1) A teacher training event was held in January 2023 to train 7 educators from 3 participating schools on a digital game created by the LBE team.
2) The training was prepared by the Education Coordinators and covered key concepts like design thinking and presented the digital game, lesson plan, and evaluation questionnaire.
3) Meetings were held in December by the LBE team to test the digital game, evaluate it, discuss next steps, and plan the teacher training event.
The document outlines a game concept for an educational game called LBE. The game aims to teach entrepreneurship skills to children ages 6-10 by simulating a design thinking process. Players work in teams of 2-4 to design and launch a space cruise ship, completing levels that represent each stage of the process. The game incorporates both cooperation and competition - teams must work together to progress while also competing against a virtual competitor. The document provides details on learning objectives, gameplay mechanics, and how the game can be used to facilitate learning.
The 3rd project meeting of the LittleBigEntrepreneurs Erasmus+ project discussed progress updates, feedback on draft materials, and next steps. Key topics included: receiving feedback on the initial game design document; reviewing dissemination activities and preparing action plans; discussing financial and narrative reporting templates and deadlines; and evaluating quality tools and plans while scheduling the next meeting and a potential in-person meeting. The partners agreed to provide comments on draft materials and reports by specified dates to keep the project on track during its approximate two month delay.
Final pptx second project meeting 12 feb little bigentrepreneurs cdpeantonistsiv
The document summarizes the second project meeting of the Chania Directorate Primary Education's LittleBigEntrepreneurs program. It discusses the formation of a project management team and weekly meetings. The learning framework developed so far was analyzed, finding that entrepreneurship education focuses on interdisciplinary approaches, experiential learning projects, and integrating skills workshops. Feedback on an example entrepreneurship game noted it clearly connects to learning goals but may need to better differentiate challenges for different ages and make the visuals more attractive. The meeting also discussed dissemination initiatives like press releases and websites to promote the program.
This document discusses entrepreneurial learning frameworks in Portugal, Greece, Estonia, and Slovenia. For Portugal, it notes a lack of strategy but some collaborative networks and European pilot programs. Greece includes entrepreneurship in education strategies and pilot programs. Estonia has national guidelines and programs integrated across subjects. Slovenia has annual student business fairs and virtual business projects. It concludes with tables outlining competencies and computer game requirements to develop entrepreneurial skills in 6-10 and 11-12 year olds.
This document provides an overview of entrepreneurship education in elementary schools in Portugal, Greece, Estonia, and Slovenia. It discusses the current state of entrepreneurship education for ages 6-10 and 11-14, resources used to support it, competencies addressed, and competencies needed by teachers. For ages 6-10, entrepreneurship education is not formalized in Portugal but depends on school initiatives. In Greece it is indirectly addressed through subjects like environmental studies. Estonia integrates it across subjects through its national program. For ages 11-14, Portugal has it as a transversal theme, while Greece addresses it through projects and extracurricular activities.
2. Η φώκαινα (Phocoena phocoena) είναι ένα
μικρόσωμο και ιδιαίτερα εμφανιστεί 4 φορές στα
20 τελευταία ντροπαλό οδοντοκητώδες (μέσο
μήκος 1,4 μέτρα), ένα πολύ σπάνιο θηλαστικό το
οποίο το οποίο έχει εμφανιστεί 4 φορές στα 20
τελευταία χρόνια στο Βόρειο Αιγαίο.
3. Αν αναλογιστεί κανείς πως σε όλη τη
μεσόγειο έχει εμφανιστεί συνολικά μόνο 5
φορές και θεωρείτο κητώδες εξαφανισμένο
ήδη από τον περασμένο αιώνα, αυτό είναι
πολύ σημαντικό. Δεν περιλαμβάνεται στη
κόκκινη λίστα των απειλούμενων ειδών
μάλλον γιατί το θεωρούσαν ήδη
εξαφανισμένο.
4. To επιστημονικό της όνομα, Phocoena phocoena,
προέρχεται από την αρχαία ελληνική λέξη
«φώκαινα» που χρησιμοποίησε ο Αριστοτέλης ο
οποίος παρατήρησε το θαλάσσιο αυτό θηλαστικό
και έγραψε γι αυτό.
5. Οι φώκαινες ζουν έως 24 χρόνια και
καταδύονται σε βάθος μέχρι 41 μέτρα.
Ζουν σε ομάδες των δύο έως δέκα
ατόμων, ωστόσο κυνηγούν χωρίς
ιδιαίτερη συνεργασία μεταξύ τους, σε
αντίθεση με τα περισσότερα είδη
δελφινιών.
6. Ευέλικτη ζώνη
5ο Δημοτικό Σχολείο Χολαργού
Σχολικό έτος 2014-15
Περιβαλλοντικό Πρόγραμμα: «Απειλούμενα
θαλάσσια θηλαστικά της Μεσογείου»