This document discusses different approaches to running a digital media lab (DML) for youth. It recommends starting with entry-level software and project-based programs that result in an end product. The DML discussed combines workshops, regularly scheduled programs, and a drop-in lab where teens work on self-directed projects. Examples provided include a video contest adapting books into 90-second films, an oral history project pairing teens with seniors, and an interactive book club incorporating video book talks and digital art. Contact information is also included.