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WISH: User-centric Bitrate Adaptation for HTTP
Adaptive Streaming on Mobile Devices
IEEE MMSP 2021
06.-08.10.2021 | Tampere, Finland
Minh Nguyen, Ekrem Cetinkaya, Hermann Hellwagner, Christian Timmerer
Christian Doppler laboratory ATHENA | Alpen-Adria University | Austria
minh.nguyen@aau.at | https://athena.itec.aau.at/
1
● Observations
● Proposed Method
● Evaluation and Discussion
● Conclusions
Agenda
2
3
Observations
Observations
4
Video
segmentation
Video encoding
...
...
...
Server Client
Adaptive bitrate
algorithm
Throughput
estimation
Playout buffer
Video decoding
...
HTTP GET requests
Version 3
Version 2
Version 1
Throughput
Time
Observations
5
More transferred data
(higher data cost)
More download time
(higher buffer cost)
Higher quality
(less quality cost)
Download
high-bitrate
segment
Observations
6
3
2
1
Data cost Buffer cost Quality cost
Total cost
Quality version Selection
7
Proposed Method
WISH: User-centric Bitrate Adaptation
8
● Throughput (data) cost of bitrate is a linearly increasing function
● Buffer cost increases when the download time increases and/or the
buffer level decreases.
WISH: User-centric Bitrate Adaptation
9
● Quality cost comprises two sub-penalties
○ Distortion penalty: When a representation is lower than the highest-
bitrate representation
○ Instability penalty: When that representation is different from the
average quality of recent segments
Distortion penalty Instability penalty
WISH: User-centric Bitrate Adaptation
10
● The overall cost of each representation is the weighted sum of
Throughput cost, Buffer cost, and Quality cost
● Selected representation has the lowest overall cost
Weights Determination
11
● Consider C(i) as the function of bitrate
● Weights are determined by making the maximum bitrate own the lowest
cost (i.e., the derivative of ) at particular conditions:
Weights Determination
12
● Without loss of generality
● For relaxation, we set Throughput cost = Buffer cost at the max bitrate
● Finally, the weights are defined as
13
Evaluation and Discussion
Evaluation and Discussion
14
● Experimental setup
○ HAS testbed
○ 5-min test sequences with different SI and TI
○ Bitrate ladder: {107, 240, 346, 715, 1347, 2426, 4121} kbps
○ Codec: H265/HEVC
Apache Server
(Ubuntu)
Mobile Phone
(ExoPlayer)
4G network
(tc)
HAS testbed Test sequences
Evaluation and Discussion
15
● Results: Comparison with state-of-the-art approaches
○ WISH achieves the highest QoE scores for all test sequences
○ WISH’s QoE scores: from 3.46 (GamePlay) to 3.71 (ToS2)
○ Compared methods: < 3.40
⇒ QoE score: +17.6%
ITU-T QoE Score
Evaluation and Discussion
16
● Results: Comparison with state-of-the-art approaches
○ WISH has the fewest number of stalls with at most one stall
○ WISH: < 0.5 stalls with < 1.2s length
○ BBA-0 and SQUAD: > 2 stalls with average duration 15s to 30s
Number of stalls and stall duration
Evaluation and Discussion
17
● Results: Comparison with state-of-the-art approaches
○ WISH downloads the least bitrate
○ WISH: 2053 kbps ⇒ save 7.1% to 36.4% data usage
Average bitrate
Evaluation and Discussion
18
● Results: Comparison with state-of-the-art approaches
○ WISH and ExoPlayer: high video instability and # of switches
○ BBA-0 and SQUAD: the fewest # of switches and small instability
Video Instability
Evaluation and Discussion
19
● Results: WISH’s performance with different settings
○ Service providers meet their needs of data usage by varying the safe
threshold ξ
○ Higher ξ ⇒ smaller γ ⇒ less priority to high bitrate
○ Higher ξ ⇒ lower bitrate, less video instability, fewer switches and stalls
WISH’s performance with different ξ values
20
Conclusions
Conclusions
21
● WISH: a weighted sum model to provide high QoE for mobile devices and
to meet end users’ requirements
● Taking into account throughput cost, buffer cost, and quality cost of each
quality level
● A mathematical solution to choose those weights
● WISH needs the lowest data usage while keeping the highest QoE scores
● In the future, integrate the retransmission technique H2BR [1] to improve
the video stability of WISH
[1] Nguyen, M., Timmerer, C. and Hellwagner, H., 2020, June. H2BR: an HTTP/2-based retransmission technique to
improve the QoE of adaptive video streaming. In Proceedings of the 25th ACM Workshop on Packet Video (pp. 1-7).
Thank you
22

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WISH: User-centric Bitrate Adaptation for HTTP Adaptive Streaming on Mobile Devices

  • 1. WISH: User-centric Bitrate Adaptation for HTTP Adaptive Streaming on Mobile Devices IEEE MMSP 2021 06.-08.10.2021 | Tampere, Finland Minh Nguyen, Ekrem Cetinkaya, Hermann Hellwagner, Christian Timmerer Christian Doppler laboratory ATHENA | Alpen-Adria University | Austria minh.nguyen@aau.at | https://athena.itec.aau.at/ 1
  • 2. ● Observations ● Proposed Method ● Evaluation and Discussion ● Conclusions Agenda 2
  • 4. Observations 4 Video segmentation Video encoding ... ... ... Server Client Adaptive bitrate algorithm Throughput estimation Playout buffer Video decoding ... HTTP GET requests Version 3 Version 2 Version 1 Throughput Time
  • 5. Observations 5 More transferred data (higher data cost) More download time (higher buffer cost) Higher quality (less quality cost) Download high-bitrate segment
  • 6. Observations 6 3 2 1 Data cost Buffer cost Quality cost Total cost Quality version Selection
  • 8. WISH: User-centric Bitrate Adaptation 8 ● Throughput (data) cost of bitrate is a linearly increasing function ● Buffer cost increases when the download time increases and/or the buffer level decreases.
  • 9. WISH: User-centric Bitrate Adaptation 9 ● Quality cost comprises two sub-penalties ○ Distortion penalty: When a representation is lower than the highest- bitrate representation ○ Instability penalty: When that representation is different from the average quality of recent segments Distortion penalty Instability penalty
  • 10. WISH: User-centric Bitrate Adaptation 10 ● The overall cost of each representation is the weighted sum of Throughput cost, Buffer cost, and Quality cost ● Selected representation has the lowest overall cost
  • 11. Weights Determination 11 ● Consider C(i) as the function of bitrate ● Weights are determined by making the maximum bitrate own the lowest cost (i.e., the derivative of ) at particular conditions:
  • 12. Weights Determination 12 ● Without loss of generality ● For relaxation, we set Throughput cost = Buffer cost at the max bitrate ● Finally, the weights are defined as
  • 14. Evaluation and Discussion 14 ● Experimental setup ○ HAS testbed ○ 5-min test sequences with different SI and TI ○ Bitrate ladder: {107, 240, 346, 715, 1347, 2426, 4121} kbps ○ Codec: H265/HEVC Apache Server (Ubuntu) Mobile Phone (ExoPlayer) 4G network (tc) HAS testbed Test sequences
  • 15. Evaluation and Discussion 15 ● Results: Comparison with state-of-the-art approaches ○ WISH achieves the highest QoE scores for all test sequences ○ WISH’s QoE scores: from 3.46 (GamePlay) to 3.71 (ToS2) ○ Compared methods: < 3.40 ⇒ QoE score: +17.6% ITU-T QoE Score
  • 16. Evaluation and Discussion 16 ● Results: Comparison with state-of-the-art approaches ○ WISH has the fewest number of stalls with at most one stall ○ WISH: < 0.5 stalls with < 1.2s length ○ BBA-0 and SQUAD: > 2 stalls with average duration 15s to 30s Number of stalls and stall duration
  • 17. Evaluation and Discussion 17 ● Results: Comparison with state-of-the-art approaches ○ WISH downloads the least bitrate ○ WISH: 2053 kbps ⇒ save 7.1% to 36.4% data usage Average bitrate
  • 18. Evaluation and Discussion 18 ● Results: Comparison with state-of-the-art approaches ○ WISH and ExoPlayer: high video instability and # of switches ○ BBA-0 and SQUAD: the fewest # of switches and small instability Video Instability
  • 19. Evaluation and Discussion 19 ● Results: WISH’s performance with different settings ○ Service providers meet their needs of data usage by varying the safe threshold ξ ○ Higher ξ ⇒ smaller γ ⇒ less priority to high bitrate ○ Higher ξ ⇒ lower bitrate, less video instability, fewer switches and stalls WISH’s performance with different ξ values
  • 21. Conclusions 21 ● WISH: a weighted sum model to provide high QoE for mobile devices and to meet end users’ requirements ● Taking into account throughput cost, buffer cost, and quality cost of each quality level ● A mathematical solution to choose those weights ● WISH needs the lowest data usage while keeping the highest QoE scores ● In the future, integrate the retransmission technique H2BR [1] to improve the video stability of WISH [1] Nguyen, M., Timmerer, C. and Hellwagner, H., 2020, June. H2BR: an HTTP/2-based retransmission technique to improve the QoE of adaptive video streaming. In Proceedings of the 25th ACM Workshop on Packet Video (pp. 1-7).