This document summarizes the key aspects of planning and operating a digital media lab at a public library. It discusses why libraries should have digital media labs, including benefits like employment opportunities, civic engagement, and community building. It provides examples of digital media labs at other libraries and outlines considerations for the space, equipment, software, training, programming, and staffing of a digital media lab. Key points include determining a vision and budget, securing grants, choosing hardware and free/paid software options, offering classes for staff and patrons, and finding ways to engage different age groups like seniors, adults, teens and kids in the digital media lab.
This document discusses digital media labs (DMLs) at libraries. It provides an overview of what a DML is, why libraries have them, and how they support digital literacy, employment, business incubation, civic engagement, and community expression. Specific details about the Skokie DML are given, including its usage numbers and available peripheral equipment. Partnerships, grants, and the library's blog about its DML are also mentioned. The presentation aims to educate about DMLs and their role and functions in the library.
This document discusses the potential of apps for education with the iPad. It lists many educational and other apps such as Google Earth, iTranslate, Keynote, Pages, Numbers, Frog Dissection, BrainPOP, ASKetch, Bing, Skyfire, Kindle, Nook, iBooks, Wattpad, Newsy, Thumbs, Tune In Radio, DJay, Pandora, Guitar World, Lick of the Day, Aweditorium, AppAdvice, AppStart, and 60 Minutes and PBS apps. It encourages sharing favorite apps and provides resources for finding more apps.
1. The document outlines the agenda and materials for a public meeting to gather feedback on design alternatives for the Union Branch of the Cleveland Public Library.
2. The meeting agenda includes welcome/introductions, an overview of community engagement efforts, a discussion of design alternative feedback, and a public comment/Q&A session.
3. Materials provide background on the Community Vision Plan process to determine appropriate services for branches by 2019 through community input, as well as an overview of feedback received from surveys and an open house regarding the Union Branch.
College, career and technology readinessrclibraryclub
This document discusses various topics related to college and career readiness for students. It covers skills like using presentation software like PowerPoint, saving files to flash drives, conducting online searches, distinguishing between scholarly and popular sources, and using citation styles properly. It also lists tools that can be used for creating online presentations and posters. Finally, it discusses services that a school library can provide to help students, such as lessons on databases, computer skills, and finding credible sources.
Social Media Intro -- Tufts University EXP-50-CS Spring 2014 -- Lecture 1Jesse Littlewood
Lecture 1 from Tufts University EXP-50-CS "Social Media: Participatory Culture and Content Creation in Society." View more at www.exp50.com or contact @j_littlewood on Twitter.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike (CC BY-NC-SA)
see: https://creativecommons.org/licenses/
You may use, remix, tweak and build upon this work non-commercially, as long as you provide credit (Jesse Littlewood, www.jesselittlewood.com) and license your new work under identical terms.
The document discusses career opportunities for women in high tech and introduces several women working in technology fields. It promotes the Grace Hopper Celebration of Women in Computing conference in November 2011 in Portland, Oregon where women can submit papers/proposals, volunteer, and apply for scholarships. It also describes the NCWIT Student Group Seed Fund that provides $500 for student organizations promoting women's participation in computing and encourages applying for the funds.
Stacey Leigh Brooks is a graphic designer and artist with over 20 years of experience in print and web design. She has created branding campaigns, advertisements, and other graphic materials for both corporate clients and her own freelance business. Brooks has a Bachelor's degree in English/Writing and has worked as a graphic designer, marketing specialist, writer, producer and editor for various organizations. She is currently a graphic designer, artist and salesperson at DevilStrip Studios and is also the owner of her freelance design business, Burning Leaf Studios.
Public presentation given on June 8, 2017, to the Walz branch of the Cleveland Public Library on feedback and design options. For more information, see http://www.cpl150.org
This document discusses digital media labs (DMLs) at libraries. It provides an overview of what a DML is, why libraries have them, and how they support digital literacy, employment, business incubation, civic engagement, and community expression. Specific details about the Skokie DML are given, including its usage numbers and available peripheral equipment. Partnerships, grants, and the library's blog about its DML are also mentioned. The presentation aims to educate about DMLs and their role and functions in the library.
This document discusses the potential of apps for education with the iPad. It lists many educational and other apps such as Google Earth, iTranslate, Keynote, Pages, Numbers, Frog Dissection, BrainPOP, ASKetch, Bing, Skyfire, Kindle, Nook, iBooks, Wattpad, Newsy, Thumbs, Tune In Radio, DJay, Pandora, Guitar World, Lick of the Day, Aweditorium, AppAdvice, AppStart, and 60 Minutes and PBS apps. It encourages sharing favorite apps and provides resources for finding more apps.
1. The document outlines the agenda and materials for a public meeting to gather feedback on design alternatives for the Union Branch of the Cleveland Public Library.
2. The meeting agenda includes welcome/introductions, an overview of community engagement efforts, a discussion of design alternative feedback, and a public comment/Q&A session.
3. Materials provide background on the Community Vision Plan process to determine appropriate services for branches by 2019 through community input, as well as an overview of feedback received from surveys and an open house regarding the Union Branch.
College, career and technology readinessrclibraryclub
This document discusses various topics related to college and career readiness for students. It covers skills like using presentation software like PowerPoint, saving files to flash drives, conducting online searches, distinguishing between scholarly and popular sources, and using citation styles properly. It also lists tools that can be used for creating online presentations and posters. Finally, it discusses services that a school library can provide to help students, such as lessons on databases, computer skills, and finding credible sources.
Social Media Intro -- Tufts University EXP-50-CS Spring 2014 -- Lecture 1Jesse Littlewood
Lecture 1 from Tufts University EXP-50-CS "Social Media: Participatory Culture and Content Creation in Society." View more at www.exp50.com or contact @j_littlewood on Twitter.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike (CC BY-NC-SA)
see: https://creativecommons.org/licenses/
You may use, remix, tweak and build upon this work non-commercially, as long as you provide credit (Jesse Littlewood, www.jesselittlewood.com) and license your new work under identical terms.
The document discusses career opportunities for women in high tech and introduces several women working in technology fields. It promotes the Grace Hopper Celebration of Women in Computing conference in November 2011 in Portland, Oregon where women can submit papers/proposals, volunteer, and apply for scholarships. It also describes the NCWIT Student Group Seed Fund that provides $500 for student organizations promoting women's participation in computing and encourages applying for the funds.
Stacey Leigh Brooks is a graphic designer and artist with over 20 years of experience in print and web design. She has created branding campaigns, advertisements, and other graphic materials for both corporate clients and her own freelance business. Brooks has a Bachelor's degree in English/Writing and has worked as a graphic designer, marketing specialist, writer, producer and editor for various organizations. She is currently a graphic designer, artist and salesperson at DevilStrip Studios and is also the owner of her freelance design business, Burning Leaf Studios.
Public presentation given on June 8, 2017, to the Walz branch of the Cleveland Public Library on feedback and design options. For more information, see http://www.cpl150.org
The document discusses best practices for creating screencasts for public library audiences. It recommends not calling them screencasts, answering questions for patrons, telling a story, catering to niche interests, focusing on points of need, keeping them short, and lists several public libraries that create screencasts. It concludes by thanking the author Mikael "Mick" Jacobsen from Skokie Public Library, IL.
Running a digital media lab presents several challenges, including balancing intellectual freedom with appropriate content, accommodating different age groups and abilities, and addressing frequent user feedback. Users will also find any hidden features or bugs, play audio at its maximum volume, and pick at soundproofing foam. The majority of users are over 30 years old and many people are unaware of the accessible technology available. Once a lab is established, there is high demand for tours.
This document discusses how libraries can expand their spaces and services to become "makerspaces" that facilitate knowledge creation and experiential learning in their communities. It provides examples of the types of equipment and activities that makerspaces offer, such as 3D printers, laser cutters, sewing machines, cooking workshops, programming, STEAM kits, and music. The document advises that libraries can become makerspaces by realigning staff roles and departments, investing in staff training, and measuring the impact on learning in their communities.
This document discusses digital media labs (DMLs) at libraries. It provides an overview of what a DML is, why libraries have them, and how they support digital literacy, employment, business incubation, civic engagement, and community expression. Specific details about the Skokie DML are given, including its usage numbers and available peripheral equipment. Partnerships, grants, and the library's blog about its DML are also mentioned. The presentation aims to educate about DMLs and their role and functions in the library.
Ireland is a country in Europe known for its beauty and culture, with Dublin as its capital city. Some Irish people speak Gaelic and the country has family-friendly destinations. Ireland experienced the devastating Great Famine in the 1840s, particularly the extremely deadly year of 1849 known as "Black 49", which started due to a potato blight.
This document discusses different approaches to running a digital media lab (DML) for youth. It recommends starting with entry-level software and project-based programs that result in an end product. The DML discussed combines workshops, regularly scheduled programs, and a drop-in lab where teens work on self-directed projects. Examples provided include a video contest adapting books into 90-second films, an oral history project pairing teens with seniors, and an interactive book club incorporating video book talks and digital art. Contact information is also included.
The Ela Area Public Library opened two Digital Media Labs in December 2011 to provide resources and training for community members in digital literacy. The labs contain Mac computers loaded with creative software as well as equipment for audio/video editing, scanning, and converting analog formats. They have been very popular, averaging 75-100 uses per month. The labs aim to promote skills like video production, photography, and music creation. They are staffed by the reference desk and offer instructional materials, classes, and one-on-one appointments to support community members using the technology.
The document summarizes a library's digital media labs that were opened in 2011. It cost $67,000 to build out two small lab suites. In the first year, the labs were used over 1,000 times and are managed by the adult reference desk. The labs contain equipment like computers, cameras, microphones for creating various digital media. Staffing options include adding full-time staff, using existing part-time staff, or volunteers. Seniors make up 25% of lab users, so help should be available to assist them.
Tinkers, Printers & Makers: Makerspaces in the Library (NEFLIN 2015)Michael Sauers
Presented online for NEFLIN on 10 February 2015 with Marcia Dority Baker & Gordon Wyant.
Note: Some of the slides have internal transitions that don't translate well in SlideShare. Feel free to download the original file from SlideShare to make those slides more readable.
Creating a Digital Media Space for Today's TeensALATechSource
The document discusses plans to create digital media labs, called The Labs, at four branches of the Carnegie Library of Pittsburgh (CLP) to engage teens. The Labs will provide equipment and workshops for teens to learn skills like video, photography, music, and coding. Funding was obtained from various foundations to support the initiative and hire mentors to lead workshops. Usage policies, hours of operation, and plans for expansion were outlined. The goal is to provide an interest-driven space for teens to learn and connect through digital media.
I love free – transforming your classroom with web 2.0Jan Coley
This document discusses various Web 2.0 tools that can be used in the classroom, including their educational uses and advantages. It describes applications like Wordle, Visuword, Quizlet, Animoto, and Photo Story 3 that allow students to collaborate, share information, and engage with course content in new ways. Overall, the document promotes Web 2.0 tools for making learning more interactive, accessible from any device, and tailored to individual students' needs.
Introduction to digital storytelling for placemakingAlison McCandlish
A workshop for PAS volunteers which gives an introduction to using audio and video for placemaking, town planning, heritage and urbanism professionals. The presentation gives some screenshots from the PAS 'Place Work Folk' project as well as work by the author as part of work with IHBC and the Digital Commonwealth Project.
Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)Michael Sauers
This document discusses makerspaces in libraries. It begins by defining makerspaces and outlining the necessary equipment, which can include items like LEGO, LittleBits, 3D printers and scanners. It then examines specific 3D printer options at various price points. The rest of the document covers other tools like Raspberry Pi, considerations for implementing a makerspace in a library, as well as resources and contacts for more information.
This document provides details about the hardware, software, programming, and guidelines of the Arlington Heights Memorial Library digital media studio. It includes an overview of the studio renovation and expansion, descriptions of each studio space and available equipment, software inventory, programming options like classes and events, and general usage guidelines. The studio caters mainly to adult hobbyists and offers resources for audio, video, photography, and other digital media projects.
Visual Resources positions and job descriptions are constantly evolving. This means that many of us are being asked to do things that are outside of our comfort zone or area of expertise. Last year I was asked to create an area for audio and video recording to support digital storytelling initiatives on campus. Despite repeatedly pointing out that I had no experience working with A/V equipment, it became clear I would be moving forward with this project.
In the Fall of 2013 the Digital Media Lab (DML) opened its doors. Not only has it been popular with students and faculty, we have even started to circulate a small collection of cameras and audio equipment. Although, I have learned a bit about A/V equipment, I am by no means an expert and do not intend to become one.
This presentation will focus on the DML & Equipment Loan Project and how it evolved. I needed to create partnerships with people in the library and the UMBC community who could help fill in my knowledge gaps and who ultimately became the main promoters of the project. As the project moved forward it became especially important to manage faculty expectations and to keep the project do-able and reasonable.
I would also like to solicit feedback from colleagues who find themselves in similar positions. There are many different ways I could take this project and I would be interested to hear what other institutions are doing with regard to A/V support for the communities they serve.
Tinkers, Printers & Makers: Makerspaces in the LibraryMichael Sauers
This document discusses makerspaces in libraries and provides information about necessary equipment. It describes common tools used in makerspaces like LEGO, 3D printers, 3D scanners, Raspberry Pi, and Arduino. Several 3D printer models are highlighted and examples of 3D printing and modeling software provided. Setting up a makerspace involves considerations around funding, space, supplies, projects, and safety. Resources and contacts are provided for libraries interested in starting their own makerspace.
This document summarizes an emerging technologies presentation given by Sam Chada at the Sandusky Library. The presentation covered several topics including digital delivery of content through services like OverDrive, the growing use of tablets and smartphones in libraries, gamification of library services and collections, cloud computing services offered by some libraries, the maker movement and digital media labs, and potential future technologies like MOOCs and the Raspberry Pi. The presentation argued that libraries are embracing new technologies to remain relevant community spaces and provide more access and opportunities for patrons to transform their lives.
The core principles behind Responsive Web Design at BBC News (http://m.bbc.co.uk/news).
Talk given at SudWeb 2013 (http://www.sudweb.fr/2013) in French (http://www.slideshare.net/kaelig/sudweb-2013) on May 17th, followed by the London Greewich University (in English) on May 24th.
The "Cutting the Mustard" technique is well documented on the Responsive News blog: http://responsivenews.co.uk/post/18948466399/cutting-the-mustard
Wittig: Creating a Digital Media Space for Today's Teens, Part 1 and Part 2 ALATechSource
The document discusses the creation of The Labs, a digital media space for teens at the Carnegie Library of Pittsburgh. It provides background on why such a space is needed given trends in teen library usage. It then details how The Labs was planned and implemented, including research that informed its approach, partnerships developed, the types of workshops and programs offered, and resources and equipment provided. Tips are also offered on funding, design, and best practices for other libraries looking to create similar digital learning spaces.
This document discusses makerspaces in libraries and provides information about necessary equipment and tools. It describes what a makerspace is, including a video example. A makerspace allows creativity, collaboration, and tinkering using a variety of materials and tools. Examples of tools mentioned include LEGO, 3D printers, 3D scanners, Arduino, Raspberry Pi, and various 3D modeling software. Setting up a makerspace requires funding, space, supplies, safety considerations, and community involvement. Several Nebraska libraries already have or are planning makerspaces. Resources for starting a makerspace are provided.
The document discusses best practices for creating screencasts for public library audiences. It recommends not calling them screencasts, answering questions for patrons, telling a story, catering to niche interests, focusing on points of need, keeping them short, and lists several public libraries that create screencasts. It concludes by thanking the author Mikael "Mick" Jacobsen from Skokie Public Library, IL.
Running a digital media lab presents several challenges, including balancing intellectual freedom with appropriate content, accommodating different age groups and abilities, and addressing frequent user feedback. Users will also find any hidden features or bugs, play audio at its maximum volume, and pick at soundproofing foam. The majority of users are over 30 years old and many people are unaware of the accessible technology available. Once a lab is established, there is high demand for tours.
This document discusses how libraries can expand their spaces and services to become "makerspaces" that facilitate knowledge creation and experiential learning in their communities. It provides examples of the types of equipment and activities that makerspaces offer, such as 3D printers, laser cutters, sewing machines, cooking workshops, programming, STEAM kits, and music. The document advises that libraries can become makerspaces by realigning staff roles and departments, investing in staff training, and measuring the impact on learning in their communities.
This document discusses digital media labs (DMLs) at libraries. It provides an overview of what a DML is, why libraries have them, and how they support digital literacy, employment, business incubation, civic engagement, and community expression. Specific details about the Skokie DML are given, including its usage numbers and available peripheral equipment. Partnerships, grants, and the library's blog about its DML are also mentioned. The presentation aims to educate about DMLs and their role and functions in the library.
Ireland is a country in Europe known for its beauty and culture, with Dublin as its capital city. Some Irish people speak Gaelic and the country has family-friendly destinations. Ireland experienced the devastating Great Famine in the 1840s, particularly the extremely deadly year of 1849 known as "Black 49", which started due to a potato blight.
This document discusses different approaches to running a digital media lab (DML) for youth. It recommends starting with entry-level software and project-based programs that result in an end product. The DML discussed combines workshops, regularly scheduled programs, and a drop-in lab where teens work on self-directed projects. Examples provided include a video contest adapting books into 90-second films, an oral history project pairing teens with seniors, and an interactive book club incorporating video book talks and digital art. Contact information is also included.
The Ela Area Public Library opened two Digital Media Labs in December 2011 to provide resources and training for community members in digital literacy. The labs contain Mac computers loaded with creative software as well as equipment for audio/video editing, scanning, and converting analog formats. They have been very popular, averaging 75-100 uses per month. The labs aim to promote skills like video production, photography, and music creation. They are staffed by the reference desk and offer instructional materials, classes, and one-on-one appointments to support community members using the technology.
The document summarizes a library's digital media labs that were opened in 2011. It cost $67,000 to build out two small lab suites. In the first year, the labs were used over 1,000 times and are managed by the adult reference desk. The labs contain equipment like computers, cameras, microphones for creating various digital media. Staffing options include adding full-time staff, using existing part-time staff, or volunteers. Seniors make up 25% of lab users, so help should be available to assist them.
Tinkers, Printers & Makers: Makerspaces in the Library (NEFLIN 2015)Michael Sauers
Presented online for NEFLIN on 10 February 2015 with Marcia Dority Baker & Gordon Wyant.
Note: Some of the slides have internal transitions that don't translate well in SlideShare. Feel free to download the original file from SlideShare to make those slides more readable.
Creating a Digital Media Space for Today's TeensALATechSource
The document discusses plans to create digital media labs, called The Labs, at four branches of the Carnegie Library of Pittsburgh (CLP) to engage teens. The Labs will provide equipment and workshops for teens to learn skills like video, photography, music, and coding. Funding was obtained from various foundations to support the initiative and hire mentors to lead workshops. Usage policies, hours of operation, and plans for expansion were outlined. The goal is to provide an interest-driven space for teens to learn and connect through digital media.
I love free – transforming your classroom with web 2.0Jan Coley
This document discusses various Web 2.0 tools that can be used in the classroom, including their educational uses and advantages. It describes applications like Wordle, Visuword, Quizlet, Animoto, and Photo Story 3 that allow students to collaborate, share information, and engage with course content in new ways. Overall, the document promotes Web 2.0 tools for making learning more interactive, accessible from any device, and tailored to individual students' needs.
Introduction to digital storytelling for placemakingAlison McCandlish
A workshop for PAS volunteers which gives an introduction to using audio and video for placemaking, town planning, heritage and urbanism professionals. The presentation gives some screenshots from the PAS 'Place Work Folk' project as well as work by the author as part of work with IHBC and the Digital Commonwealth Project.
Tinkers, Printers, & Makers: Makerspaces in the Library (November 2015)Michael Sauers
This document discusses makerspaces in libraries. It begins by defining makerspaces and outlining the necessary equipment, which can include items like LEGO, LittleBits, 3D printers and scanners. It then examines specific 3D printer options at various price points. The rest of the document covers other tools like Raspberry Pi, considerations for implementing a makerspace in a library, as well as resources and contacts for more information.
This document provides details about the hardware, software, programming, and guidelines of the Arlington Heights Memorial Library digital media studio. It includes an overview of the studio renovation and expansion, descriptions of each studio space and available equipment, software inventory, programming options like classes and events, and general usage guidelines. The studio caters mainly to adult hobbyists and offers resources for audio, video, photography, and other digital media projects.
Visual Resources positions and job descriptions are constantly evolving. This means that many of us are being asked to do things that are outside of our comfort zone or area of expertise. Last year I was asked to create an area for audio and video recording to support digital storytelling initiatives on campus. Despite repeatedly pointing out that I had no experience working with A/V equipment, it became clear I would be moving forward with this project.
In the Fall of 2013 the Digital Media Lab (DML) opened its doors. Not only has it been popular with students and faculty, we have even started to circulate a small collection of cameras and audio equipment. Although, I have learned a bit about A/V equipment, I am by no means an expert and do not intend to become one.
This presentation will focus on the DML & Equipment Loan Project and how it evolved. I needed to create partnerships with people in the library and the UMBC community who could help fill in my knowledge gaps and who ultimately became the main promoters of the project. As the project moved forward it became especially important to manage faculty expectations and to keep the project do-able and reasonable.
I would also like to solicit feedback from colleagues who find themselves in similar positions. There are many different ways I could take this project and I would be interested to hear what other institutions are doing with regard to A/V support for the communities they serve.
Tinkers, Printers & Makers: Makerspaces in the LibraryMichael Sauers
This document discusses makerspaces in libraries and provides information about necessary equipment. It describes common tools used in makerspaces like LEGO, 3D printers, 3D scanners, Raspberry Pi, and Arduino. Several 3D printer models are highlighted and examples of 3D printing and modeling software provided. Setting up a makerspace involves considerations around funding, space, supplies, projects, and safety. Resources and contacts are provided for libraries interested in starting their own makerspace.
This document summarizes an emerging technologies presentation given by Sam Chada at the Sandusky Library. The presentation covered several topics including digital delivery of content through services like OverDrive, the growing use of tablets and smartphones in libraries, gamification of library services and collections, cloud computing services offered by some libraries, the maker movement and digital media labs, and potential future technologies like MOOCs and the Raspberry Pi. The presentation argued that libraries are embracing new technologies to remain relevant community spaces and provide more access and opportunities for patrons to transform their lives.
The core principles behind Responsive Web Design at BBC News (http://m.bbc.co.uk/news).
Talk given at SudWeb 2013 (http://www.sudweb.fr/2013) in French (http://www.slideshare.net/kaelig/sudweb-2013) on May 17th, followed by the London Greewich University (in English) on May 24th.
The "Cutting the Mustard" technique is well documented on the Responsive News blog: http://responsivenews.co.uk/post/18948466399/cutting-the-mustard
Wittig: Creating a Digital Media Space for Today's Teens, Part 1 and Part 2 ALATechSource
The document discusses the creation of The Labs, a digital media space for teens at the Carnegie Library of Pittsburgh. It provides background on why such a space is needed given trends in teen library usage. It then details how The Labs was planned and implemented, including research that informed its approach, partnerships developed, the types of workshops and programs offered, and resources and equipment provided. Tips are also offered on funding, design, and best practices for other libraries looking to create similar digital learning spaces.
This document discusses makerspaces in libraries and provides information about necessary equipment and tools. It describes what a makerspace is, including a video example. A makerspace allows creativity, collaboration, and tinkering using a variety of materials and tools. Examples of tools mentioned include LEGO, 3D printers, 3D scanners, Arduino, Raspberry Pi, and various 3D modeling software. Setting up a makerspace requires funding, space, supplies, safety considerations, and community involvement. Several Nebraska libraries already have or are planning makerspaces. Resources for starting a makerspace are provided.
This document discusses how the iPad can be used for personal productivity, creativity, and in various subject areas. It provides examples of apps for tasks like notetaking, drawing, e-book creation, video editing, augmented reality, and teaching different subjects. Some highlighted apps include Evernote, Penultimate, CloudOn, Doodle Buddy, Skitch, StoryKit, Book Creator, iMovie, Slo Pro, iMotion HD, Educreations, and subject-specific ones like Sushi Monster, Thinking Blocks, Spelling City, NASA app, and World Book. The document encourages trying different apps to find what transforms learning and starting with one app to use in the classroom.
Creating a Digital Media Space for Today's Teens: Part 2 (August 2017)ALATechSource
This document discusses plans for creating a digital media space and mentorship program for teens at a library. It proposes shifting from a transactional model to one focused on relationships and community building. The library can bridge equity gaps by providing caring adult mentors and spaces for informal learning. The document outlines plans for workshops, programs, partnerships, volunteer opportunities, and equipment to support media creation and exploration of interests.
A makerspace is a community space where people can gather to work on projects using tools and expertise available. The document discusses what a makerspace is and provides examples of the types of tools, technologies, and projects typically seen in makerspaces. It outlines considerations for starting a makerspace, including determining user needs and available space, tools, and resources. The main technologies discussed include 3D printing, electronics, robotics, and wearable technology. Prototyping, electronics hobbyist projects, and teaching STEM concepts are highlighted as common activities supported by makerspaces.
This document summarizes several cloud apps that were presented at the ACUI Annual Conference 2012 by Mike Coleman and Ryan O'Connell. The apps covered include tools for scheduling meetings and events (Tungle, Decide), creating to-do lists and task management (Wunderlist, Clear), sharing photos and content on social media (Instagram, Storify, Spotify), getting local recommendations and services (Thumbtack, Hunch), and organizing travel details (TripIt). Many of the apps were suggested as ways to engage students, share information, and assist with events and programming.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
This document discusses various existing and potential applications of augmented reality technology in libraries. It provides examples of augmented reality being used to enhance experiences at cultural sites and sporting events. Specific library applications mentioned include using augmented reality to provide additional multimedia content for book talks, bulletin boards, and shelf reading. The document also lists augmented reality apps like Aurasma, Layar, and Google Cardboard that could be leveraged for such projects. Overall, the document explores how augmented reality could be utilized to enrich users' interactions with physical library spaces and collections.
Similar to Digital Media Labs 101 for the Long Island Library Resources Council (20)
Podcasting involves recording audio files and publishing them online for others to subscribe to and listen. The document provides guidance for beginners on planning a podcast by determining the audience and topics, deciding on a recording and publishing schedule, selecting recording equipment and locations, and using free audio editing software to produce and share podcast episodes.
Video editing for Brookfield Library's Stadd DatMikael Jacobsen
Mick Jacobsen will provide a video editing workshop for Brookfield Public Library staff. The workshop will cover using video in libraries, equipment like flip cameras and portable hard drives, and video editing software like Windows Movie Maker and iMovie. Attendees will learn about incorporating video on platforms like YouTube and have hands-on time to create and edit their own short video.
This document provides an overview of using Drupal for websites and digital projects. It discusses why Drupal is a good option, highlights some popular modules to expand its functionality, explains how to customize themes, and recommends resources for learning more about building and managing sites with Drupal. Key factors that make Drupal appealing include it being free, open source and customizable through additional modules. The document emphasizes hands-on learning and experimentation.
This document provides an overview of creating screencasts. It discusses what a screencast is, why they are useful, and how to think like a screencaster by knowing your audience and goals. Popular screencasting software like Camtasia, Captivate, and Screenflow are compared. Best practices for screencasts like storyboarding, communicating effectively, and assessing your work are also covered. The document concludes by providing links to example screencasts and allocating time for hands-on practice of screencasting.
Drupal for Non-Wimpy Librarians (ILEAD U 2011)Mikael Jacobsen
This document provides an introduction and overview of Drupal for non-technical users. It discusses what Drupal is, why it is useful for websites and digital projects, how to install and host it, and some important core concepts and modules to get started like Views, Fields, and Panels. The document also provides recommendations for additional learning resources and emphasizes that hands-on experimentation is the best way to learn Drupal.
This document discusses best practices for creating screencasts for an audience of one. It recommends speaking and moving slowly, stating key points, and summarizing. The goal is to explain tasks clearly for the individual viewer. Tools like Screenjelly can be used to record the screencast. Perfection is not necessary - the focus is on whether the screencast helps the single intended user complete the task.
This document provides an introduction and overview of screencasting. It discusses what screencasting is, why it is useful, tips for effective screencasting like knowing your audience and goals. It also covers screencasting technology options, costs, storage locations, equipment needs, and the importance of storyboarding and communication for screencasting.
The document discusses using screencasts to provide instructional videos for library patrons on a one-on-one basis. It explores screencasting as an alternative to other instruction methods that have limitations. The author considers what software to use, best practices for screencasts aimed at individual learners, and questions to ask about how effective screencasts are for improving library services.
This document provides an overview of Drupal, an open source content management system. It introduces the presenter as an experienced Drupal librarian and discusses key Drupal concepts like modules, themes, taxonomy, views and user permissions. Useful online resources for learning Drupal are also listed.
This document provides ideas and examples for creating "My Maps" using Google Maps on a library website. It lists types of maps libraries have created, such as maps showing library branches and bookmobile stops, places of note in the community, and historical maps. It also provides examples of specific library websites that have embedded Google Maps and the kinds of information featured on those maps, such as parks, monuments, and business districts.
This document provides an overview of Drupal, an open source content management system (CMS). It discusses Drupal's features like user permissions, blocks, menus and themes. It also lists some famous Drupal sites and local libraries using Drupal. The document concludes by providing resources for learning more about Drupal like websites, forums and books.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
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ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
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What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
44. Grants
• Best Buy Community Grants
• American Honda Foundation Grants
• http://www.ala.org/awardsgrants/awards
• IMLS
• Local contributors (especially for kids)
45. What is your vision for the
space
http://www.flickr.com/photos/davelawler/
65. Low cost or free software
• Gimp – Photo/Graphics
• Paint.net – Photo/Graphics
• Pixelmator (Mac only) –
Photo/Graphics
• iMovie (Mac only) – Video
• iPhoto (Mac only) – Photo
• Garageband (Mac only) –
Audio
• Inkscape –
Graphics/Illustration
• Scribus – Layout Design
• Synfig – Animation
• Blender – 3D modeling
• Nvu – Web Design
• Audacity – Audio
• Avidemux – Video
• Jahshaja – Video
• Windows Movie Maker Live
(Windows only) - Video
• Open Office – Productivity
• Libre Office – Productivity
• Mainstage (Mac only) –
audio
• Adobe Photoshop/Premiere
Elements (Graphics/Video)
• Comic Life
http://blogs.skokielibrary.info/medialab/software/
66. High-end software
• Adobe Photoshop –
Photo/Graphics
• Adobe Illustrator –
Graphics/Illustration
• Adobe InDesign – Layout
Design
• Adobe Dreamweaver – Web
Design
• Adobe Premiere – Video
• Adobe Encore – DVD/Blu Ray
Authoring
• Adobe After Effects – Post
Production
• Adobe Lightroom -
Photography
• Adobe Flash – Animation
• Adobe Muse – Web Design
• Final Cut Pro (Mac Only) –
Video
• Motion (Mac Only) – Post
Production
• Logic Pro (Mac Only) – Audio
• Pro Tools – Audio
• Reason – Audio
• Cubase – Audio
• Roxio Toast - DVD/Blu Ray
Authoring
• Screenflow - Screencasting
http://blogs.skokielibrary.info/medialab/software/
67. Budget station (graphic design)
• Spare computer or budget Windows machine ($0-$600)
• Epson Perfection V600 ($200)
• Canon Powershot SX160 IS ($200)
• Photoshop Elements ($100)
• GIMP (Free)
• Inkscape (Free)
• Scribus (Free)
• TOTAL = $500-$1100
http://farm4.staticflickr.com/3414/3281139507_31ca7ceedd_o.jpg
68. Midrange Audio Station
• 21” iMac ($1,300)
• M-Audio Fast Track Pro ($220)
• Shure SM57 ($100)
• Audio Technica AT2020 USB Mic ($150)
• M-Audio BX5a Speakers ($300)
• M-Audio Oxygen 61 MIDI Keyboard ($170)
• Logic Pro ($200)
TOTAL = $2440
69. High-end everything station
• Mac Pro ($4000)
• LED Cinema Display 27” ($1000)
• M-Audio Fast Track Pro ($220)
• Audio Technica AT4040 Mic x2 ($600)
• M-Audio BX5a Speakers ($300)
• M-Audio Oxygen 61 MIDI Keyboard
($170)
• Logic Pro X ($200)
• Final Cut X ($300)
• Adobe Creative Suite CS6 Master
Collection ($2,600)
TOTAL = $9,390
80. • Intro to Photoshop
• Advanced Photoshop
• Editing Video with iMovie
• Digitization
• Audio Production with
Garageband
• Google Earth
• Adobe Lightroom
• Adobe Illustrator
• Green Screen basics
• Adobe Acrobat
• Mac basics
Group Classes
81. 1 on 1 classes
• Mac Basics
• Photoshop
• Photoshop
layers/masks
• Illustrator
• InDesign
• iMovie basics
• Garageband
• Logic
• Scanning
• VHS/DVD conversion
• Cassette/Vinyl
Conversion
• Google Earth
• Adobe Premier Pro
• Dreamweaver
• Final Cut X
• Final Cut 7
• Adobe After Effects
• Podcasting
• Lightroom
103. Drawing adults
• Publicizing
• Elevator speech
• Keep the place civil
• Listen to the
professionals
• Expensive equipment
and software
• Group and 1 to 1
classes
104. Drawing teens
• Teen only times
• Hardware
• Contests
• Display spaces
• Performances
• Language choice
issues
• Hanging out vs.
messing around
• Schools/homework
108. Top 10 things that have surprised us
about running Digital Media Labs
6. Feedback happens. A lot.
7. Balancing Intellectual Freedom while
providing a safe space for creativity can be
difficult. Example: Misogynistic/hateful lyrics
in rap music.
8. Finding a happy medium for ages with
different developmental abilities and content
needs is a challenge.
9. If there's a hidden feature or bug in a
program, a patron will find it.
10. Digitization is HUGE.
109. Top 10 things that have surprised us
about running Digital Media Labs
1. If a speaker can go up to 110 dB, patrons will
play it that loud.
2. The majority of users seem to be 30 and over.
3. How many people don't even know some of this
technology exists, at least so accessibly.
4. If you build one of these EVERYBODY will want
a tour.
5. Teenagers like to pick at soundproofing foam
insulation.
job titlemy history in librarieshow long i have been doing dmlsi am a librarian
talk , break, talk - maybe some small group work if we have tiemmy outlineover view of dmlswhy have dmlsselling dmlssome example dmls that I knowthe ins and outs of building a dmlhardware and softwarestaff trainingpatron trainingdrawing patron groupsthings to think about specifically for kidstop 10 thingssmall group work if we have time
ask themA dml is a place for patrons to create digital contentlike what kind of content?
again, why do you think?
discuss the edge benchmarkssome you may know it better than i dowe are making a place for people to create meaningful content and along with that meaningful skillswill help libraries evaluate and continually improve their public technology services for their communities
these are skills that create jobswho are you hiring? having the ability to create media makes anybody in any position more hirableget people who have not had a chance to work with stuff the ability to do so
have been told that some libraries are nervous about putting people out of businessWe create businesses not hurt themthe kangaroo cut story
getting quality to youtube, soundcloud etc. makes people able to express themselves betterneed the tech. skills
digitization is bighelp people bring out their own historybe a publisher of historygives us the skills to be good at itrecord stories, etc.
brings people togetherwe really have people meeting each other in the space and creating communityit also allows people to create content for online communities which are becoming more and more important
remember the youtube debatespeople need to be able to communicate with oficials and with each otheror even create own adds
Positions the library as a hub of creativity not just a hub of information. Can help creators with all types of stuff and become a center of creativity by doing so.it behooves us to become the center of expressing yourselfas a place to create and publishmoving from warehouse to invention center
Where is thumbkin 34,500 views! Don’t look at Youtube comments!oral historyvideo storytimesgreenscreenpodcasts and more
With village, with other orgs and businesseswith businesses - restaurant working on menustell story about village gov.
my idea of 1, 2nd, 3rd generationskokie is firstdiscussing medium to small public libraries
this is the adult one4 imaceseach with its own kind of mission/software/hardwaresome similarities and some differencesgreen screen (you can see it in the back)
going up but i think we are where we are going to bei do wish it was higher and if we made changes i bet it would be much highervery dependent on projectsscanning
i will be going over what those are laterhere are some statsi find it very interesting that video cameras are goign down and stills are goign up - wonder if people using stills for video as wellthese items do not need to be used in the dml7 day check outsame amount of renewals as other items
we noticed that the 7th and 8th graders would sit and stare in the doorwe got a donation of a mac and bought another to trywe will be adding two morelots of classesthey don;t get a ton of use but with policy changes we think this will change2012: 311 uses2013 (so far): 182 usesTotal DML Cards: 144
a place to hang out and mess around.. loudlyit is actually built, just waiting on the new iMacs to be put outwe will have lots of good, lower end stuff in the space
i love this space!they spent a ton of money, 1.3 million I believea whole floor of the librarybasement - floodingoverhead viewis this too much - i hope not
this is what a patron sees as they get off the elevatorthey have another computer lab for regular computing needsstations that don;t need quiet or privacy (photoshop etc.)
these are their studiosyou don't see the largest onethese are prefabricated nearly soundproof rooms (nothing is soundproof to a band that wants to rock as hard as the who)can be expensivesomething i highly, highly recommend - if i had room at skokie this would be the first thing i bought
outside of meeting roomsthey hold small classespeople working together and need multiple screensetc.
inside these meeting roomsnotice the camera, they can do skype meetings and everythingreally amazinggreat for businesses/distance students
studio areaa and c are the studios and b is the production areai really am not an expert at thsi, if you go this way you need some experts!
this is what it will look likethat is family reunion and they are fil,ing something,inside they are runnign the cameras, greens screen, lights etc.
so this is what you can do if you ahve something like that
studio aa place for graphic designand video designalso scanningHardwareiMac Epson Perfection V600 Flatbed ScannerPlustek Optic Film & Slide 7600 ScannerWacom TabletSony MDR-7506 Headphones SoftwareAdobe Creative Suite 6.0 Design Standard Final Cut XiLife '11 iWork '09 Chrome, Firefox, and Safari browsersHandbrakeSilverfast 8EpsonScanScreenflow Lynda.com
studio bvery similar to a but duel monitors for which is good for video productionand very nice speakers/headphoneHardwareMac ProDual Dell Ultrasharp 24" Widescreen MonitorsEpson Perfection V600 Flatbed ScannerM-Audio BX5a Studio MonitorsSony MDR-7506 Stereo Headphones SoftwareFinal Cut XAdobe Creative Suite 5.0 Master CollectioniLife '11 iWork '09 Chrome, Firefox, and Safari browsersHandbrakeLynda.com
turntable, cassette deck for digitizationaudio interfacehigher end audio production softwarekind of for post production for audioHardwareiMac - 27"IONaudio USB Cassette Tape DeckNumark USB TurntableM-Audio BX5a Studio MonitorsM-Audio Fast Track audio interfaceSony MDR-7506 Stereo Headphones SoftwareLogic ProIzotope RXToontrack EZ DrummerMicrosoft Office 2011iLife '11 iWork '09 Chrome, Firefox, and Safari browsersHandbrakeLynda.com
the studioa larger room for video, camera and audio productiondifferent backdropsrecording boothalll kinds of great stuffHardwareiMac - 27" Studio Lights with Softening Umbrellas (x5)AlienBee 800 Studio FlashAlienBee 400 Studio Flash (x2)M-Audio BX5a Studio MonitorsCalumet 12' Background SupportGreen, Black & White backdropsPreSonus MSR Monitor StationPreSonusFireStudio ProjectM-Audio Axiom 51 MIDI KeyboardYamaha DTX500K Electronic DrumsetAudio Technica AT4033/CL CondensorMic (x2)4x6 Isolation VocalBoothSony MDR-7506 Stereo HeadphonesSoftwareLogic ProToontrackEZDrummerSmart MusiciLife '11 (iMovie, GarageBand, iTunes)iWork '09 (Pages, Numbers, Keynote)Chrome, Firefox, and Safari browsersHandbrake
Studio entryvhsdidigtationcan take a long time so people can do it and goHardwareMac Mini -Toshiba VHS/DVD Conversion UnitCanopus Analog/Digital Converter SoftwareiLife '11 iWork '09 Chrome, Firefox, and Safari browsersHandbrake
you can see the trend herethink they did better than we diddon;t have fountaindale stats as they have had so much growing paingo over stats
Cord management!Scanning station
Blue screen to green screen – also notice the floor – this is important, don’t want to cut off legskind of 3rd or even 4th generationsmaller library but well fundedthey are building multiple media labs and a maker spacethey arleady have one and has proven popular enough to create moreby the way, don’t use a blue screen - people tend to wear blue
they are also putting a kids labsomething to think about as you build yoru space, are they going to be combined or what?
all over the placehave you seen any interesting ones?
ok, now you have seen some and i have hopefully convinced you that they are worthwhile lets talk about building one
TimeSpacePeopleMoneyMore money
our grant - member initiative grantsusanhildreth - director of imls said they would seriously consider people askign for dml grants even though the program is doneof course locals are the most likely to help - but like us you are next to a huge city who sucks up alot of the local cash
What is your idealHow would patrons use the spaceWhat outcomesIf you were imagining one – what would it look like, feel, sound, Get a team together!
Production, post production?Videos, digitization, animation, photos, music, etc.Do we need everything?
Discuss how we do it How others do itDifferent management tracks – ela count everything, fountiandale check everything out, us have the space
Now you start to think of the spaceAmbienceCulture of the spaceLightingPower/dataWorkspacesColorsCombined or separate rooms?
Photography qualityIt gets pretty hot!
Don’t build it next to the storytime room!Letting audio outLetting audio inhvac
The place will get noisy, hard to stop it
Admin/board
You may bec shocked who you will inspire in the communityAnd staff
Bring in expertsWe cannot know everything! Especially if you are building a space – audio is very, very difficult!Also experts in software can help get you off the ground - protools storyDon’t let them oversell you!
stuff to have in your space, we have discussed it a little but this will get more in to the nitty gritty
Good to know what is being done in dmls – learn from usDigitization is hugeVideo makingAudio production
Try to keep circulating stuff under $400
Story about record playerHeadphones important
our experimental areaseeing if we can get more musicians, hasn;t really worked as well as we hopedcanopus is populardigitization takes time!
tripods are bigwhat to do about flip cameras…good question, keep them or notNeed to think about storage spaceLooking in to a candy case sort of thing
Mention that you want to upgrade the RAM as much as possible or at least up to 16gbs. Also wired mice better than wireless if possible (hate throwing away all the batteries or losing them). Also go with 27 inch if you can.
Mostly a non-issue. Try to treat it just as we would anything else. Nothing special about our stuff.we have had a little on the ciruclating thingsnothing really in the dml itselfwe have a camera in the spacemaybe batteries go missing
Adobe cclike a databaseyou may not want to go hog wild like thisthe cinema display an mac pro are cool but really you could go with a imacgetting a couple mics is good for multi
one of the biggest questions i gethow do you train staff
lynda.com is greatatomic is finei use lynda.com for all my own training
Mac store and local community colleges
this is the video bootcamptraining for all full time and select part time public services classalso need to incorporate media creation in to everything we doharmonica example
Youtube is amazingAdobe and apple have online training as wellthink about contributing yourself
ok, now you need to teach the peopleyou have to understand that you cannot be an expert on everythingEla library does not help, only by appointment
you have seen these before right?lynda.com works as a kiosk and only in the library which is annoying
blogsscreencastshandouts videosblogs.skokielibrary.info/medialabquick start guides attached to stuff
go over each classthese classes tend to be 30-40 minutes discussion and then the rest hands-onlead to 1 to 1 classes often
we find this to be the best way to train patronshave to walk the fine line between doing it for them though108 classes this calendar year – however if we had a fulltime dml person I think this number would easily double or triplealso you definitely need the right staff
having a space like the dml helps open new horizonsyou can do all kinds of programming stuffsome you may already be doing but having a media lab will help bring it home and democratize it
our film festivalSkokie in motion – 1-5 minute videos, opened it up to the whole area (something you could consider, working together) – showed in our auditorium that seats a little over 200 on movie screen – did not allow youtube submissions as I was afraid the internet would fail me, as it always does at crunch timehad 21 movies submitteddid it in our auditoriumcan offer to see their movie on the big screen in front 60-70 other people!planning on holding it again the next year
this took place right after we opened the spaceys was doing a scooby doo puzzle hunt and one of the things was in front of green screensent all the families an image
caldedcott winner displaytook pictures with their favorite bookthis must be a librarian, don;t know her thoughset up a mobile (our circulating) green screen in the lobby for opening night
we already have many concerts but dml creators in this caseneed expertise and ability to stay open past 9pm
skokie in motion was a contest but we have done others
we have a ydmlhave found that kids need something to do, so we create contests and they can post their work
this makes a lot of sensewe were doing it before but now we can offer cameras and software and even training
you can see that alot of this overlaps contest, leads to exhbit etc.
on our blog we have created contenta good way to make people feel goodpush their stuff to a larger audiencethe library is known as “good force” and having us display their work creates happy people!\tell the story of valerie
not actually doing this yet but just a matter of timecontentpro or another archiving item will work I hopeann arbor doing stuff like this
describe what we are doing with postersobviously music won’t work for thisgreat for historical slidesthey get the posters for free when we are done
I am no lawyer, but I discussed with some… we are not liable for what people create – like copy machines – remixing is fine! We have a form for people to fill out if they want to publish with us.
Adding full-time or part-time staffNot adding any additional staffExpanding the role of staff
Will help be on-the-fly, one-on-one by appointment, in the classroom, etc.?Who will reserve and check the labs in and out?What hours will help be available?What form of help?How will the lab(s) be kept secure?
when hiring what to look forthis includes librarianyou need to start thinking about producers and teachers as well as just librarianshow important is the mls?
has worked out ok but not greattell geri’s story
“Lure” them in with conversion, then get fancier Make sure help is available, preferably a real person1 to 1 classes and group classesIf you have a senior liaison, train themKeeping the place civil
can’t torrent RAM and hardwareTeen only times – they often want to use inappropriate language