This document discusses entrepreneurial learning frameworks in Portugal, Greece, Estonia, and Slovenia. For Portugal, it notes a lack of strategy but some collaborative networks and European pilot programs. Greece includes entrepreneurship in education strategies and pilot programs. Estonia has national guidelines and programs integrated across subjects. Slovenia has annual student business fairs and virtual business projects. It concludes with tables outlining competencies and computer game requirements to develop entrepreneurial skills in 6-10 and 11-12 year olds.
Educators learn about entrepreneurship education from Kaplan schoolGalit Zamler
Kaplan school in Israel which educates for entrepreneurship hosted a delegation of educators from abroad to show them how to teach entrepreneurship within the school
This document discusses entrepreneurship education initiatives in Brunei Darussalam. It outlines the country's SPN21 education system for the 21st century and how entrepreneurship is being integrated into both the curriculum and extra-curricular activities. Examples are given of entrepreneurship topics being taught in various subjects from primary through secondary levels. Both curriculum-based and non-curriculum based programs are highlighted, including international and national competitions and partnerships with local organizations. Challenges around perceptions and fostering innovation are addressed. The presentation concludes with proposed future initiatives like student and teacher exchanges between ASEAN countries and a nationwide entrepreneurship program.
Johannes Lindner, Head, eesi Entrepreneurship Education Center and Initiative for Teaching Entrepreneurship, Austria, on Entrepreneurship Education Curricula
Wealth Taking or Wealth Making?:What Does The Evidence Tell Us About Effecti...Mike Blamires
This document summarizes research on effective practices in financial capability and entrepreneurship education. It finds that experiential learning methods are most effective. Regular evaluation of activities and assessment of learning outcomes, rather than just knowledge acquisition, is important. System-wide strategies and teacher professional development are needed to fully integrate these topics into curricula.
Entrepreneurial Learning in Macedonia - Policy and Practiceelinbantani
A presentation provided to the Inter-Agency Working Group on Entrepreneurial Learning, demonstrating the policy background for EL at EU level, and how the proposed new curriculum framework would fit into this.
The document summarizes the results of a survey on entrepreneurship education policies and practices in EU member states. The survey found that while entrepreneurship education is a priority in most member state policies, implementation is often limited to optional courses and lacks an ecosystem approach. It recommends strengthening the inclusion of entrepreneurship as a key competence in national curricula, adopting an ecosystem approach that supports teachers, and improving coordination of policies between member states through the SME Envoy Network.
Entrepreneurship Education Conference, June 27 at UNESCO, The University of N...Demetris Hadjisofocli
Demetris C. Hadjisofocli, This presentation was given to a number of school primary and secondary teachers, as well as education administrators in Cyprus in preparation to the introduction of entrepreneurship education in the Cyprus School system.
Educators learn about entrepreneurship education from Kaplan schoolGalit Zamler
Kaplan school in Israel which educates for entrepreneurship hosted a delegation of educators from abroad to show them how to teach entrepreneurship within the school
This document discusses entrepreneurship education initiatives in Brunei Darussalam. It outlines the country's SPN21 education system for the 21st century and how entrepreneurship is being integrated into both the curriculum and extra-curricular activities. Examples are given of entrepreneurship topics being taught in various subjects from primary through secondary levels. Both curriculum-based and non-curriculum based programs are highlighted, including international and national competitions and partnerships with local organizations. Challenges around perceptions and fostering innovation are addressed. The presentation concludes with proposed future initiatives like student and teacher exchanges between ASEAN countries and a nationwide entrepreneurship program.
Johannes Lindner, Head, eesi Entrepreneurship Education Center and Initiative for Teaching Entrepreneurship, Austria, on Entrepreneurship Education Curricula
Wealth Taking or Wealth Making?:What Does The Evidence Tell Us About Effecti...Mike Blamires
This document summarizes research on effective practices in financial capability and entrepreneurship education. It finds that experiential learning methods are most effective. Regular evaluation of activities and assessment of learning outcomes, rather than just knowledge acquisition, is important. System-wide strategies and teacher professional development are needed to fully integrate these topics into curricula.
Entrepreneurial Learning in Macedonia - Policy and Practiceelinbantani
A presentation provided to the Inter-Agency Working Group on Entrepreneurial Learning, demonstrating the policy background for EL at EU level, and how the proposed new curriculum framework would fit into this.
The document summarizes the results of a survey on entrepreneurship education policies and practices in EU member states. The survey found that while entrepreneurship education is a priority in most member state policies, implementation is often limited to optional courses and lacks an ecosystem approach. It recommends strengthening the inclusion of entrepreneurship as a key competence in national curricula, adopting an ecosystem approach that supports teachers, and improving coordination of policies between member states through the SME Envoy Network.
Entrepreneurship Education Conference, June 27 at UNESCO, The University of N...Demetris Hadjisofocli
Demetris C. Hadjisofocli, This presentation was given to a number of school primary and secondary teachers, as well as education administrators in Cyprus in preparation to the introduction of entrepreneurship education in the Cyprus School system.
Educating for Entrepreneurial Mindsets (MESHGuide): A critical consideration ...Mike Blamires
UNESCO Education for All: Developing a translational research and knowledge mobilisation strategy for global and local perspectives through MESHGuides (Mapping Education Specialist knowHow).
This document provides information on the Entrepreneurship module offered at level 6. The 20-credit module is elective and offered in semester 2. It aims to support students in developing an entrepreneurial venture and using that experience to develop entrepreneurial skills and behaviors. Assessments include a 2,000-word portfolio outlining the development of the student's venture and themselves (70%) and a presentation promoting their venture to entrepreneurs (30%). Learning strategies include lectures, seminars, and developing an entrepreneurial project over the year. Core content covers business planning, communication skills, opportunity recognition, and self-reflection.
This document outlines the activity plan for a 2014-2017 project between several schools. It involves periodic meetings where teachers and students collaborate on topics like teambuilding, sustainability, entrepreneurship, creativity, and cultural diversity. The meetings are designed to share best practices, try out new teaching methods, provide workshops, and provide time for students to work together on assignments using tools like Facebook groups. Evaluation of the project's goals and impacts is carried out each year to refine the collaboration.
The document provides an overview of evolving learning space typologies in education, workplaces and other emerging contexts. It discusses three key areas:
1) Educational spaces - Examines how educational institutions are facilitating learning through new pedagogical approaches like project-based learning, rescheduling learning periods, and widening teaching methods. Case studies of innovative schools are provided.
2) Workspaces - Explores how workplaces are designing learning spaces to support continual learning, collaboration, and knowledge sharing. Examples of co-working spaces that foster learning among solopreneurs and startups are discussed.
3) Emerging contexts - Briefly mentions unconventional learning spaces emerging outside of traditional institutions, like makers
Scientix 9th SPWatFCL Brussels 6-8 November 2015: TES WorkshopBrussels, Belgium
This document summarizes a workshop on entrepreneurial education. It discusses defining entrepreneurship education and its key competencies according to the European framework. It promotes entrepreneurial learning at all ages and subjects, and emphasizes teacher training. Examples are given of best practices and strategies in different countries. The workshop encourages participants to evaluate their schools' entrepreneurship education using online tools and guides, and to develop plans to grow related programs. Participants are also urged to contribute to and review the online guide to help it become a key resource for teachers.
Developing students' creativity in schools - Singapore's approachEduSkills OECD
The document outlines Singapore's approach to developing student creativity in schools. It discusses how the Ministry of Education (MOE) incorporates creativity development into its desired student outcomes and 21st century competencies framework. It also describes how MOE provides learning experiences across the total curriculum, including academic subjects, projects, arts education, and co-curricular activities to foster students' creative and critical thinking skills. MOE also supports teacher professional development and extended learning opportunities to enhance students' creativity. Assessment focuses on providing feedback to improve teaching and learning for creativity.
Bringing innovation, creativity and entrepreneurship education to humanities ...Social Care Ireland
The document discusses entrepreneurship education for humanities students and outlines a framework called ACE (Accelerating Campus Entrepreneurship) for embedding entrepreneurship skills. The framework involves customizing existing entrepreneurship models for humanities, providing experiential learning through real-life projects, and developing an entrepreneurial skillset including creativity, problem-solving, and sustainability. The goal is to allow humanities students at IT Sligo to develop entrepreneurial skills through a semester-long project-based program addressing community needs.
The document discusses the European Year of Creativity and Innovation (EYCI) which aims to:
1) Increase public awareness and interest in creativity and innovation.
2) Facilitate policy debate and identify good practices at all levels.
3) Build an evidence base for policymaking.
It highlights the importance of stakeholders in ensuring the EYCI addresses the right issues and opportunities, and that its objectives are endorsed in education policies. It also discusses definitions of creativity and innovation and some of the key drivers of the Year such as lifelong learning.
20071024 Presentation Brownlow Kbs Symposiumcompetento
The document summarizes Scotland's education system and efforts to promote enterprise education. It notes that Scotland has a comprehensive education system from ages 5-18, and an initiative called Determined to Succeed aims to incorporate enterprising teaching, entrepreneurial education, and career education. The Enterprising Careers center works to advance this approach through teacher training, publications, research, and partnerships to help students develop employability skills and take active roles in society and managing their lives. Teachers and students report benefits from participating in enterprising learning.
The document outlines a proposal for developing an entrepreneurial school in Portugal. It discusses 3 key areas of competence that graduates need: academic, technical, and personal. It then provides several concrete ideas for how the school can cultivate these competencies in students through the classroom, extracurricular activities, interactions with the community, and school governance. The overarching goal is to equip students with the skills needed to find satisfying employment in the current economic environment.
The document outlines a proposal for developing an entrepreneurial school in Portugal. It discusses 3 key areas of competence that graduates need: academic, technical, and personal. It then provides several concrete ideas for how the school can cultivate these competencies in students through the classroom, extracurricular activities, interactions with the community, and school governance. The overarching goal is to equip students with the skills needed to find meaningful employment in the current economic environment.
The document discusses EntreComp, a European framework for entrepreneurial competencies. It was created to establish a common understanding of entrepreneurship and identify competencies that can be developed through education. EntreComp defines entrepreneurship as acting on opportunities and ideas to create value for others in the form of financial, cultural, or social value. It provides a conceptual framework organized around three competence areas with five competencies in each area to help mainstream entrepreneurial learning.
The document outlines a curriculum for an empowering charter school that incorporates STEAM education, an entrepreneurial framework including BizWorld and teaching kids business, the Big History Project combining history and science, the Engage New York language arts curriculum, and Khan Academy. It describes the mission of the school to reimagine education and integrate entrepreneurial spirit by taking best practices from hands-on, project-based learning. Various components of the curriculum are summarized, including STEAM, entrepreneurship programs, and online resources.
This project aims to promote social inclusion and cooperation in schools through new teaching strategies and methods. It involves 5 schools from Italy, Greece, France, Germany and Poland with learners aged 14-20. The project identified 4 main obstacles to school success: lack of social inclusion, basic skills, parental support, and socio-economic support. The schools will observe each other's practices, discuss strategies, and apply and evaluate 6 new strategies by the end of the project to help overcome these obstacles.
The document discusses curriculum design and enterprise education in Scotland. It provides an overview of Learning and Teaching Scotland's role in developing enterprise across the curriculum. Key points include:
1) Curriculum for Excellence aims to develop enterprise skills in learners and make learning relevant to the real world.
2) Enterprise education is integrated across subjects rather than a standalone subject. Teachers deliver lessons in an enterprising way and involve employers.
3) Learning and Teaching Scotland supports enterprise education through CPD, resources, and partnerships with businesses.
Scientix 9th SPWatFCL Brussels 6-8 November 2015: TESBrussels, Belgium
Presentation of the project "TES" by Maïté Debry , held during the 9th Science Projects Workshop in the Future Classroom Lab, Brussels, 6-8 November 2015
The document outlines a proposed educational program called the Dream Job Instructor (DJI) which aims to better prepare students for future careers. It describes a 3 stage process:
1) In primary school, the DJI would focus on sustainability, nature, and playground learning to develop observation skills. Students would blog about their experiences.
2) In high school, the DJI would encourage imagination, dreams, and research on topics like entrepreneurship. Freedom of expression is emphasized.
3) In university, students would complete internships in different fields and express their perspectives, discovering their interests through varied experiences before graduation. The goal is to help students find their dream jobs through an integrated education-to-career approach
Educating for Entrepreneurial Mindsets (MESHGuide): A critical consideration ...Mike Blamires
UNESCO Education for All: Developing a translational research and knowledge mobilisation strategy for global and local perspectives through MESHGuides (Mapping Education Specialist knowHow).
This document provides information on the Entrepreneurship module offered at level 6. The 20-credit module is elective and offered in semester 2. It aims to support students in developing an entrepreneurial venture and using that experience to develop entrepreneurial skills and behaviors. Assessments include a 2,000-word portfolio outlining the development of the student's venture and themselves (70%) and a presentation promoting their venture to entrepreneurs (30%). Learning strategies include lectures, seminars, and developing an entrepreneurial project over the year. Core content covers business planning, communication skills, opportunity recognition, and self-reflection.
This document outlines the activity plan for a 2014-2017 project between several schools. It involves periodic meetings where teachers and students collaborate on topics like teambuilding, sustainability, entrepreneurship, creativity, and cultural diversity. The meetings are designed to share best practices, try out new teaching methods, provide workshops, and provide time for students to work together on assignments using tools like Facebook groups. Evaluation of the project's goals and impacts is carried out each year to refine the collaboration.
The document provides an overview of evolving learning space typologies in education, workplaces and other emerging contexts. It discusses three key areas:
1) Educational spaces - Examines how educational institutions are facilitating learning through new pedagogical approaches like project-based learning, rescheduling learning periods, and widening teaching methods. Case studies of innovative schools are provided.
2) Workspaces - Explores how workplaces are designing learning spaces to support continual learning, collaboration, and knowledge sharing. Examples of co-working spaces that foster learning among solopreneurs and startups are discussed.
3) Emerging contexts - Briefly mentions unconventional learning spaces emerging outside of traditional institutions, like makers
Scientix 9th SPWatFCL Brussels 6-8 November 2015: TES WorkshopBrussels, Belgium
This document summarizes a workshop on entrepreneurial education. It discusses defining entrepreneurship education and its key competencies according to the European framework. It promotes entrepreneurial learning at all ages and subjects, and emphasizes teacher training. Examples are given of best practices and strategies in different countries. The workshop encourages participants to evaluate their schools' entrepreneurship education using online tools and guides, and to develop plans to grow related programs. Participants are also urged to contribute to and review the online guide to help it become a key resource for teachers.
Developing students' creativity in schools - Singapore's approachEduSkills OECD
The document outlines Singapore's approach to developing student creativity in schools. It discusses how the Ministry of Education (MOE) incorporates creativity development into its desired student outcomes and 21st century competencies framework. It also describes how MOE provides learning experiences across the total curriculum, including academic subjects, projects, arts education, and co-curricular activities to foster students' creative and critical thinking skills. MOE also supports teacher professional development and extended learning opportunities to enhance students' creativity. Assessment focuses on providing feedback to improve teaching and learning for creativity.
Bringing innovation, creativity and entrepreneurship education to humanities ...Social Care Ireland
The document discusses entrepreneurship education for humanities students and outlines a framework called ACE (Accelerating Campus Entrepreneurship) for embedding entrepreneurship skills. The framework involves customizing existing entrepreneurship models for humanities, providing experiential learning through real-life projects, and developing an entrepreneurial skillset including creativity, problem-solving, and sustainability. The goal is to allow humanities students at IT Sligo to develop entrepreneurial skills through a semester-long project-based program addressing community needs.
The document discusses the European Year of Creativity and Innovation (EYCI) which aims to:
1) Increase public awareness and interest in creativity and innovation.
2) Facilitate policy debate and identify good practices at all levels.
3) Build an evidence base for policymaking.
It highlights the importance of stakeholders in ensuring the EYCI addresses the right issues and opportunities, and that its objectives are endorsed in education policies. It also discusses definitions of creativity and innovation and some of the key drivers of the Year such as lifelong learning.
20071024 Presentation Brownlow Kbs Symposiumcompetento
The document summarizes Scotland's education system and efforts to promote enterprise education. It notes that Scotland has a comprehensive education system from ages 5-18, and an initiative called Determined to Succeed aims to incorporate enterprising teaching, entrepreneurial education, and career education. The Enterprising Careers center works to advance this approach through teacher training, publications, research, and partnerships to help students develop employability skills and take active roles in society and managing their lives. Teachers and students report benefits from participating in enterprising learning.
The document outlines a proposal for developing an entrepreneurial school in Portugal. It discusses 3 key areas of competence that graduates need: academic, technical, and personal. It then provides several concrete ideas for how the school can cultivate these competencies in students through the classroom, extracurricular activities, interactions with the community, and school governance. The overarching goal is to equip students with the skills needed to find satisfying employment in the current economic environment.
The document outlines a proposal for developing an entrepreneurial school in Portugal. It discusses 3 key areas of competence that graduates need: academic, technical, and personal. It then provides several concrete ideas for how the school can cultivate these competencies in students through the classroom, extracurricular activities, interactions with the community, and school governance. The overarching goal is to equip students with the skills needed to find meaningful employment in the current economic environment.
The document discusses EntreComp, a European framework for entrepreneurial competencies. It was created to establish a common understanding of entrepreneurship and identify competencies that can be developed through education. EntreComp defines entrepreneurship as acting on opportunities and ideas to create value for others in the form of financial, cultural, or social value. It provides a conceptual framework organized around three competence areas with five competencies in each area to help mainstream entrepreneurial learning.
The document outlines a curriculum for an empowering charter school that incorporates STEAM education, an entrepreneurial framework including BizWorld and teaching kids business, the Big History Project combining history and science, the Engage New York language arts curriculum, and Khan Academy. It describes the mission of the school to reimagine education and integrate entrepreneurial spirit by taking best practices from hands-on, project-based learning. Various components of the curriculum are summarized, including STEAM, entrepreneurship programs, and online resources.
This project aims to promote social inclusion and cooperation in schools through new teaching strategies and methods. It involves 5 schools from Italy, Greece, France, Germany and Poland with learners aged 14-20. The project identified 4 main obstacles to school success: lack of social inclusion, basic skills, parental support, and socio-economic support. The schools will observe each other's practices, discuss strategies, and apply and evaluate 6 new strategies by the end of the project to help overcome these obstacles.
The document discusses curriculum design and enterprise education in Scotland. It provides an overview of Learning and Teaching Scotland's role in developing enterprise across the curriculum. Key points include:
1) Curriculum for Excellence aims to develop enterprise skills in learners and make learning relevant to the real world.
2) Enterprise education is integrated across subjects rather than a standalone subject. Teachers deliver lessons in an enterprising way and involve employers.
3) Learning and Teaching Scotland supports enterprise education through CPD, resources, and partnerships with businesses.
Scientix 9th SPWatFCL Brussels 6-8 November 2015: TESBrussels, Belgium
Presentation of the project "TES" by Maïté Debry , held during the 9th Science Projects Workshop in the Future Classroom Lab, Brussels, 6-8 November 2015
The document outlines a proposed educational program called the Dream Job Instructor (DJI) which aims to better prepare students for future careers. It describes a 3 stage process:
1) In primary school, the DJI would focus on sustainability, nature, and playground learning to develop observation skills. Students would blog about their experiences.
2) In high school, the DJI would encourage imagination, dreams, and research on topics like entrepreneurship. Freedom of expression is emphasized.
3) In university, students would complete internships in different fields and express their perspectives, discovering their interests through varied experiences before graduation. The goal is to help students find their dream jobs through an integrated education-to-career approach
1) L&T and D-Square Solution partnered to implement Project UMANG in 5 schools in Hazira District to develop students' life skills and extracurricular abilities through activities.
2) The project provided training to teachers and life skills curriculum to students focusing on social skills, art, reading, and more.
3) Students demonstrated improved independence, self-advocacy, social skills, and showcased their learning through competitions, benefiting their confidence and education.
This is an eTwinning project presentation. The project, called "Entrepreneurship at School" is being carried out during 2013-2014 course with the participation of three european schools. Its main aim is to develop entrepreneurial skills among pupils at secundary school level.
An over view give to members of UNESCO of the Scottish education curriculum and how enterprise makes a significant contribution to underpinning the new Curriculum for Excellence
Lloyd Gutteridge BIO information for Creativity SymposiumLloyd Gutteridge
- Lloyd Gutteridge has 25 years of teaching experience in business education and economics across three continents. He aims to engage students through creative teaching methods that center students in their learning.
- As a business and creativity teacher, he takes risks, reflects on his practice annually, seeks feedback, and adapts his approach to develop an entrepreneurial mindset in himself and his students.
- His talk at the symposium will focus on attempts to foster curiosity, experimentation, and creativity in his business students, though there is no single accepted way to do so. The goal is to develop a growth mindset to prepare students for an uncertain world.
Similar to Learning framework presentation_at_meeting_12.2.2021 (20)
1) A teacher training event was held in January 2023 to train 7 educators from 3 participating schools on a digital game created by the LBE team.
2) The training was prepared by the Education Coordinators and covered key concepts like design thinking and presented the digital game, lesson plan, and evaluation questionnaire.
3) Meetings were held in December by the LBE team to test the digital game, evaluate it, discuss next steps, and plan the teacher training event.
The document outlines a game concept for an educational game called LBE. The game aims to teach entrepreneurship skills to children ages 6-10 by simulating a design thinking process. Players work in teams of 2-4 to design and launch a space cruise ship, completing levels that represent each stage of the process. The game incorporates both cooperation and competition - teams must work together to progress while also competing against a virtual competitor. The document provides details on learning objectives, gameplay mechanics, and how the game can be used to facilitate learning.
The 3rd project meeting of the LittleBigEntrepreneurs Erasmus+ project discussed progress updates, feedback on draft materials, and next steps. Key topics included: receiving feedback on the initial game design document; reviewing dissemination activities and preparing action plans; discussing financial and narrative reporting templates and deadlines; and evaluating quality tools and plans while scheduling the next meeting and a potential in-person meeting. The partners agreed to provide comments on draft materials and reports by specified dates to keep the project on track during its approximate two month delay.
Final pptx second project meeting 12 feb little bigentrepreneurs cdpeantonistsiv
The document summarizes the second project meeting of the Chania Directorate Primary Education's LittleBigEntrepreneurs program. It discusses the formation of a project management team and weekly meetings. The learning framework developed so far was analyzed, finding that entrepreneurship education focuses on interdisciplinary approaches, experiential learning projects, and integrating skills workshops. Feedback on an example entrepreneurship game noted it clearly connects to learning goals but may need to better differentiate challenges for different ages and make the visuals more attractive. The meeting also discussed dissemination initiatives like press releases and websites to promote the program.
This document provides an overview of entrepreneurship education in elementary schools in Portugal, Greece, Estonia, and Slovenia. It discusses the current state of entrepreneurship education for ages 6-10 and 11-14, resources used to support it, competencies addressed, and competencies needed by teachers. For ages 6-10, entrepreneurship education is not formalized in Portugal but depends on school initiatives. In Greece it is indirectly addressed through subjects like environmental studies. Estonia integrates it across subjects through its national program. For ages 11-14, Portugal has it as a transversal theme, while Greece addresses it through projects and extracurricular activities.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
2. Entrepreneurial
learning in
Portugal
• no current relevant strategy
• network of government departments and external organisations that work
collaboratively on this policy area
• European policy experimentations such as 'Youth Start – Entrepreneurial Challenges'
coordinated by Portugal Entrepreneurship Education Platform (PEEP)
• government-led action called the 'Strategic Programme for Entrepreneurship and
Innovation‘ - focus on business and start-ups
• National Strategy for Entrepreneurship Education (PNEE) launched in 2006 –
secondary education level, projects to enhance entrepreneurship attitudes
• a number of schools developed entrepreneurship education (EACEA, 2012) mainly
from the secondary level
• some municipalities developed local strategies to promote entrepreneurship among
youngsters - campaigns in schools, contests, workshops, business advisers, etc.
• contest »INNOVATE! Young Creative People, Entrepreneurs for the 21st Century«
contributes to promotion of an entrepreneurial school culture at educational and
training institutions
• more recently, Ministry of Education launched a pilot initiative in a few schools to
implement and extra-curricular subject of entrepreneurship
• entrepreneurship education is something transversal and thus related to several
subject matters in the curricula
3. Entrepreneurial
learning in
Greece
• Greece belongs to countries that include entrepreneurship as part of a general
strategy
• Ministry of Education - pilot implementation of Skills Laboratories with a structured
program and training of teachers
• specially designed platform "Platform form 21+„ with educational material and
guides, audio-visual educational material, worksheets, school actions for the
laboratory and experiential approach to subjects
• Entrepreneurship education expressed as transverse and horizontal action over
various courses, not as compulsory or elective courses
• taught in the course called "project", students learn how to transfer a business idea
from thought to reality
• In primary education, there is no explicit reference to the concept of
entrepreneurship
• environmental studies and interdisciplinary projects, indirect reference to the needs
of a man and to professions, students work collaboratively, financial concepts are
mainly included in environmental studies course
• indirect references to entrepreneurship education, development, and creativity
through interdisciplinary work plans, such as the course of Social and Political
Citizenship Education
• business education is more common in general non-compulsory secondary
education - active learning and extracurricular activities are the most common
teaching methods
4. Entrepreneurial
learning in
Estonia
• national program »Entrepreneurship school« that has guidelines for schools how to
evaluate and promote entrepreneurship skills in school
• one of the main aims of basic school curriculum is to raise students' creativity, adaptivity
and ability to succeed in different roles – in family, work, and public life
• basic school curriculum lists entrepreneurship skills as a key competence that should be
developed through all of the subjects
• In basic education in Estonia, possibility to add entrepreneurship education as a special
subject or to integrate it into mandatory subjects (languages, math, music, art, etc)
• national education competence centre Innove has created a national program for “The
systematic development of entrepreneurial spirit and entrepreneurship education at all
levels of education
• active schools and kindergartens all over Estonia and annuall rewards for best practices.
• linking of entrepreneursip education with real life and the implementation of the best
projects
• cooperation project competitions for schools, the community, and businesses
• Enterprising Schools program, that trains educators to incorporate entrepreneurship values
to their lessons
• Entrepreneurship Village games for ages from 5. They support kids to learn about saving
money, having a business, paying taxes etc. (www.ettevotluskyla.ee)
• Junior Achievement program 11–14-year-old students can find their own mini-companies
and compete in national level.
5. Entrepreneurial
learning in
Slovenia
• yearly bazaars (one for Christmas and one in the spring),
where pupils all ages make different products and then sell
them in the bazaar
• virtual businesses project at national level; annual
international fair
• business, economics, financial concepts and soft-skills
implicitly taught in basic subjects (e.g., mathematics)
• Pupils are working in project tasks looking for new ideas
• One school subject with the topic of entrepreneurship was
being prepared years ago, the material was prepared,
unfortunately was not realized
6. Resources used to support entrepreneurship education
in elementary schools
References (4 PT, 5 GR, 10 EE, 9 SI)
• Title
• Author
• Year
• Country
• Location (e.g.., URL)
• Aim, target group, content
• Comment (e.g.., quality, usefulness)
10. Computer Game learning
requirements
No. Competence Description of the competence Computer game learning requirement Country
1 Resilience Teach that things sometimes do not go according to plan, but
you must accept that and move on
Incorporate a non-linear structure allowing for surprise factors PT
2 Planning/managing
resources
Help realising that things need to be planned despite unknowns
may happen. Setting goals, prioritizing tasks, follow up on tasks
Incorporate some financial and/or operational planning.
Mechanisms to value money.
PT
3 Teamwork Allow the game to be played in groups in a cooperative
environment
Create a game narrative that enables the game to be played with
teamwork
PT
4 Creativity Allow students to be able to create new things and use their
imagination
Give margin in the game for players’ input / conjugate with off-
line activities that use arts-based activities for instance
PT
5 Decision making Process of understanding what at stake, be able to identify
different possible paths, define criteria for decision and access
those criteria to finally decide
Allow the player to have meaningful decisions during play that
have an impact on the game’s outcome.
PT
6 Knowing about business
functioning
Know what a business essentially is, how it fundamentally works
on a European economy
Have a narrative/storyboard that allows players to emerge and
learn more what a business is and how it works.
PT
7 Creativity To develop new methods instead of using some standard
procedures.
It should be designed to play in different ways that students will
discover, in order to enhance the creativity.
GR
8 Fluency The ability to produce a large number of different ideas. It should be designed to give students the opportunity to
produce a large number of different ideas.
GR
9 Flexibility The ability to change between approaches, to be tolerant. It should be designed to allow students to be flexible in their
activities.
GR
10 Innovation The ability to perceive and (re)define in an a typical manner. It should be designed to give students innovation. GR
11 Cooperation Cooperating is about working together and helping others. It should be designed to allow students to collaborate. GR
12 Achievement motivation This has been characterized as the tendency to set challenging
goals and strive after these goals through their own effort.
It should be designed to play with achievement motivation “is
reflected in a student’s seeking recognition for and overt
GR
11. Computer Game learning
requirements
No. Competence Description of the competence Computer game learning requirement Country
14 Risk taking To be able to not be afraid to take the risk for some of
their move, after first having to consider all the facts.
It should be designed to give students the opportunity
to take risks.
GR
15 Goal setting Learning to set goals (and go after them) helps
children gain independence and understand that they
can exert control over their lives.
It should be designed to support that
entrepreneurship is concerned with attaining goals
creatively and autonomously
GR
16 Self-awareness The child must can do an entrepreneurial
undertaking.
The game should promote the student's confidence. GR
17 Persistence Students should try to solve the issues that arise in
the game and not give up.
The environment of the game should be such as to
hold the student, even when he is frustrated.
GR
18 Creativity The ability to achieve something through someone
own activity.
The opportunity to create something of your own,
unique.
SI
19 Cooperation Each member contributes a fraction to the success. More players. SI
20 Leadership Leadership skills that ensure that every team member
is satisfied and motivated.
A guide how to be a good leader. SI
21 Communication Exchange, transmission of information. Communication tools. SI
22 Making important
decisions.
Weigh your options, think carefully about your
possibilities or choices.
Tools that allow different decisions. SI