1. The document discusses the fundamentals of 2D drawing in OpenGL including defining a world window, viewport, and screen window for mapping geometry.
2. It describes common geometric primitives like points, lines, planes, and polygons as well as shapes in 3D space defined by vertices, edges, and faces.
3. Basic OpenGL functions are introduced for rendering points, lines, and specifying geometric primitives defined by vertices within glBegin and glEnd.