The document discusses intellectual property (IP) and different mechanisms for protecting creations and inventions, including patents, copyright, and industrial design rights. It provides background on the history of patents and copyright, dating back to the 15th century, and how they evolved from royal monopolies to the current IP systems. The types of "stuff" people make are categorized, along with the applicable legal terms and protection mechanisms for each type, such as patents for inventions, copyright for artistic works, and industrial design rights for ornamental creations.
Information technologies and legislation part.1: Intellectual PropertyMorgan Magnin
This material comes from the course I give to 2nd year-students at Centrale Nantes who follow the "Webstrategies and development" program. During this semester long program, students have the opportunity to develop a sound understanding of current web marketing techniques and to put these techniques into practice through real professional missions undertaken with our partners. All courses are given in English. More information on our blog: https://pedagogie.ec-nantes.fr/web-sd/
This courses aims to give an overview of worldwide legislation with regard to the creation of websites. During the first part of my course (corresponding to these slides), I give the basics about intellectual property (patent, trademark, copyright, digital rights management). Next I focus on database rights, software licenses and personal data processing (have a look to my other slideshows).
Information technologies and legislation part.1: Intellectual PropertyMorgan Magnin
This material comes from the course I give to 2nd year-students at Centrale Nantes who follow the "Webstrategies and development" program. During this semester long program, students have the opportunity to develop a sound understanding of current web marketing techniques and to put these techniques into practice through real professional missions undertaken with our partners. All courses are given in English. More information on our blog: https://pedagogie.ec-nantes.fr/web-sd/
This courses aims to give an overview of worldwide legislation with regard to the creation of websites. During the first part of my course (corresponding to these slides), I give the basics about intellectual property (patent, trademark, copyright, digital rights management). Next I focus on database rights, software licenses and personal data processing (have a look to my other slideshows).
This presentation will orient you in the complex world of intellectual property. You'll learn about copyright, trademarks, trade secrets, and patents, and how they apply to software. We'll also touch on open source licensing and patent trolls. You'll learn what that funny ® symbol means, and how KFC keeps Col. Sanders' famous fried chicken recipe a trade secret. Especially useful for founders, this talk was born from feedback from last year's Code Camp session, "Don't Screw Up Your Licensing".
I gave this talk at Silicon Valley Code Camp 2015.
Introduction to UK Intellectual Property LawJane Lambert
An introduction to UK IP law. Presented orginally to young entrepreneurs in Bradfrod last May. Explains how the law protects investment in brands, design, technology and creative works. Gives some useful tips.
Learning Objective: Develop an understanding of how an invention can be protected.
At some point in your life, a light bulb above your head shines bright, as you believe you’ve come up with something brilliant, namely an invention. But what now? How do you protect it?
Whether you want to produce and market your invention on your own, or license it to another company, the only way to profit from your invention and to guarantee that no one will steal your idea is to seek patent protection. This seminar will help you gain an understanding of patents and the process of pursuing patent protection of your inventions.
At the end of this seminar, participants will be able to:
a. Explore the pros and cons of pursuing patent protection.
b. Understand the patent application process.
c. Identify options for patent monetization.
This presentation will orient you in the complex world of intellectual property. You'll learn about copyright, trademarks, trade secrets, and patents, and how they apply to software. We'll also touch on open source licensing and patent trolls. You'll learn what that funny ® symbol means, and how KFC keeps Col. Sanders' famous fried chicken recipe a trade secret. Especially useful for founders, this talk was born from feedback from last year's Code Camp session, "Don't Screw Up Your Licensing".
I gave this talk at Silicon Valley Code Camp 2015.
Introduction to UK Intellectual Property LawJane Lambert
An introduction to UK IP law. Presented orginally to young entrepreneurs in Bradfrod last May. Explains how the law protects investment in brands, design, technology and creative works. Gives some useful tips.
Learning Objective: Develop an understanding of how an invention can be protected.
At some point in your life, a light bulb above your head shines bright, as you believe you’ve come up with something brilliant, namely an invention. But what now? How do you protect it?
Whether you want to produce and market your invention on your own, or license it to another company, the only way to profit from your invention and to guarantee that no one will steal your idea is to seek patent protection. This seminar will help you gain an understanding of patents and the process of pursuing patent protection of your inventions.
At the end of this seminar, participants will be able to:
a. Explore the pros and cons of pursuing patent protection.
b. Understand the patent application process.
c. Identify options for patent monetization.
Patent- Relevance of patent in the fashion industry, few examples, different type of patent and national and international route of applying for the patent.
Similar to Mach Dein Ding: The Stuff We Make in Legalese (Creative Commons: Geistiges Eigentum neu gedacht) (20)
Makercosmos is a four-year maker education programme in Arn-
hem, the Netherlands, which comprises the development of series
of maker education lessons and participatory action research about
learning in maker education, among other activities. This study
reports findings from the first pilot of this series, with a particu-
lar focus on how the research part was designed, developed, and
delivered. Practice showed, that in our context asking teachers to
teach and to carry out data collection for research simultaneously
produced only meagre results when using a conventional notebook
approach. Design principles are suggested to remodel the research
approach
Paper at https://dl.acm.org/doi/10.1145/3466725.3466741
Revolutionizing School – Fablab@school dk 2016 KeynotePeter Troxler
Maker Education is a new method of learning. It promises that students not only learn to "read" technology but also become able to "write" it—an approach previously not found in the education system. The core of this method is that students themselves take ownership of their learning process by working on challenges they can solve by applying digital manufacturing technology.
An important prerequisite for "writing" technology however remains the ability to "read" it. However, technology today is often read protected—hardware has "no serviceable parts inside", the source code of software is not available to users. The remedy is open hardware and open source software; and education has equally to embrace open design principles.
3D Printing and Open Design. A Bright Future for Engineering and Design Profe...Peter Troxler
The coming decades will bring revolutionary changes to manufacturing. A large share of production could shift from mass manufacturing to local, small batch manufacturing. The main driver behind this development are the possibilities of 3D printing.
Additionally, companies will probably include open source strategies to manage their portfolio of intellectual assets. Crowd sourced innovation will complement in-house R&D activities. Engineers and designers will be faced with a radically new working environment and new demands on their work. 3D printing brings new freedoms in engineering and design. Open design evokes the image of the designer as an orchestrator of co-design. But brutal pressure on speed and efficiency in engineering and design might be a consequence of small batch production. And there is the democratisation of the means of production: As blogs for journalists and Instagram for professional photographers, easy design tools and 3D printers might turn into a menace for the design profession itself.
Presentation given on 24 Nov 2014 at TU Delft Library as part of the 3D print week.
Urban Economic Development as Making Unfolds Its PotentialPeter Troxler
Presentation given at a seminar by “La Fabrique de la Cité” on the creation of value for the city and in the city in Lille on 16 September 2014.
(cf.https://vimeo.com/107237013)
Open Design in a changing design practicePeter Troxler
Open design is a practice that borrows its way of working from open source software and brings these principles to the discipline of design.
> Open Design (noun) ... relation to http://opendefinition.org
> Open Design (practice) ... co-creating, co-designing
> Open Design business model ... designing, manufacturing, distribution
> example: http://opendesk.cc
(Presentation given at BeyondSocial, Willem de Koning Academie, Rotterdam, 16 October 2014)
I take stock of the state of play of Open Source Hardware (OSH) from a variety of perspectives: What does the current OSH landscape look like? What are the basic legal aspects of OSH (protection vs. “licensing”)? What are the dimensions of OSH practices?
Then I shall highlight the important challenges and opportunities that OSH is confronted with currently and the developments that are needed to turn OSH into a long-term success.
Presentation given at thingscon, Berlin, 3 May 2014 (http://thingscon.com); @thingscon
Keynote at FAD Open Design / Shared Creativity Conference in Barcelona, 5 Jul...Peter Troxler
Open Source—standing on the shoulders of giants—is the preferred mode of production, insight and creativity today, and even more so when the 3rd industrial revolution starts to take effect: distributed and collaborative relationships, and a shift away from hierarchical power and toward lateral power.
The 3rd industrial revolution is bringing affordable digital tools into the sphere of manufacturing and beyond: Affordable tools do not require huge capital investments; they bridge the labour-capital-divide, the owner-maker is re-emerging. Digital tools connect designing and manufacturing, they bridge the white collar-blue collar-divide, the designer-producer is having a comeback. Affordable digital tools also spread outside the industrial world, they bridge the producer-consumer-divide in new and powerful ways.
Open source practice in software is characterized by structures that 'resemble a great babbling bazaar of differing agendas and approaches'. Similar practices have yet to evolve in (open) design. Is it conceivable that a design brand start to release beta products early and often, to delegate designing to the ‘users’, and to involve those ‘users’ as beta testers? How likely are designers to share semi-finished work with colleagues, even from different disciplines or the other side of the world, and to accept that others might take their intermediary results, sketches and models, continue to work on them and turn them into next-step intermediary results that are quite different to what the initial designer conceived them to be?
There is a small micro cosmos out there, the global network of Fab Labs, where some of these questions can be explored. Fab Labs are pretty popular with designers, but larger scale co-operative projects have so far been in the domains of engineering and education. What would be the reason: Is it a lack of interest, a disbelief in the power of the results, a missing skill, an absent opportunity, too early to tell—or are we just not seeing the projects?
(The context for developing a) Common Description LanguagePeter Troxler
Sketching the overall context in which we will discuss and develop the idea of a "common descriptor language" as an interchange format for sharing (Fab Lab) documentation, independent of systems used at individual labs.
VAT Registration Outlined In UAE: Benefits and Requirementsuae taxgpt
Vat Registration is a legal obligation for businesses meeting the threshold requirement, helping companies avoid fines and ramifications. Contact now!
https://viralsocialtrends.com/vat-registration-outlined-in-uae/
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
Putting the SPARK into Virtual Training.pptxCynthia Clay
This 60-minute webinar, sponsored by Adobe, was delivered for the Training Mag Network. It explored the five elements of SPARK: Storytelling, Purpose, Action, Relationships, and Kudos. Knowing how to tell a well-structured story is key to building long-term memory. Stating a clear purpose that doesn't take away from the discovery learning process is critical. Ensuring that people move from theory to practical application is imperative. Creating strong social learning is the key to commitment and engagement. Validating and affirming participants' comments is the way to create a positive learning environment.
Discover the innovative and creative projects that highlight my journey throu...dylandmeas
Discover the innovative and creative projects that highlight my journey through Full Sail University. Below, you’ll find a collection of my work showcasing my skills and expertise in digital marketing, event planning, and media production.
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
Understanding User Needs and Satisfying ThemAggregage
https://www.productmanagementtoday.com/frs/26903918/understanding-user-needs-and-satisfying-them
We know we want to create products which our customers find to be valuable. Whether we label it as customer-centric or product-led depends on how long we've been doing product management. There are three challenges we face when doing this. The obvious challenge is figuring out what our users need; the non-obvious challenges are in creating a shared understanding of those needs and in sensing if what we're doing is meeting those needs.
In this webinar, we won't focus on the research methods for discovering user-needs. We will focus on synthesis of the needs we discover, communication and alignment tools, and how we operationalize addressing those needs.
Industry expert Scott Sehlhorst will:
• Introduce a taxonomy for user goals with real world examples
• Present the Onion Diagram, a tool for contextualizing task-level goals
• Illustrate how customer journey maps capture activity-level and task-level goals
• Demonstrate the best approach to selection and prioritization of user-goals to address
• Highlight the crucial benchmarks, observable changes, in ensuring fulfillment of customer needs
Company Valuation webinar series - Tuesday, 4 June 2024FelixPerez547899
This session provided an update as to the latest valuation data in the UK and then delved into a discussion on the upcoming election and the impacts on valuation. We finished, as always with a Q&A
2. Mach
Dein
Ding
The
Stuff
We
Make
in
Legalese
Peter
Troxler
trox@fabfolk.com
3. Programme
• Intellectual
Property
– Thinking
in
legal
terms
about
“the
stuff
we
make”
– IP
protec%on
mechanism
• Sharing
• Crea%ve
Commons
– Business:
“How
to
make
money
with
free”
• Q&A
4. Intellectual
Property
• the
no%on,
that
the
results
of
intellectual
or
crea%ve
work
have
the
same
(legal)
quali%es
as
physical
property
• this
idea
makes
some
sense
with
unique
artworks
• hard
to
understand
why
something
that
can
be
copied
without
taking
away
the
original
should
be
property
5. History
of
Patents
• Patents
apparently
existed
in
ancient
Greece
• Monopolies,
granted
by
the
kings,
e.g.
– 1105
Count
William
of
Mortagne
grants
a
patent
to
a
Norman
abbot
for
erec%ng
wind
mills
– 1449
Henry
VI
grants
a
patent
to
John
of
Utynam
for
making
stained
glass
• 15th
century
Venice:
patents
on
glass-‐making,
mainly
to
control
the
trade
• 1624,
UK:
Statute
of
Monopolies
–
Parliament
act
against
monopolies
granted
by
the
Crown
=
monopolies
should
be
granted
only
for
the
introduc%on
of
new
manufactures
to
the
inventor
• 1790
patent
law
in
the
US
• 1791
patent
law
in
France
6. History
of
Copyright
• 15th
century
Europe:
the
prin%ng
press
• Crown
&
church
felt
a
need
to
control
prin%ng
–
license
to
print
and
trade
books
(i.e.
censorship)
• England,
16th
century:
printers
guild
–
Sta%oners’
company
• 1709
Statute
of
Anne
An
Act
for
the
Encouragement
of
Learning,
by
ves7ng
the
Copies
of
Printed
Books
in
the
Authors
or
purchasers
of
such
Copies,
during
the
Times
therein
men7oned
=
trade
regula%on
– limi%ng
the
term
of
protec%on
– breaking
up
the
monopoly
of
the
Sta%oners’
Company:
copyright
availability
to
anyone
7. Intellectual
Property
Protec%on
• protec%on
of
the
commercial*
interests
of
a
creator/inventor
• a
monopoly
to
use
the
crea%on/inven%on
(thing)
for
commercial
gain
• various
types
or
protec%on,
depending
on
the
type
of
thing
• some
types
arise
automa%cally,
some
types
only
on
registra%on
*
in
some
types
and
legisla%ons
also
moral
interests
8. Fab
Charter
Secrecy:
designs
and
processes
developed
in
fab
labs
must
remain
available
for
individual
use
although
intellectual
property
can
be
protected
however
you
choose
• Sharing
for
individual
use
–
learning
• This
is
provided
for
in
some
of
the
legal
IP
protec%on
mechanisms
(privat
use,
educa%onal
“excep%on”,
fair
use
9. The
Stuff
We
Make
What
type of thing
Things that
work
Ornamental
things
Beautiful
things
Electronic
cirquits
Code
(Software)
Documentation
10. The
Stuff
We
Make
What
type of thing
Legally
speaking
Things that
work
inventions
(technology)
Ornamental
things
industrial
designs
Beautiful
things
works of art
and literature
Electronic
cirquits
? work of art
and literature
Code
(Software)
invention /
work of art
Documentation
work of art
and literature
11. The
Stuff
We
Make
What
type of thing
Legally
speaking
Protection
mechanism
Things that
work
inventions
(technology)
Patent
Ornamental
things
industrial
designs
Industrial
design right
Beautiful
things
works of art
Copyright
and literature
Electronic
cirquits
? work of art
Copyright
and literature
Code
(Software)
invention /
work of art
Documentation
work of art
Copyright
and literature
1
also: Utility model
2
1
2
Patent /
Copyright
registered / unregistered (EU); also Trademark: distinctive sign or indicator
12. Patent
• A
patent
consists
of
a
set
of
exclusive
rights
granted
by
a
sovereign
state
to
an
inventor
or
their
assignee
for
a
limited
period
of
%me
in
exchange
for
the
public
disclosure
of
an
inven%on.
• The
rights
typically
include
the
right
to
prevent
others
from
making,
using,
selling,
or
distribu%ng
the
patented
inven%on
without
permission.
• A
patent
is
granted
upon
applica%on
• Typically
a
patent
applica%on
must
include
one
or
more
claims
defining
the
inven%on
which
must
meet
the
relevant
patentability
requirements
such
as
novelty
and
non-‐obviousness.
• A
patent
lasts
normally
20
years.
13. Copyright
• Copyright
gives
the
creator
of
an
original
work
exclusive
rights:
• Copyright
it
is
"the
right
to
copy",
the
right
to
determine
who
may
financially
benefit
from
it,
who
may
adapt
the
work
to
other
forms,
who
may
perform
the
work
(related
rights);
and
it
gives
the
creator
the
right
to
be
be
credited
for
the
work,
not
to
have
it
falsely
akributed,
and
to
not
have
their
work
used
in
a
derogatory
or
prejudicial
manner
(moral
rights).
• Copyright
arises
automa%cally
with
the
(physical)
crea%on
of
the
work.
In
the
US,
copyright
can
be
registered
which
gives
addi%onal
rights
to
recompensa%ons
in
case
of
infringement
• Copyright
is
applicable
to
any
expressible
form
of
an
idea
or
informa%on
that
is
substan%ve
and
discrete.
Some
countries
require
the
no%on
of
originality.
• A
note
on
moral
rights:
those
can
not
be
traded.
• Copyright
normally
lasts
70
years
post
mortem
auctoris
14. Industrial
Design
Right
• An
Industrial
Design
Right
protects
the
visual
design
of
objects
that
are
not
purely
u%litarian.
An
industrial
design
consists
of
the
crea%on
of
a
shape,
configura%on
or
composi%on
of
pakern
or
color,
or
combina%on
of
pakern
and
color
in
three
dimensional
form
containing
aesthe%c
value.
An
industrial
design
can
be
a
two-‐
or
three-‐dimensional
pakern
used
to
produce
a
product,
industrial
commodity
or
handicran.
• The
rights
typically
include
the
right
to
prevent
others
from
making,
using,
selling,
or
distribu%ng
the
object
without
permission.
• The
Design
Right
protec%on
is
granted
upon
applica%on
with
a
12
month
grace
period
(EU)
–
however
in
the
EU
there
is
the
Unregistered
Design
Right
that
automa%cally
gives
protec%on
of
3
year
from
the
first
disclosure
of
the
design
• A
design
must
be
novel
and
have
individual
character
• Design
rights
last
normally
up
to
25
years
in
5
year
periods
(need
to
be
renewed)
15. U%lity
Models
• A
u%lity
model
is
an
intellectual
property
right
to
protect
inven%ons.
This
right
is
available
in
a
number
of
many
na%onal
statutes.
It
is
very
similar
to
the
patent,
but
usually
has
less
stringent
patentability
requirements.
• Peky
patent
(Indonesia),
“poor
man’s
patent”
• Term
onen
6
to
15
years
16. Trademarks
• A
trademark
is
the
right
to
sue
for
unauthorized
use
of
that
trademark
• A
trademark
requires
registra%on
(®)
–
but
not
in
the
US,
there
it
is
sufficient
to
use
it
in
trade,
so
there
also
exist
unregistered
trademarks
(™)
• A
trademark
is
typically
a
name,
word,
phrase,
logo,
symbol,
design,
image,
or
a
combina%on
of
these
elements.
There
is
also
a
range
of
non-‐
conven%onal
trademarks
comprising
marks
which
do
not
fall
into
these
standard
categories,
such
as
those
based
on
color,
smell,
or
sound.
• The
registra%on
of
a
trademark
can
be
revoked
• Trademark
needs
to
be
maintained
(renewed),
typically
every
10
years,
indefinitely
17. Integrated
Circuit
Topologies
• Because
of
the
func%onal
nature
of
the
mask
geometry,
the
designs
cannot
be
protected
under
copyright
law
(except
perhaps
as
decora%ve
art).
• Because
individual
lithographic
mask
works
are
not
clearly
protectable
subject
maker,
they
also
cannot
be
effec%vely
protected
under
patent
law.
• So
since
the
1990s,
na%onal
governments
have
been
gran%ng
copyright-‐
like
intellectual
property
rights
conferring
%me-‐limited
exclusivity
to
reproduc%on
of
a
par%cular
layout.
• Protec%on
term
is
much
shorter:
10…15
years
• Protec%on
upon
registra%on
or
first
commercial
use
18. Trade
Secret
• A
trade
secret
is
a
formula,
prac%ce,
process,
design,
instrument,
pakern,
or
compila%on
of
informa%on
which
is
not
generally
known
or
reasonably
ascertainable,
by
which
a
business
can
obtain
an
economic
advantage
over
compe%tors
or
customers.
In
some
jurisdic%ons,
such
secrets
are
referred
to
as
"confiden%al
informa%on"
or
"classified
informa%on".
• A
company
can
protect
its
confiden%al
informa%on
through
non-‐compete
and
non-‐disclosure
contracts
with
its
employees
or
business
partners.
19. The
Stuff
We
Make
What
type of thing
Legally
speaking
Protection
mechanism
What is still
possible
Things that
work
inventions
(technology)
Patent
private use,
research†
Ornamental
things
industrial
designs
Industrial
design right
private use,
inspiration
Beautiful
things
works of art
Copyright
and literature
private use,
educational
Electronic
cirquits
? work of art
Copyright
and literature
privat use,
educational
Code
(Software)
invention /
work of art
see above
Documentation
work of art
Copyright
and literature
†
WARNING: not in the US
Patent /
Copyright
private use,
educational
20. The
Stuff
We
Make
What
type of thing
Legally
speaking
Protection
mechanism
What is still
possible
Sharing
mechanism
Things that
work
inventions
(technology)
Patent
private use,
research
Defensive
publication
Ornamental
things
industrial
designs
Industrial
design right
private use,
inspiration
Waiver
Beautiful
things
works of art
Copyright
and literature
private use,
educational
Creative
Commons
Electronic
cirquits
? work of art
Copyright
and literature
privat use,
educational
Creative
Commons
Code
(Software)
invention /
work of art
see above
FLOSS
licenses
Documentation
work of art
Copyright
and literature
private use,
educational
Creative
Commons
†
WARNING: not in the US
Patent /
Copyright
21. Defensive
Publica%on
• A
defensive
publica%on,
or
defensive
disclosure,
is
an
intellectual
property
strategy
used
to
prevent
another
party
from
obtaining
a
patent
on
a
product,
apparatus
or
method
for
instance.
• The
strategy
consists
in
disclosing
an
enabling
descrip%on
and/or
drawing
of
the
product,
apparatus
or
method
so
that
it
enters
the
public
domain
and
becomes
prior
art.
• Therefore,
the
defensive
publica%on
of
perhaps
otherwise
patentable
informa%on
may
work
to
defeat
the
novelty
of
a
subsequent
patent
applica%on.
• Needs
to
be
available
to
a
“relevant
audience”
(e.g.
conference,
trade
journal)
22. Crea%ve
Commons
• A
system
of
public
licenses
that
grant
reuse
of
copyrighted
work
• The
strategy
is
to
use
a
publicly
available,
standardized
license
to
replace
the
normal
contractual
rela%onship
between
rights
holder
and
user.
• Rights
holder
can
select,
which
restric%ons
s/he
wants
to
add
to
the
general
permission
to
use,
distribute
or
perform
the
work
addi%onally
to
credi%ng
the
creator
and
men%oning
the
license
– Share-‐alike
–
user
must
re-‐license
deriva%ves
under
the
same
license
– Non-‐commercial
–
use
in
connec%on
with
“making
money”
is
not
allowed
(not
even
fundraising
for
a
charity
or
puung
on
a
blog
with
Google
Ads
to
cover
hos%ng
costs)
– No
deriva2ves
–
use
only
unaltered
copies
• There
are
(up
to
now)
na%onal
versions
of
the
licenses
–
the
idea
was
to
adapt
the
licenses
to
na%onal
legisla%on.
This
is
probably
going
to
disappear
• Pay
aken%on
to
compa%bility
issues
when
re-‐using
material
30. The
Stuff
We
Make
What
type of thing
Legally
speaking
Protection
mechanism
What is still
possible
Sharing
mechanism
Things that
work
inventions
(technology)
Patent
private use,
research
Defensive
publication
Ornamental
things
industrial
designs
Industrial
design right
private use,
inspiration
Waiver
Beautiful
things
works of art
Copyright
and literature
private use,
educational
Creative
Commons
Electronic
cirquits
? work of art
Copyright
and literature
privat use,
educational
Creative
Commons
Code
(Software)
invention /
work of art
see above
FLOSS
licenses
Documentation
work of art
Copyright
and literature
private use,
educational
Creative
Commons
†
WARNING: not in the US
Patent /
Copyright
31. Waiver
• Example
CC0
or
"Commons
Deed"
– The
person
who
associated
a
work
with
this
deed
has
dedicated
the
work
to
the
public
domain
by
waiving
all
of
his
or
her
rights
to
the
work
worldwide
under
copyright
law,
including
all
related
and
neighboring
rights,
to
the
extent
allowed
by
law.
• You
can
copy,
modify,
distribute
and
perform
the
work,
even
for
commercial
purposes,
all
without
asking
permission
or
giving
akribu%on.
• In
the
case
of
design registration
– declare not to have registered
– relinquish any rights:
• to register the design
• from unregistered design protection (EU)
34. • CC license, including CC0, only covers
copyright
reproduction, communication,
making available to the public, distribution
• design rights not affected by CC
licencse (i.e. designer can still register
design right)
36. • CC license, including CC0, only covers
copyright
reproduction, communication,
making available to the public, distribution
• design rights not affected by CC
licencse (i.e. designer can still register
design right)
37. Proposal Magroni
• CC+
• CC license
+ waiver
design registration
• declare not to have registered
• relinquish any rights
– to register the design
– from unregistered design protection (EU)
38. The
Stuff
We
Make
What
type of thing
Legally
speaking
Protection
mechanism
What is still
possible
Sharing
mechanism
Things that
work
inventions
(technology)
Patent
private use,
research
Defensive
publication
Ornamental
things
industrial
designs
Industrial
design right
private use,
inspiration
Waiver
Beautiful
things
works of art
Copyright
and literature
private use,
educational
Creative
Commons
Electronic
cirquits
? work of art
Copyright
and literature
privat use,
educational
Creative
Commons
Code
(Software)
invention /
work of art
see above
FLOSS
licenses
Documentation
work of art
Copyright
and literature
private use,
educational
Creative
Commons
†
WARNING: not in the US
Patent /
Copyright