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Rules of thumbs is tool methodology that combine element of visual art, complex system and network theory, architecture and performance.




Rules of Thumbs
process, idea and design thinking - workshop by Alessandro Carboni

Rules of Thumbs is a methodology tool to develop ideas and guide them in a creative process. it is practical
and creative resolution of problems or issues that looks for an improved future result. The methodology is
able to provide a solution-based approach to solving problems, and is especially useful when addressing what
students, design thinkers, visual artists and performer refer to their projects and artworks.
Rules of thumbs




    Creativity does not stem from ungrounded inspiration.
    Instead, creativity is fostered through systematic methodologies.
Rules of thumbs

Objective:




       The basic concept of ROT is straightforward: conceptualize a problem, brainstorm possible solutions in as open and
       creative of a way as possible, and tinker/invent/try/fail/evaluate until you get to a solution that solves your problem.
       What’s refreshing and exciting and interesting about the process is 1) that it gets you think hard about what problem
       you are really trying to solve and how you know it’s a problem, and 2) when brainstorming possible solutions, its
       insistence there really are no bad ideas. It’s a good way of getting around conventional wisdom.
Rules of thumbs

Objective:




       The basic concept of ROT is straightforward: conceptualize a problem, brainstorm possible solutions in as open and
       creative of a way as possible, and tinker/invent/try/fail/evaluate until you get to a solution that solves your problem.
       What’s refreshing and exciting and interesting about the process is 1) that it gets you think hard about what problem
       you are really trying to solve and how you know it’s a problem, and 2) when brainstorming possible solutions, its
       insistence there really are no bad ideas. It’s a good way of getting around conventional wisdom.
Rules of thumbs

Modalities:




       The goal of the methodology is to put someone in the position of “mediator” and “facilitator” of the events, blocking
       his temptation to impose himself by means of the will or the ability to manipulate them. His only “creative act”, should
       there be , amounts to the mastery with which he handles the tension, the balance and potential of the material
       he/she is dealing with, letting things happen – if they really have to – by themselves.
Rules of thumbs

Modalities:




       ROT workshop will expand our understanding of the theory of design methodology as it relates to the practice. We
       will be discussing the process of idea generation, research, and creative development; the workshop will allow us to
       reflect on the interrelationship between humans, objects and space that help define contemporary behaviors then and
       now. More particularly, the workshop will develop our understanding of time and feedback as these apply to idea
       generation and object construction. This is a hands-on interactive workshop; therefore expect to get your hands and
       minds busy with work!
Rules of thumbs

Modalities:

       The operative system at the basis of this method – to which we always return – is extremely simple. We divided it in four main
       phases:

       1) Particle and nodes: I have an idea. How do I build it?
       how to discovery and builds a solid foundation for ideas. Plan Ahead: Define the area of interest before you start your research.
       What is your interest? What is your intention?

       2) Clouding: have a challenge. How do I approach it? data collection phase of the creative process.
       Collection of information according to time: past memories, present conditions, and future plans and projections. Each
       information can be collected with different media. How to find a strategy? writing, drawing, asking to people and recording. From
       interviews to newspaper articles, from video to publications, from images to body perception exercise.

       3) Lining: I learned something. How do I interpret it? the coherency within information.
       In the lining process, participant explore the connections between the different materials collected, looking for intricate
       commonalities that were not obvious. In lining the material, across time boundaries, and connect the past, present and future.

       4) Curving: I see an opportunity. What do I create? Subjective interpretation of materials.
       Explore your subjective perspective on the collected material by actively participating in the material and challenging the
       assumptions associated with it.

       5) Folding: I tried something new. How do I evolve it? create a format.
       Folding is the process in which participant find a way to link all the material together in a narrative, with the intention to
       communicate with an audience. In this phase, it is important to pay close attention to the potentials and limitations of their
       chosen format, be it an installation, a video, a dance piece or any other formats. Participant should also be mindful of how their
       audience would experience your work.

       Documentation: It is important to document your entire creative process, from data collection to the execution of the final
       artwork. Participant will document themselves doing the work, using pictures, videos, sound recordings and written reports. The
       documentation will become useful references for themselves, and give them ideas for their next project. It would be important
       also for presenting the documentation to their audience, and let them understand how them, the maker of the artwork, relate to
       and participated in the creative process.
Rules of thumbs

Modalities:




       Case Study#Modena, urban exploration - from objecive map to subjective mapping. Workshop@Master sull'Immagine
       Contemporanea, Fondazione Fotografia, Modena
Rules of thumbs

Modalities:




       Case Study#Modena, clouding - from objecive map to subjective mapping. Workshop@Master sull'Immagine
       Contemporanea, Fondazione Fotografia, Modena
Rules of thumbs

Modalities:




       Case Study#Hong Kong, body perception excercise during an urban exploration - from objecive map to subjective
       mapping. Workshop@School of Architecture, Chinese University Hong Kong
Rules of thumbs

Objective:




       The workshops are open to the participation of people from all sorts of backgrounds.
       There are three different formats:

         ●   SHORT: 1 day introduction seminar (3 hours)

         ●   COMPACT: 3 days (15 hours)

         ●   EXTENSIVE: 6 days (30 hours)

       Request:
         ●  Space mt. 10x10
         ●  four removable tables and chairs
         ●  n.50-100 white paper sheets (1mtx2mt)
         ●  n. 1 video projector
         ●  sound speakers
Rules of thumbs

Biography:




       The workshop will be conducted by the multidisciplinary artist, Alessandro Carboni. He addresses his research paths that always
       involve multiple domains and that draw from both the theoretical and practical studies. His experience, gained as a visual artist
       and performer, focuses on the body and its relationship with space. Its practices were consolidated over the years through a
       method of composition that approaches similar paths in science (particularly some of the research carried out in architecture,
       urban geography, cognitive processes and complex systems science). In recent years he has developed several projects, videos,
       exhibitions and performances through long stays in Europe, Hong Kong, India and China. In his projects, the artist is supported
       by collaborations with performers, researchers, planners, architects and sociologists, creating work platforms that become
       essential elements in the design process. He takes on the role of mediator among different linguistic registers, between a
       research field and another, between complementary figures and strategic roles. He teaches and conducts research at the School
       of Architecture in Hong Kong, the Central Saint Martin's University of Art in London, Naba in Milan and the Faculty of Architecture
       of Cagliari, where he coordinates the LaDU - multidisciplinary media lab of urban density. He recently began to a collaborative
       research project Complex Body Networks with Department of Physics of the University of Cagliari.

       [web] www.progressivearchive.com
       [mail] info [at] alessandrocarboni.org
       [skype] alessandro.carboni
       [mobile Italy]: +39 3395644608
       [mobile Hong Kong]: +852 54167220
       [video] www.vimeo.com/ooffouro

       with the support of:
       Formati Sensibili - art&science mashes up
       [web] www.formatisensibili.it

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Rules of Thumbs Creative Process Workshop

  • 1. Rules of thumbs is tool methodology that combine element of visual art, complex system and network theory, architecture and performance. Rules of Thumbs process, idea and design thinking - workshop by Alessandro Carboni Rules of Thumbs is a methodology tool to develop ideas and guide them in a creative process. it is practical and creative resolution of problems or issues that looks for an improved future result. The methodology is able to provide a solution-based approach to solving problems, and is especially useful when addressing what students, design thinkers, visual artists and performer refer to their projects and artworks.
  • 2. Rules of thumbs Creativity does not stem from ungrounded inspiration. Instead, creativity is fostered through systematic methodologies.
  • 3. Rules of thumbs Objective: The basic concept of ROT is straightforward: conceptualize a problem, brainstorm possible solutions in as open and creative of a way as possible, and tinker/invent/try/fail/evaluate until you get to a solution that solves your problem. What’s refreshing and exciting and interesting about the process is 1) that it gets you think hard about what problem you are really trying to solve and how you know it’s a problem, and 2) when brainstorming possible solutions, its insistence there really are no bad ideas. It’s a good way of getting around conventional wisdom.
  • 4. Rules of thumbs Objective: The basic concept of ROT is straightforward: conceptualize a problem, brainstorm possible solutions in as open and creative of a way as possible, and tinker/invent/try/fail/evaluate until you get to a solution that solves your problem. What’s refreshing and exciting and interesting about the process is 1) that it gets you think hard about what problem you are really trying to solve and how you know it’s a problem, and 2) when brainstorming possible solutions, its insistence there really are no bad ideas. It’s a good way of getting around conventional wisdom.
  • 5. Rules of thumbs Modalities: The goal of the methodology is to put someone in the position of “mediator” and “facilitator” of the events, blocking his temptation to impose himself by means of the will or the ability to manipulate them. His only “creative act”, should there be , amounts to the mastery with which he handles the tension, the balance and potential of the material he/she is dealing with, letting things happen – if they really have to – by themselves.
  • 6. Rules of thumbs Modalities: ROT workshop will expand our understanding of the theory of design methodology as it relates to the practice. We will be discussing the process of idea generation, research, and creative development; the workshop will allow us to reflect on the interrelationship between humans, objects and space that help define contemporary behaviors then and now. More particularly, the workshop will develop our understanding of time and feedback as these apply to idea generation and object construction. This is a hands-on interactive workshop; therefore expect to get your hands and minds busy with work!
  • 7. Rules of thumbs Modalities: The operative system at the basis of this method – to which we always return – is extremely simple. We divided it in four main phases: 1) Particle and nodes: I have an idea. How do I build it? how to discovery and builds a solid foundation for ideas. Plan Ahead: Define the area of interest before you start your research. What is your interest? What is your intention? 2) Clouding: have a challenge. How do I approach it? data collection phase of the creative process. Collection of information according to time: past memories, present conditions, and future plans and projections. Each information can be collected with different media. How to find a strategy? writing, drawing, asking to people and recording. From interviews to newspaper articles, from video to publications, from images to body perception exercise. 3) Lining: I learned something. How do I interpret it? the coherency within information. In the lining process, participant explore the connections between the different materials collected, looking for intricate commonalities that were not obvious. In lining the material, across time boundaries, and connect the past, present and future. 4) Curving: I see an opportunity. What do I create? Subjective interpretation of materials. Explore your subjective perspective on the collected material by actively participating in the material and challenging the assumptions associated with it. 5) Folding: I tried something new. How do I evolve it? create a format. Folding is the process in which participant find a way to link all the material together in a narrative, with the intention to communicate with an audience. In this phase, it is important to pay close attention to the potentials and limitations of their chosen format, be it an installation, a video, a dance piece or any other formats. Participant should also be mindful of how their audience would experience your work. Documentation: It is important to document your entire creative process, from data collection to the execution of the final artwork. Participant will document themselves doing the work, using pictures, videos, sound recordings and written reports. The documentation will become useful references for themselves, and give them ideas for their next project. It would be important also for presenting the documentation to their audience, and let them understand how them, the maker of the artwork, relate to and participated in the creative process.
  • 8. Rules of thumbs Modalities: Case Study#Modena, urban exploration - from objecive map to subjective mapping. Workshop@Master sull'Immagine Contemporanea, Fondazione Fotografia, Modena
  • 9. Rules of thumbs Modalities: Case Study#Modena, clouding - from objecive map to subjective mapping. Workshop@Master sull'Immagine Contemporanea, Fondazione Fotografia, Modena
  • 10. Rules of thumbs Modalities: Case Study#Hong Kong, body perception excercise during an urban exploration - from objecive map to subjective mapping. Workshop@School of Architecture, Chinese University Hong Kong
  • 11. Rules of thumbs Objective: The workshops are open to the participation of people from all sorts of backgrounds. There are three different formats: ● SHORT: 1 day introduction seminar (3 hours) ● COMPACT: 3 days (15 hours) ● EXTENSIVE: 6 days (30 hours) Request: ● Space mt. 10x10 ● four removable tables and chairs ● n.50-100 white paper sheets (1mtx2mt) ● n. 1 video projector ● sound speakers
  • 12. Rules of thumbs Biography: The workshop will be conducted by the multidisciplinary artist, Alessandro Carboni. He addresses his research paths that always involve multiple domains and that draw from both the theoretical and practical studies. His experience, gained as a visual artist and performer, focuses on the body and its relationship with space. Its practices were consolidated over the years through a method of composition that approaches similar paths in science (particularly some of the research carried out in architecture, urban geography, cognitive processes and complex systems science). In recent years he has developed several projects, videos, exhibitions and performances through long stays in Europe, Hong Kong, India and China. In his projects, the artist is supported by collaborations with performers, researchers, planners, architects and sociologists, creating work platforms that become essential elements in the design process. He takes on the role of mediator among different linguistic registers, between a research field and another, between complementary figures and strategic roles. He teaches and conducts research at the School of Architecture in Hong Kong, the Central Saint Martin's University of Art in London, Naba in Milan and the Faculty of Architecture of Cagliari, where he coordinates the LaDU - multidisciplinary media lab of urban density. He recently began to a collaborative research project Complex Body Networks with Department of Physics of the University of Cagliari. [web] www.progressivearchive.com [mail] info [at] alessandrocarboni.org [skype] alessandro.carboni [mobile Italy]: +39 3395644608 [mobile Hong Kong]: +852 54167220 [video] www.vimeo.com/ooffouro with the support of: Formati Sensibili - art&science mashes up [web] www.formatisensibili.it