This document discusses how libraries can expand their spaces and services to become "makerspaces" that facilitate knowledge creation and experiential learning in their communities. It provides examples of the types of equipment and activities that makerspaces offer, such as 3D printers, laser cutters, sewing machines, cooking workshops, programming, STEAM kits, and music. The document advises that libraries can become makerspaces by realigning staff roles and departments, investing in staff training, and measuring the impact on learning in their communities.