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SLIDE METHODS 1 of 3
BASIC IDEA
Slides are used to give a
“Chunk” of
information
quickly and effectively.
Here is the thing…
THERE IS NO FORMAT
For Making a
Decent Slide-show
TIP.
Not all Presentations are Pitches.
Data Slides
Proposal
Educational
Marketing
Quality Control
Posters
Transactional
Organizational
User Stories
TIP.
For Pitches, try this:
1) 5 Minutes
2) 10 Slides
3) Font Size 20
TIP.
Formula
Your Vision Outcome
Design Principles
Demographic
(Your presentation has a Demographic
too.)
IMAGINE YOUR SLIDES
Using Elements and Principles of
Design
TIP.
If your Slides follow, even ONE
Design Element AND/OR Principle,
that’s all you need.
TIP.
Elements
Principles
Point
Line
Shape
Color
Texture
Form
Space
Balance
Proportion
Perspective Emphasis
Movement
Pattern
Repetition
Rhythm
Variety
Harmony
Unity
Play “Match the Following”
ELEMENT - POINT
Well, they
can be
Circles too!
>_<
Use them to make
STRONG STATEMENTS.
Seriously. Use some othe
elements alongside these
ELEMENT - LINE
LETS GET OUR FACTS STRAIGHT!
ELEMENT - SHAPE
1
2
3
ELEMENT
1
2
3
1
2
3
Space
TEXTURE this is a rough slide
Yello’ There!
Yellow
Yells
Hello
Yellows
Cthulhu?
Ignore All
Add to Dictionary
Have fun. But be careful too XD
Don’t forget to say Thank You,
And Cite any resources used which
Are not made “authentically” by you.
Stock photos too. 
Sample Presentation
(Not a real Project)
19
SOME STATISTICS
AND PREDICTIONS
The number of Smart-phone
users in India in 2015 was
recorded at 238 million
(statistica.com, 2017).
By 2021, the predicted users of Smart-
phones are estimated to be around
467 million (statistica.com, 2017).
20
Wario
Lead Game Designer
Siddhant
Lead Producer
Mario
Lead Graphic Designer
Luigi
Lead Developer
MEET THE CORE TEAM!
21
OUR TARGET
DEMOGRAPHIC
22
The Actual Problem with
Indian School Students is
NOT the Education System
What we see
Lack of Good
Feedback
Uncertainty of
Goals
Overwhelming
Population
What we see :
• Schools are Run poorly
• Students suffer before
Examinations
• Parents force children
to take expensive
tuitions.
Actual problem 1
Actual problem 2
Actual problem 3
Causes students to be unsure of
their progress.
Students choose a career unfit for
their talents.
Not a weakness, but a strength. The
problem is management tactics.
23
STEP BY STEP SOLUTION
1
Basically this is Step
1. Start relevant
point here.
Create Relevant
content for the
demographic.
Solid Quality Control
with validated
heuristics of usability
2
3
24
Organizer Educational
Games
Networking
VALUE PROPOSITION
Each feature can be further enhanced to maximize Business
value (Verzuh, 2015).
25
Focuses heavily on Design Principles andTypography
to make reading FUN, INTUITIVE and RELAXING…
(Stribley, 2017).
DESIGN IDEOLOGY
26
Adobe
Photoshop
Digital Artist and Graphic
Designer Mario has worked as a
UX Designer, Graphic Designer
and Animator.
C++
Coding
Luigi is an
experienced Game
Developer who has
worked on single
projects as well as
many reputed
Mobile Gaming
Companies.
MULTI DISC.TEAM SKILLS
27
August 2017
July 2017
September 2017
October 2017
February 2018
Foundation
Production
Research
Design
• Define the Project
• Gather resources
• Seek help and
guidance.
• Create Work
Breakdown
Structure.
• Create Team Policy
• Study and Research
• Study demographic
• Research production
Methods
• Design Mechanics
• Create GDD
• Pre Production
Launch!
• Code the functions
• Finalize Artwork
• Compile Assets
• Test builds
• Fix issues
TIMELINE 28
RISK REMEDY
1 Overcrowded Market Focus on Quality, Unique
aspects.
2 Temporary Art Team Hiring capable freelance leads
3 Tight Budget Clear, reviewed instructional
pattern during production.
The Project is susceptible to certain
threats.
They can be overcome through
efficient /flexible Management and
Quality Assurance.
RISKS!
29
At least 1 DLC (Free and Paid)
downloaded per profile.
Publicity, Media Coverage,
Collaboration Opportunities
500,000 to 1,000,000
Digital Downloads
The direct marketing ability can be monitored through CPA (Cost Per Acquisition) of the
digital product and individual digital downloads or DLCs can be tracked (Hosea, 2016).
SUCCESS CRITERIA
30
$ 56,000
Sponsors Crowd Funding
Company Investment
• 51,000 $ - Salaries
(payscale.com, 2017)
• 5,000 $ - Resources
BUDGET
31
Phase 01
• Design the framework.
• Upload and monitor
gamified content.
• Make Quiz games and
Puzzle Games
Phase 02
• Build more branching
frameworks and link the
different section in a
Gamified manner.
• Create more content
Phase 03
• Full Networking benefits
and Community, etc. etc.
• Don’t forget to mention
“Cloud” at least twice
T_T
WE START HERE!
29
THE FUTURE
32
A New and Dynamic Market awaits!33
Images (n.d.) Retrieved from www.shutterstock.com
Demographic Images (n.d.) Retrieved from www.Instagram.com/Piyushbansal
Gillis, M. C. (2017). ABC of Art. Retrieved April 30, 2017
Stribley, M. (2017). Design Elements and Principles. In designschool.canva.com.
Retrieved April 30, 2017, from https://designschool.canva.com/design-
elements-principles
Video Game Designer Salary (India). (2017, May 19). In payscale.com. Retrieved
May 20, 2017, from http://www.payscale.com/research/IN/Job=Vid
eo_Game_Designer/Salary
Verzuh, E. (2016). The fast forward MBA in project management. John Wiley &
Sons.
REFERENCES
34
THANK YOU!
Siddhant
Project Manager
+14076329013
Siddhant.kumar316@gmail.com
35

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Make a Good Slide Show 1 - Methods of SlideCraft

  • 2. BASIC IDEA Slides are used to give a “Chunk” of information quickly and effectively.
  • 3. Here is the thing…
  • 4. THERE IS NO FORMAT For Making a Decent Slide-show
  • 5. TIP. Not all Presentations are Pitches. Data Slides Proposal Educational Marketing Quality Control Posters Transactional Organizational User Stories
  • 6. TIP. For Pitches, try this: 1) 5 Minutes 2) 10 Slides 3) Font Size 20
  • 7. TIP. Formula Your Vision Outcome Design Principles Demographic (Your presentation has a Demographic too.)
  • 8. IMAGINE YOUR SLIDES Using Elements and Principles of Design
  • 9. TIP. If your Slides follow, even ONE Design Element AND/OR Principle, that’s all you need.
  • 11. ELEMENT - POINT Well, they can be Circles too! >_< Use them to make STRONG STATEMENTS. Seriously. Use some othe elements alongside these
  • 12. ELEMENT - LINE LETS GET OUR FACTS STRAIGHT!
  • 15. TEXTURE this is a rough slide
  • 16. Yello’ There! Yellow Yells Hello Yellows Cthulhu? Ignore All Add to Dictionary Have fun. But be careful too XD
  • 17. Don’t forget to say Thank You, And Cite any resources used which Are not made “authentically” by you. Stock photos too. 
  • 18. Sample Presentation (Not a real Project)
  • 19. 19
  • 20. SOME STATISTICS AND PREDICTIONS The number of Smart-phone users in India in 2015 was recorded at 238 million (statistica.com, 2017). By 2021, the predicted users of Smart- phones are estimated to be around 467 million (statistica.com, 2017). 20
  • 21. Wario Lead Game Designer Siddhant Lead Producer Mario Lead Graphic Designer Luigi Lead Developer MEET THE CORE TEAM! 21
  • 23. The Actual Problem with Indian School Students is NOT the Education System What we see Lack of Good Feedback Uncertainty of Goals Overwhelming Population What we see : • Schools are Run poorly • Students suffer before Examinations • Parents force children to take expensive tuitions. Actual problem 1 Actual problem 2 Actual problem 3 Causes students to be unsure of their progress. Students choose a career unfit for their talents. Not a weakness, but a strength. The problem is management tactics. 23
  • 24. STEP BY STEP SOLUTION 1 Basically this is Step 1. Start relevant point here. Create Relevant content for the demographic. Solid Quality Control with validated heuristics of usability 2 3 24
  • 25. Organizer Educational Games Networking VALUE PROPOSITION Each feature can be further enhanced to maximize Business value (Verzuh, 2015). 25
  • 26. Focuses heavily on Design Principles andTypography to make reading FUN, INTUITIVE and RELAXING… (Stribley, 2017). DESIGN IDEOLOGY 26
  • 27. Adobe Photoshop Digital Artist and Graphic Designer Mario has worked as a UX Designer, Graphic Designer and Animator. C++ Coding Luigi is an experienced Game Developer who has worked on single projects as well as many reputed Mobile Gaming Companies. MULTI DISC.TEAM SKILLS 27
  • 28. August 2017 July 2017 September 2017 October 2017 February 2018 Foundation Production Research Design • Define the Project • Gather resources • Seek help and guidance. • Create Work Breakdown Structure. • Create Team Policy • Study and Research • Study demographic • Research production Methods • Design Mechanics • Create GDD • Pre Production Launch! • Code the functions • Finalize Artwork • Compile Assets • Test builds • Fix issues TIMELINE 28
  • 29. RISK REMEDY 1 Overcrowded Market Focus on Quality, Unique aspects. 2 Temporary Art Team Hiring capable freelance leads 3 Tight Budget Clear, reviewed instructional pattern during production. The Project is susceptible to certain threats. They can be overcome through efficient /flexible Management and Quality Assurance. RISKS! 29
  • 30. At least 1 DLC (Free and Paid) downloaded per profile. Publicity, Media Coverage, Collaboration Opportunities 500,000 to 1,000,000 Digital Downloads The direct marketing ability can be monitored through CPA (Cost Per Acquisition) of the digital product and individual digital downloads or DLCs can be tracked (Hosea, 2016). SUCCESS CRITERIA 30
  • 31. $ 56,000 Sponsors Crowd Funding Company Investment • 51,000 $ - Salaries (payscale.com, 2017) • 5,000 $ - Resources BUDGET 31
  • 32. Phase 01 • Design the framework. • Upload and monitor gamified content. • Make Quiz games and Puzzle Games Phase 02 • Build more branching frameworks and link the different section in a Gamified manner. • Create more content Phase 03 • Full Networking benefits and Community, etc. etc. • Don’t forget to mention “Cloud” at least twice T_T WE START HERE! 29 THE FUTURE 32
  • 33. A New and Dynamic Market awaits!33
  • 34. Images (n.d.) Retrieved from www.shutterstock.com Demographic Images (n.d.) Retrieved from www.Instagram.com/Piyushbansal Gillis, M. C. (2017). ABC of Art. Retrieved April 30, 2017 Stribley, M. (2017). Design Elements and Principles. In designschool.canva.com. Retrieved April 30, 2017, from https://designschool.canva.com/design- elements-principles Video Game Designer Salary (India). (2017, May 19). In payscale.com. Retrieved May 20, 2017, from http://www.payscale.com/research/IN/Job=Vid eo_Game_Designer/Salary Verzuh, E. (2016). The fast forward MBA in project management. John Wiley & Sons. REFERENCES 34