Special Session Proposal
Thematic area: The workshop fits primarily in the Analysis and Interpretation area and also in the Digital Heritage Projects and Applications.
Second International Workshop on Supporting Users Exploration of Digital Libraries (TPDL 2013)
Presentation by Franc J. Zakrajsek, Institute for Heritage Protection, Slovenia
Valletta, Malta
26 September 2013.
Eliances Secrets of Twitter By Crystal SipinDavid Cogan
The document provides 16 secrets for dominating Twitter. It discusses understanding your target audience, creating a compelling biography, studying trends, finding and engaging your customers on Twitter, optimizing content, using hashtags and images, posting often at scheduled times, analyzing Twitter analytics, including contacts and using video to engage followers. The overall focus is on understanding one's target market and providing helpful, credible content to attract and engage customers on Twitter.
El documento presenta el plan de estudios para la unidad de materno infantil. Incluye los métodos y estrategias de enseñanza como charlas, diapositivas y talleres. La programación temática comprende temas como planificación familiar, control prenatal, atención del recién nacido, crecimiento y desarrollo, con el número de horas, actividades y formas de evaluación para cada uno. El objetivo es que las egresadas en enfermería desarrollen las competencias necesarias para atender esta área.
Private Asset Management Article Oct 2015Craig Pearson
The document discusses the evolution of client reporting from a back office regulatory requirement to the most powerful communication medium between investors and advisors. It describes three generations of client reporting platforms: 1) Early platforms from 2000-2010 focused on summary reports but lacked data quality. 2) Second generation platforms from 2010-2014 improved scalability but also lacked data quality. 3) New third generation platforms emerging now are designed by domain experts and use refined calculation logic and personalization to provide accurate, comprehensive, and timely reporting. These platforms will fulfill the promise of consolidated reporting and preserve wealth through informed communication.
The document examines four scenarios for redesigning MetalWorks' distribution network over 4 years from 2016-2019. The first scenario keeps the current network and finds it will not meet demand by 2018. The second adds some warehouse capacity but also will not meet 2019 demand. The third adds warehouses and increases production capacity at the Iowa plant, finding it the best option. The fourth adds warehouses and a new plant in Juarez, Mexico, but it is slightly more expensive than the third scenario. Several factors were considered in determining optimal warehouse sizes and capacities.
Eliances secrets of media exposure digital Jeff PizzinoDavid Cogan
The document outlines seven secrets for effective public relations. It discusses knowing the roles of PR and building a targeted media list. It emphasizes writing newsworthy press releases in AP style and creating an online newsroom for media. It also recommends pitching stories that are tied to trends and offering follow-ups, as well as customizing pitches for blogs and digital media. Finally, it advises securing and sharing press coverage on social media.
Second International Workshop on Supporting Users Exploration of Digital Libraries (TPDL 2013)
Presentation by Franc J. Zakrajsek, Institute for Heritage Protection, Slovenia
Valletta, Malta
26 September 2013.
Eliances Secrets of Twitter By Crystal SipinDavid Cogan
The document provides 16 secrets for dominating Twitter. It discusses understanding your target audience, creating a compelling biography, studying trends, finding and engaging your customers on Twitter, optimizing content, using hashtags and images, posting often at scheduled times, analyzing Twitter analytics, including contacts and using video to engage followers. The overall focus is on understanding one's target market and providing helpful, credible content to attract and engage customers on Twitter.
El documento presenta el plan de estudios para la unidad de materno infantil. Incluye los métodos y estrategias de enseñanza como charlas, diapositivas y talleres. La programación temática comprende temas como planificación familiar, control prenatal, atención del recién nacido, crecimiento y desarrollo, con el número de horas, actividades y formas de evaluación para cada uno. El objetivo es que las egresadas en enfermería desarrollen las competencias necesarias para atender esta área.
Private Asset Management Article Oct 2015Craig Pearson
The document discusses the evolution of client reporting from a back office regulatory requirement to the most powerful communication medium between investors and advisors. It describes three generations of client reporting platforms: 1) Early platforms from 2000-2010 focused on summary reports but lacked data quality. 2) Second generation platforms from 2010-2014 improved scalability but also lacked data quality. 3) New third generation platforms emerging now are designed by domain experts and use refined calculation logic and personalization to provide accurate, comprehensive, and timely reporting. These platforms will fulfill the promise of consolidated reporting and preserve wealth through informed communication.
The document examines four scenarios for redesigning MetalWorks' distribution network over 4 years from 2016-2019. The first scenario keeps the current network and finds it will not meet demand by 2018. The second adds some warehouse capacity but also will not meet 2019 demand. The third adds warehouses and increases production capacity at the Iowa plant, finding it the best option. The fourth adds warehouses and a new plant in Juarez, Mexico, but it is slightly more expensive than the third scenario. Several factors were considered in determining optimal warehouse sizes and capacities.
Eliances secrets of media exposure digital Jeff PizzinoDavid Cogan
The document outlines seven secrets for effective public relations. It discusses knowing the roles of PR and building a targeted media list. It emphasizes writing newsworthy press releases in AP style and creating an online newsroom for media. It also recommends pitching stories that are tied to trends and offering follow-ups, as well as customizing pitches for blogs and digital media. Finally, it advises securing and sharing press coverage on social media.
This document summarizes a workshop on Explorations in the Digital Humanities that will take place from September 6-9, 2016 in Lisbon, Portugal. The workshop consists of 4 modules led by international scholars on topics like network analysis, spatial visualization, augmenting historical data, and reading historical maps. Each module will include a presentation, discussion of participant research projects, and hands-on work with digital tools. The workshop aims to provide practical guidance to master's, PhD, and postdoctoral researchers on applying digital methods and tools to their humanities and social science projects. A maximum of 10 participants can enroll in each of the 1-4 day modules, with costs of €15-50 depending on the number attended.
GRAVITATE:Geometric and Semantic Matching for Cultural Heritage ArtefactsGravitate Project
The GRAVITATE project is developing techniques that bring together geometric and semantic data analysis to provide a new and more effective method of re-associating, reassembling or reunifying cultural objects that have been broken or dispersed overtime. The project is driven by the needs of archaeological institutes, and the techniques are exemplified by their application to a collection of several hundred 3D-scanned fragments of large-scale terracotta statues from Salamis, Cyprus. The integration of geometrical feature extraction and matching with semantic annotation and matching into a single decision support platform will lead to more accurate reconstructions of artefacts and greater insights into history. In this paper we describe the project and its objectives, then we describe the progress made to date towards achieving those objectives: describing the datasets, requirements and analysing the state of the art. We follow this with an overview of the architecture of the integrated decision support platform and the first realisation of the user dashboard. The paper concludes with a description of the continuing work being undertaken to deliver a workable system to cultural heritage curators and researchers.
@inproceedings {gch.20161407,
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Chiara Eva Catalano and Livio De Luca},
title = {{GRAVITATE: Geometric and Semantic Matching for Cultural Heritage Artefacts}},
author = {Phillips, Stephen C. and Walland, Paul W. and Modafferi, Stefano and Dorst, Leo and Spagnuolo, Michela and Catalano, Chiara Eva and Oldman, Dominic and Tal, Ayellet and Shimshoni, Ilan and Hermon, Sorin},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-011-6},
DOI = {10.2312/gch.20161407}
http://diglib.eg.org/handle/10.2312/gch20161407
The definitive version is available at http://diglib.eg.org/
Prowess-ing the Past: Considering the AudienceRuth Tringham
The aim of this presentation was to shift the focus of 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of their users (whether professionals or general public) might lead to the long-term sustainability of the models and visualizations. Currently the life expectancy of 3D models in installations or on-line is generally quite short. My argument is that engagement with the models should be measured not so much how many users/visitors a model receives, but in how long and through how many re-visits the users wish to visit the same model. I am guessing that for most users, the visit is a one-time short event. I identify five major strategy foci that might lead to longer and more specific usage of the models and thus to their longer-term sustainability; these are: 1) active user participation, 2) meaningful exploration, 3) cultural presence, 4) multi sensorial experience, and 5) the education of attention, with greatest emphasis given to the latter. I end with idea that these five foci in fact could all be embraced within the gamification of the models, not necessarily as video games, but as media-rich non-linear narratives that go by various terms, such as Walking Simulator, Interactive Digital Stories, and Alternative Reality Games that take advantage of a mixed environment of Augmented and Mixed Reality as well as the more “traditional” Virtual Reality modeling. I finally point out that such gamification could potentially make powerful contributions to draw attention to socio-political and ethical issues of cultural heritage and archaeology.
The concept of cultural landscape has made
many cross-related professionalisms,
highlighting the need for some expertise,
mainly in the multimedia communication
for the Cultural Heritage and Museums.
(BIG) DATA SCIENCE AND HISTORICAL ARCHAEOLOGICAL STUDIES: A METHODOLOGICAL, ...4Science
This document discusses the opportunities and challenges of applying big data science and digital humanities approaches to historical archaeological studies. It argues that while archaeological and historical data is growing in volume, it remains fragmented, contextual, and produced by humans rather than instruments. Therefore, historians and archaeologists need multidisciplinary data management and analysis skills to integrate diverse data sources while maintaining contextual understanding. A digital humanities framework can help analyze these relationships and contextual associations. However, approaches also require strong domain knowledge to avoid decontextualizing data. Virtual research environments may help manage the data lifecycle if they integrate into daily workflows and provide collaborative analysis and modeling tools.
Paradata, Metadata and Data in 3D Cultural Heritage 2024-Marcondes.pdfCarlosMarcondes17
Patrimonialization is a process by which a material or immaterial element becomes a constitutive part of a community’s identity that imbues said element with meaning and significance. Heritage objects have a dual nature, they are primary objects (natural or man-made) in addition to secondary objects - artifacts –, descriptions of the primary ob-ject with the aim of adding a semantic function and enriching its role as documents and testimony of natural and social facts. As documents the characteristics assigned, added, or highlighted are dependent on the natural or social relevance of the specific object, a curator's choice. A conceptual model of the patrimonialization process through which an object became a heritage object is proposed. The model emphasizes the role of the Pat-rimonialization Justification, a paradata dossier in documenting the decisions, criteria, and justifications of a curator to assign to an object the status of a heritage object and in-corporate it in a collection of a heritage institution. The model reuses classes and proper-ties of other ontologies to contextualize the patrimonialization process and the docu-ments involved, including the references that support the curator’s decision of patrimo-nialize an object and include it in a heritage collection.
This document outlines the lessons and schedule for a course on heritage management. It discusses key concepts like the definition of heritage, structure of proposals, legislation and copyright, critical analysis, stakeholders, target groups, and authenticity. For each lesson, it provides the date, topic, and brief description. It also lists relevant literature and background of the instructor. The estimated time to complete the course assignments is 20 hours. The document aims to provide students with the necessary framework and context to critically analyze heritage sites and develop effective management proposals.
Fly High: Collaborate! Strategies to Engage the Museum CommunityMariana Salgado
This document summarizes Mariana Salgado's research on engaging museum communities through collaborative and participatory means. It describes three case studies where Salgado designed interactive exhibition pieces to involve visitors, staff, artists, and external partners in commenting on and contributing content to exhibitions. The case studies obtained community-created comments that were later displayed in the museums. The document recommends that museums listen to and trust their communities, form long-term collaborative alliances, and take risks with experimental research work in exhibitions to better involve the museum community and enhance the visitor experience.
This document discusses the need for a unified, systemic approach to digital humanities (DH) projects. It provides examples of several current DH projects that demonstrate this approach. The projects are interdisciplinary, combining skills from various fields. They also embrace openness and are "born digital." The document argues that DH projects function best as "digital crafts" or "Renaissance workshops," bringing together students, scholars, technicians and others with diverse skills to achieve a shared vision. It concludes that a systemic, holistic view of DH helps address the excessive specialization that has separated the humanities and sciences.
This document discusses digital ethnography and virtual worlds. It provides context on traditional ethnography and how it involves living among a culture to study and understand them. Digital ethnography applies this process using new technologies. The document then discusses an Afghan Virtual Museum created in Second Life. It explores the artwork in the museum, interviews the creator, and analyzes the benefits of creating art in virtual worlds compared to the real world. The creator enjoys the opportunities for international collaboration, creative forms of expression, and using art to raise awareness for causes. Virtual worlds allow immersive experiences and more creative possibilities than physical art.
This document provides biographies of Ian Cook and Ken Taylor, who are experts in cultural heritage preservation. Ian Cook has extensive experience in preservation and collections management. He has a degree in analytical chemistry and was the inaugural director of Artlab Australia. Ken Taylor is an adjunct professor who has worked at the Australian National University and University of Canberra. The document then provides an overview of cultural mapping, which involves documenting and analyzing cultural information, practices, and products of communities and places. Cultural maps can focus on past, present and future culture and can be used to monitor changes over time. Various methods are used to create cultural maps, from simple drawings to advanced digital tools.
Jan Simons (UvA) over call Reflective 6 van Horizon 2020Media Perspectives
This document discusses potential projects for the Horizon2020 Reflective 6 call on innovation ecosystems of digital cultural assets. It describes four potential projects:
1. Augmenting Masterpieces, which would develop interfaces between the physical and digital collections of the Rijksmuseum to augment visitors' experiences.
2. Modeling Crowdsourcing for Cultural Heritage (M.O.C.C.A.), which would analyze crowdsourcing projects to develop a model for determining when and how crowdsourcing is appropriate.
3. Concert 3.0, a collaboration with the Royal Concertgebouw aiming to enhance the classical music concert experience through digital technologies.
4. #Hooked,
This document discusses conceptual models for representing intangible artworks, such as installations and performances, within formal ontologies. It analyzes the suitability of the CIDOC Conceptual Reference Model (CIDOC-CRM) for this purpose. While the CIDOC-CRM was designed mainly for physical artworks, its "Event" class can represent both the creative processes and performative aspects of intangible art. The document also notes two additional uses of the "Event" class: to represent relationships between works and their documentation, and to represent maintenance processes for more impermanent artworks. It concludes that while the CIDOC-CRM provides a good starting point, intangible art may require extensions to fully
Research on Data Integration of Overseas Discrete Archives From the Perspecti...dannyijwest
The digitization of displaced archives is of great historical and cultural significance. Through the
construction of digital humanistic platforms represented by MISS Platform, and the comprehensive
application of IIIF technology, knowledge graph technology, ontology technology, and other popular
information technologies. We can find that the digital framework of displaced archives built through the
MISS platform can promote the establishment of a standardized cooperation and dialogue mechanism
between the archives’ authorities and other government departments. At the same time, it can embed the
works of archives in the construction of digital government and the economy, promote the exploration of the
integration of archives management, data management, and information resource management, and
ultimately promote the construction of a digital society. By fostering a new partnership between archives
departments and enterprises, think tanks, research institutes, and industry associations, the role of multiple
social subjects in the modernization process of the archives governance system and governance capacity will
be brought into play. The National Archives Administration has launched a special operation to recover
scattered archives overseas, drawing up a list and a recovery action plan for archives lost to overseas
institutions and individuals due to war and other reasons. Through the National Archives Administration, the
State Administration of Cultural Heritage, the Ministry of Foreign Affairs, the Supreme People's Court, the
Supreme People's Procuratorate, and the Ministry of Justice, specific recovery work is carried out by
studying and working on international laws.
Research on Data Integration of Overseas Discrete Archives From the Perspecti...dannyijwest
The digitization of displaced archives is of great historical and cultural significance. Through the
construction of digital humanistic platforms represented by MISS Platform, and the comprehensive
application of IIIF technology, knowledge graph technology, ontology technology, and other popular
information technologies. We can find that the digital framework of displaced archives built through the
MISS platform can promote the establishment of a standardized cooperation and dialogue mechanism
between the archives’ authorities and other government departments. At the same time, it can embed the
works of archives in the construction of digital government and the economy, promote the exploration of the
integration of archives management, data management, and information resource management, and
ultimately promote the construction of a digital society. By fostering a new partnership between archives
departments and enterprises, think tanks, research institutes, and industry associations, the role of multiple
social subjects in the modernization process of the archives governance system and governance capacity will
be brought into play.
This document summarizes discussions from several presentations at the DH2016 conference on defining digital humanities. It notes that digital humanities projects require interdisciplinary collaboration across competencies like history, public history, and technology skills. Effective projects are organized like Renaissance workshops, with students and scholars exchanging skills under a shared vision. The document argues for a unified, systemic vision of digital humanities that sees relationships between fields rather than rigid boundaries, reflecting how digital tools have changed research practices. This "unifying vision" represents an opportunity for digital humanities to define its social purpose.
A Case Study Protocol For Meta-Research Into Digital Practices In The HumanitiesJeff Brooks
This document presents a case study protocol for conducting meta-research on digital practices in the humanities. The protocol was developed by the Digital Methods and Practices Observatory working group to help researchers adopt this methodology across disciplines and approaches. The document discusses three pilot meta-research studies on digital practices that informed the protocol's development. It also provides several examples of how digital tools are being integrated into various stages of humanities research in uneven ways and highlights how research practices are unpredictable and assembled in response to specific project needs.
The CulturePlex Lab at Western University studies complexity in cultural systems through an interdisciplinary approach. The lab applies complexity theory to analyze aspects of the Hispanic Baroque, such as its constitution, religious expressions, and urban aspects. By using computational tools, the lab seeks to understand the flow of cultural ideas across time and space. The lab also develops tools and projects like virtual language learning labs and mobile learning games to advance knowledge mobilization and digital literacy.
Color Restoration of Scanned Archaeological Artifacts with Repetitive PatternsGravitate Project
Our work addresses the problem of virtually restoring archaeological artifacts. Virtual restoration is the process of creating a noise-free model of a degraded object, to visualize its original appearance. Our work focuses on restoring the coloring of the object. We considered both 2D and 3D objects, including scans of ancient texts and 3D models of decorated pottery. Our denoising method exploits typical characteristics of archaeological artifacts, such as repetitive decoration motifs and a limited palette of colors. Our classification method is based on minimization of an energy function, which includes a correspondence term, to encourage consistent labeling of similar regions. The energy function is minimized using the Graph-Cuts algorithm.
The H2020 ‘Inclusive Innovative and Reflective Societies’ Work Programme for ...Gravitate Project
This document announces an information day about the Horizon 2020 'Inclusive Innovative and Reflective Societies' Work Programme for 2017. The event will include presentations on the work programme and calls for proposals, advice on preparing proposals, and a presentation on a successful Cypriot project. It will take place on November 25th in Nicosia, Cyprus, and include sessions on the work programme, getting started on proposals, a Q&A, coffee breaks, and a presentation on a Cypriot cultural heritage project.
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This document summarizes a workshop on Explorations in the Digital Humanities that will take place from September 6-9, 2016 in Lisbon, Portugal. The workshop consists of 4 modules led by international scholars on topics like network analysis, spatial visualization, augmenting historical data, and reading historical maps. Each module will include a presentation, discussion of participant research projects, and hands-on work with digital tools. The workshop aims to provide practical guidance to master's, PhD, and postdoctoral researchers on applying digital methods and tools to their humanities and social science projects. A maximum of 10 participants can enroll in each of the 1-4 day modules, with costs of €15-50 depending on the number attended.
GRAVITATE:Geometric and Semantic Matching for Cultural Heritage ArtefactsGravitate Project
The GRAVITATE project is developing techniques that bring together geometric and semantic data analysis to provide a new and more effective method of re-associating, reassembling or reunifying cultural objects that have been broken or dispersed overtime. The project is driven by the needs of archaeological institutes, and the techniques are exemplified by their application to a collection of several hundred 3D-scanned fragments of large-scale terracotta statues from Salamis, Cyprus. The integration of geometrical feature extraction and matching with semantic annotation and matching into a single decision support platform will lead to more accurate reconstructions of artefacts and greater insights into history. In this paper we describe the project and its objectives, then we describe the progress made to date towards achieving those objectives: describing the datasets, requirements and analysing the state of the art. We follow this with an overview of the architecture of the integrated decision support platform and the first realisation of the user dashboard. The paper concludes with a description of the continuing work being undertaken to deliver a workable system to cultural heritage curators and researchers.
@inproceedings {gch.20161407,
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Chiara Eva Catalano and Livio De Luca},
title = {{GRAVITATE: Geometric and Semantic Matching for Cultural Heritage Artefacts}},
author = {Phillips, Stephen C. and Walland, Paul W. and Modafferi, Stefano and Dorst, Leo and Spagnuolo, Michela and Catalano, Chiara Eva and Oldman, Dominic and Tal, Ayellet and Shimshoni, Ilan and Hermon, Sorin},
year = {2016},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-011-6},
DOI = {10.2312/gch.20161407}
http://diglib.eg.org/handle/10.2312/gch20161407
The definitive version is available at http://diglib.eg.org/
Prowess-ing the Past: Considering the AudienceRuth Tringham
The aim of this presentation was to shift the focus of 3D modeling in archaeology and cultural heritage to consider the ways in which a more active motivation and engagement of their users (whether professionals or general public) might lead to the long-term sustainability of the models and visualizations. Currently the life expectancy of 3D models in installations or on-line is generally quite short. My argument is that engagement with the models should be measured not so much how many users/visitors a model receives, but in how long and through how many re-visits the users wish to visit the same model. I am guessing that for most users, the visit is a one-time short event. I identify five major strategy foci that might lead to longer and more specific usage of the models and thus to their longer-term sustainability; these are: 1) active user participation, 2) meaningful exploration, 3) cultural presence, 4) multi sensorial experience, and 5) the education of attention, with greatest emphasis given to the latter. I end with idea that these five foci in fact could all be embraced within the gamification of the models, not necessarily as video games, but as media-rich non-linear narratives that go by various terms, such as Walking Simulator, Interactive Digital Stories, and Alternative Reality Games that take advantage of a mixed environment of Augmented and Mixed Reality as well as the more “traditional” Virtual Reality modeling. I finally point out that such gamification could potentially make powerful contributions to draw attention to socio-political and ethical issues of cultural heritage and archaeology.
The concept of cultural landscape has made
many cross-related professionalisms,
highlighting the need for some expertise,
mainly in the multimedia communication
for the Cultural Heritage and Museums.
(BIG) DATA SCIENCE AND HISTORICAL ARCHAEOLOGICAL STUDIES: A METHODOLOGICAL, ...4Science
This document discusses the opportunities and challenges of applying big data science and digital humanities approaches to historical archaeological studies. It argues that while archaeological and historical data is growing in volume, it remains fragmented, contextual, and produced by humans rather than instruments. Therefore, historians and archaeologists need multidisciplinary data management and analysis skills to integrate diverse data sources while maintaining contextual understanding. A digital humanities framework can help analyze these relationships and contextual associations. However, approaches also require strong domain knowledge to avoid decontextualizing data. Virtual research environments may help manage the data lifecycle if they integrate into daily workflows and provide collaborative analysis and modeling tools.
Paradata, Metadata and Data in 3D Cultural Heritage 2024-Marcondes.pdfCarlosMarcondes17
Patrimonialization is a process by which a material or immaterial element becomes a constitutive part of a community’s identity that imbues said element with meaning and significance. Heritage objects have a dual nature, they are primary objects (natural or man-made) in addition to secondary objects - artifacts –, descriptions of the primary ob-ject with the aim of adding a semantic function and enriching its role as documents and testimony of natural and social facts. As documents the characteristics assigned, added, or highlighted are dependent on the natural or social relevance of the specific object, a curator's choice. A conceptual model of the patrimonialization process through which an object became a heritage object is proposed. The model emphasizes the role of the Pat-rimonialization Justification, a paradata dossier in documenting the decisions, criteria, and justifications of a curator to assign to an object the status of a heritage object and in-corporate it in a collection of a heritage institution. The model reuses classes and proper-ties of other ontologies to contextualize the patrimonialization process and the docu-ments involved, including the references that support the curator’s decision of patrimo-nialize an object and include it in a heritage collection.
This document outlines the lessons and schedule for a course on heritage management. It discusses key concepts like the definition of heritage, structure of proposals, legislation and copyright, critical analysis, stakeholders, target groups, and authenticity. For each lesson, it provides the date, topic, and brief description. It also lists relevant literature and background of the instructor. The estimated time to complete the course assignments is 20 hours. The document aims to provide students with the necessary framework and context to critically analyze heritage sites and develop effective management proposals.
Fly High: Collaborate! Strategies to Engage the Museum CommunityMariana Salgado
This document summarizes Mariana Salgado's research on engaging museum communities through collaborative and participatory means. It describes three case studies where Salgado designed interactive exhibition pieces to involve visitors, staff, artists, and external partners in commenting on and contributing content to exhibitions. The case studies obtained community-created comments that were later displayed in the museums. The document recommends that museums listen to and trust their communities, form long-term collaborative alliances, and take risks with experimental research work in exhibitions to better involve the museum community and enhance the visitor experience.
This document discusses the need for a unified, systemic approach to digital humanities (DH) projects. It provides examples of several current DH projects that demonstrate this approach. The projects are interdisciplinary, combining skills from various fields. They also embrace openness and are "born digital." The document argues that DH projects function best as "digital crafts" or "Renaissance workshops," bringing together students, scholars, technicians and others with diverse skills to achieve a shared vision. It concludes that a systemic, holistic view of DH helps address the excessive specialization that has separated the humanities and sciences.
This document discusses digital ethnography and virtual worlds. It provides context on traditional ethnography and how it involves living among a culture to study and understand them. Digital ethnography applies this process using new technologies. The document then discusses an Afghan Virtual Museum created in Second Life. It explores the artwork in the museum, interviews the creator, and analyzes the benefits of creating art in virtual worlds compared to the real world. The creator enjoys the opportunities for international collaboration, creative forms of expression, and using art to raise awareness for causes. Virtual worlds allow immersive experiences and more creative possibilities than physical art.
This document provides biographies of Ian Cook and Ken Taylor, who are experts in cultural heritage preservation. Ian Cook has extensive experience in preservation and collections management. He has a degree in analytical chemistry and was the inaugural director of Artlab Australia. Ken Taylor is an adjunct professor who has worked at the Australian National University and University of Canberra. The document then provides an overview of cultural mapping, which involves documenting and analyzing cultural information, practices, and products of communities and places. Cultural maps can focus on past, present and future culture and can be used to monitor changes over time. Various methods are used to create cultural maps, from simple drawings to advanced digital tools.
Jan Simons (UvA) over call Reflective 6 van Horizon 2020Media Perspectives
This document discusses potential projects for the Horizon2020 Reflective 6 call on innovation ecosystems of digital cultural assets. It describes four potential projects:
1. Augmenting Masterpieces, which would develop interfaces between the physical and digital collections of the Rijksmuseum to augment visitors' experiences.
2. Modeling Crowdsourcing for Cultural Heritage (M.O.C.C.A.), which would analyze crowdsourcing projects to develop a model for determining when and how crowdsourcing is appropriate.
3. Concert 3.0, a collaboration with the Royal Concertgebouw aiming to enhance the classical music concert experience through digital technologies.
4. #Hooked,
This document discusses conceptual models for representing intangible artworks, such as installations and performances, within formal ontologies. It analyzes the suitability of the CIDOC Conceptual Reference Model (CIDOC-CRM) for this purpose. While the CIDOC-CRM was designed mainly for physical artworks, its "Event" class can represent both the creative processes and performative aspects of intangible art. The document also notes two additional uses of the "Event" class: to represent relationships between works and their documentation, and to represent maintenance processes for more impermanent artworks. It concludes that while the CIDOC-CRM provides a good starting point, intangible art may require extensions to fully
Research on Data Integration of Overseas Discrete Archives From the Perspecti...dannyijwest
The digitization of displaced archives is of great historical and cultural significance. Through the
construction of digital humanistic platforms represented by MISS Platform, and the comprehensive
application of IIIF technology, knowledge graph technology, ontology technology, and other popular
information technologies. We can find that the digital framework of displaced archives built through the
MISS platform can promote the establishment of a standardized cooperation and dialogue mechanism
between the archives’ authorities and other government departments. At the same time, it can embed the
works of archives in the construction of digital government and the economy, promote the exploration of the
integration of archives management, data management, and information resource management, and
ultimately promote the construction of a digital society. By fostering a new partnership between archives
departments and enterprises, think tanks, research institutes, and industry associations, the role of multiple
social subjects in the modernization process of the archives governance system and governance capacity will
be brought into play. The National Archives Administration has launched a special operation to recover
scattered archives overseas, drawing up a list and a recovery action plan for archives lost to overseas
institutions and individuals due to war and other reasons. Through the National Archives Administration, the
State Administration of Cultural Heritage, the Ministry of Foreign Affairs, the Supreme People's Court, the
Supreme People's Procuratorate, and the Ministry of Justice, specific recovery work is carried out by
studying and working on international laws.
Research on Data Integration of Overseas Discrete Archives From the Perspecti...dannyijwest
The digitization of displaced archives is of great historical and cultural significance. Through the
construction of digital humanistic platforms represented by MISS Platform, and the comprehensive
application of IIIF technology, knowledge graph technology, ontology technology, and other popular
information technologies. We can find that the digital framework of displaced archives built through the
MISS platform can promote the establishment of a standardized cooperation and dialogue mechanism
between the archives’ authorities and other government departments. At the same time, it can embed the
works of archives in the construction of digital government and the economy, promote the exploration of the
integration of archives management, data management, and information resource management, and
ultimately promote the construction of a digital society. By fostering a new partnership between archives
departments and enterprises, think tanks, research institutes, and industry associations, the role of multiple
social subjects in the modernization process of the archives governance system and governance capacity will
be brought into play.
This document summarizes discussions from several presentations at the DH2016 conference on defining digital humanities. It notes that digital humanities projects require interdisciplinary collaboration across competencies like history, public history, and technology skills. Effective projects are organized like Renaissance workshops, with students and scholars exchanging skills under a shared vision. The document argues for a unified, systemic vision of digital humanities that sees relationships between fields rather than rigid boundaries, reflecting how digital tools have changed research practices. This "unifying vision" represents an opportunity for digital humanities to define its social purpose.
A Case Study Protocol For Meta-Research Into Digital Practices In The HumanitiesJeff Brooks
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The role of similarity in the re-unification, re-assembly and re-association of 3D artefacts
1. DIGITAL HERITAGE 2015
Special Session Proposal
The role of similarity in the re-unification, re-assembly and re-association of 3D
artefacts
Thematic area: The workshop fits primarily in the Analysis and Interpretation area and also in the Digital
Heritage Projects and Applications.
Proposers:
Michela Spagnuolo is Research Director at CNR-IMATI-GE, where she is leading the activities on Advanced
techniques for the analysis and synthesis of 3D shapes. Her research interests include geometric and
semantic modelling of 3D objects, computational topology for the analysis of shapes, method for the
evaluation of similarity at the structural and semantic level. She authored more than 130 reviewed papers,
is associate editor of international journals in Computer Graphics (currently, The Visual Computer and
Computers&Graphics). She is member of the steering committee of Shape Modeling International, EG
Workshop on 3D Object Retrieval and EG Workshop on Graphics and Cultural Heritage. In 2014, she was
nominated Fellow of the Eurographics Association.
Bianca Falcidieno is a Research Director of the National Research Council (CNR) of Italy. She has been
leading and coordinating research at international level in advanced and interdisciplinary fields (such as
computational mathematics, computer graphics, multidimensional media and knowledge technologies),
strongly interacting with industrial, cultural and social application fields. She coordinated several national
and international projects and was in charge of various international commitments, including editorial tasks
in international journals (currently, Computers&Graphics and Graphical Models), organization of
international conferences and workshops as the Chair or Co-chair and participation in international
conference program committees. Bianca Falcidieno is the author of over 200 scientific refereed papers and
books. She is a EUROGRAPHICS fellow and for the 80th CNR anniversary, she was included in the 12 top-
level female researchers in the history of CNR.
Contact information:
Institute of Applied Mathematics and Information Technologies - National Research Council– Genova, Via
De Marini, 6 - 16149 Genova (Italy)
Ph. +390106475671, Fax: +390106475660 - e-mail: {michela.spagnuolo, bianca.falcidieno}@ge.imati.cnr.it
Workshop Synopsis :
Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in
the way classification, stylistic analysis, or refitting of fragments is handled in the cultural heritage area: 3D
modelling, processing and analysis are now mature enough to allow handling 3D digitized objects as if they
were physical, and semantic models allow for a rich documentation of many different aspects of artefacts
or assets of any complexity, as well as of contextual information about them.
In this context, the workshop is focusing methods for analysing, presenting and documenting digital
cultural assets, with focus on research challenges related to the re-unification, re-assembly and re-
association of artefacts. Re-unification is the process of discovering parts of the same object held in
different collections and evaluate if and how they could fit together. Re-assembly consists in digitally
recreating an historical artefact by the set of its fragments. Re-association of objects allows researchers to
look for new understanding and insights into the movement and links between different communities on
the basis of similar artefacts found in different locations. Similarity evaluation is underlying most of these
challenges, as the ability to reason on the several and diverse artifact properties, which may relate to
geometric attributes (e.g., spatial extent, aspect), to colorimetric properties (e.g., colour, texture), to
specific traits that fragments exhibit (e.g., decorations), or to metadata documenting the artefacts.
Emphasis will be given to the role of shape analysis for fragment analysis, which is a specific area where the
digital setting may support a safer and enhanced manipulation of fragile and precious artefacts. The vast
majority of archaeological objects are discovered indeed in a fragmentary state; then, the extent of
2. DIGITAL HERITAGE 2015
Special Session Proposal
archaeological research possible is hampered by the poor state of preservation of these objects, and much
effort and time is expended in trying to cluster and re-compose these fragments as accurately and
completely as possible to reconstruct the original object representations. This process is further
complicated when the different parts of these artefacts have become dispersed amongst a number of
different collections, whether public or private. In some cases, the owners of these collections prove very
reluctant to give up physical artefacts to others, but usually have no objections in releasing 3D surrogates
of these items. Here, the need of analysing incomplete and degraded objects will be matter of discussion
and state-of-the-art contributions will be presented. Complementarily, re-association instead opens up new
perspectives on how the analysis of geographically dispersed cultural objects might be analysed, thanks to
novel means of processing, comparing and matching shape, stylistic traits and any other semantics-driven
information that could be integrated in a comprehensive and multi-modal documentation of the digital
assets.
Programme of the workshop (ordering of the talks subject to changes)
The workshop programme brings together researchers and professionals in the Cultural Heritage area and
museum curators, all contributing to the workshop with different perspectives on the various facets of
similarity assessment for the re-unification, re-assembly and re-association in cultural heritage.
Introduction to the workshop: The role of similarity in the re-unification, re-assembly and re-
association of 3D artefacts, Bianca Falcidieno, Michela Spagnuolo, CNR-IMATI
1 The application of semantic techniques to CH artifact description, contextualisation and
discovery of associative relationships between artifacts. Paul W Walland
The vast majority of archaeological objects are discovered in a fragmentary state, and the poor state of
preservation of these pieces further hampers the extent of archaeological research it is possible to do on
them. In today’s digital era it is becoming possible to render such fragments as virtual 3D objects, to
manipulate them, match them and 3D print them as an alternative to handling or transporting the physical
objects. Indeed, the use of virtual representations enables workers and researchers to work together from
different geographical locations on artifacts from a number of different collections simultaneously without
recourse to physical transportation of the objects themselves. In this paper we will present a new approach
to managing digital representations of artifacts and artifact fragments in which semantic annotations are
used to capture their physical and abstract (non-physical) characteristics, and semantic reasoning is used to
induce relationships between them. By this means we aim to show that related cultural heritage artifacts
can be identified and matched more efficiently than at present, and by extension of this approach show
that more abstract relationships between objects, such as provenance, historical association, geographical
origin or style can also be discovered, thus adding to historical knowledge such as migratory or trading
patterns in different periods of history.
Paul Walland is Innovation Director at the IT Innovation Centre, part of the University of Southampton’s
School of Electronics and Computer Science in the UK. He is responsible for a portfolio of projects in the
areas of media, social media and knowledge management, with additional interest and responsibilities in
the generation of innovative applications based on research outputs. Prior to joining IT Innovation Paul
worked for more than 25 years leading industrial research groups in topic areas ranging from optical
systems to media and broadcast technology. He has chaired workshops, conferences and technical working
groups and has published widely at international conferences and in technical journals.
3. DIGITAL HERITAGE 2015
Special Session Proposal
2 The Salamis Terracotta Statues – a multidisciplinary research approach. Sorin Hermon, Vera
Moitinho de Almeida - STARC, The Cyprus Institute
In this presentation we will introduce a multidisciplinary research approach for a comprehensive
investigation of a large corpus of terracotta fragments (second half of 7th century B.C.) discovered at the
archaeological site of Salamis (Cyprus). Fragments of these statues are presently exhibited or stored in
various public and private museums and collections scattered around the world. The goals of our research
include: (1) archaeological description, analysis, classification and documentation of each fragment; (2)
integration of digital techniques with analytical chemical analysis; (3) virtual restoration of these statues as
much as possible. This is to say, the re-assembly, re-association and re-unification of the Salamis terracotta
statues corpus. The long-term goal of such research aims at gaining new insights into the related chaîne
opératoire and social recontextualization, for a better understanding of past societies. To this end, we
propose an approach based on the visual/non-visual, qualitative/quantitative, geometric, colour and
material (pigments and clay) characterization and analysis of every fragment. Such an approach is based on
the use of portable non-destructive methods and techniques: from 3D scanning, to digital microscopy, x-ray
fluorescence (XRF), spectrocolorimetry and multispectral imaging. A preliminary and direct outcome
consists in a 3D digital corpus of these fragments, which will be archived into a digital repository at the
Cyprus Institute and to be linked with The British Museum online database.
Vera Moitinho de Almeida is a post-doctoral fellow at STARC, The Cyprus Institute. She obtained her Ph.D.
from the Universitat Autònoma de Barcelona (UAB), focusing on technological and functional analysis of
archaeological objects, using 3D models and Reverse Engineering processes. She has a M.Sc. in Prehistoric
Archaeology (UAB), an interdisciplinary M.Sc. in Multimedia Technologies (University of Oporto), and a BA
in Fine Arts. She is the Cyprus representative in the COST action “Colour and Space in Cultural Heritage”
(TD1201). She is co-author of more than thirty scientific publications in the field of 3D applications to
research on tangible cultural heritage assets.
______________________________________________________________________________________
3 Addressing Similarities for Predictive digitisation, re-assembly and completion of 3D Cultural
Heritage Objects in the PRESIOUS project. T. Theoharis, I. Pratikakis, G. Papaioannou, T. Schreck, D.
Rieke-Zapp, A. Andreadis, F. Arnaoutoglou, R. Gregor, P. Mavridis, M. Savelonas, k. Sfikas, I. Sipiran, K.
Vardis
The talk will address two key objectives of the PRESIOUS project that invoke similarities. The first objective
concerns how similar reference models are exploited to allow gradual shape prediction from partially
digitized objects, resulting in reduced 3D scanning times for specific settings. The second objective regards
automated, predictive reconstruction from fragmented CH objects that goes beyond reassembly by
proposing the synthesis of missing parts using geometry auto-completion, thus aiding the physical and
virtual restoration process.
Ioannis Pratikakis is Assistant Professor at the Department of Electrical and Computer Engineering of
Democritus University of Thrace in Xanthi, Greece. He received the Ph.D. degree in 3D Image analysis from
the Electronics engineering and Informatics department at Vrije Universiteit Brussel, Belgium, in January
1999. In March 1999 he joined IRISA/ViSTA group, Rennes, France as an INRIA postdoctoral fellow. From
January 2003 to June 2010, he was working as Adjunct Researcher at the Institute of Informatics and
Telecommunications in the National Centre for Scientific Research “Demokritos”, Athens, Greece. His
research interests lie in image processing, pattern recognition, vision and graphics, and more specifically, in
document image analysis and recognition, medical image analysis as well as multimedia content analysis,
search and retrieval with a particular focus on visual content. He has published more than 150 papers in
journals, book chapters and conference proceedings in the above areas. He has participated in more than
20 national and international R&D projects. He has served as member of the Board of the Hellenic Artificial
4. DIGITAL HERITAGE 2015
Special Session Proposal
Intelligence Society for the period 2010-2014, he is Senior Member of the IEEE and member of the
European Association for Computer Graphics (Eurographics). In 2015, he co-organised the 8th Eurographics
workshop on 3D Object Retrieval (3DOR 2015).
4What do thirty-one columns say about a thirty-second? Livio De Luca
With a strong technological presence, the study of the built heritage is facing a problem of “information
overload.” Indeed, this strong technological presence fails to strengthen representation in its role as a
vehicle of knowledge. Confronted with the intelligibility deficit, this presentation focuses on a way for
reading morphological features of an artifact by using a bottom-up approach: the meaning of elements
(i.e., their semantic layouts) come from a statistical analysis of some main morphological features of a
collection of shapes. The idea is to rely on data accumulation to render apparent high-level semantic
structures from the comparative analysis of common low-level geometric features. The introduced
principles will be illustrated by the study of thirty-one romanesque columns of the cloister of the abbey of
Saint-Michel-de-Cuxa.
Livio De Luca is research director at CNRS and director of the MAP (Models and simulations for architecture
and cultural heritage) laboratory. He received his PhD in engineering in 2006 at the “Arts et Métiers Paris
Tech” and his HDR (habilitation) in Computer Science in 2012 at the Aix-Marseille University. Member of
several international scientific committees for the digital documentation of cultural heritage, his research
activity focuses on digital surveying, modeling and representation of architectural heritage as well as on the
development of semantic-based systems for describing, analyzing, documenting and sharing digital
representations of heritage buildings.
5 Scan4Reco: characterization of artworks materiala through photometric and microscopic
analysis, Anastasios Drosou, Dimitrios Tzovaras, Claudia Daffara, Andrea Giachetti, Carlo Reghelin, Enrico
Gobbetti, Ruggero Pintus
The Scan4Reco project aims at delivering a cost-efficient, portable, integrated system, based on multi-
modal and multi-discipline, modular, scalable and open-architecture extendable platform that will be able
to provide multispectral scanning of a great variety of cultural asset (e.g. wall-paintings, painting, metallic
objects of various sized, carved marble, statues, etc.) non-destructively. This system will be not only used
for material identification, stratigraphy revealing and automatic, accurate digital 3D representation and
reconstruction of the object in its original state, but also for the automatic inference of both previous states
(i.e. restoration) and forthcoming state/shape. Specific tasks of the project will aim at characterizing
material surfaces at a microscopic level using reflectance analysis and microprofilometry. This material
characterization can be clearly exploited for the re-unification, re-assembly and re-association of 3D
artefact.
Andrea Giachetti is Associate Professor at the Dept. of Computer Science of the University of Verona,
where he focuses on image, video and sound processing. He received the Ph.D. degree in physics from the
University of Genova, Italy, in 1993. Since 1997 he has worked with CRS4 (Center for Advanced Studies,
Research and Development, Sardinia) and since 2006 he has been Associate Professor at the University of
Verona, Italy. His research activity is mainly focused on Image Processing and Computer Vision. He is author
of more than 100 publications in international journals and conference proceedings.
6 3D artifacts similarity based on the concurrent evaluation of heterogeneous properties. Silvia
Biasotti, Andrea Cerri, Bianca Falcidieno, Michela Spagnuolo
The analysis and comparison of shapes in the Cultural Heritage domain requires the evaluation of similarity
5. DIGITAL HERITAGE 2015
Special Session Proposal
among real-world 3D artefacts, which may differ greatly in terms of shape, style, color, material and other
attributes. It is therefore necessary to develop computational methods which are flexible enough to cope
with the variety of similarities that professionals in the Cultural Heritage area could require for their
analysis. In this context, we will discuss a methodology that is able to concurrently evaluate heterogeneous
properties, such as geometric and photometric aspects. The geometric description is based on a statistical
technique to select properties that are mutually independent; the photometric information is handled
according to a topological perspective, and complemented by the analysis of colour distribution. The
outcome is a mixed description of each 3D artifact, which is used to derive a similarity measure between
objects.
Andrea Cerri is currently reseacher at the CNR-IMATI. He received the Ph.D. degree in Mathematics from
the University of Bologna in 2007. From then on, he has been a research fellow at ARCES Centre of
Excellence (University of Bologna) and a project assistant at the Pattern Recognition and Image Processing
group (Vienna University of Technology), until joining CNR-IMATI. His research interests include geometrical
topological methods for shape analysis and comparison, and related applications in computer vision,
computer graphics and pattern recognition.
7 Title [Barry Norton - British Museum - title and authors] TO BE CONFIRMED
Time frame for workshop:
Half-day, approximately 3 hours, plus coffee break.
1 introductory talk, 7 confirmed talks, one pending. The time slot planned for each full presentation is
25min, questions included.
Target audience:
The themes of the workshop covers some crucial aspects of Digital Heritage and are potentially interesting
for all the audience attending the conference. In particular, CH curators and professionals could learn about
the most recent developments in the field of shape analysis and semantic description of 3D digital artefacts
and contribute to the discussion with their own experience. Also researchers in computer science could
take part to the workshop and share their interests and approaches to the geometric and semantic
processing of digital shapes. The organizing team have a long-standing expertise in the organization of
workshop and conferences. Of particular relevance with respect to the proposal topics are:
• 3DOR: since 2008, Michela Spagnuolo is member of the steering committee of the EG Workshops on 3D
Object Retrieval, whose topics heavily related to the workshop themes. She has been acting as
workshop chair and programme committee chairs several times within this workshop series.
• Learning Cultural Heritage by Serious Games, workshop at Digital Heritage 2013: half-day workshop in
the past edition on DH supported by the EU NoE GALA. We portrayed the recent proposition of serious
games in the cultural sector from a multi-disciplinary perspective: in fact, the diversity and the
complexity of the field have to be matched with the new technologies and the pedagogical aspects.
• SGP 2013: the Eurographics Symposium on Geometry Processing 2013, a premier venue for research in
the manipulation of geometrical information. Bianca Falcidieno and Michela Spagnuolo have been
serving as conference organizers in 2013.
• SMI: Bianca Falcidieno and Michela Spagnuolo are in the steering committee of the international
conference on Shape Modelling and Applications - SMI, since its injection. They have been serving as
conference chairs or programme chairs several times during the years.
Expected number of participants: Based on past experiences, approx. 60-70.
Equipment needed: PC, LCD projector.
Budget:The workshop does not require any budget. The organisers and invited speakers are self-financing
and no additional fee is required to the participants.
6. DIGITAL HERITAGE 2015
Special Session Proposal
among real-world 3D artefacts, which may differ greatly in terms of shape, style, color, material and other
attributes. It is therefore necessary to develop computational methods which are flexible enough to cope
with the variety of similarities that professionals in the Cultural Heritage area could require for their
analysis. In this context, we will discuss a methodology that is able to concurrently evaluate heterogeneous
properties, such as geometric and photometric aspects. The geometric description is based on a statistical
technique to select properties that are mutually independent; the photometric information is handled
according to a topological perspective, and complemented by the analysis of colour distribution. The
outcome is a mixed description of each 3D artifact, which is used to derive a similarity measure between
objects.
Andrea Cerri is currently reseacher at the CNR-IMATI. He received the Ph.D. degree in Mathematics from
the University of Bologna in 2007. From then on, he has been a research fellow at ARCES Centre of
Excellence (University of Bologna) and a project assistant at the Pattern Recognition and Image Processing
group (Vienna University of Technology), until joining CNR-IMATI. His research interests include geometrical
topological methods for shape analysis and comparison, and related applications in computer vision,
computer graphics and pattern recognition.
7 Title [Barry Norton - British Museum - title and authors] TO BE CONFIRMED
Time frame for workshop:
Half-day, approximately 3 hours, plus coffee break.
1 introductory talk, 7 confirmed talks, one pending. The time slot planned for each full presentation is
25min, questions included.
Target audience:
The themes of the workshop covers some crucial aspects of Digital Heritage and are potentially interesting
for all the audience attending the conference. In particular, CH curators and professionals could learn about
the most recent developments in the field of shape analysis and semantic description of 3D digital artefacts
and contribute to the discussion with their own experience. Also researchers in computer science could
take part to the workshop and share their interests and approaches to the geometric and semantic
processing of digital shapes. The organizing team have a long-standing expertise in the organization of
workshop and conferences. Of particular relevance with respect to the proposal topics are:
• 3DOR: since 2008, Michela Spagnuolo is member of the steering committee of the EG Workshops on 3D
Object Retrieval, whose topics heavily related to the workshop themes. She has been acting as
workshop chair and programme committee chairs several times within this workshop series.
• Learning Cultural Heritage by Serious Games, workshop at Digital Heritage 2013: half-day workshop in
the past edition on DH supported by the EU NoE GALA. We portrayed the recent proposition of serious
games in the cultural sector from a multi-disciplinary perspective: in fact, the diversity and the
complexity of the field have to be matched with the new technologies and the pedagogical aspects.
• SGP 2013: the Eurographics Symposium on Geometry Processing 2013, a premier venue for research in
the manipulation of geometrical information. Bianca Falcidieno and Michela Spagnuolo have been
serving as conference organizers in 2013.
• SMI: Bianca Falcidieno and Michela Spagnuolo are in the steering committee of the international
conference on Shape Modelling and Applications - SMI, since its injection. They have been serving as
conference chairs or programme chairs several times during the years.
Expected number of participants: Based on past experiences, approx. 60-70.
Equipment needed: PC, LCD projector.
Budget:The workshop does not require any budget. The organisers and invited speakers are self-financing
and no additional fee is required to the participants.