This document discusses trends in instructional design through learning objects. It outlines how learning objects can contribute to designing multimedia materials by moving from teacher-centered to learner-centered education, diversifying and flexibilizing educational offerings, promoting open and distance learning, and optimizing resources through shared projects. Learning objects provide cultural and economic advantages by reducing costs through sharing and supporting constructivist approaches by giving students experiences. Key trends include the reusability, scalability, interdisciplinarity, and generativity of learning objects.