This presentation provides the context for my current PhD research and evaluates the pedagogical possibilities and limitations of Mozilla's Popcorn Maker.
The ECO Project for E-teaching: social MOOCs at the crossroads of actors’ CO...Adeline Bossu
The document discusses the ECO project, which aims to broaden access to education through social MOOCs on multiple platforms. It provides an overview of the project details, including its goals, pedagogical approach, and partnerships. The ECO project uses an innovative decentralized model, connecting learners to various MOOC platforms through a single portal. It has created over 30 social MOOCs across 6 languages with nearly 50,000 users. A key aspect of the project is its focus on intercultural collaboration through courses like the "Step By Step" MOOC, which brings together partners from different countries and cultures to foster social learning.
How has educational theory influenced my practiceMike Johnson
This document discusses the influence of educational theories on teaching practice and the shift towards constructivism in education. It also mentions networked learning, which uses information and communications technology to connect learners to other learners, tutors, and learning resources in a community. Several quotes are included about the conversational nature of education and acknowledging contributions.
The document discusses recent and future trends in open education, including the rise of open knowledge economies and views of knowledge as a collaborative and shared resource. It outlines key concepts like connectivism, informal learning, and the "4 R's of openness." Recent trends mentioned include user-generated content, crowdsourcing, MOOCs, linked data, learning analytics, personal learning environments, and learning commons. The future may bring richer content and use of content through automation, social networks, and metadata; more open certification and perpetual learning.
This document discusses how computers can support constructivist and social constructivist learning paradigms. It explains that constructivism involves learners building their own understanding, while social constructivism recognizes the social aspects of learning. The computer can act as an information tool, a communication tool, a constructive tool for building knowledge, and a co-constructive tool for shared understanding. It provides examples like using Word for organizing ideas and virtual reality systems for simulating environments.
The document discusses several topics related to media literacy for digital generations including:
1. Aldous Huxley's 1932 vision of a society with genetic engineering to make people passive and useful to rulers is discussed in relation to learning at large corporations like Nokia.
2. Global markets allow expertise to be exported anywhere and experts recruited globally, changing how distributed work and continuous learning are managed with e-solutions.
3. Current trends in media literacy in Europe include a unity in diversity with three perspectives: European, UN, and communication/education.
4. The evolution of digital literacy in Europe involved three phases: access/connectivity, basic internet use, and now critical thinking in multiplatform use and community building
This document discusses constructivism and social constructivism as learning theories and how computers can support these paradigms. It defines constructivism as students building their own learning through personal discovery of knowledge. Social constructivism adds that knowledge is constructed within a social context through students discussing and discovering meanings. The computer can be used as an information tool, constructive tool, co-constructive tool, and situating tool to support these theories. As a co-constructive tool, students can collaboratively build shared understanding through tools like electronic whiteboards.
The document discusses the need to redefine literacy for the 21st century in a globalized world. It argues that literacy now involves a range of skills including digital, informational, civic, scientific, multicultural and agricultural literacies. It notes that while technology connects people worldwide, literacy education must balance global interconnectedness with local concerns. New literacies bridge local and global issues, and literacy programs will need to integrate and support the development of these varied literacies through expanded programming and partnerships that make skillful use of technology.
The ECO Project for E-teaching: social MOOCs at the crossroads of actors’ CO...Adeline Bossu
The document discusses the ECO project, which aims to broaden access to education through social MOOCs on multiple platforms. It provides an overview of the project details, including its goals, pedagogical approach, and partnerships. The ECO project uses an innovative decentralized model, connecting learners to various MOOC platforms through a single portal. It has created over 30 social MOOCs across 6 languages with nearly 50,000 users. A key aspect of the project is its focus on intercultural collaboration through courses like the "Step By Step" MOOC, which brings together partners from different countries and cultures to foster social learning.
How has educational theory influenced my practiceMike Johnson
This document discusses the influence of educational theories on teaching practice and the shift towards constructivism in education. It also mentions networked learning, which uses information and communications technology to connect learners to other learners, tutors, and learning resources in a community. Several quotes are included about the conversational nature of education and acknowledging contributions.
The document discusses recent and future trends in open education, including the rise of open knowledge economies and views of knowledge as a collaborative and shared resource. It outlines key concepts like connectivism, informal learning, and the "4 R's of openness." Recent trends mentioned include user-generated content, crowdsourcing, MOOCs, linked data, learning analytics, personal learning environments, and learning commons. The future may bring richer content and use of content through automation, social networks, and metadata; more open certification and perpetual learning.
This document discusses how computers can support constructivist and social constructivist learning paradigms. It explains that constructivism involves learners building their own understanding, while social constructivism recognizes the social aspects of learning. The computer can act as an information tool, a communication tool, a constructive tool for building knowledge, and a co-constructive tool for shared understanding. It provides examples like using Word for organizing ideas and virtual reality systems for simulating environments.
The document discusses several topics related to media literacy for digital generations including:
1. Aldous Huxley's 1932 vision of a society with genetic engineering to make people passive and useful to rulers is discussed in relation to learning at large corporations like Nokia.
2. Global markets allow expertise to be exported anywhere and experts recruited globally, changing how distributed work and continuous learning are managed with e-solutions.
3. Current trends in media literacy in Europe include a unity in diversity with three perspectives: European, UN, and communication/education.
4. The evolution of digital literacy in Europe involved three phases: access/connectivity, basic internet use, and now critical thinking in multiplatform use and community building
This document discusses constructivism and social constructivism as learning theories and how computers can support these paradigms. It defines constructivism as students building their own learning through personal discovery of knowledge. Social constructivism adds that knowledge is constructed within a social context through students discussing and discovering meanings. The computer can be used as an information tool, constructive tool, co-constructive tool, and situating tool to support these theories. As a co-constructive tool, students can collaboratively build shared understanding through tools like electronic whiteboards.
The document discusses the need to redefine literacy for the 21st century in a globalized world. It argues that literacy now involves a range of skills including digital, informational, civic, scientific, multicultural and agricultural literacies. It notes that while technology connects people worldwide, literacy education must balance global interconnectedness with local concerns. New literacies bridge local and global issues, and literacy programs will need to integrate and support the development of these varied literacies through expanded programming and partnerships that make skillful use of technology.
This document discusses 21st century learning and the essential competencies of digital and media literacy. It outlines five competencies: access, analyze & evaluate, create, reflect, and act. Educators need new skill sets like facilitation, flexibility, and commitment to lifelong learning. Constructionism is an approach where students learn by designing projects within a community using technological tools to create new ways of thinking. The document advocates for 21st century learning spaces that are participatory, research-driven, promote active learning locally and globally, are youth-centered, and integrated/interdisciplinary. It provides references on topics like constructionism and digital literacy.
This document summarizes a doctoral research proposal on pervasive learning within an age of ubiquitous communication. The research will explore the impact of mobile technologies on learning, especially in higher education and society. Key questions include how mobile learning is shaping the way knowledge is acquired, whether it is evolving education, its impact on formal/informal learning, and human/societal factors influencing its uptake. The working thesis is that mobile learning enables flexibility and helps individuals adapt, and lesser developed regions may adopt it more to achieve social standing. The research methods will include analyzing existing research, ethnographic research, expert interviews, and a Delphi study.
Connectivism is a learning theory that focuses on connections within networks. It posits that learning resides in the connections between nodes of information sources, including those found in non-human appliances and online networks. Knowing how to find and utilize information from diverse sources is more important than memorizing facts. Maintaining connections is key to facilitating continual learning, and the ability to see connections between different fields, ideas, and concepts is a core skill.
This document discusses new digitally supported learning environments and their implications. It begins by explaining why these new environments have emerged and moved from collaborative to participative models. It then describes how concepts like connectivism, communities of learning, and c-learning have influenced this transition. Examples of tools like Google Docs, Dropbox, blogs, wikis, and Khan Academy are provided. Finally, it discusses implications of these new environments for concepts like assessment, authenticity, transparency, and engagement.
Presentation on the #iCollab project (international collaborations through social/mobile media technologies). Presented at the Association for Internet Research Annual Conference #ir13.
PLEs allow for personal learning pathways through collaborative knowledge development using a collection of loosely coupled tools for working, learning and sharing. As learning moves outside traditional institutions into a media saturated world, PLEs promote learner autonomy and control through interactions that take place in multiple social contexts and spaces. PLEs form part of an expanded learning environment focused on a discourse of imagination, play, exploration and sharing rather than traditional discourses of targets, standards and measurement.
Mlearning 2.0 Enhancing international collaboration - Iceri 2011marcamacho
The document discusses a project called #icollab11 that aims to enhance international student collaboration using mobile technologies. The project will form international teams of students from four countries to create a virtual cultural exchange experience using the communication features of smartphones. The goals are to enhance collaboration between student teams, model heutagogical approaches to education, and explore the use of mobile Web 2.0 technologies to foster pedagogical innovation. The methodology is based on social constructivism and communities of practice theories, with students expected to develop skills in critical thinking and collaboration through participating in the project.
University of Hull Federation of colleges presentation 2014Kevin Burden
This document discusses the changing nature of learning in the mobile age. It notes that new forms of learning are emerging as definitions based on existing models may no longer apply. Flexible pedagogies are proposed that give students more choice over the pace, place, and mode of their learning. This includes the ability to learn anywhere via their own mobile devices. A survey found that the majority of educators are using mobile devices to enable personalization, collaboration, and authentic learning experiences like fieldwork. However, institutions will need to adapt practices and expectations to this new digital learning landscape where education is no longer confined to certain times and places.
The document discusses the potential for participatory media like wikis and blogs to bridge the gap between traditional civic education and emerging youth experiences with self-actualizing citizenship online. It argues that teaching media literacy skills can help students engage more effectively in public life by using digital tools to inform themselves, debate issues, and organize collective action. While some resist adding media literacy training to overloaded school curriculums, the document proposes treating it instead as a paradigm shift that can reshape how every subject is taught to reflect modern media's civic role.
Social media refers to virtual communities and networks where users can create, share, and comment on content. It employs mobile and web technologies to create highly interactive platforms for individuals and communities to share and modify user-generated content, introducing substantial changes to communication. Popular social media includes sites like Facebook, YouTube, and Wikipedia for sharing content, as well as blogs, social networks, and virtual worlds like Second Life. Social media differs from traditional media in aspects like quality, reach, frequency, usability, immediacy and permanence. It is increasingly accessed via mobile devices which has benefits for businesses. However, some criticize issues with social media like lack of information transfer between sites and reliability of information.
Here are some potential responses to consider for the questions:
- Contexts where communities lack voice or representation in decision making processes that affect them. Marginalized groups who need a platform to share their perspectives.
- Identify an issue in the community and facilitate a participatory process where community members use video/photography to document and share their views. This could help identify priorities and solutions.
- Building trust with the community may take time. Ensuring all voices are represented equally. Technical/literacy challenges. Sustaining community ownership after the project ends.
The key is to see these tools as means for the community to represent themselves, not just produce outputs. Facilitation skills are important to ensure an
The 6th Open Education Policy Forum 15-16 September 2021
Moderated a session on New concepts & perspectives for the study on copyright for education
Workshop Leaders: Prof. Dr Ebba Ossiannilsson & Kamil Śliwowski
Digital development and Online Gender-Based ViolenceAnand Sheombar
Online talk held for Cordaid 18th November 2021, on the concept of digital development, and what online gender-based violence (GBV or eVAW) means for the activities of international development NGOs.
MUVEs (multi-user virtual environments) have been used for education purposes such as creating online communities for teacher training, engaging students in science activities, and helping students experience history. MUVEs embed educational tasks or problems within virtual contexts and allow users to access contexts, explore environments, represent themselves through avatars, and communicate with others. Studies show MUVEs like Harvard's River City, which places students in a 19th century town experiencing a disease outbreak, can improve students' inquiry skills and science understanding compared to traditional curriculums. Future trends include leveraging MUVEs' ability to create authentic learning conditions and using them to better capture student learning.
Embedding technology in higher education: the challenges of policy and practiceguest43d05c
1) The document discusses challenges related to embedding technology in higher education, including tensions between individual needs versus institutional priorities and between progressive pedagogy and traditional curricula.
2) It argues higher education needs to focus on developing resilient learners who can thrive in the face of disruption by using social and collaborative learning approaches through co-governance of curriculum design.
3) Tensions exist between viewing students solely as learners and recognizing the role of staff, and between personalized learning and the possibility that constant digital access may not be sustainable.
Open Educational Resources at the mAlliance and OAS Seminar seriesCarolina Rossini
The document discusses open educational resources (OER) in Brazil, including key concepts, policies, and projects related to OER. It notes that OER are teaching materials that are in the public domain or released under an open license allowing free use and modification. Successful OER strategies in Brazil involve making taxpayer-funded educational resources openly available, using open content licenses, and enabling collaborative production of resources. The document analyzes several Brazilian OER projects and their interoperability and rights over content. It discusses efforts to include support for OER in Brazil's National Education Plan and legislation promoting more efficient use of public funds for education.
The document outlines a lesson plan for 5th grade students to become social activists on the issue of Darfur. Students will attend a local event on Darfur, interview speakers, and take photos and videos. They will then research Darfur online, come up with possible solutions, and create a PowerPoint presentation combining their work. They will present their slideshow to the school and post it online to raise awareness of the issue.
This summarizes a document about a participatory action research project on professional development for teachers. The project worked with a group of New Hampshire teachers called Early Adopters to integrate new media literacies into the curriculum. It used a distributed expertise model where teachers learned collaboratively as peers rather than relying only on individual expertise. Teachers completed media literacy challenges and shared lessons, gaining skills in areas like appropriation and negotiation. The project showed the value of teachers learning through participatory cultures and helped them apply new skills to their teaching practices.
2011 eukids on llne 2 full paper proetoimassia gia ekdossiElsa Deliyanni
This document discusses applying new media tools like blogs and social media in primary school classrooms. It summarizes a case study of a school blog run collaboratively by a teacher, students, and parents over two years. Surveys of parents and focus groups with students found that the blog had positive impacts. It engaged students and parents in media literacy activities and diffusion of alternative media patterns. However, teachers need proper training to effectively integrate new media into teaching and develop students' digital literacy skills. The emergence of Web 2.0 requires new approaches to learning that are collaborative, learner-centered, and personalized.
This document discusses the evolution of e-learning technologies over time from multimedia authoring tools in the 1980s to current technologies like MOOCs and tablets. It describes key characteristics of social and participatory media like being open, distributed, networked, and dynamic. The document proposes a meta-model for learning that describes learning as occurring individually or socially, through information or experience, and in a reflective or non-reflective way. Examples are given of how technologies can support different pedagogical approaches like drill and practice, mobile learning, and immersive learning. The concept of a digital social milieu and digital identity are also discussed.
This document provides an overview of Russell Francis's doctoral thesis investigating the implications of media change for learning. The thesis explored how learners are appropriating new media to support learning through two design experiments and an ethnographic study of advanced learners. The ethnographic study identified six genres of practice used by learners and attempted to develop conceptual tools to understand new media literacies. The thesis argues that media convergence has decentralized formal education and learners now need new media literacies to design personal learning environments leveraging online resources.
This document discusses 21st century learning and the essential competencies of digital and media literacy. It outlines five competencies: access, analyze & evaluate, create, reflect, and act. Educators need new skill sets like facilitation, flexibility, and commitment to lifelong learning. Constructionism is an approach where students learn by designing projects within a community using technological tools to create new ways of thinking. The document advocates for 21st century learning spaces that are participatory, research-driven, promote active learning locally and globally, are youth-centered, and integrated/interdisciplinary. It provides references on topics like constructionism and digital literacy.
This document summarizes a doctoral research proposal on pervasive learning within an age of ubiquitous communication. The research will explore the impact of mobile technologies on learning, especially in higher education and society. Key questions include how mobile learning is shaping the way knowledge is acquired, whether it is evolving education, its impact on formal/informal learning, and human/societal factors influencing its uptake. The working thesis is that mobile learning enables flexibility and helps individuals adapt, and lesser developed regions may adopt it more to achieve social standing. The research methods will include analyzing existing research, ethnographic research, expert interviews, and a Delphi study.
Connectivism is a learning theory that focuses on connections within networks. It posits that learning resides in the connections between nodes of information sources, including those found in non-human appliances and online networks. Knowing how to find and utilize information from diverse sources is more important than memorizing facts. Maintaining connections is key to facilitating continual learning, and the ability to see connections between different fields, ideas, and concepts is a core skill.
This document discusses new digitally supported learning environments and their implications. It begins by explaining why these new environments have emerged and moved from collaborative to participative models. It then describes how concepts like connectivism, communities of learning, and c-learning have influenced this transition. Examples of tools like Google Docs, Dropbox, blogs, wikis, and Khan Academy are provided. Finally, it discusses implications of these new environments for concepts like assessment, authenticity, transparency, and engagement.
Presentation on the #iCollab project (international collaborations through social/mobile media technologies). Presented at the Association for Internet Research Annual Conference #ir13.
PLEs allow for personal learning pathways through collaborative knowledge development using a collection of loosely coupled tools for working, learning and sharing. As learning moves outside traditional institutions into a media saturated world, PLEs promote learner autonomy and control through interactions that take place in multiple social contexts and spaces. PLEs form part of an expanded learning environment focused on a discourse of imagination, play, exploration and sharing rather than traditional discourses of targets, standards and measurement.
Mlearning 2.0 Enhancing international collaboration - Iceri 2011marcamacho
The document discusses a project called #icollab11 that aims to enhance international student collaboration using mobile technologies. The project will form international teams of students from four countries to create a virtual cultural exchange experience using the communication features of smartphones. The goals are to enhance collaboration between student teams, model heutagogical approaches to education, and explore the use of mobile Web 2.0 technologies to foster pedagogical innovation. The methodology is based on social constructivism and communities of practice theories, with students expected to develop skills in critical thinking and collaboration through participating in the project.
University of Hull Federation of colleges presentation 2014Kevin Burden
This document discusses the changing nature of learning in the mobile age. It notes that new forms of learning are emerging as definitions based on existing models may no longer apply. Flexible pedagogies are proposed that give students more choice over the pace, place, and mode of their learning. This includes the ability to learn anywhere via their own mobile devices. A survey found that the majority of educators are using mobile devices to enable personalization, collaboration, and authentic learning experiences like fieldwork. However, institutions will need to adapt practices and expectations to this new digital learning landscape where education is no longer confined to certain times and places.
The document discusses the potential for participatory media like wikis and blogs to bridge the gap between traditional civic education and emerging youth experiences with self-actualizing citizenship online. It argues that teaching media literacy skills can help students engage more effectively in public life by using digital tools to inform themselves, debate issues, and organize collective action. While some resist adding media literacy training to overloaded school curriculums, the document proposes treating it instead as a paradigm shift that can reshape how every subject is taught to reflect modern media's civic role.
Social media refers to virtual communities and networks where users can create, share, and comment on content. It employs mobile and web technologies to create highly interactive platforms for individuals and communities to share and modify user-generated content, introducing substantial changes to communication. Popular social media includes sites like Facebook, YouTube, and Wikipedia for sharing content, as well as blogs, social networks, and virtual worlds like Second Life. Social media differs from traditional media in aspects like quality, reach, frequency, usability, immediacy and permanence. It is increasingly accessed via mobile devices which has benefits for businesses. However, some criticize issues with social media like lack of information transfer between sites and reliability of information.
Here are some potential responses to consider for the questions:
- Contexts where communities lack voice or representation in decision making processes that affect them. Marginalized groups who need a platform to share their perspectives.
- Identify an issue in the community and facilitate a participatory process where community members use video/photography to document and share their views. This could help identify priorities and solutions.
- Building trust with the community may take time. Ensuring all voices are represented equally. Technical/literacy challenges. Sustaining community ownership after the project ends.
The key is to see these tools as means for the community to represent themselves, not just produce outputs. Facilitation skills are important to ensure an
The 6th Open Education Policy Forum 15-16 September 2021
Moderated a session on New concepts & perspectives for the study on copyright for education
Workshop Leaders: Prof. Dr Ebba Ossiannilsson & Kamil Śliwowski
Digital development and Online Gender-Based ViolenceAnand Sheombar
Online talk held for Cordaid 18th November 2021, on the concept of digital development, and what online gender-based violence (GBV or eVAW) means for the activities of international development NGOs.
MUVEs (multi-user virtual environments) have been used for education purposes such as creating online communities for teacher training, engaging students in science activities, and helping students experience history. MUVEs embed educational tasks or problems within virtual contexts and allow users to access contexts, explore environments, represent themselves through avatars, and communicate with others. Studies show MUVEs like Harvard's River City, which places students in a 19th century town experiencing a disease outbreak, can improve students' inquiry skills and science understanding compared to traditional curriculums. Future trends include leveraging MUVEs' ability to create authentic learning conditions and using them to better capture student learning.
Embedding technology in higher education: the challenges of policy and practiceguest43d05c
1) The document discusses challenges related to embedding technology in higher education, including tensions between individual needs versus institutional priorities and between progressive pedagogy and traditional curricula.
2) It argues higher education needs to focus on developing resilient learners who can thrive in the face of disruption by using social and collaborative learning approaches through co-governance of curriculum design.
3) Tensions exist between viewing students solely as learners and recognizing the role of staff, and between personalized learning and the possibility that constant digital access may not be sustainable.
Open Educational Resources at the mAlliance and OAS Seminar seriesCarolina Rossini
The document discusses open educational resources (OER) in Brazil, including key concepts, policies, and projects related to OER. It notes that OER are teaching materials that are in the public domain or released under an open license allowing free use and modification. Successful OER strategies in Brazil involve making taxpayer-funded educational resources openly available, using open content licenses, and enabling collaborative production of resources. The document analyzes several Brazilian OER projects and their interoperability and rights over content. It discusses efforts to include support for OER in Brazil's National Education Plan and legislation promoting more efficient use of public funds for education.
The document outlines a lesson plan for 5th grade students to become social activists on the issue of Darfur. Students will attend a local event on Darfur, interview speakers, and take photos and videos. They will then research Darfur online, come up with possible solutions, and create a PowerPoint presentation combining their work. They will present their slideshow to the school and post it online to raise awareness of the issue.
This summarizes a document about a participatory action research project on professional development for teachers. The project worked with a group of New Hampshire teachers called Early Adopters to integrate new media literacies into the curriculum. It used a distributed expertise model where teachers learned collaboratively as peers rather than relying only on individual expertise. Teachers completed media literacy challenges and shared lessons, gaining skills in areas like appropriation and negotiation. The project showed the value of teachers learning through participatory cultures and helped them apply new skills to their teaching practices.
2011 eukids on llne 2 full paper proetoimassia gia ekdossiElsa Deliyanni
This document discusses applying new media tools like blogs and social media in primary school classrooms. It summarizes a case study of a school blog run collaboratively by a teacher, students, and parents over two years. Surveys of parents and focus groups with students found that the blog had positive impacts. It engaged students and parents in media literacy activities and diffusion of alternative media patterns. However, teachers need proper training to effectively integrate new media into teaching and develop students' digital literacy skills. The emergence of Web 2.0 requires new approaches to learning that are collaborative, learner-centered, and personalized.
This document discusses the evolution of e-learning technologies over time from multimedia authoring tools in the 1980s to current technologies like MOOCs and tablets. It describes key characteristics of social and participatory media like being open, distributed, networked, and dynamic. The document proposes a meta-model for learning that describes learning as occurring individually or socially, through information or experience, and in a reflective or non-reflective way. Examples are given of how technologies can support different pedagogical approaches like drill and practice, mobile learning, and immersive learning. The concept of a digital social milieu and digital identity are also discussed.
This document provides an overview of Russell Francis's doctoral thesis investigating the implications of media change for learning. The thesis explored how learners are appropriating new media to support learning through two design experiments and an ethnographic study of advanced learners. The ethnographic study identified six genres of practice used by learners and attempted to develop conceptual tools to understand new media literacies. The thesis argues that media convergence has decentralized formal education and learners now need new media literacies to design personal learning environments leveraging online resources.
The document discusses the design and implementation of an after-school program called Explore Locally, Excel Digitally (ELED) at Robert F. Kennedy Community Schools in Los Angeles. The program aimed to establish a culture of participatory learning using a theoretical framework called PLAY! (Participatory Learning and You!). PLAY! was informed by concepts like new media literacies, social and emotional learning skills, characteristics of participatory culture, and ethics. Through activities, reflection, and creating digital portfolios, the program sought to improve students' digital skills, literacies, social-emotional skills, and ethical thinking related to digital citizenship. Initial findings suggested the program successfully facilitated participatory learning and supported students' skill development.
New Visual Social Media for the Higher Education ClassroomRochell McWhorter
Authors: Julie A. Delello and Rochell R McWhorter
This chapter examines how next-generation visual social platforms motivate students to capture authentic evidence of their learning and achievements, publish digital artifacts, and share content across visual social media. Educators are facing the immediate task of integrating social media into their current practice to meet the needs of the twenty-first century learner. Using a case study, this chapter highlights through empirical work how nascent visual social media platforms such as Pinterest are being utilized in the college classroom and concludes with projections on ways visual networking platforms will transform traditional models of education.
This document summarizes Professor Gráinne Conole's presentation on the trajectories of e-learning. It discusses how technologies have evolved over time from multimedia authoring tools in the 1980s to today's mobile devices and massive open online courses. It presents a model for mapping how technologies can support different aspects of learning, such as individual vs social learning. Examples are given of how technologies have been used to support different pedagogical approaches like drill and practice, mobile learning, and immersive learning. The social and digital aspects of learning are also discussed.
The document discusses literacy for engaging in a participatory culture. It argues that developing new media literacies requires understanding our relationships with media, not just technology. A focus on media emphasizes the social and cultural practices that emerge around communication tools. The document outlines several core new media literacies like play, performance, and collaboration that are important for full participation in today's media landscape. It also discusses how initiatives are working to help students tap into rich learning networks through connected learning approaches. However, barriers like uneven access to opportunities and skills can prevent some from fully participating. Educators need to become participants themselves in new media to help students develop important new media literacies.
Innovate future learning landscapes transforming pedagogy through social so...University of Miami
This document discusses the potential of social software tools and Web 2.0 technologies to transform pedagogy and create more student-centered learning landscapes. It defines "Pedagogy 2.0" as an approach that integrates social software tools to support knowledge sharing, networking, and global collaboration. Some key challenges to implementing Pedagogy 2.0 mentioned are ensuring the quality of student-generated content, addressing generational divides between students and educators, and developing students' skills in effectively navigating and evaluating online information.
Innovation, informational literacy and lifelong learning: creating a new cultureeLearning Papers
This article reflects on the impact of informational innovations and their interdependence with lifelong learning. Today, the object of knowledge and learning is increasingly based on digital information, which means we need to make serious efforts to construct a new culture of lifelong learning.
Beyond e-learning: from blended methodology to transmedia education. Valentina Favrin, Elisabetta Gola
and Emiliano Ilardi
Research on education and media Volume/Issue: Volume 7: Issue 1
First Online: 27 Nov 2015
DOI: https://doi.org/10.1515/rem-2015-0007
This document provides an overview of digital identity and presence in social media. It discusses how digital identity emerges from our interactions online and is shaped by the digital environment. Our identity is fragmented across different social media platforms, where we connect with networks of people and leave digital traces of our interactions. It also introduces several theoretical frameworks for understanding digital interactions, such as the notion of digital performance, rhizomatic digital networks, and the digital panopticon of visible online activities.
Innovation through technology: Based on the works of Lemke, C. (2010)cassiepech
A summary of the following reading:
Lemke, C. (2010). Innovation through technology pp. 243-273. In Bellanca, J. & Brandt, R. (Eds). 21st Century Skills: Rethinking how students learn. Bloomington:Solution Tree Press.
The document discusses the use of social media and peer-to-peer learning. It covers topics like personal learning networks, social learning environments, and how students are using social media sites like Facebook for both social and academic purposes. It also examines challenges around privacy, ethics and the "participation gap" in digital learning environments.
A Web 2.0-Based Collaborative Model for Multicultural EducationDr. Mokter Hossain
Web 2.0 is a collaborative web development platform that has had tremendous usage in building effective, interactive, and collaborative virtual societies at home and abroad. Multicultural study is another trend that has tremendous possibilities to help people in the fight against racism and enables them to become active members of a democratic society. Based on the advanced and interactive features, Web 2.0 technologies could be appropriate media to build many virtual collaborative societies among students in local and global classrooms. Students and teachers from any corner of the world would be able to participate in such virtual communities to practice effective multicultural skills with no or minimum cost. The purpose of this paper is to address these issues.
Citation: Md. Mokter Hossain, Hasan Aydin, (2011) "A Web 2.0-based collaborative model for multicultural education", Multicultural Education & Technology Journal, Vol. 5 Iss: 2, pp.116 - 128
A learning community for teens on a virtual island - The Schome Park Teen Sec...eLearning Papers
Authors: Julia Gillen, Peter Twining, Rebecca Ferguson, Oliver W Butters, Gill Clough, Mark Gaved, Anna Peachey, Dan Seamans, Kieron Sheehy.
Virtual 3D worlds such as Second Life and online gaming environments are attracting educationalists' interest. This paper reports upon the first European Teen Second Life educational project for 13-17 year olds: the Schome Park
This document summarizes Michael A. Peters' presentation on MOOCs and the politics of the postindustrial university. The presentation covers: 1) A history of openness from programmed instruction to MOOCs. 2) Analyzing rhetoric around "the revolution to come". 3) Main players and business models in current initiatives. 4) Issues around pedagogy, academic labor, and monetization in the postindustrial university. 5) The need for an alternative vision and radical openness in education research.
This chapter introduces the concept of learning design and argues that explicitly representing and sharing the design of learning activities can help teachers create more effective learning environments. It discusses the changing context of education and needs of modern learners. A new learning design methodology is needed to help teachers design pedagogically sound learning that leverages new technologies. The chapter lays out an argument for shifting to a more systematic, explicit approach to design using tools and methods grounded in research.
Similar to Introducing interactive documentary in the context of Critical Media Education in Greece (20)
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
2. !
My research examines the use of interactive documentary as a
tool in the hands of Critical Media educators.
!
This paper provides:
1) the framework for my PhD research project and
2) an evaluation of the pedagogical possibilities and limitations
of Mozilla’s Popcorn Maker, a free web application for enhancing
web content.
3. Critical Media Literacy
Pedagogical approach which promotes the use of diverse
types of media to question the roles of media in society. It
provides the basis for a political project for democratic social
change (Kellner, Share 2007).
4. New Media, combined with a transformative critical pedagogy,
can realise the Internet’s potential for democratisation.
(Kellner, Kim 2009)
5. Pedagogy of the Oppressed
Paulo Freire rejected what he
called the “banking” concept of
education, according to which
knowledge is deposited from
one to another.
He suggested a problem-posing
education, which enables
people to overcome their false
perception of reality.
8. The Age of Resistance
New taxes, salary and pension cuts have been imposed on people in
Greece, at the same time when unemployment rates have risen at
25% and youth unemployment stands at 55% (Douzinas, 2013).
9.
10. –Paolo Favero (2013)
Social and political changes in today’s capitalist
societies are aligned with new media practices.
12. Open Media at Coventry University
Open Media is the term which captures a series of interconnected principles
that inform the work of the Department of Media.
13. Open Pedagogies
Educational practices aiming to impact and involve a much
broader range of participants in educational communities
and suggest a process of teaching and learning which is
collaborative, media-enabled and expanded.!
(Woodbridge, 2011).
15. New Media
The world in 2001 was in the
middle of a New Media
revolution, as all culture shifted
to computer-mediated forms of
production, distribution and
communication (Manovich,
2011).
16. Definitions of interactive documentary
Any documentary that uses interactivity as a core
part of its delivery mechanism (Galloway, Mcalpine
and Harris, 2007).
Interactive online/offline applications, carried out
with the intention of representing reality with their
own mechanisms, including navigation and
interaction modalities, depending on the degree of
participation under consideration (Gifreu, 2011).
17. The potential of interactive documentary as a new
learning system is based on the assumption that it offers
experiences that combine entertainment with a didactic
and/or educational dimension.
Its main advantages are:
• interactivity
• collaborative learning
• multi-directionality
• freedom of dissemination
18. Methods
Action research:
Fieldwork will be carried out in two Secondary schools in Greece.
Students will take part in interactive documentary workshops and work in
groups in order to create their own productions on themes related to their
society.
Data will be collected in the form of:
1) the interactive films themselves
2) video elicitation interviews with the students and
3) my own research diary.
19. The Popcorn Maker:
free, web based software, which allows the creation of
interactive stories without the need of a team of developers
21. Advantages of the
Popcorn Maker:
!
web based
easy to use
accessible
!
Disadvantages of the
Popcorn Maker:
!
limited capability
no undo or autosave
crashed frequently
23. Conclusions
Critical Media Education creates opportunities for
teaching and learning in political environments.
!
Mozilla’s Popcorn Maker provides a good platform
for educational purposes and addresses the
democratic promise of Critical Media Education.