
 Social media advertising
 Word of mouth publicity
 Tie-ups with schools and provide them
special discounts.
 Google play store
 Apple store
 Website
PERFORMANCEANDEVALUATION
 Regular updates to bring new features and
keep it up to date
 Feedback from customers to be monitored to
make it more user friendly
 Ratings and Reviews for each video will be
provided.
SUMMARY
 Executive Summary
 Situation Analysis
 Goals
 Strategy
 Tactics
DISCLAIMER
 Created by Shubhdeep Singh, PGDAV College
during Marketing Internship by Professor
Sameer Mathur, IIM Lucknow.

Marketing plan for a mobile app

  • 1.
  • 2.
    MARKETINGPLAN:ANOUTLINE • EXECUTIVE SUMMARY •SITUATION ANALYSIS • GOALS • STRATEGY • TACTICS
  • 3.
    EXECUTIVESUMMARY ESC is alearning and educational app available for everyone. Aim of the app is to provide skills to everyone and help them to enhance themselves. It will also provide career guidance to students who pass out after 10th and 12th and help them select career which fits them. It will also provide information related to best colleges, admission procedure etc.
  • 5.
    COMPANYOVERVIEW Company will mainlyprovide computer skills from basic to advanced and other professional skills such as investing in market, economic concepts etc. It will make its app more user-friendly and make service better.
  • 6.
    MARKETOVERVIEW By starting throughapp store it will later on have tie-ups with schools. As currently there is no app providing career guidance it will start from there and increase its products and will also provide computer skills.
  • 7.
    TARGETCUSTOMERS Company will mainlytarget youth market. Provide them career guidance and computer skills.
  • 9.
     Goal ofthe company is to have 1000 users in its 1st month.  Increase to 10000 within its 6 months.  Make 1 million active users by the end of its second year.
  • 10.
  • 12.
  • 13.
     Mainly youthand students  Products for other age groups will also be provided
  • 14.
  • 15.
     Professional teachers Experts in career guidance  Software developers  Security personnel
  • 16.
  • 17.
    Company will recruitsoftware developers and increase its staff and open branches in main cities.As currently there are no online apps providing career guidance so it will better place itself against its competitors.
  • 18.
  • 20.
  • 21.
    CUSTOMERVALUE Customer will getthe most benefit as he will get products at cheaper price as compared to other apps. App will also be user friendly so that customer has no problem in using it.
  • 22.
    TACTICS  Product  Service Brand  Price  Incentives  Communication  Distribution
  • 24.
     Will includecareer guidance videos.  Provide computer skills from basic to advanced (such as computer languages, Microsoft office etc.)  Educational videos
  • 26.
     User friendly Recommendations to users will be made depending upon what he/she may like
  • 28.
     ESC (EducationSkills Career) Will provide opportunity to everyone to learn at almost free of cost.
  • 30.
     Basic courseswill be free  Advanced courses will be premium based  Premium will depend upon course  Introductory videos in career guidance will be free, to know more customer has to pay
  • 32.
     Incentives offeredto customers are free basic courses  To make learning affordable for all, prices have been kept lower  Special discounts for different users
  • 34.
     Social mediaadvertising  Word of mouth publicity  Tie-ups with schools and provide them special discounts.
  • 36.
     Google playstore  Apple store  Website
  • 37.
    PERFORMANCEANDEVALUATION  Regular updatesto bring new features and keep it up to date  Feedback from customers to be monitored to make it more user friendly  Ratings and Reviews for each video will be provided.
  • 38.
    SUMMARY  Executive Summary Situation Analysis  Goals  Strategy  Tactics
  • 39.
    DISCLAIMER  Created byShubhdeep Singh, PGDAV College during Marketing Internship by Professor Sameer Mathur, IIM Lucknow.