SlideShare a Scribd company logo
Superfici specchianti, gesti, forme e linguaggi non scontati
Le narrazioni della realtà aumentata
di Giuliana Guazzaroni
*
Casciana Terme (Pisa) - 1 giugno 2013 - Arte quantistica e realtà aumentata
*
*
*Mobile devices and augmented
reality may represent access points
to navigate the city, to observe
different layers of reality, to redraw
the urban geography and to explore
the real environment..
*
*An emotional journey to observe
familiar places from different
perspectives and angles: a
continuous sliding between two
worlds (real and virtual), an
invitation to participation, reflection
and rediscovery of public spaces..
*
*Urban paths to engage citizens,
students and visitors with local
heritage, memories and art
(Guazzaroni, 2013)
*E M
M A
P EMMAP
*The main objective of EMMAP was
encouraging an active learning
environment through the use of
mobile and ubiquitous technologies
(Guazzaroni & Leo, 2011)
*
*On September 2011, sixty digital paintings
were disposed all around the wall of
Macerata
*On September 2012, the experience in
Macerata was enlarged with new digital
paintings displayed in Borgo Ficana
*On June 2012, a similar experience was
brought to L’Aquila
*
*Artists from L’Aquila said that after the
earthquake their town centre needs life, vital
projects, art and poetry. Consequently a
Call for artists was opened to gather digital
artworks to be used to build an augmented
reality exhibit all around the “red zone”. The
main aims were to collect and enrich memories
of a destroyed city centre and to add artists’
works in a virtual form in order to create
invisible emotional routes (Guazzaroni, 2013)
*
*L’Aquila Municipality, Adam Accademia
Delle Arti Macerata, Licenze Poetiche,
L’Aquila eMotion and Noi L’Aquila
patronized the exhibit
*The opening to public was a success and
the invisible emotional paths produced a
vibrant reaction on visitors
*
*On September 22nd 2012, 100 eTwinning
ambassadors participated in a walking
workshop and interact with augmented
reality
*Streets exhibits have been evaluated
through questionnaires, interviews and
direct observation to reveal: social
benefits, positive interaction, creative
thinking, emotional benefits and
territorial feedback
*
*EMMAP experiences are divided into
seven phases, based on the 7E
learning cycle. Consequently, each
time a group performs “Street
Poetry” a sort of ritual and rhythm is
activated across the streets
*
*Elicit: The facilitator/designer/artist prepares
useful technologies and material
*Engage: The facilitator/designer/artist explains the
experience
*Explore: Visitors start detecting artworks
*Explain: Groups start an active interaction with real
objects and points of interest
*Elaborate: Each group content to be left in the
location
*Extend: Participants collect additional content
*Evaluate: The facilitator/designer/artist evaluate
the performance (Eisenkraft, 2003; Guazzaroni & Leo, 2011;
Guazzaroni 2012a; Guazzaroni, 2012b; Guazzaroni, 2013a)
*
*A collective urban ritual, with its own
rhythm. The rhythm of poetry and
storytelling that can be repeated each
time visitors decide to walk those paths,
each time people participate and rise arms
holding smartphones or tablets. It is an act
of pure performance
*
*The “performative absolute” appears
during difficult situations. It is a sign of
danger. It is a “cultural apocalypse”
*During these events humans invent
strategies or react using monologues to
establish more predictable outputs
during communication (Virno, 2003)
*
*The “performative absolute” is the
common condition that generally transpires
when walking across scattered streets in
L’Aquila
*Words could not be uttered to express the
experience of visiting a territory where
every thing is destroyed (human bonds,
housing, instruction) (Guazzaroni, 2013)
*
*Mirron neurons unveil how people
learn and why group of people
respond to certain dance, rhythm
and pieces of art (Rizzolatti & Fabbri-
Destro, 2008)
*When participants are in the
streets, when they enjoy interactive
performance, they naturally react to
specific stimuli and to other people
movements (Guazzaroni, 2012)
*
*The denied right to housing characterizes the
“red zone”, as citizens that lived there were
obliged to leave their homes. The inhabitants
have had temporary or new prefabricated
homes, where former links with their oikos,
their neighborhood have been broken. To foster
this emergence, an artist created a digital
painting representing a gate with superimposed
a chained breast (Guazzaroni, 2013b)
Allattamento, Barbara Vaccarelli 2012
*
*A sort of “cultural apocalypse” (Virno, 2003)
was reached and the actual rhythm of
storytelling monologues could be listened
*Memories are monologues, words uttered
by citizens or visitors impressed by the
absence of everything (Guazzaroni, 2013)
*
*The augmented reality routes represent
the effort to create significant interaction
*Performance art is created for the
others, to enhance participants’ active
participation and awareness of the needs
of a territory and their citizens
*
*During “Street poetry” performances
participants repeat apparently insignificant
gestures, the ritual of using augmented
reality to detect emotional paths and to
leave stories for future visitors
*These gestures may reconstruct bonds and
social links
*They may narrate different stories through
different overlay of reality, they may
represent a message to the future, or a
vital storify of daily life using wearable
smart interfaces (Guazzaroni, 2013)
*
*Social benefits: most of the participants felt that working in groups had
improved their attitude to listening to their peers (87%); moreover, most of them
said that everybody in the group had contributed to the construction of
knowledge (77%); lastly, they improved the awareness and respect for their peers
(90%).
*Creative thinking benefits: Most of the participants said that they improved
their creative thinking during the experience (93%); the interaction with digital
artworks stimulated their creative mind (96,7%); moreover, they all agreed that
the possibility to tell a story, and to leave it in the streets for future visitors,
inspired creative thinking (96%).
*Techno-didactic benefits: All the ambassadors said that the use of technologies
reinforced social participation and fostered group work; moreover, they affirmed
that technology promoted a dialogue with future visitors (100%), and it improved
the interest in artworks (93%).
*Emotional benefits: Most of the participants said that the augmented reality
routes fostered the creation of an emotional bond with the location (97%);
moreover, they believed that routes activated an “emotional dimension” with
objects and people related to the past, present and future of L’Aquila (97%); they
said that a “sentimental dimension” was fostered by a storytelling activity (95%).
*
* Guazzaroni, G. & Compagno, M. (2013, December). AR Moulded-Objects Performing Giuseppe Verdi’s 200th Birthday. In Archeomatica (4), 38-
41.
* Guazzaroni, G. & Compagno, M. (2013, November). Narrazioni performative ed esperienziali a sostegno dell’arte e smart city. In Juliet Cloud
Magazine (JCM) Art&Tech.
* Guazzaroni, G. (2013, October). Street Poetry in Augmented Reality. In S. Leone (Ed.). Synergic Integration of Formal and Informal E-Learning
Environments for Adult Lifelong Learners, IGI Global, USA.
* Guazzaroni, G. (2013, October). The Ritual and the Rhythm: Interacting with Augmented Reality, Visual Poetry and Storytelling across the
Streets of Scattered L’Aquila. In eLearning Papers on Design for Learning Spaces and Innovative Classrooms (34).
* Guazzaroni, G. (2013, May). Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e linguaggi non scontati. La narrazione
dell’Aquila in realtà aumentata. In G. Griziotti (Ed.) Bioipermedia Moltitudini Connesse. Alfabeta2 (29), 4.
* Guazzaroni, G. (2013, March). Emotional Mapping of the Archaeologist Game. In M. Lytras, P. Ordoñez De Pablos & F. J. García-Peñalvo
(Eds.) Advanced Human-Computer Interaction. Computers in Human Behavior Elsevier, 29 (2), 335-344.
* Guazzaroni, G. (2012). Experiential Mapping of Museum Augmented Places – Using Mobile Devices for Learning. Saarbrücken, D: LAP.
* Guazzaroni, G. (2012). Emotional Mapping of Museum Augmented Places (EMMAP). In M. Pieri (Ed.) Mobile Learning. Esperienze e Riflessioni
“Made in Italy”. Bari, IT: Progedit.
* Guazzaroni, G. (2012, December). Emotional Mapping of Museum Augmented Places. In Archeomatica (3), 44-46.
* Guazzaroni, G. & Leo, T. (2011). Emotional Mapping of a Place of Interest Using Mobile Devices for Learning. In I. Arnedillo Sánchez & P. Isaías
(Eds.) Proceedings of IADIS International Conference on Mobile Learning (pp. 277-281) Avila, E.
Nota bene: tutti i contenuti della
presentazione sono riservati e non
riproducibili, poiché inseriti nelle pubblicazioni
sopra indicate
Dr. Giuliana Guazzaroni
Tel.: +39 333 2042483
E-mail: giuliana.guazzaroni@gmail.com
http://www.elearningoddess.net

More Related Content

Viewers also liked

Aumentare l'esperienza. Applicazioni mobile di realtà aumentata nello spazio ...
Aumentare l'esperienza. Applicazioni mobile di realtà aumentata nello spazio ...Aumentare l'esperienza. Applicazioni mobile di realtà aumentata nello spazio ...
Aumentare l'esperienza. Applicazioni mobile di realtà aumentata nello spazio ...
Marco Carboni
 
Comunicare Nel Web
Comunicare Nel WebComunicare Nel Web
Comunicare Nel Web
sFormati Digitali
 
Maden SMAU marta leo
Maden SMAU marta leoMaden SMAU marta leo
Maden SMAU marta leo
Marta Leo
 
Business con la realta aumentata
Business con la realta aumentataBusiness con la realta aumentata
Business con la realta aumentata
Gianluca Vaglio
 
Business con la realtà aumentata
Business con la realtà aumentataBusiness con la realtà aumentata
Business con la realtà aumentata
Gianluca Vaglio
 
La realtà aumentata: attiva l'emo-azione
La realtà aumentata: attiva l'emo-azioneLa realtà aumentata: attiva l'emo-azione
La realtà aumentata: attiva l'emo-azione
Ministry of Education
 
Conoscere la realtà aumentata in un contesto innovativo economico e sociale...
Conoscere la realtà aumentata  in un contesto innovativo  economico e sociale...Conoscere la realtà aumentata  in un contesto innovativo  economico e sociale...
Conoscere la realtà aumentata in un contesto innovativo economico e sociale...
Ministry of Education
 
La realtà aumentata nelle applicazioni di Marketing: Mantova, Salotti di comu...
La realtà aumentata nelle applicazioni di Marketing: Mantova, Salotti di comu...La realtà aumentata nelle applicazioni di Marketing: Mantova, Salotti di comu...
La realtà aumentata nelle applicazioni di Marketing: Mantova, Salotti di comu...
Gianmarco Bassini
 
La Realtà Aumentata
La Realtà AumentataLa Realtà Aumentata
La Realtà Aumentata
GQ italia
 

Viewers also liked (9)

Aumentare l'esperienza. Applicazioni mobile di realtà aumentata nello spazio ...
Aumentare l'esperienza. Applicazioni mobile di realtà aumentata nello spazio ...Aumentare l'esperienza. Applicazioni mobile di realtà aumentata nello spazio ...
Aumentare l'esperienza. Applicazioni mobile di realtà aumentata nello spazio ...
 
Comunicare Nel Web
Comunicare Nel WebComunicare Nel Web
Comunicare Nel Web
 
Maden SMAU marta leo
Maden SMAU marta leoMaden SMAU marta leo
Maden SMAU marta leo
 
Business con la realta aumentata
Business con la realta aumentataBusiness con la realta aumentata
Business con la realta aumentata
 
Business con la realtà aumentata
Business con la realtà aumentataBusiness con la realtà aumentata
Business con la realtà aumentata
 
La realtà aumentata: attiva l'emo-azione
La realtà aumentata: attiva l'emo-azioneLa realtà aumentata: attiva l'emo-azione
La realtà aumentata: attiva l'emo-azione
 
Conoscere la realtà aumentata in un contesto innovativo economico e sociale...
Conoscere la realtà aumentata  in un contesto innovativo  economico e sociale...Conoscere la realtà aumentata  in un contesto innovativo  economico e sociale...
Conoscere la realtà aumentata in un contesto innovativo economico e sociale...
 
La realtà aumentata nelle applicazioni di Marketing: Mantova, Salotti di comu...
La realtà aumentata nelle applicazioni di Marketing: Mantova, Salotti di comu...La realtà aumentata nelle applicazioni di Marketing: Mantova, Salotti di comu...
La realtà aumentata nelle applicazioni di Marketing: Mantova, Salotti di comu...
 
La Realtà Aumentata
La Realtà AumentataLa Realtà Aumentata
La Realtà Aumentata
 

Similar to Le narrazioni della realtà aumentata all'Aquila

Co-designing Participatory Practices around a Design Museum Exhibition
Co-designing Participatory Practices around a Design Museum ExhibitionCo-designing Participatory Practices around a Design Museum Exhibition
Co-designing Participatory Practices around a Design Museum Exhibition
Mariana Salgado
 
To Govern Artfully. Linking contemporary public art to political participation
To Govern Artfully. Linking contemporary public art to political participationTo Govern Artfully. Linking contemporary public art to political participation
To Govern Artfully. Linking contemporary public art to political participation
Laura Iannelli
 
Wikipedia and cultural tourism
Wikipedia and cultural tourismWikipedia and cultural tourism
Wikipedia and cultural tourism
Iolanda Pensa
 
Pensa Wikipedia and Cultural Tourism
Pensa Wikipedia and Cultural TourismPensa Wikipedia and Cultural Tourism
Pensa Wikipedia and Cultural Tourism
Iolanda Pensa
 
Placemaking in the Digital Age
Placemaking in the Digital AgePlacemaking in the Digital Age
Placemaking in the Digital Age
MCN (Museum Computer Network)
 
Sublime Galleria Presents Performance/Interactive Art at The Collection, UB City
Sublime Galleria Presents Performance/Interactive Art at The Collection, UB CitySublime Galleria Presents Performance/Interactive Art at The Collection, UB City
Sublime Galleria Presents Performance/Interactive Art at The Collection, UB City
marching_ants
 
Visualising the past
Visualising the pastVisualising the past
Visualising the pastEoin Foley
 
Learning from games At the DH campsite
Learning from games  At the DH campsiteLearning from games  At the DH campsite
Learning from games At the DH campsite
University of South Australlia
 
Aziza Digital Ethnography
Aziza Digital EthnographyAziza Digital Ethnography
Aziza Digital Ethnographyaismail4
 
Syncretic technologies. The learning potential of cross-cultural, non-textual...
Syncretic technologies. The learning potential of cross-cultural, non-textual...Syncretic technologies. The learning potential of cross-cultural, non-textual...
Syncretic technologies. The learning potential of cross-cultural, non-textual...
Luca Simeone
 
A future museum
A future museumA future museum
A future museum
Ina Koutsoukou
 
Iolanda Pensa, Heritage Management 2018, Introduction
Iolanda Pensa, Heritage Management 2018, IntroductionIolanda Pensa, Heritage Management 2018, Introduction
Iolanda Pensa, Heritage Management 2018, Introduction
Iolanda Pensa
 
The Recurated Museum: V. Collections Communication & Storytelling
The Recurated Museum: V. Collections Communication & StorytellingThe Recurated Museum: V. Collections Communication & Storytelling
The Recurated Museum: V. Collections Communication & Storytelling
Christopher Morse
 
Creativity in Lisbon [Graffiti’s Guided tour and photo Raid] Case Study
Creativity in Lisbon  [Graffiti’s Guided tour and photo Raid] Case StudyCreativity in Lisbon  [Graffiti’s Guided tour and photo Raid] Case Study
Creativity in Lisbon [Graffiti’s Guided tour and photo Raid] Case StudySerpentina
 
Iolanda Pensa - Ça reveille
Iolanda Pensa - Ça reveilleIolanda Pensa - Ça reveille
Iolanda Pensa - Ça reveille
Iolanda Pensa
 
Participatory approaches to museum design departing from peoples cultural p...
Participatory approaches to museum design   departing from peoples cultural p...Participatory approaches to museum design   departing from peoples cultural p...
Participatory approaches to museum design departing from peoples cultural p...
Dagny Stuedahl
 
Boston Civic Media Projects from Consortium Affiliates
Boston Civic Media  Projects from Consortium AffiliatesBoston Civic Media  Projects from Consortium Affiliates
Boston Civic Media Projects from Consortium Affiliates
Becky Michelson
 
The role of similarity in the re-unification, re-assembly and re-association ...
The role of similarity in the re-unification, re-assembly and re-association ...The role of similarity in the re-unification, re-assembly and re-association ...
The role of similarity in the re-unification, re-assembly and re-association ...
Gravitate Project
 
Polytech.Science.Art 2014 program review
Polytech.Science.Art 2014 program reviewPolytech.Science.Art 2014 program review
Polytech.Science.Art 2014 program review
Polytechnic Museum
 

Similar to Le narrazioni della realtà aumentata all'Aquila (20)

Co-designing Participatory Practices around a Design Museum Exhibition
Co-designing Participatory Practices around a Design Museum ExhibitionCo-designing Participatory Practices around a Design Museum Exhibition
Co-designing Participatory Practices around a Design Museum Exhibition
 
To Govern Artfully. Linking contemporary public art to political participation
To Govern Artfully. Linking contemporary public art to political participationTo Govern Artfully. Linking contemporary public art to political participation
To Govern Artfully. Linking contemporary public art to political participation
 
Wikipedia and cultural tourism
Wikipedia and cultural tourismWikipedia and cultural tourism
Wikipedia and cultural tourism
 
Pensa Wikipedia and Cultural Tourism
Pensa Wikipedia and Cultural TourismPensa Wikipedia and Cultural Tourism
Pensa Wikipedia and Cultural Tourism
 
Placemaking in the Digital Age
Placemaking in the Digital AgePlacemaking in the Digital Age
Placemaking in the Digital Age
 
Psychogeography
PsychogeographyPsychogeography
Psychogeography
 
Sublime Galleria Presents Performance/Interactive Art at The Collection, UB City
Sublime Galleria Presents Performance/Interactive Art at The Collection, UB CitySublime Galleria Presents Performance/Interactive Art at The Collection, UB City
Sublime Galleria Presents Performance/Interactive Art at The Collection, UB City
 
Visualising the past
Visualising the pastVisualising the past
Visualising the past
 
Learning from games At the DH campsite
Learning from games  At the DH campsiteLearning from games  At the DH campsite
Learning from games At the DH campsite
 
Aziza Digital Ethnography
Aziza Digital EthnographyAziza Digital Ethnography
Aziza Digital Ethnography
 
Syncretic technologies. The learning potential of cross-cultural, non-textual...
Syncretic technologies. The learning potential of cross-cultural, non-textual...Syncretic technologies. The learning potential of cross-cultural, non-textual...
Syncretic technologies. The learning potential of cross-cultural, non-textual...
 
A future museum
A future museumA future museum
A future museum
 
Iolanda Pensa, Heritage Management 2018, Introduction
Iolanda Pensa, Heritage Management 2018, IntroductionIolanda Pensa, Heritage Management 2018, Introduction
Iolanda Pensa, Heritage Management 2018, Introduction
 
The Recurated Museum: V. Collections Communication & Storytelling
The Recurated Museum: V. Collections Communication & StorytellingThe Recurated Museum: V. Collections Communication & Storytelling
The Recurated Museum: V. Collections Communication & Storytelling
 
Creativity in Lisbon [Graffiti’s Guided tour and photo Raid] Case Study
Creativity in Lisbon  [Graffiti’s Guided tour and photo Raid] Case StudyCreativity in Lisbon  [Graffiti’s Guided tour and photo Raid] Case Study
Creativity in Lisbon [Graffiti’s Guided tour and photo Raid] Case Study
 
Iolanda Pensa - Ça reveille
Iolanda Pensa - Ça reveilleIolanda Pensa - Ça reveille
Iolanda Pensa - Ça reveille
 
Participatory approaches to museum design departing from peoples cultural p...
Participatory approaches to museum design   departing from peoples cultural p...Participatory approaches to museum design   departing from peoples cultural p...
Participatory approaches to museum design departing from peoples cultural p...
 
Boston Civic Media Projects from Consortium Affiliates
Boston Civic Media  Projects from Consortium AffiliatesBoston Civic Media  Projects from Consortium Affiliates
Boston Civic Media Projects from Consortium Affiliates
 
The role of similarity in the re-unification, re-assembly and re-association ...
The role of similarity in the re-unification, re-assembly and re-association ...The role of similarity in the re-unification, re-assembly and re-association ...
The role of similarity in the re-unification, re-assembly and re-association ...
 
Polytech.Science.Art 2014 program review
Polytech.Science.Art 2014 program reviewPolytech.Science.Art 2014 program review
Polytech.Science.Art 2014 program review
 

More from Ministry of Education

Il ruolo delle emozioni nell’arte e nei musei interattivi; Esperienze di appr...
Il ruolo delle emozioni nell’arte e nei musei interattivi; Esperienze di appr...Il ruolo delle emozioni nell’arte e nei musei interattivi; Esperienze di appr...
Il ruolo delle emozioni nell’arte e nei musei interattivi; Esperienze di appr...
Ministry of Education
 
Il ruolo delle emozioni nell’arte e nei musei. Apprendere e comprendere con l...
Il ruolo delle emozioni nell’arte e nei musei. Apprendere e comprendere con l...Il ruolo delle emozioni nell’arte e nei musei. Apprendere e comprendere con l...
Il ruolo delle emozioni nell’arte e nei musei. Apprendere e comprendere con l...
Ministry of Education
 
Il ruolo delle emozioni nei musei 3D interattivi
Il ruolo delle emozioni nei musei 3D interattiviIl ruolo delle emozioni nei musei 3D interattivi
Il ruolo delle emozioni nei musei 3D interattivi
Ministry of Education
 
Progettare e comunicare il verde con le nuove tecnologie
Progettare e comunicare il verde con le nuove tecnologieProgettare e comunicare il verde con le nuove tecnologie
Progettare e comunicare il verde con le nuove tecnologie
Ministry of Education
 
Realtà aumentata e realtà virtuale: innovazione, coinvolgimento e utilità per...
Realtà aumentata e realtà virtuale: innovazione, coinvolgimento e utilità per...Realtà aumentata e realtà virtuale: innovazione, coinvolgimento e utilità per...
Realtà aumentata e realtà virtuale: innovazione, coinvolgimento e utilità per...
Ministry of Education
 
Realtà aumentata e apprendimento
Realtà aumentata e apprendimentoRealtà aumentata e apprendimento
Realtà aumentata e apprendimento
Ministry of Education
 
Gioco, performance e manipolazioni. La realtà aumentata nelle arti
Gioco, performance e manipolazioni. La realtà aumentata nelle artiGioco, performance e manipolazioni. La realtà aumentata nelle arti
Gioco, performance e manipolazioni. La realtà aumentata nelle arti
Ministry of Education
 
La città si racconta: Realtà aumentata, oggetti comunicativi nuovi e amplific...
La città si racconta: Realtà aumentata, oggetti comunicativi nuovi e amplific...La città si racconta: Realtà aumentata, oggetti comunicativi nuovi e amplific...
La città si racconta: Realtà aumentata, oggetti comunicativi nuovi e amplific...
Ministry of Education
 
Un esempio di storytelling: La realtà aumentata a scuola
Un esempio di storytelling: La realtà aumentata a scuolaUn esempio di storytelling: La realtà aumentata a scuola
Un esempio di storytelling: La realtà aumentata a scuola
Ministry of Education
 
Realtà aumentata, arte e poesia lungo le vie aquilane
Realtà aumentata, arte e poesia lungo le vie aquilaneRealtà aumentata, arte e poesia lungo le vie aquilane
Realtà aumentata, arte e poesia lungo le vie aquilane
Ministry of Education
 
La valeur ajoutéee de l’enseignement à distance
La valeur ajoutéee de l’enseignement à distanceLa valeur ajoutéee de l’enseignement à distance
La valeur ajoutéee de l’enseignement à distance
Ministry of Education
 
Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e...
Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e...Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e...
Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e...
Ministry of Education
 
La realtà aumentata tra arte, territorio e benessere. Prove tecniche di futuro
La realtà aumentata tra arte, territorio e benessere. Prove tecniche di futuroLa realtà aumentata tra arte, territorio e benessere. Prove tecniche di futuro
La realtà aumentata tra arte, territorio e benessere. Prove tecniche di futuro
Ministry of Education
 
Arte Quantistica & Realtà Aumentata: verso orizzonti di ben-essere
Arte Quantistica & Realtà Aumentata: verso orizzonti di ben-essereArte Quantistica & Realtà Aumentata: verso orizzonti di ben-essere
Arte Quantistica & Realtà Aumentata: verso orizzonti di ben-essere
Ministry of Education
 
La realtà aumentata come strumento di interpretazione artistica
La realtà aumentata come strumento di interpretazione artisticaLa realtà aumentata come strumento di interpretazione artistica
La realtà aumentata come strumento di interpretazione artistica
Ministry of Education
 
FUTURE HORIZON OF QUANTUM ART AND AUGMENTED REALITY
FUTURE HORIZON OF QUANTUM ART AND AUGMENTED REALITY FUTURE HORIZON OF QUANTUM ART AND AUGMENTED REALITY
FUTURE HORIZON OF QUANTUM ART AND AUGMENTED REALITY
Ministry of Education
 
ARt di smART, strategie di Mobile Marketing nell'era quantistica
ARt di smART, strategie di Mobile Marketing nell'era quantisticaARt di smART, strategie di Mobile Marketing nell'era quantistica
ARt di smART, strategie di Mobile Marketing nell'era quantistica
Ministry of Education
 
ART di smART
ART di smARTART di smART
ART di smART
Ministry of Education
 
Mobile Learning: gioco o didattica?
Mobile Learning: gioco o didattica?Mobile Learning: gioco o didattica?
Mobile Learning: gioco o didattica?
Ministry of Education
 
Mobile Learning: Gioco o Didattica?
Mobile Learning: Gioco o Didattica?Mobile Learning: Gioco o Didattica?
Mobile Learning: Gioco o Didattica?
Ministry of Education
 

More from Ministry of Education (20)

Il ruolo delle emozioni nell’arte e nei musei interattivi; Esperienze di appr...
Il ruolo delle emozioni nell’arte e nei musei interattivi; Esperienze di appr...Il ruolo delle emozioni nell’arte e nei musei interattivi; Esperienze di appr...
Il ruolo delle emozioni nell’arte e nei musei interattivi; Esperienze di appr...
 
Il ruolo delle emozioni nell’arte e nei musei. Apprendere e comprendere con l...
Il ruolo delle emozioni nell’arte e nei musei. Apprendere e comprendere con l...Il ruolo delle emozioni nell’arte e nei musei. Apprendere e comprendere con l...
Il ruolo delle emozioni nell’arte e nei musei. Apprendere e comprendere con l...
 
Il ruolo delle emozioni nei musei 3D interattivi
Il ruolo delle emozioni nei musei 3D interattiviIl ruolo delle emozioni nei musei 3D interattivi
Il ruolo delle emozioni nei musei 3D interattivi
 
Progettare e comunicare il verde con le nuove tecnologie
Progettare e comunicare il verde con le nuove tecnologieProgettare e comunicare il verde con le nuove tecnologie
Progettare e comunicare il verde con le nuove tecnologie
 
Realtà aumentata e realtà virtuale: innovazione, coinvolgimento e utilità per...
Realtà aumentata e realtà virtuale: innovazione, coinvolgimento e utilità per...Realtà aumentata e realtà virtuale: innovazione, coinvolgimento e utilità per...
Realtà aumentata e realtà virtuale: innovazione, coinvolgimento e utilità per...
 
Realtà aumentata e apprendimento
Realtà aumentata e apprendimentoRealtà aumentata e apprendimento
Realtà aumentata e apprendimento
 
Gioco, performance e manipolazioni. La realtà aumentata nelle arti
Gioco, performance e manipolazioni. La realtà aumentata nelle artiGioco, performance e manipolazioni. La realtà aumentata nelle arti
Gioco, performance e manipolazioni. La realtà aumentata nelle arti
 
La città si racconta: Realtà aumentata, oggetti comunicativi nuovi e amplific...
La città si racconta: Realtà aumentata, oggetti comunicativi nuovi e amplific...La città si racconta: Realtà aumentata, oggetti comunicativi nuovi e amplific...
La città si racconta: Realtà aumentata, oggetti comunicativi nuovi e amplific...
 
Un esempio di storytelling: La realtà aumentata a scuola
Un esempio di storytelling: La realtà aumentata a scuolaUn esempio di storytelling: La realtà aumentata a scuola
Un esempio di storytelling: La realtà aumentata a scuola
 
Realtà aumentata, arte e poesia lungo le vie aquilane
Realtà aumentata, arte e poesia lungo le vie aquilaneRealtà aumentata, arte e poesia lungo le vie aquilane
Realtà aumentata, arte e poesia lungo le vie aquilane
 
La valeur ajoutéee de l’enseignement à distance
La valeur ajoutéee de l’enseignement à distanceLa valeur ajoutéee de l’enseignement à distance
La valeur ajoutéee de l’enseignement à distance
 
Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e...
Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e...Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e...
Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e...
 
La realtà aumentata tra arte, territorio e benessere. Prove tecniche di futuro
La realtà aumentata tra arte, territorio e benessere. Prove tecniche di futuroLa realtà aumentata tra arte, territorio e benessere. Prove tecniche di futuro
La realtà aumentata tra arte, territorio e benessere. Prove tecniche di futuro
 
Arte Quantistica & Realtà Aumentata: verso orizzonti di ben-essere
Arte Quantistica & Realtà Aumentata: verso orizzonti di ben-essereArte Quantistica & Realtà Aumentata: verso orizzonti di ben-essere
Arte Quantistica & Realtà Aumentata: verso orizzonti di ben-essere
 
La realtà aumentata come strumento di interpretazione artistica
La realtà aumentata come strumento di interpretazione artisticaLa realtà aumentata come strumento di interpretazione artistica
La realtà aumentata come strumento di interpretazione artistica
 
FUTURE HORIZON OF QUANTUM ART AND AUGMENTED REALITY
FUTURE HORIZON OF QUANTUM ART AND AUGMENTED REALITY FUTURE HORIZON OF QUANTUM ART AND AUGMENTED REALITY
FUTURE HORIZON OF QUANTUM ART AND AUGMENTED REALITY
 
ARt di smART, strategie di Mobile Marketing nell'era quantistica
ARt di smART, strategie di Mobile Marketing nell'era quantisticaARt di smART, strategie di Mobile Marketing nell'era quantistica
ARt di smART, strategie di Mobile Marketing nell'era quantistica
 
ART di smART
ART di smARTART di smART
ART di smART
 
Mobile Learning: gioco o didattica?
Mobile Learning: gioco o didattica?Mobile Learning: gioco o didattica?
Mobile Learning: gioco o didattica?
 
Mobile Learning: Gioco o Didattica?
Mobile Learning: Gioco o Didattica?Mobile Learning: Gioco o Didattica?
Mobile Learning: Gioco o Didattica?
 

Recently uploaded

Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
Product School
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Ramesh Iyer
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
Elena Simperl
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
Laura Byrne
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Product School
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Jeffrey Haguewood
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
UiPathCommunity
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
DianaGray10
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Paul Groth
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
BookNet Canada
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
Cheryl Hung
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Tobias Schneck
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
Alison B. Lowndes
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Product School
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
RTTS
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
James Anderson
 

Recently uploaded (20)

Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...Mission to Decommission: Importance of Decommissioning Products to Increase E...
Mission to Decommission: Importance of Decommissioning Products to Increase E...
 
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
The Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and SalesThe Art of the Pitch: WordPress Relationships and Sales
The Art of the Pitch: WordPress Relationships and Sales
 
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
Unsubscribed: Combat Subscription Fatigue With a Membership Mentality by Head...
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
 
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...
 
Connector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a buttonConnector Corner: Automate dynamic content and events by pushing a button
Connector Corner: Automate dynamic content and events by pushing a button
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
 
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...Transcript: Selling digital books in 2024: Insights from industry leaders - T...
Transcript: Selling digital books in 2024: Insights from industry leaders - T...
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 
Key Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdfKey Trends Shaping the Future of Infrastructure.pdf
Key Trends Shaping the Future of Infrastructure.pdf
 
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024
 
Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........Bits & Pixels using AI for Good.........
Bits & Pixels using AI for Good.........
 
Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...Designing Great Products: The Power of Design and Leadership by Chief Designe...
Designing Great Products: The Power of Design and Leadership by Chief Designe...
 
JMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and GrafanaJMeter webinar - integration with InfluxDB and Grafana
JMeter webinar - integration with InfluxDB and Grafana
 
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...
 

Le narrazioni della realtà aumentata all'Aquila

  • 1. Superfici specchianti, gesti, forme e linguaggi non scontati Le narrazioni della realtà aumentata di Giuliana Guazzaroni * Casciana Terme (Pisa) - 1 giugno 2013 - Arte quantistica e realtà aumentata
  • 2. *
  • 3. * *Mobile devices and augmented reality may represent access points to navigate the city, to observe different layers of reality, to redraw the urban geography and to explore the real environment..
  • 4. * *An emotional journey to observe familiar places from different perspectives and angles: a continuous sliding between two worlds (real and virtual), an invitation to participation, reflection and rediscovery of public spaces..
  • 5. * *Urban paths to engage citizens, students and visitors with local heritage, memories and art (Guazzaroni, 2013)
  • 6. *E M M A P EMMAP *The main objective of EMMAP was encouraging an active learning environment through the use of mobile and ubiquitous technologies (Guazzaroni & Leo, 2011)
  • 7. * *On September 2011, sixty digital paintings were disposed all around the wall of Macerata *On September 2012, the experience in Macerata was enlarged with new digital paintings displayed in Borgo Ficana *On June 2012, a similar experience was brought to L’Aquila
  • 8. * *Artists from L’Aquila said that after the earthquake their town centre needs life, vital projects, art and poetry. Consequently a Call for artists was opened to gather digital artworks to be used to build an augmented reality exhibit all around the “red zone”. The main aims were to collect and enrich memories of a destroyed city centre and to add artists’ works in a virtual form in order to create invisible emotional routes (Guazzaroni, 2013)
  • 9. * *L’Aquila Municipality, Adam Accademia Delle Arti Macerata, Licenze Poetiche, L’Aquila eMotion and Noi L’Aquila patronized the exhibit *The opening to public was a success and the invisible emotional paths produced a vibrant reaction on visitors
  • 10. * *On September 22nd 2012, 100 eTwinning ambassadors participated in a walking workshop and interact with augmented reality *Streets exhibits have been evaluated through questionnaires, interviews and direct observation to reveal: social benefits, positive interaction, creative thinking, emotional benefits and territorial feedback
  • 11.
  • 12.
  • 13.
  • 14. * *EMMAP experiences are divided into seven phases, based on the 7E learning cycle. Consequently, each time a group performs “Street Poetry” a sort of ritual and rhythm is activated across the streets
  • 15. * *Elicit: The facilitator/designer/artist prepares useful technologies and material *Engage: The facilitator/designer/artist explains the experience *Explore: Visitors start detecting artworks *Explain: Groups start an active interaction with real objects and points of interest *Elaborate: Each group content to be left in the location *Extend: Participants collect additional content *Evaluate: The facilitator/designer/artist evaluate the performance (Eisenkraft, 2003; Guazzaroni & Leo, 2011; Guazzaroni 2012a; Guazzaroni, 2012b; Guazzaroni, 2013a)
  • 16. * *A collective urban ritual, with its own rhythm. The rhythm of poetry and storytelling that can be repeated each time visitors decide to walk those paths, each time people participate and rise arms holding smartphones or tablets. It is an act of pure performance
  • 17. * *The “performative absolute” appears during difficult situations. It is a sign of danger. It is a “cultural apocalypse” *During these events humans invent strategies or react using monologues to establish more predictable outputs during communication (Virno, 2003)
  • 18. * *The “performative absolute” is the common condition that generally transpires when walking across scattered streets in L’Aquila *Words could not be uttered to express the experience of visiting a territory where every thing is destroyed (human bonds, housing, instruction) (Guazzaroni, 2013)
  • 19.
  • 20.
  • 21.
  • 22.
  • 23. * *Mirron neurons unveil how people learn and why group of people respond to certain dance, rhythm and pieces of art (Rizzolatti & Fabbri- Destro, 2008) *When participants are in the streets, when they enjoy interactive performance, they naturally react to specific stimuli and to other people movements (Guazzaroni, 2012)
  • 24. * *The denied right to housing characterizes the “red zone”, as citizens that lived there were obliged to leave their homes. The inhabitants have had temporary or new prefabricated homes, where former links with their oikos, their neighborhood have been broken. To foster this emergence, an artist created a digital painting representing a gate with superimposed a chained breast (Guazzaroni, 2013b)
  • 26. * *A sort of “cultural apocalypse” (Virno, 2003) was reached and the actual rhythm of storytelling monologues could be listened *Memories are monologues, words uttered by citizens or visitors impressed by the absence of everything (Guazzaroni, 2013)
  • 27. * *The augmented reality routes represent the effort to create significant interaction *Performance art is created for the others, to enhance participants’ active participation and awareness of the needs of a territory and their citizens
  • 28. * *During “Street poetry” performances participants repeat apparently insignificant gestures, the ritual of using augmented reality to detect emotional paths and to leave stories for future visitors *These gestures may reconstruct bonds and social links *They may narrate different stories through different overlay of reality, they may represent a message to the future, or a vital storify of daily life using wearable smart interfaces (Guazzaroni, 2013)
  • 29. * *Social benefits: most of the participants felt that working in groups had improved their attitude to listening to their peers (87%); moreover, most of them said that everybody in the group had contributed to the construction of knowledge (77%); lastly, they improved the awareness and respect for their peers (90%). *Creative thinking benefits: Most of the participants said that they improved their creative thinking during the experience (93%); the interaction with digital artworks stimulated their creative mind (96,7%); moreover, they all agreed that the possibility to tell a story, and to leave it in the streets for future visitors, inspired creative thinking (96%). *Techno-didactic benefits: All the ambassadors said that the use of technologies reinforced social participation and fostered group work; moreover, they affirmed that technology promoted a dialogue with future visitors (100%), and it improved the interest in artworks (93%). *Emotional benefits: Most of the participants said that the augmented reality routes fostered the creation of an emotional bond with the location (97%); moreover, they believed that routes activated an “emotional dimension” with objects and people related to the past, present and future of L’Aquila (97%); they said that a “sentimental dimension” was fostered by a storytelling activity (95%).
  • 30. * * Guazzaroni, G. & Compagno, M. (2013, December). AR Moulded-Objects Performing Giuseppe Verdi’s 200th Birthday. In Archeomatica (4), 38- 41. * Guazzaroni, G. & Compagno, M. (2013, November). Narrazioni performative ed esperienziali a sostegno dell’arte e smart city. In Juliet Cloud Magazine (JCM) Art&Tech. * Guazzaroni, G. (2013, October). Street Poetry in Augmented Reality. In S. Leone (Ed.). Synergic Integration of Formal and Informal E-Learning Environments for Adult Lifelong Learners, IGI Global, USA. * Guazzaroni, G. (2013, October). The Ritual and the Rhythm: Interacting with Augmented Reality, Visual Poetry and Storytelling across the Streets of Scattered L’Aquila. In eLearning Papers on Design for Learning Spaces and Innovative Classrooms (34). * Guazzaroni, G. (2013, May). Piegare la tecnologia alla creatività. Superfici specchianti, gesti, forme e linguaggi non scontati. La narrazione dell’Aquila in realtà aumentata. In G. Griziotti (Ed.) Bioipermedia Moltitudini Connesse. Alfabeta2 (29), 4. * Guazzaroni, G. (2013, March). Emotional Mapping of the Archaeologist Game. In M. Lytras, P. Ordoñez De Pablos & F. J. García-Peñalvo (Eds.) Advanced Human-Computer Interaction. Computers in Human Behavior Elsevier, 29 (2), 335-344. * Guazzaroni, G. (2012). Experiential Mapping of Museum Augmented Places – Using Mobile Devices for Learning. Saarbrücken, D: LAP. * Guazzaroni, G. (2012). Emotional Mapping of Museum Augmented Places (EMMAP). In M. Pieri (Ed.) Mobile Learning. Esperienze e Riflessioni “Made in Italy”. Bari, IT: Progedit. * Guazzaroni, G. (2012, December). Emotional Mapping of Museum Augmented Places. In Archeomatica (3), 44-46. * Guazzaroni, G. & Leo, T. (2011). Emotional Mapping of a Place of Interest Using Mobile Devices for Learning. In I. Arnedillo Sánchez & P. Isaías (Eds.) Proceedings of IADIS International Conference on Mobile Learning (pp. 277-281) Avila, E. Nota bene: tutti i contenuti della presentazione sono riservati e non riproducibili, poiché inseriti nelle pubblicazioni sopra indicate
  • 31. Dr. Giuliana Guazzaroni Tel.: +39 333 2042483 E-mail: giuliana.guazzaroni@gmail.com http://www.elearningoddess.net