In this paper, a practical solution for optimal coding parameters using different bandwidth requirements is presented. The obtained specification is based on the analysis of a large database of more than 10,000 sequences compressed with different parameters. The obtained parameters can be used both for adaptive streaming or storage optimization.
HTTP adaptive streaming (HAS) with chunked transfer encoding can be used to reduce latency without sacrificing the coding ef- ficiency. While this allows a media segment to be generated and delivered at the same time, it also causes grossly inaccurate band- width measurements, leading to incorrect bitrate selections. To overcome this effect, we design a novel Adaptive bitrate scheme for Chunked Transfer Encoding (ACTE) that leverages the unique nature of chunk downloads. It uses a sliding window to accurately measure the available bandwidth and an online linear adaptive filter to predict the available bandwidth into the future. Results show that ACTE achieves 96% measurement accuracy, which translates to a 64% reduction in stalls and a 27% increase in video quality.
EPIQ'21: Days of Future Past: An Optimization-based Adaptive Bitrate Algorith...Minh Nguyen
HTTP Adaptive Streaming (HAS) has become a predominant technique for delivering videos in the Internet. Due to its adaptive behavior according to changing network conditions, it may result in video quality variations that negatively impact the Quality of Experience (QoE) of the user. In this paper, we propose Days of Future Past, an optimization- based Adaptive Bitrate (ABR) algorithm over HTTP/3. Days of Future Past takes advantage of an optimization model and HTTP/3 features, including (i) stream multiplexing and (ii) request cancellation. We design a Mixed Integer Linear Programming (MILP) model that determines the optimal video qualities of both the next segment to be requested and the segments currently located in the buffer. If better qualities for buffered segments are found, the client will send corresponding HTTP GET requests to retrieve them. Multiple segments (i.e., retransmitted segments) might be downloaded simultaneously to upgrade some buffered but not yet played segments to avoid quality decreases using the stream multiplexing feature of QUIC. HTTP/3’s request cancellation will be used in case retransmitted segments will arrive at the client after their playout time. The experimental results shows that our proposed method is able to improve the QoE by up to 33.9%.
Due to the growing importance of optimizing quality and efficiency of video streaming delivery, accurate assessment of user perceived video quality becomes increasingly relevant. However, due to the wide range of viewing distances encountered in real-world viewing settings, actually perceived video quality can vary significantly in everyday viewing situations. In this paper, we investigate and quantify the influence of viewing distance on perceived video quality. A subjective experiment was conducted with full HD sequences at three different stationary viewing distances, with each video sequence being encoded at three different quality levels. Our study results confirm that the viewing distance has a significant influence on the quality assessment. In particular, they show that an increased viewing distance generally leads to an increased perceived video quality, especially at low media encoding quality levels. In this context, we also provide an estimation of potential bitrate savings that knowledge of actual viewing distance would enable in practice.
Since current objective video quality metrics do not systematically take into account viewing distance, we also analyze and quantify the influence of viewing distance on the correlation between objective and subjective metrics. Our results confirm the need for distance-aware objective metrics when accurate prediction of perceived video quality in real-world environments is required.
CSDN: CDN-Aware QoE Optimization in SDN-Assisted HTTP Adaptive Video StreamingAlpen-Adria-Universität
With the increasing demand for video streaming applications, HTTP Adaptive Streaming (HAS) technology has become the dominant video delivery technique over the Internet. Current HAS solutions only consider either client- or server-side optimization, which causes many problems in achieving high-quality video, leading to sub-optimal users’ experience and network resource utilization. Recent studies have revealed that network-assisted HAS techniques, by providing a comprehensive view of the network, can lead to more significant gains in HAS system performance. In this paper, we leverage the capability of Software-Define Networking (SDN), Network Function Virtualization (NFV), and edge computing to introduce a CDN-Aware QoE Optimization in SDN-Assisted Adaptive Video Streaming framework called CSDN. We employ virtualized edge entities to collect various information items (e.g., user-, client, CDN- and network-level information) in a time-slotted method. These components then run an optimization model with a new server/segment selection approach in a time-slotted fashion to serve the clients’ requests by selecting optimal cache servers (in terms of fetch and transcoding times). In case of a cache miss, a client’s request is served (i) by an optimal replacement quality (only better quality levels with minimum deviation) from a cache server, (ii) by a quality transcoded from an optimal replacement quality at the edge, or (iii) by the originally requested quality level from the origin server. By means of comprehensive experiments conducted on a real-world large-scale testbed, we demonstrate that CSDN outperforms the state-of-the-art in terms of playback bitrate, the number of quality switches, the number of stalls, and bandwidth usage by at least 7.5%, 19%, 19%, and 63%, respectively.
ES-HAS: An Edge- and SDN-Assisted Framework for HTTP Adaptive Video StreamingAlpen-Adria-Universität
Recently, HTTP Adaptive Streaming (HAS) has become the dominant video delivery technology over the Internet. In HAS, clients have full control over the media streaming and adaptation processes. Lack of coordination among the clients and lack of awareness of the network conditions may lead to sub-optimal user experience, and resource utilization in a pure client-based HAS adaptation scheme. Software-Defined Networking (SDN) has recently been considered to enhance the video streaming process. In this paper, we leverage the capability of SDN and Network Function Virtualization (NFV) to introduce an edge- and SDN-assisted video streaming framework called ES-HAS. We employ virtualized edge components to collect HAS clients’ requests and retrieve networking information in a time-slotted manner. These components then perform an optimization model in a time-slotted manner to efficiently serve clients’ requests by selecting an optimal cache server (with the shortest fetch time). In case of a cache miss, a client’s request is served (i) by an optimal replacement quality (only better quality levels with minimum deviation) from a cache server, or (ii) by the originally requested quality level from the origin server. This approach is validated through experiments on a large-scale testbed, and the performance of our framework is compared to pure client-based strategies and the SABR system [11]. Although SABR and ES-HAS show (almost) identical performance in the number of quality switches, ES-HAS outperforms SABR in terms of playback bitrate and the number of stalls by at least 70% and 40%, respectively.
Machine Learning Based Video Coding Enhancements for HTTP Adaptive StreamingAlpen-Adria-Universität
Video traffic comprises the majority of today’s Internet traffic, and HTTP Adaptive Streaming (HAS) is the preferred method to deliver video content over the Internet. The increasing demand for video and the improvements in the video display conditions over the years caused an increase in video coding complexity. This increased complexity brought the need for more efficient video streaming and coding solutions. The latest standard video codecs can reduce the size of the videos by using more efficient tools with higher time complexities. The plans for integrating machine learning into upcoming video codecs raised the interest in applied machine learning for video coding. In this doctoral study, we aim to propose applied machine learning methods to video coding, focusing on HTTP adaptive streaming. We present four primary research questions to target different challenges in video coding for HTTP adaptive streaming.
Scalable High Efficiency Video Coding based HTTP Adaptive Streaming over QUIC...Alpen-Adria-Universität
HTTP/2 has been explored widely for video streaming, but still suffers from Head-of-Line blocking and three-way hand-shake delay due to TCP. Meanwhile, QUIC running on top of UDP can tackle these issues. In addition, although many adaptive bitrate (ABR) algorithms have been proposed for scalable and non-scalable video streaming, the literature lacks an algorithm designed for both types of video streaming approaches. In this paper, we investigate the impact of quick and HTTP/2 on the performance of adaptive bitrate (ABR) algorithms in terms of different metrics. Moreover, we propose an efficient approach for utilizing scalable video coding formats for adaptive video streaming that combines a traditional video streaming approach (based on non-scalable video coding formats) and a retransmission technique. The experimental results show that QUIC benefits significantly from our proposed method in the context of packet loss and retransmission. Compared to HTTP/2, it improves the average video quality and also provides a smoother adaptation behavior. Finally, we demonstrate that our proposed method originally designed for non-scalable video codecs also works efficiently for scalable videos such as Scalable High EfficiencyVideo Coding (SHVC).
HTTP adaptive streaming (HAS) with chunked transfer encoding can be used to reduce latency without sacrificing the coding ef- ficiency. While this allows a media segment to be generated and delivered at the same time, it also causes grossly inaccurate band- width measurements, leading to incorrect bitrate selections. To overcome this effect, we design a novel Adaptive bitrate scheme for Chunked Transfer Encoding (ACTE) that leverages the unique nature of chunk downloads. It uses a sliding window to accurately measure the available bandwidth and an online linear adaptive filter to predict the available bandwidth into the future. Results show that ACTE achieves 96% measurement accuracy, which translates to a 64% reduction in stalls and a 27% increase in video quality.
EPIQ'21: Days of Future Past: An Optimization-based Adaptive Bitrate Algorith...Minh Nguyen
HTTP Adaptive Streaming (HAS) has become a predominant technique for delivering videos in the Internet. Due to its adaptive behavior according to changing network conditions, it may result in video quality variations that negatively impact the Quality of Experience (QoE) of the user. In this paper, we propose Days of Future Past, an optimization- based Adaptive Bitrate (ABR) algorithm over HTTP/3. Days of Future Past takes advantage of an optimization model and HTTP/3 features, including (i) stream multiplexing and (ii) request cancellation. We design a Mixed Integer Linear Programming (MILP) model that determines the optimal video qualities of both the next segment to be requested and the segments currently located in the buffer. If better qualities for buffered segments are found, the client will send corresponding HTTP GET requests to retrieve them. Multiple segments (i.e., retransmitted segments) might be downloaded simultaneously to upgrade some buffered but not yet played segments to avoid quality decreases using the stream multiplexing feature of QUIC. HTTP/3’s request cancellation will be used in case retransmitted segments will arrive at the client after their playout time. The experimental results shows that our proposed method is able to improve the QoE by up to 33.9%.
Due to the growing importance of optimizing quality and efficiency of video streaming delivery, accurate assessment of user perceived video quality becomes increasingly relevant. However, due to the wide range of viewing distances encountered in real-world viewing settings, actually perceived video quality can vary significantly in everyday viewing situations. In this paper, we investigate and quantify the influence of viewing distance on perceived video quality. A subjective experiment was conducted with full HD sequences at three different stationary viewing distances, with each video sequence being encoded at three different quality levels. Our study results confirm that the viewing distance has a significant influence on the quality assessment. In particular, they show that an increased viewing distance generally leads to an increased perceived video quality, especially at low media encoding quality levels. In this context, we also provide an estimation of potential bitrate savings that knowledge of actual viewing distance would enable in practice.
Since current objective video quality metrics do not systematically take into account viewing distance, we also analyze and quantify the influence of viewing distance on the correlation between objective and subjective metrics. Our results confirm the need for distance-aware objective metrics when accurate prediction of perceived video quality in real-world environments is required.
CSDN: CDN-Aware QoE Optimization in SDN-Assisted HTTP Adaptive Video StreamingAlpen-Adria-Universität
With the increasing demand for video streaming applications, HTTP Adaptive Streaming (HAS) technology has become the dominant video delivery technique over the Internet. Current HAS solutions only consider either client- or server-side optimization, which causes many problems in achieving high-quality video, leading to sub-optimal users’ experience and network resource utilization. Recent studies have revealed that network-assisted HAS techniques, by providing a comprehensive view of the network, can lead to more significant gains in HAS system performance. In this paper, we leverage the capability of Software-Define Networking (SDN), Network Function Virtualization (NFV), and edge computing to introduce a CDN-Aware QoE Optimization in SDN-Assisted Adaptive Video Streaming framework called CSDN. We employ virtualized edge entities to collect various information items (e.g., user-, client, CDN- and network-level information) in a time-slotted method. These components then run an optimization model with a new server/segment selection approach in a time-slotted fashion to serve the clients’ requests by selecting optimal cache servers (in terms of fetch and transcoding times). In case of a cache miss, a client’s request is served (i) by an optimal replacement quality (only better quality levels with minimum deviation) from a cache server, (ii) by a quality transcoded from an optimal replacement quality at the edge, or (iii) by the originally requested quality level from the origin server. By means of comprehensive experiments conducted on a real-world large-scale testbed, we demonstrate that CSDN outperforms the state-of-the-art in terms of playback bitrate, the number of quality switches, the number of stalls, and bandwidth usage by at least 7.5%, 19%, 19%, and 63%, respectively.
ES-HAS: An Edge- and SDN-Assisted Framework for HTTP Adaptive Video StreamingAlpen-Adria-Universität
Recently, HTTP Adaptive Streaming (HAS) has become the dominant video delivery technology over the Internet. In HAS, clients have full control over the media streaming and adaptation processes. Lack of coordination among the clients and lack of awareness of the network conditions may lead to sub-optimal user experience, and resource utilization in a pure client-based HAS adaptation scheme. Software-Defined Networking (SDN) has recently been considered to enhance the video streaming process. In this paper, we leverage the capability of SDN and Network Function Virtualization (NFV) to introduce an edge- and SDN-assisted video streaming framework called ES-HAS. We employ virtualized edge components to collect HAS clients’ requests and retrieve networking information in a time-slotted manner. These components then perform an optimization model in a time-slotted manner to efficiently serve clients’ requests by selecting an optimal cache server (with the shortest fetch time). In case of a cache miss, a client’s request is served (i) by an optimal replacement quality (only better quality levels with minimum deviation) from a cache server, or (ii) by the originally requested quality level from the origin server. This approach is validated through experiments on a large-scale testbed, and the performance of our framework is compared to pure client-based strategies and the SABR system [11]. Although SABR and ES-HAS show (almost) identical performance in the number of quality switches, ES-HAS outperforms SABR in terms of playback bitrate and the number of stalls by at least 70% and 40%, respectively.
Machine Learning Based Video Coding Enhancements for HTTP Adaptive StreamingAlpen-Adria-Universität
Video traffic comprises the majority of today’s Internet traffic, and HTTP Adaptive Streaming (HAS) is the preferred method to deliver video content over the Internet. The increasing demand for video and the improvements in the video display conditions over the years caused an increase in video coding complexity. This increased complexity brought the need for more efficient video streaming and coding solutions. The latest standard video codecs can reduce the size of the videos by using more efficient tools with higher time complexities. The plans for integrating machine learning into upcoming video codecs raised the interest in applied machine learning for video coding. In this doctoral study, we aim to propose applied machine learning methods to video coding, focusing on HTTP adaptive streaming. We present four primary research questions to target different challenges in video coding for HTTP adaptive streaming.
Scalable High Efficiency Video Coding based HTTP Adaptive Streaming over QUIC...Alpen-Adria-Universität
HTTP/2 has been explored widely for video streaming, but still suffers from Head-of-Line blocking and three-way hand-shake delay due to TCP. Meanwhile, QUIC running on top of UDP can tackle these issues. In addition, although many adaptive bitrate (ABR) algorithms have been proposed for scalable and non-scalable video streaming, the literature lacks an algorithm designed for both types of video streaming approaches. In this paper, we investigate the impact of quick and HTTP/2 on the performance of adaptive bitrate (ABR) algorithms in terms of different metrics. Moreover, we propose an efficient approach for utilizing scalable video coding formats for adaptive video streaming that combines a traditional video streaming approach (based on non-scalable video coding formats) and a retransmission technique. The experimental results show that QUIC benefits significantly from our proposed method in the context of packet loss and retransmission. Compared to HTTP/2, it improves the average video quality and also provides a smoother adaptation behavior. Finally, we demonstrate that our proposed method originally designed for non-scalable video codecs also works efficiently for scalable videos such as Scalable High EfficiencyVideo Coding (SHVC).
What's new in MPEG? A brief update about the results of its 131st MPEG meeting featuring:
- Welcome and Introduction: Jörn Ostermann, Acting Convenor of WG11 (MPEG)
- Versatile Video Coding (VVC): Jens-Rainer Ohm and Gary Sullivan, JVET Chairs
- MPEG 3D Audio: Schuyler Quackenbusch, MPEG Audio Chair
- Video-based Point Cloud Compression (V-PCC): Marius, Preda, MPEG 3DG Chair
- MPEG Immersive Video (MIV): Bart Kroon, MPEG Video BoG Chair
- Carriage of Versatile Video Coding (VVC) and Enhanced Video Coding (EVC): Young-Kwon Lim, MPEG Systems Chair
- MPEG Roadmap: Jörn Ostermann, Acting Convenor of WG11 (MPEG)
MPEG Web site: https://mpeg-standards.com/meetings/mpeg-131/
Video traffic on the Internet is constantly growing; networked multimedia applications consume a predominant share of the available Internet bandwidth. A major technical breakthrough and enabler in multimedia systems research and of industrial networked multimedia services certainly was the HTTP Adaptive Streaming (HAS) technique. This resulted in the standardization of MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH) which, together with HTTP Live Streaming (HLS), is widely used for multimedia delivery in today’s networks. Existing challenges in multimedia systems research deal with the trade-off between (i) the ever-increasing content complexity, (ii) various requirements with respect to time (most importantly, latency), and (iii) quality of experience (QoE). Optimizing towards one aspect usually negatively impacts at least one of the other two aspects if not both.
This situation sets the stage for our research work in the ATHENA Christian Doppler (CD) Laboratory (Adaptive Streaming over HTTP and Emerging Networked Multimedia Services; https://athena.itec.aau.at/), jointly funded by public sources and industry.
In this talk, we will present selected novel approaches and research results of the first year of the ATHENA CD Lab’s operation. We will highlight HAS-related research on: (i) multimedia content provisioning (machine learning for video encoding); (ii) multimedia content delivery (support of edge processing and virtualized network functions for video networking); (iii) multimedia content consumption and end-to-end aspects (player-triggered segment retransmissions to improve video playout quality); and (iv) novel QoE investigations (adaptive point cloud streaming). We will also put the work into the context of the international multimedia systems research.
Review of video over IP testing tools including: video syntax analyzer, pixel based measurement indexes like PSNR and SSIM and the tools to measure them, IP based video quality testing.
A Distributed Delivery Architecture for User Generated Content Live Streaming...Alpen-Adria-Universität
Live User Generated Content (UGC) has become very popular in today’s video streaming applications, in particular with gaming and e-sport. However, streaming UGC presents unique challenges for video delivery. When dealing with the technical complexity of managing hundreds or thousands of concurrent streams that are geographically distributed, UGCsystems are forces to made difficult trade-offs with video quality and latency. To bridge this gap, this paper presents a fully distributed architecture for UGC delivery over the Internet, termed QuaLA(joint Quality-Latency Architecture). The proposed architecture aims to jointly optimize video quality and latency for a better user experience and fairness. By using the proximal Jacobi alternating direction method of multipliers(ProxJ-ADMM) technique, QuaLA proposes a fully distributed mechanism to achieve an optimal solution. We demonstrate the effectiveness of the proposed architecture through real-world experiments using the CloudLAB testbed. Experimental results show the outperformance ofQuaLAin achieving high quality with more than 57% improvement while preserving a good level of fairness and respecting a given target latency among all clients compared to conventional client-driven solutions
Where to Encode: A Performance Analysis of Intel x86 and Arm-based Amazon EC2...Alpen-Adria-Universität
Video streaming became an undivided part of the Internet. To efficiently utilise the limited network bandwidth it is essential to encode the video content. However, encoding is a computationally intensive task, involving high-performance resources provided by private infrastructures or public clouds. Public clouds, such as Amazon EC2, provide a large portfolio of services and instances optimized for specific purposes and budgets. The majority of Amazon’s instances use x86 processors, such as Intel Xeon or AMD EPYC. However, following the recent trends in computer architecture, Amazon introduced Arm based instances that promise up to 40% better cost performance
ratio than comparable x86 instances for specific workloads. We evaluate in this paper the video encoding performance of x86 and Arm instances of four instance families using the latest FFmpeg version and two video codecs. We examine the impact of the encoding parameters, such as different presets and bitrates, on the time and cost for encoding. Our experiments reveal that Arm instances show high time and cost saving potential of up to
33.63% for specific bitrates and presets, especially for the x264 codec. However, the x86 instances are more general and achieve low encoding times, regardless of the codec.
WISH: User-centric Bitrate Adaptation for HTTP Adaptive Streaming on Mobile D...Minh Nguyen
Recently, mobile devices have become paramount in online video streaming. Adaptive bitrate (ABR) algorithms of players responsible for selecting the quality of the videos face critical challenges in providing a high Quality of Experience (QoE) for end users. One open issue is how to ensure the optimal experience for heterogeneous devices in the context of extreme variation of mobile broadband networks. Additionally, end users may have different priorities on video quality and data usage (i.e., the amount of data downloaded to the devices through the mobile networks). A generic mechanism for players that enables specification of various policies to meet end users’ needs is still missing. In this paper, we propose a weighted sum model, namely WISH, that yields high QoE of the video and allows end users to express their preferences among different parameters (i.e., data usage, stall events, and video quality) of video streaming. WISH has been implemented into ExoPlayer, a popular player used in many mobile applications. The experimental results show that WISH improves the QoE by up to 17.6% while saving 36.4% of data usage compared to state-of-the-art ABR algorithms and provides dynamic adaptation to end users’ requirements.
Quality Optimization of Live Streaming Services over HTTP with Reinforcement ...Alpen-Adria-Universität
Recent years have seen tremendous growth in HTTP adaptive live video traffic over the Internet. In the presence of highly dynamic network conditions and diverse request patterns, existing yet simple hand-crafted heuristic approaches for serving client requests at the network edge might incur a large overhead and significant increase in time complexity. Therefore, these approaches might fail in delivering acceptable Quality of Experience (QoE) to end users. To bridge this gap, we propose ROPL, a learning-based client request management solution at the edge that leverages the power of the recent breakthroughs in deep reinforcement learning, to serve requests of concurrent users joining various HTTP-based live video channels. ROPL is able to react quickly to any changes in the environment, performing accurate decisions to serve clients requests, which results in achieving satisfactory user QoE. We validate the efficiency of ROPL through trace-driven simulations and a real-world setup. Experimental results from real-world scenarios confirm that ROPL outperforms existing heuristic-based approaches in terms of QoE, with a factor up to 3.7×.
Open-Source Based Prototype for Quality of Service (QoS) Monitoring and Quali...Sebastian Schumann
This paper describes an implementation for monitoring the QoS and expecting the QoE of a voice communication in a Real-time Transport Protocol (RTP) based telecommunication environment. The resulting QoS parameters are evaluated; the QoE is determined with the E-Model and processed for graphical presentation. With the use of some open-source programming libraries, the presented prototype can be a helpful alternative for expensive measurement devices and is ready to be deployed in a widespread telecom environment at low cost. Presented at NGMAST 2011 in Cardiff, UK.
Software Load Balancer for OpenFlow Complaint SDN architecturePritesh Ranjan
Download this presentation and view in Microsoft powerpoint. Animation effects make it difficult to understand on Slideshare.
REFERENCE:
R. Wang, D. Butnariu, and J. Rexford, “OpenFlow-based server load balancing gonewild,” In Hot-ICE, 2011.
Today’s networks are a collection of proprietary, purpose-built switches and routers that are expensive and at various stages of depreciation cycle. Software-Defined Networking (SDN) helps Cloud and Service Providers address lack of programmability and vendor lock-in by introducing intuitive 3-tier architecture. With Spirent, you can benchmark SDN controllers, switches, and routers for programmability, scale and traffic steering capabilities. @malathimalla
The 131st WG 11 (MPEG) meeting was held online, 29 June – 3 July 2020
Table of Contents
WG11 (MPEG) Announces VVC – the Versatile Video Coding Standard
Point Cloud Compression – WG11 (MPEG) promotes a Video-based Point Cloud Compression Technology to the FDIS stage
MPEG-H 3D Audio – WG11 (MPEG) promotes Baseline Profile for 3D Audio to final stage
Call for Proposals on Technologies for MPEG-21 Contracts to Smart Contracts Conversion
WG11 (MPEG) issues a Call for Proposals on extension and improvements to ISO/IEC 23092 standard series
Widening support for storage and delivery of MPEG-5 EVC
Multi-Image Application Format adds support of HDR
Carriage of Geometry-based Point Cloud Data progresses to Committee Draft
MPEG Immersive Video (MIV) progresses to Committee Draft
Neural Network Compression for Multimedia Applications – WG11 (MPEG) progresses to Committee Draft
WG11 (MPEG) issues Committee Draft of Conformance and Reference Software for Essential Video Coding (EVC)
Software Defined Networks are coming to leverage the power of the networks, defining controllers to manage the network elements simplifying the configuration, bringing flexibility and blablabla ...
But ... how to program and manage this new monster?
What's new in MPEG? A brief update about the results of its 131st MPEG meeting featuring:
- Welcome and Introduction: Jörn Ostermann, Acting Convenor of WG11 (MPEG)
- Versatile Video Coding (VVC): Jens-Rainer Ohm and Gary Sullivan, JVET Chairs
- MPEG 3D Audio: Schuyler Quackenbusch, MPEG Audio Chair
- Video-based Point Cloud Compression (V-PCC): Marius, Preda, MPEG 3DG Chair
- MPEG Immersive Video (MIV): Bart Kroon, MPEG Video BoG Chair
- Carriage of Versatile Video Coding (VVC) and Enhanced Video Coding (EVC): Young-Kwon Lim, MPEG Systems Chair
- MPEG Roadmap: Jörn Ostermann, Acting Convenor of WG11 (MPEG)
MPEG Web site: https://mpeg-standards.com/meetings/mpeg-131/
Video traffic on the Internet is constantly growing; networked multimedia applications consume a predominant share of the available Internet bandwidth. A major technical breakthrough and enabler in multimedia systems research and of industrial networked multimedia services certainly was the HTTP Adaptive Streaming (HAS) technique. This resulted in the standardization of MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH) which, together with HTTP Live Streaming (HLS), is widely used for multimedia delivery in today’s networks. Existing challenges in multimedia systems research deal with the trade-off between (i) the ever-increasing content complexity, (ii) various requirements with respect to time (most importantly, latency), and (iii) quality of experience (QoE). Optimizing towards one aspect usually negatively impacts at least one of the other two aspects if not both.
This situation sets the stage for our research work in the ATHENA Christian Doppler (CD) Laboratory (Adaptive Streaming over HTTP and Emerging Networked Multimedia Services; https://athena.itec.aau.at/), jointly funded by public sources and industry.
In this talk, we will present selected novel approaches and research results of the first year of the ATHENA CD Lab’s operation. We will highlight HAS-related research on: (i) multimedia content provisioning (machine learning for video encoding); (ii) multimedia content delivery (support of edge processing and virtualized network functions for video networking); (iii) multimedia content consumption and end-to-end aspects (player-triggered segment retransmissions to improve video playout quality); and (iv) novel QoE investigations (adaptive point cloud streaming). We will also put the work into the context of the international multimedia systems research.
Review of video over IP testing tools including: video syntax analyzer, pixel based measurement indexes like PSNR and SSIM and the tools to measure them, IP based video quality testing.
A Distributed Delivery Architecture for User Generated Content Live Streaming...Alpen-Adria-Universität
Live User Generated Content (UGC) has become very popular in today’s video streaming applications, in particular with gaming and e-sport. However, streaming UGC presents unique challenges for video delivery. When dealing with the technical complexity of managing hundreds or thousands of concurrent streams that are geographically distributed, UGCsystems are forces to made difficult trade-offs with video quality and latency. To bridge this gap, this paper presents a fully distributed architecture for UGC delivery over the Internet, termed QuaLA(joint Quality-Latency Architecture). The proposed architecture aims to jointly optimize video quality and latency for a better user experience and fairness. By using the proximal Jacobi alternating direction method of multipliers(ProxJ-ADMM) technique, QuaLA proposes a fully distributed mechanism to achieve an optimal solution. We demonstrate the effectiveness of the proposed architecture through real-world experiments using the CloudLAB testbed. Experimental results show the outperformance ofQuaLAin achieving high quality with more than 57% improvement while preserving a good level of fairness and respecting a given target latency among all clients compared to conventional client-driven solutions
Where to Encode: A Performance Analysis of Intel x86 and Arm-based Amazon EC2...Alpen-Adria-Universität
Video streaming became an undivided part of the Internet. To efficiently utilise the limited network bandwidth it is essential to encode the video content. However, encoding is a computationally intensive task, involving high-performance resources provided by private infrastructures or public clouds. Public clouds, such as Amazon EC2, provide a large portfolio of services and instances optimized for specific purposes and budgets. The majority of Amazon’s instances use x86 processors, such as Intel Xeon or AMD EPYC. However, following the recent trends in computer architecture, Amazon introduced Arm based instances that promise up to 40% better cost performance
ratio than comparable x86 instances for specific workloads. We evaluate in this paper the video encoding performance of x86 and Arm instances of four instance families using the latest FFmpeg version and two video codecs. We examine the impact of the encoding parameters, such as different presets and bitrates, on the time and cost for encoding. Our experiments reveal that Arm instances show high time and cost saving potential of up to
33.63% for specific bitrates and presets, especially for the x264 codec. However, the x86 instances are more general and achieve low encoding times, regardless of the codec.
WISH: User-centric Bitrate Adaptation for HTTP Adaptive Streaming on Mobile D...Minh Nguyen
Recently, mobile devices have become paramount in online video streaming. Adaptive bitrate (ABR) algorithms of players responsible for selecting the quality of the videos face critical challenges in providing a high Quality of Experience (QoE) for end users. One open issue is how to ensure the optimal experience for heterogeneous devices in the context of extreme variation of mobile broadband networks. Additionally, end users may have different priorities on video quality and data usage (i.e., the amount of data downloaded to the devices through the mobile networks). A generic mechanism for players that enables specification of various policies to meet end users’ needs is still missing. In this paper, we propose a weighted sum model, namely WISH, that yields high QoE of the video and allows end users to express their preferences among different parameters (i.e., data usage, stall events, and video quality) of video streaming. WISH has been implemented into ExoPlayer, a popular player used in many mobile applications. The experimental results show that WISH improves the QoE by up to 17.6% while saving 36.4% of data usage compared to state-of-the-art ABR algorithms and provides dynamic adaptation to end users’ requirements.
Quality Optimization of Live Streaming Services over HTTP with Reinforcement ...Alpen-Adria-Universität
Recent years have seen tremendous growth in HTTP adaptive live video traffic over the Internet. In the presence of highly dynamic network conditions and diverse request patterns, existing yet simple hand-crafted heuristic approaches for serving client requests at the network edge might incur a large overhead and significant increase in time complexity. Therefore, these approaches might fail in delivering acceptable Quality of Experience (QoE) to end users. To bridge this gap, we propose ROPL, a learning-based client request management solution at the edge that leverages the power of the recent breakthroughs in deep reinforcement learning, to serve requests of concurrent users joining various HTTP-based live video channels. ROPL is able to react quickly to any changes in the environment, performing accurate decisions to serve clients requests, which results in achieving satisfactory user QoE. We validate the efficiency of ROPL through trace-driven simulations and a real-world setup. Experimental results from real-world scenarios confirm that ROPL outperforms existing heuristic-based approaches in terms of QoE, with a factor up to 3.7×.
Open-Source Based Prototype for Quality of Service (QoS) Monitoring and Quali...Sebastian Schumann
This paper describes an implementation for monitoring the QoS and expecting the QoE of a voice communication in a Real-time Transport Protocol (RTP) based telecommunication environment. The resulting QoS parameters are evaluated; the QoE is determined with the E-Model and processed for graphical presentation. With the use of some open-source programming libraries, the presented prototype can be a helpful alternative for expensive measurement devices and is ready to be deployed in a widespread telecom environment at low cost. Presented at NGMAST 2011 in Cardiff, UK.
Software Load Balancer for OpenFlow Complaint SDN architecturePritesh Ranjan
Download this presentation and view in Microsoft powerpoint. Animation effects make it difficult to understand on Slideshare.
REFERENCE:
R. Wang, D. Butnariu, and J. Rexford, “OpenFlow-based server load balancing gonewild,” In Hot-ICE, 2011.
Today’s networks are a collection of proprietary, purpose-built switches and routers that are expensive and at various stages of depreciation cycle. Software-Defined Networking (SDN) helps Cloud and Service Providers address lack of programmability and vendor lock-in by introducing intuitive 3-tier architecture. With Spirent, you can benchmark SDN controllers, switches, and routers for programmability, scale and traffic steering capabilities. @malathimalla
The 131st WG 11 (MPEG) meeting was held online, 29 June – 3 July 2020
Table of Contents
WG11 (MPEG) Announces VVC – the Versatile Video Coding Standard
Point Cloud Compression – WG11 (MPEG) promotes a Video-based Point Cloud Compression Technology to the FDIS stage
MPEG-H 3D Audio – WG11 (MPEG) promotes Baseline Profile for 3D Audio to final stage
Call for Proposals on Technologies for MPEG-21 Contracts to Smart Contracts Conversion
WG11 (MPEG) issues a Call for Proposals on extension and improvements to ISO/IEC 23092 standard series
Widening support for storage and delivery of MPEG-5 EVC
Multi-Image Application Format adds support of HDR
Carriage of Geometry-based Point Cloud Data progresses to Committee Draft
MPEG Immersive Video (MIV) progresses to Committee Draft
Neural Network Compression for Multimedia Applications – WG11 (MPEG) progresses to Committee Draft
WG11 (MPEG) issues Committee Draft of Conformance and Reference Software for Essential Video Coding (EVC)
Software Defined Networks are coming to leverage the power of the networks, defining controllers to manage the network elements simplifying the configuration, bringing flexibility and blablabla ...
But ... how to program and manage this new monster?
Digital Content Creation: How Libraries can Shift the Paradigm.
Presented at XXVI All India IASLIC Conference, during 26th to 29th December at Jamia Milia Islamia University, New Delhi, India
Opportunities beyond electronic resource management: An extension of the Core...NASIG
This presentation will provide an overview of current topics in digital scholarship and scholarly communications and draw connections between these new areas and the traditional skill sets of acquisitions and electronic resources employees. Commonalities between the skills outlined in the Core Competencies for Electronic Resources Librarians and those needed for success in digital scholarship and scholarly communications will form the basis of the presenter's recommendations for staff involvement in digital scholarship and scholarly communications.
An inventory of skills and talents among acquisitions staff will provide insight into the best ways to leverage existing human resources for the expansion of acquisitions duties into digital scholarship and scholarly communications. The presenter will outline new opportunities for acquisitions staff based on external research and internal staffing practice at the University of Montana.
Angela Dresselhaus
Acquisitions and Electronic Resources Librarian, University of Montana, Missoula
I am the acquisitions and electronic resources librarian at the University of Montana, Missoula where I manage the acquisition and electronic resources units. I am an active member of NASIG and serve as the NASIG Newsletter Editor-In-Chief.
The Importance and Function of Your Website in Digital MarketingShane O'Neill
Welcome to the Digital Marketing Revolution. In the past few years we have seen digital marketing efforts increase dramatically for the retail jeweler. Scalability, data tracking and low costs have made digital media the marketing topic du jour. There is serious money and business at stake for those who enter the fray, but digital efforts can’t survive alone. There are detailed aspects that can significantly alter successful outcomes, and most revolve around your website. Find out how programs like paid search, retargeting and mobile advertising work and, more importantly, what you are risking in time and money if you don’t have the proper foundation. Your website is arguably the most important asset you posses to drive new business. It is also the most frequently neglected. The introduction to countless digital marketing and social media opportunities combined with the rise of the smartphone have changed the game forever. Explore why it is vital to understand the how and why of the digital landscape and what it means for your business.
Today your online branding is as essential to customer experience as any brick and mortar store or office. Some of the elements will overlap between online and offline, however, there are a lot of things different techniques to use to express your brand. In this slideshare we go over the 3 pillars of online branding, and some differences between B2B and B2C.
Fixation Prediction for 360° Video Streaming in Head-Mounted Virtual RealityWen-Chih Lo
Published in NOSSDAV'17 on June 2017.
We study the problem of predicting the Field-of-Views (FoVs) of viewers watching 360° videos using commodity Head-Mounted Displays (HMDs). Existing solutions either use the viewer's current orientation to approximate the FoVs in the future, or extrapolate future FoVs using the historical orientations and dead-reckoning algorithms. In this paper, we develop fixation prediction networks that concurrently leverage sensor- and content-related features to predict the viewer fixation in the future, which is quite different from the solutions in the literature. The sensor-related features include HMD orientations, while the content-related features include image saliency maps and motion maps. We build a 360° video streaming testbed to HMDs, and recruit twenty-five viewers to watch ten 360° videos. We then train and validate two design alternatives of our proposed networks, which allows us to identify the better-performing design with the optimal parameter settings.
Trace-driven simulation results show the merits of our proposed fixation prediction networks compared to the existing solutions, including: (i) lower consumed bandwidth, (ii) shorter initial buffering time, and (iii) short running time.
Debugging your video and making it betterZac Shenker
From a talk given at the September 2016, SF Video Technology Meetup. Focuses on tools and techniques for investigating/debugging your video and approaches to improve the experience for your users. Looks at metadata tools, encoding quality analysis, Player QoS/Experience and Multi-CDN.
Video communications is growing in use. Its adoption by larger and larger audiences will require IT managers and service providers to validate their networks for video communication. This presentation will explain the various problems affecting video quality and the ways in which video quality analysis can assist fleshing out these problems from networks.
A brief information about the SCOP protein database used in bioinformatics.
The Structural Classification of Proteins (SCOP) database is a comprehensive and authoritative resource for the structural and evolutionary relationships of proteins. It provides a detailed and curated classification of protein structures, grouping them into families, superfamilies, and folds based on their structural and sequence similarities.
Seminar of U.V. Spectroscopy by SAMIR PANDASAMIR PANDA
Spectroscopy is a branch of science dealing the study of interaction of electromagnetic radiation with matter.
Ultraviolet-visible spectroscopy refers to absorption spectroscopy or reflect spectroscopy in the UV-VIS spectral region.
Ultraviolet-visible spectroscopy is an analytical method that can measure the amount of light received by the analyte.
This pdf is about the Schizophrenia.
For more details visit on YouTube; @SELF-EXPLANATORY;
https://www.youtube.com/channel/UCAiarMZDNhe1A3Rnpr_WkzA/videos
Thanks...!
Observation of Io’s Resurfacing via Plume Deposition Using Ground-based Adapt...Sérgio Sacani
Since volcanic activity was first discovered on Io from Voyager images in 1979, changes
on Io’s surface have been monitored from both spacecraft and ground-based telescopes.
Here, we present the highest spatial resolution images of Io ever obtained from a groundbased telescope. These images, acquired by the SHARK-VIS instrument on the Large
Binocular Telescope, show evidence of a major resurfacing event on Io’s trailing hemisphere. When compared to the most recent spacecraft images, the SHARK-VIS images
show that a plume deposit from a powerful eruption at Pillan Patera has covered part
of the long-lived Pele plume deposit. Although this type of resurfacing event may be common on Io, few have been detected due to the rarity of spacecraft visits and the previously low spatial resolution available from Earth-based telescopes. The SHARK-VIS instrument ushers in a new era of high resolution imaging of Io’s surface using adaptive
optics at visible wavelengths.
4. Current H.264 video codec mechanism
SouRCe
video
sequence
(SRC)
Codec
• Bit-rate
• Quantization
Parameter
(QP)
Processed
Video
Sequence
(PVS)
5. What is the problem?
• Limited coding parameters considered:
• Currently mainly:
• Bit-rate
• QP
• 10+ more to be considered
• Same parameters for all video sequences, while more detailed
content analysis possible using indicators like:
• Temporal Activity (TA)
• Spatial Activity (SA)
• Blur
• …
• How to map indicators onto coding parameters?
7. Video Quality Experts Group
• And here comes VQEG …
• Vision: “To advance the field of video quality
assessment...”
• International experts: industry, academia,
governmental, standard-developing
• VQEG’s Joint Effort Group (JEG)
• More information: http://www.vqeg.org/
8. Proposed H.264 video codec mechanism
SRC Analysis
• SA
• TA
• Blur
• …
Codec
• Bit-rate
• QP
• 10+
parameters
• …
PVS
9. What is our solution?
Selecting SRC test-set
Selecting number of
codec parameters
(Hypothetical
Reference Circuits,
HRC)
Employing super-
computer cluster to get
encoded (PVS) videos
Using existing well-
established objective
quality metrics for
ground-truth
Tuning results with
subjective
crowdsourcing and in-
lab experiments
Analysing indicators Get mapping
Developing codec
considering quality
factors
10. Selecting SRC
• 10×1080p@25
SRC
• Selected from VQEG
resources
• Covering many
different features:
• Natural and synthetic
• Professionally shot and
user generated
• Video content
11. Selecting HRC (1/2)
Basic compression Temporal & spatial changes Time prediction I, B, P frame size factors
Bit-rate 1, 2, 4, 8, 16 Mbit/s
QP 26, 32, 38, 46
GOP length 8, 16, 32, 64 32, 64
Number of B frames 0, 2, 3, 7 2
B-pyramid strict, none none
Frame rate 25 8, 12 25
Resolution 1920×1080 960×540, 480×270 1920×1080
Integer pixel motion
estimation method
default dia, esa, umh default
Maximum motion vector
search range
default 4, 64 default
Number of reference frames default 4,16 default
Number of slices per frame 1, 2 1
I to P frame ratio default 0.8, 1, 1.2, 1.4
P to B frame ratio default 0.5, 0.8, 1, 1.2, 1.4
13. Getting PVS (1/2)
• Pre-processing:
• Source AVI format using YCbCr space with 422
sampling
• Sub-sampled with Lanczos to 420 sampling
• Two well-known encoders: JM and x264
• Post-processing: decompression,
destination AVI format
15. Analysis PVS with quality metrics
• Quality metrics used and inter-checked:
• Peak Signal-to-Noise Ratio (PSNR)
• Structural Similarity Index (SSIM)
• Video Quality Metric (VQM)
• Visual Information Fidelity (VIF)
• VQM shown to be best FR metric
• Fit factor of subjective data higher than other
metrics by ≥20%
• Therefore VQM metric used for further analysis of
obtained results
16. Analysing indicators
• Video indicators analysed: TA, SA, and
Blur
• More details on experiment reported in:
Leszczuk, M. et al., “Freely available
large-scale video quality assessment
database in full-HD resolution with
H.264 coding,” IEEE GLOBECOM
2013
19. Proof-of-Concept
• Developed advanced codec mechanism
• Supporting streaming on 5 popular browsers :
• Google Chrome (native support for HTML5/H.264)
• Mozilla Firefox (temporary solution)
• Microsoft Internet Explorer (temporary solution)
• Apple Safari (temporary solution)
• Opera (temporary solution)
• Plug-ins as temporary solutions:
• Windows Media Player (WMP) plug-in for Windows
• VideoLAN Client (VLC) for Linux and OS X