The 7-step approach to connecting your experience to the needs of a potential client in ways that make what you’ve done in other industries and for other clients relevant and compelling.
Originally presented to AdFed, the ad club of Pensacola.
The document provides an overview of design thinking and innovation. It discusses the need for innovation in industries facing disruption, competition, and the need for new skills. Design thinking is presented as an approach that includes inspiration, ideation, and implementation through iterative cycles. Key aspects of design thinking are identifying real customer needs through research and observation, generating solutions to address those needs, and evaluating whether solutions are technically feasible (win) and commercially viable (worth pursuing based on net present value analysis). Examples are given of how design thinking was applied at IDEO and how it could transform product development processes at organizations.
This presentation was accompanying a keynote at COFES 2011 -- the Conference for the Future of Engineering -- Scottsdale, April 2011. A more compact version of the same presentation was given to a group of Israeli engineers & entrepreneurs in Tel Aviv, during COFES Israel, December 2010. I am well aware that the presentation material, without the accompanying speech, may be a bit cryptic at times. Also, comments and questions are welcome at @cdn
Mission-e-motion: new co-creation platform on electric mobility (by @boardofi...Board of Innovation
The document discusses promoting new mobility solutions through collaboration. It introduces the organization "mission-e-motion" which brings together companies, institutions, and individuals to develop ideas and solutions for electric mobility. Mission-e-motion currently has several projects and missions in development, including an intelligent charging system, a car sharing/limousine service, and an event racing team. It is exploring the potential for crowdsourced ideas and knowledge through a workshop to further develop its business model and missions.
Introduction to a methodology and mindset @ Design Thinking Week Warsaw 2015, Centrum Zarządzania Innowacjami i Transferem Technologii Politechniki Warszawskiej
This is the document describing scenario design process lectured by drhhtang. This is an older version of this process. A newer version please contact drhhtang@drhhtang.net or www.ditldesign.com
Design thinking is a complex concept that has no single agreed upon definition. It can refer to both the cognitive processes of designers ("designerly thinking") and the use of design methods by non-designers to address problems ("design thinking"). While design thinking aims to provide a framework for innovation, some argue it risks oversimplifying design or being used ineffectively by those without sufficient skills. For design thinking to achieve its potential, closer collaboration is needed between fields like management, design, and innovation research.
The document summarizes the services provided by the Centre for Research & Innovation (CRI), a partnership between Grande Prairie Regional College and the Peace Region Economic Development Alliance. The CRI helps innovators and inventors with intellectual property protection, prototyping, workshops, and accessing funding like innovation vouchers. It has helped over 476 clients and provided support to several startups that are now ready to market products. The CRI also runs workshops on topics like intellectual property management, marketing, and accessing investment capital to support innovation in the Peace region.
The document provides an overview of design thinking and innovation. It discusses the need for innovation in industries facing disruption, competition, and the need for new skills. Design thinking is presented as an approach that includes inspiration, ideation, and implementation through iterative cycles. Key aspects of design thinking are identifying real customer needs through research and observation, generating solutions to address those needs, and evaluating whether solutions are technically feasible (win) and commercially viable (worth pursuing based on net present value analysis). Examples are given of how design thinking was applied at IDEO and how it could transform product development processes at organizations.
This presentation was accompanying a keynote at COFES 2011 -- the Conference for the Future of Engineering -- Scottsdale, April 2011. A more compact version of the same presentation was given to a group of Israeli engineers & entrepreneurs in Tel Aviv, during COFES Israel, December 2010. I am well aware that the presentation material, without the accompanying speech, may be a bit cryptic at times. Also, comments and questions are welcome at @cdn
Mission-e-motion: new co-creation platform on electric mobility (by @boardofi...Board of Innovation
The document discusses promoting new mobility solutions through collaboration. It introduces the organization "mission-e-motion" which brings together companies, institutions, and individuals to develop ideas and solutions for electric mobility. Mission-e-motion currently has several projects and missions in development, including an intelligent charging system, a car sharing/limousine service, and an event racing team. It is exploring the potential for crowdsourced ideas and knowledge through a workshop to further develop its business model and missions.
Introduction to a methodology and mindset @ Design Thinking Week Warsaw 2015, Centrum Zarządzania Innowacjami i Transferem Technologii Politechniki Warszawskiej
This is the document describing scenario design process lectured by drhhtang. This is an older version of this process. A newer version please contact drhhtang@drhhtang.net or www.ditldesign.com
Design thinking is a complex concept that has no single agreed upon definition. It can refer to both the cognitive processes of designers ("designerly thinking") and the use of design methods by non-designers to address problems ("design thinking"). While design thinking aims to provide a framework for innovation, some argue it risks oversimplifying design or being used ineffectively by those without sufficient skills. For design thinking to achieve its potential, closer collaboration is needed between fields like management, design, and innovation research.
The document summarizes the services provided by the Centre for Research & Innovation (CRI), a partnership between Grande Prairie Regional College and the Peace Region Economic Development Alliance. The CRI helps innovators and inventors with intellectual property protection, prototyping, workshops, and accessing funding like innovation vouchers. It has helped over 476 clients and provided support to several startups that are now ready to market products. The CRI also runs workshops on topics like intellectual property management, marketing, and accessing investment capital to support innovation in the Peace region.
Robert Bau Systematic Creativity PDA 090612Robert Bau
Systematic Creativity at an Agency Level. Creativity is the lifeblood of any design agency. Why leave it to chance, luck or flashes of genius? Author: Robert Bau
How design is shaping thinking at the heart of GovernmentAndrea Cooper
RSA Bicentenary lecture 2015 - What is the role of design thinking in Government? This talk was first given in October 2015 at the Royal Society of Art. It looks at how design approaches are being used to open up policy-making, enabling a wider group of people to shape ideas at the heart of Government.
This document discusses service design. It introduces service design as exploring, inducing, using tools, cooperating, and persuading. It discusses customer journeys, touchpoints, service blueprints and other tools and methods used in service design. The goals are to introduce basic concepts of service design and consider implications for business. Methods like persona creation, customer journey mapping, and prototyping are presented and practiced in groups.
I developed this workshop for a group of Crashers through the Cooperative Trust at the ACUC (America's Credit Union Conference) in San Diego in June of 2012. Our goal was to better understand and develop concepts to serve the unbanked and underbanked in our society. http://trust.coop/what-we-do/
This document provides information about the Design Information and Thinking Lab (DITL), including its vision, mission, team members, experience, activities, partners, and selected projects. DITL focuses on user experience design, innovation incubation, and service design. It aims to improve people's lives through design and is led by a team of professionals with experience working on projects for companies in various industries. Some of DITL's recent projects include designing social platforms using extended reality, accessibility apps for the visually impaired, and rehabilitation games for children and the elderly.
Ten observations, provocations, and questions on design and innovation - presentation by Tim Leberecht, frog design, at Re:Publica, Berlin, April 15, 2010
How to kickstart your co-creation platform - 20 examples by @boardofinnoBoard of Innovation
This document summarizes 20 existing co-creation platforms. It describes different types of co-creation such as clubs of experts, crowds of people, coalitions of parties, and communities of kindred spirits. Key principles of successful co-creation are inspiring participation, selecting the best ideas and people, connecting creative minds, sharing results, and continuing development. Platforms are compared based on parameters like number of people involved, frequency of interaction, competition level, project duration, and return for participants. The goal is to learn from existing examples of co-creation between industries, governments, and consumers.
An analysis of novel business practices (Technology in the corporate world) Roberto Gregoratti
An investigation of the role of technology in corporate world for the creation of more efficient, newer business practices and models on the side of production, communication, finances and more.
This presentation was prepared as part of a University project and is therefore protected by copyright, held by myself and fellow classmates. Partial or total reproduction is unauthorised without prior consent, please contact me if you wish to use this material.
Design Thinking for Disruptive Innovation - Burton Lee - Kyiv - Oct 13 2015 -...Burton Lee
This document discusses the use of design thinking methods for disruptive innovation. It provides an example of how one Silicon Valley company redesigned the shopping cart experience. The key elements of design thinking discussed are needs finding through direct user observation and interviews, ideation through storytelling and prototyping, and iteration through testing prototypes with users. The document describes how the company observed real shoppers, created soft prototypes, and engaged directly with users to develop new shopping cart designs.
This slide show describes the process we use at IBM to bring ideas from concept through to graduation into our products, services, and/or our infrastructure.
The document provides an overview of a co-creation platform that allows companies to engage customers, employees, and partners in developing new ideas and solutions. The platform includes features such as profiling members' skills and interests, notifying them of relevant challenges, collaboratively developing concepts, and exhibiting ideas to external partners. It aims to uncover customers' needs, inspire innovation, and help companies harness internal and external knowledge to create breakthrough concepts.
The document discusses the growing importance and impact of design in business. It notes that design is increasingly seen as a strategic asset that can deliver strong returns on investment. Examples are given of large companies that have invested heavily in building out their design capabilities. The document also explores how design can be evaluated and its impact measured, in order to demonstrate the ROI it provides. It concludes by emphasizing that craft and execution, along with the ability to measure impact, are increasingly important for designers to remain valuable in their careers.
FaberNovel is a multi-disciplinary team with expertise in areas like entrepreneurship, design, technology, and strategy that is well positioned to address innovation problems in NYC. However, it may be difficult to clearly position themselves to clients. While NYC provides opportunities with its growing startup ecosystem, expanding funding needs, and focus on innovation, the enterprise services field is fragmenting into more specialized startups and services. FaberNovel should segment its offerings, address NYC's specific innovation challenges, and leverage its diversity to embrace this ambiguity and view fragmentation as an opportunity in the NYC market.
HIPPOS Innovation Research Division is a partnership between HIPPOS and Winkle Amsterdam that provides a one-stop solution for innovation projects. It uses tools like lead user communities, opportunity scanning, emotional scoring, and screening toolkits to help clients identify insights, design solutions, and validate ideas. The process focuses on understanding consumer emotions to create better experiences. Services are tailored, multidisciplinary, and aim to support clients from early-stage problem identification to implementation and growth.
The document provides information about the International Institute for Product & Service Innovation's (IIPSI) innovation programme. It summarizes the programme's purpose of helping companies better understand customers, prototype new products, and use digital technologies to launch products. It outlines the programme structure which includes awareness briefings, workshops, and intensive company projects. It also discusses common business challenges and how the programme can help companies address areas like accessing new knowledge, prototyping, and gauging market reaction.
Presentation by Mr Sridhar Venkiteswaran, Director - Avalon Consulting, on addressing issues which prevent innovation from being adopted and pursued seriously within organisations
The document summarizes services offered by ProtoLab, Innowiz, and other design centers at HOWEST university including prototyping, lighting, creativity and innovation workshops, sustainability research, design for accessibility, and design projects and assignments. It also provides examples of techniques that can be used at different stages of the creative process like problem definition, idea generation, selection, and communication.
An innovation matrix is a way to visualize the different aspects of where a company stands in its ability to create a new product or service. The matrix is comprised of two dimensions: competence (i.e., the ability within the company to come up with and execute an innovation) and commitment (i.e., how important innovation is in the organization). Organizations can use this tool to determine what category they fall into and what changes need to be made to ready themselves for innovation.
Experience Design + Th Digital Agency (Phizzpop Edition)guest76e321
The document discusses the evolution of experience design from focusing on specialized fields like usability to a more holistic approach that blurs lines between disciplines. It notes experience design exists at the intersection of human, technical, and aesthetic interests. The role of agencies is also becoming more blurred as they work across advertising, marketing, and design consulting. Experience design teams are described as "T-shaped" - having both deep skills and ability to collaborate broadly. The document argues that experience design will continue solving complex problems through creative solutions that help brands connect with customers.
Experience Design + The Digital Agency (Phizzpop version)David Armano
The document discusses the evolution of experience design from focusing on specialized fields like usability to a more holistic approach that blurs lines between disciplines. It notes experience design exists at the intersection of human, technical, and aesthetic interests. The role of agencies is also becoming more blurred as they work across advertising, marketing, design, and other areas. The document advocates for a T-shaped approach to experience design, with both deep expertise and ability to collaborate broadly. It argues experience design will continue solving complex problems through creative solutions.
Robert Bau Systematic Creativity PDA 090612Robert Bau
Systematic Creativity at an Agency Level. Creativity is the lifeblood of any design agency. Why leave it to chance, luck or flashes of genius? Author: Robert Bau
How design is shaping thinking at the heart of GovernmentAndrea Cooper
RSA Bicentenary lecture 2015 - What is the role of design thinking in Government? This talk was first given in October 2015 at the Royal Society of Art. It looks at how design approaches are being used to open up policy-making, enabling a wider group of people to shape ideas at the heart of Government.
This document discusses service design. It introduces service design as exploring, inducing, using tools, cooperating, and persuading. It discusses customer journeys, touchpoints, service blueprints and other tools and methods used in service design. The goals are to introduce basic concepts of service design and consider implications for business. Methods like persona creation, customer journey mapping, and prototyping are presented and practiced in groups.
I developed this workshop for a group of Crashers through the Cooperative Trust at the ACUC (America's Credit Union Conference) in San Diego in June of 2012. Our goal was to better understand and develop concepts to serve the unbanked and underbanked in our society. http://trust.coop/what-we-do/
This document provides information about the Design Information and Thinking Lab (DITL), including its vision, mission, team members, experience, activities, partners, and selected projects. DITL focuses on user experience design, innovation incubation, and service design. It aims to improve people's lives through design and is led by a team of professionals with experience working on projects for companies in various industries. Some of DITL's recent projects include designing social platforms using extended reality, accessibility apps for the visually impaired, and rehabilitation games for children and the elderly.
Ten observations, provocations, and questions on design and innovation - presentation by Tim Leberecht, frog design, at Re:Publica, Berlin, April 15, 2010
How to kickstart your co-creation platform - 20 examples by @boardofinnoBoard of Innovation
This document summarizes 20 existing co-creation platforms. It describes different types of co-creation such as clubs of experts, crowds of people, coalitions of parties, and communities of kindred spirits. Key principles of successful co-creation are inspiring participation, selecting the best ideas and people, connecting creative minds, sharing results, and continuing development. Platforms are compared based on parameters like number of people involved, frequency of interaction, competition level, project duration, and return for participants. The goal is to learn from existing examples of co-creation between industries, governments, and consumers.
An analysis of novel business practices (Technology in the corporate world) Roberto Gregoratti
An investigation of the role of technology in corporate world for the creation of more efficient, newer business practices and models on the side of production, communication, finances and more.
This presentation was prepared as part of a University project and is therefore protected by copyright, held by myself and fellow classmates. Partial or total reproduction is unauthorised without prior consent, please contact me if you wish to use this material.
Design Thinking for Disruptive Innovation - Burton Lee - Kyiv - Oct 13 2015 -...Burton Lee
This document discusses the use of design thinking methods for disruptive innovation. It provides an example of how one Silicon Valley company redesigned the shopping cart experience. The key elements of design thinking discussed are needs finding through direct user observation and interviews, ideation through storytelling and prototyping, and iteration through testing prototypes with users. The document describes how the company observed real shoppers, created soft prototypes, and engaged directly with users to develop new shopping cart designs.
This slide show describes the process we use at IBM to bring ideas from concept through to graduation into our products, services, and/or our infrastructure.
The document provides an overview of a co-creation platform that allows companies to engage customers, employees, and partners in developing new ideas and solutions. The platform includes features such as profiling members' skills and interests, notifying them of relevant challenges, collaboratively developing concepts, and exhibiting ideas to external partners. It aims to uncover customers' needs, inspire innovation, and help companies harness internal and external knowledge to create breakthrough concepts.
The document discusses the growing importance and impact of design in business. It notes that design is increasingly seen as a strategic asset that can deliver strong returns on investment. Examples are given of large companies that have invested heavily in building out their design capabilities. The document also explores how design can be evaluated and its impact measured, in order to demonstrate the ROI it provides. It concludes by emphasizing that craft and execution, along with the ability to measure impact, are increasingly important for designers to remain valuable in their careers.
FaberNovel is a multi-disciplinary team with expertise in areas like entrepreneurship, design, technology, and strategy that is well positioned to address innovation problems in NYC. However, it may be difficult to clearly position themselves to clients. While NYC provides opportunities with its growing startup ecosystem, expanding funding needs, and focus on innovation, the enterprise services field is fragmenting into more specialized startups and services. FaberNovel should segment its offerings, address NYC's specific innovation challenges, and leverage its diversity to embrace this ambiguity and view fragmentation as an opportunity in the NYC market.
HIPPOS Innovation Research Division is a partnership between HIPPOS and Winkle Amsterdam that provides a one-stop solution for innovation projects. It uses tools like lead user communities, opportunity scanning, emotional scoring, and screening toolkits to help clients identify insights, design solutions, and validate ideas. The process focuses on understanding consumer emotions to create better experiences. Services are tailored, multidisciplinary, and aim to support clients from early-stage problem identification to implementation and growth.
The document provides information about the International Institute for Product & Service Innovation's (IIPSI) innovation programme. It summarizes the programme's purpose of helping companies better understand customers, prototype new products, and use digital technologies to launch products. It outlines the programme structure which includes awareness briefings, workshops, and intensive company projects. It also discusses common business challenges and how the programme can help companies address areas like accessing new knowledge, prototyping, and gauging market reaction.
Presentation by Mr Sridhar Venkiteswaran, Director - Avalon Consulting, on addressing issues which prevent innovation from being adopted and pursued seriously within organisations
The document summarizes services offered by ProtoLab, Innowiz, and other design centers at HOWEST university including prototyping, lighting, creativity and innovation workshops, sustainability research, design for accessibility, and design projects and assignments. It also provides examples of techniques that can be used at different stages of the creative process like problem definition, idea generation, selection, and communication.
An innovation matrix is a way to visualize the different aspects of where a company stands in its ability to create a new product or service. The matrix is comprised of two dimensions: competence (i.e., the ability within the company to come up with and execute an innovation) and commitment (i.e., how important innovation is in the organization). Organizations can use this tool to determine what category they fall into and what changes need to be made to ready themselves for innovation.
Experience Design + Th Digital Agency (Phizzpop Edition)guest76e321
The document discusses the evolution of experience design from focusing on specialized fields like usability to a more holistic approach that blurs lines between disciplines. It notes experience design exists at the intersection of human, technical, and aesthetic interests. The role of agencies is also becoming more blurred as they work across advertising, marketing, and design consulting. Experience design teams are described as "T-shaped" - having both deep skills and ability to collaborate broadly. The document argues that experience design will continue solving complex problems through creative solutions that help brands connect with customers.
Experience Design + The Digital Agency (Phizzpop version)David Armano
The document discusses the evolution of experience design from focusing on specialized fields like usability to a more holistic approach that blurs lines between disciplines. It notes experience design exists at the intersection of human, technical, and aesthetic interests. The role of agencies is also becoming more blurred as they work across advertising, marketing, design, and other areas. The document advocates for a T-shaped approach to experience design, with both deep expertise and ability to collaborate broadly. It argues experience design will continue solving complex problems through creative solutions.
The document discusses common challenges that design teams face when working on projects. It outlines five key challenges: 1) unclear or differing project objectives between stakeholders, 2) uncertain budget ownership and funding streams, 3) design methods and processes being forced onto stakeholders, 4) team members lacking a shared language, and 5) conflicts between user and business needs. For each challenge, it provides lessons learned, such as the importance of understanding stakeholder motivations, expressing value in the stakeholders' terms, balancing user and business needs, and having a shared project language. The document advocates taking a collaborative approach to design that considers all perspectives.
Digital Experience Design + The Digital AgencyDavid Armano
A brief synopsis of the role of Digital Experience Design within an Agency setting. The teams behind it and the value it provides as we move from message to experience + community
How Design Triggers Transformation presented by Tjeerd Hoekfrog
This document summarizes the perspective of a design innovation firm. It discusses how the firm helps clients transform their businesses through design-driven innovation. The firm focuses on deep customer insights, concept development using emerging technologies, and inspiring organizations through visual designs. The firm aims to create meaningful products and experiences for clients that have lasting brand equity and business impact.
Design for business Impact: How design triggers transformationfrog
This document discusses how design can trigger business transformation. It argues that design goes beyond just drawing and sketching, and should be viewed as a management philosophy that drives innovation. The document outlines how design can provide tangible solutions to address change, help test ideas, and inspire communication. It also discusses challenges such as resistance to new ideas, focusing too much on incremental improvements, and the importance of differentiating products through excellent design.
How Design Thinking will fix Design ThinkingBert Bräutigam
Design Thinking faces criticism for its lacking integration with business and compatibility with market reality. Does Design Thinking have to be reinvented or even replaced?
How Design Thinking will fix Design ThinkingBert Bräutigam
1. Design thinking has been misperceived as only involving designers when it actually requires interdisciplinary teams across design, business, and technology disciplines.
2. Effective product teams have design, business, and technology leads working together, with the design discipline playing a transversal role rather than being dissolved into other areas.
3. Experience metrics are now part of product key performance indicators to measure user behavior and experience, alongside traditional business and technology metrics.
This is a condensation of InVisions DesignOps Handbook on https://www.designbetter.co/designops-handbook plus some additionel notes and quotes from podcasts and articles. These slides are put together in order to create a better overview of all the areas and focuses in DesignOps
Disruptive Behavior is the new black, so to speak. At this day and age when technology and globalization continue to change the way we see and experience things, when customers behaviors evolve rapidly and business environments go through a dynamic change- disruptive behavior is the new normal.
The document discusses how information technology can transform industries by providing competitive advantages when used strategically. It covers challenges of IT adoption and best practices for overcoming them, how IT can support decision making, and how to measure IT project success. Emerging IT trends are also addressed, along with current topics like disruptive business models and technology-enabled opportunities. The document emphasizes an experimentation philosophy and provides materials like case studies and faculty articles.
Design Thinking - unlock your creative potentialSameer Chavan
Design thinking is a human-centered approach to problem solving that involves divergent and convergent thinking. It emphasizes generating many ideas through brainstorming and then converging on the best solutions. The process involves understanding user needs, rapid prototyping, and iterating based on user feedback. At Intuit, adopting design thinking led to transforming the company into one driven by a focus on customer experience and innovation. After initial success improving their Net Promoter Score stalled, Intuit's CEO decided to focus on the role of design in innovation. This included creating a team of "innovation catalysts" and holding forums to teach employees design thinking techniques.
This document discusses user experience (UX), agile product management, and delivering software that meets user needs. It advocates for an iterative development process that incorporates UX research and testing. Product managers are advised to work closely with UX designers to validate assumptions through usability testing, measure outcomes, and prioritize addressing UX issues. An agile, lean approach that rapidly builds and learns from user feedback is presented as the best way to deliver innovative products that customers want and provide a competitive advantage.
Design_and_competitive_advantage - Claudio Dell'Era at HCDI seminar 30 April ...Marco Ajovalasit
The document discusses design and innovation strategies at MaDe In Lab. It provides an overview of MaDe In Lab, which educates and coaches managers on innovation strategies based on technological and experiential dimensions. It discusses how design can provide competitive advantage when integrated with innovation. It also discusses collaborative strategies, explaining how working with interpreters from different fields can generate radical innovations through new meanings, and how firms can manage relationships with creative resources.
The document discusses the challenges of designing products and interfaces as technology becomes more complex. As products have more features, they become harder for users to understand and use, leading to frustration. Experience design aims to address this by considering human, technical, and aesthetic factors. It also discusses how agency and design team models are evolving to take a more holistic, people-centered approach to digital experiences across multiple channels. Experience design blurs traditional boundaries and requires generalists who can approach problems from different perspectives.
Design can help businesses innovate more successfully by:
1) Gaining a deeper understanding of human behavior, emotions, and aspirations to plan and deliver better customer experiences.
2) Articulating compelling visions of opportunities to attract investment and identify viable applications.
3) Communicating complex innovations more effectively to customers and investors through tools like animations, prototypes, and experience maps.
Design Driven Development (D3) is a simple agile-based methodology that centers software development around innovation and design. D3 turns design practices into a set of games that bring different skills and experiences together to make collaborative design decisions. The games help understand customer needs, question assumptions, design solutions, and experience prototypes. D3 defines roles for various participants including users, business analysts, designers, programmers, and managers to connect diverse views and envision solutions beyond problem boundaries.
This document provides an excerpt from slides for a 2-3 day professional training on design thinking and innovation management. The slides cover the basics of design thinking, including its origins and nature, how it is portrayed in the media, and how it relates to strategic thinking. Design thinking is presented as a way to take an outside-in perspective focused on customer needs and experiences to drive value creation and innovation. The training is intended to help participants better understand design thinking and apply it to innovating without unrealistic expectations. The facilitator also provides strategy advisory and training on other topics beyond design thinking.
IBM Smarter Business 2012 - Innovation på IBMIBM Sverige
Med 5800 godkända US patent förra året passerad inte bara IBM 5000 vallen utan befäste också positionen som världens mest innovativa företag för 18 :e året i rad. Mikael Haglund som tilldagligdags är Chief Technologist och evangelist inom Innovation på IBM i Norden, förklarar vad Innovation är och vad som krävs för att man skall bli framgånsgrik inom Innovation. Ta med dig en del vår erfarenhet och vad som krävs för att lyckas inom Innovation.
Talare: Andreas Lundgren, Corporate Citizenship & Corporate Affairs Manager, IBM
Besök http://smarterbusiness.se för mer information.
Atbasta slaidi 1h prezentācijai "Design Drive" pasākumā Cēsīs, kas bija veltīts dizaina domāšanai, ka arī dizaina šodienai un nākotnei.
Presentation in "Design Drive" micro-conference in Cesis devoted to Design Thinking. In Latvian with few slides and translations in English.
2014 marlborough historical society scholarshipLee Wright
The 2014 Marlborough Historical Society Scholarship is $1,000, thanks to a generous donor.
We have also changed the approach from a written research paper to a project that might involve creating content with and distributing content through YouTube, Pinterest, Flickr, WhatWasThere, HistoryPin, Facebook, Twitter, and many other tools to increase awareness and reach new audiences.
The process opens November 20, 2013 and proposals (not projects) are due January 20, 2014. Any resident of Marlborough who is a graduating high school senior is welcome to participate.
More information is at http://historicmarlborough.org/Scholarship.html
The history of sport in Marlborough, Massachusetts, from 1660 to the present. Presented January 30, 2013, by Bob Kane, curator of the Marlborough Historical Society. More information on Marlborough and on the historical society is at www.HistoricMarlborough.org.
AnywhereYouGo - The global mobile wireless development communityLee Wright
Venture-backed startup that was the most widely used site by mobile application developers. (Evans Data - 2001 mobile developer report) The company provided tools and testing, with labs in Dallas and London, and client support offices in San Francisco and Stockholm.
History 2.0: Make History - Save HistoryLee Wright
Discusses issues about who "owns" history and the impact of the change from physical to digital (scanned or photographed) historical items on unbundling historic preservation, interpretation, and curation. Points out the differences between the traditional approach to handling historic items and the opportunities created by the introduction of web platforms. Includes examples, both positive and negative. Also raises a question about public entities copyrighting historic documents.
Presented at O'Reilly's Boston Ignite 9 on March 29, 2012. The video is here: http://www.youtube.com/watch?v=2DnDFOcwVMo.
Current project: The History List (www.TheHIstoryList.com).
grantcloud presentation for MassChallenge 2010Lee Wright
This short presentation was given on July 16, 2010 by Lee Wright and Adam Duston as part of MassChallenge 2010 judging.
grantcloud was envisioned as a web-based tool that would bring together current information from thousands of sources, along with historical data and community insight to help organizations identify, track, manage, and secure grants that provide new sources of funding for their initiatives.
This project did not advance in MassChallenge and we chose not to pursue it.
Lee's current projects include The History List (www.TheHistoryList.com), a platform for publicizing history-related sites and organizations across the country, and eventicize (www.eventicize.com), a tool for leveraging your social network to raise awareness of your events.
Membership Solutions--New England Museum Association WorkshopLee Wright
This document outlines Lee Wright's presentation on membership solutions for historical societies given at a New England Museum Association workshop. It discusses reframing how organizations think about members by considering what membership means to different people and segments of the community. Wright suggests organizations identify different member motivations and tailor communications accordingly using various free and low-cost digital tools. Examples are provided of how the Marlborough Historical Society engaged new people in the community through online events, social media, and other outreach.
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN CHART KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN CHART KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART
Unlocking WhatsApp Marketing with HubSpot: Integrating Messaging into Your Ma...Niswey
50 million companies worldwide leverage WhatsApp as a key marketing channel. You may have considered adding it to your marketing mix, or probably already driving impressive conversions with WhatsApp.
But wait. What happens when you fully integrate your WhatsApp campaigns with HubSpot?
That's exactly what we explored in this session.
We take a look at everything that you need to know in order to deploy effective WhatsApp marketing strategies, and integrate it with your buyer journey in HubSpot. From technical requirements to innovative campaign strategies, to advanced campaign reporting - we discuss all that and more, to leverage WhatsApp for maximum impact. Check out more details about the event here https://events.hubspot.com/events/details/hubspot-new-delhi-presents-unlocking-whatsapp-marketing-with-hubspot-integrating-messaging-into-your-marketing-strategy/
AI Transformation Playbook: Thinking AI-First for Your BusinessArijit Dutta
I dive into how businesses can stay competitive by integrating AI into their core processes. From identifying the right approach to building collaborative teams and recognizing common pitfalls, this guide has got you covered. AI transformation is a journey, and this playbook is here to help you navigate it successfully.
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN CHART KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN CHART KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART
Presentation by Herman Kienhuis (Curiosity VC) on Investing in AI for ABS Alu...Herman Kienhuis
Presentation by Herman Kienhuis (Curiosity VC) on developments in AI, the venture capital investment landscape and Curiosity VC's approach to investing, at the alumni event of Amsterdam Business School (University of Amsterdam) on June 13, 2024 in Amsterdam.
KALYAN CHART SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART
SATTA MATKA DPBOSS KALYAN MATKA RESULTS KALYAN MATKA MATKA RESULT KALYAN MATKA TIPS SATTA MATKA MATKA COM MATKA PANA JODI TODAY BATTA SATKA MATKA PATTI JODI NUMBER MATKA RESULTS MATKA CHART MATKA JODI SATTA COM INDIA SATTA MATKA MATKA TIPS MATKA WAPKA ALL MATKA RESULT LIVE ONLINE MATKA RESULT KALYAN MATKA RESULT DPBOSS MATKA 143 MAIN MATKA KALYAN MATKA RESULTS KALYAN CHART KALYAN CHART
NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
The report *State of D2C in India: A Logistics Update* talks about the evolving dynamics of the d2C landscape with a particular focus on how brands navigate the complexities of logistics. Third Party Logistics enablers emerge indispensable partners in facilitating the growth journey of D2C brands, offering cost-effective solutions tailored to their specific needs. As D2C brands continue to expand, they encounter heightened operational complexities with logistics standing out as a significant challenge. Logistics not only represents a substantial cost component for the brands but also directly influences the customer experience. Establishing efficient logistics operations while keeping costs low is therefore a crucial objective for brands. The report highlights how 3PLs are meeting the rising demands of D2C brands, supporting their expansion both online and offline, and paving the way for sustainable, scalable growth in this fast-paced market.
Satta matka fixx jodi panna all market dpboss matka guessing fixx panna jodi kalyan and all market game liss cover now 420 matka office mumbai maharashtra india fixx jodi panna
Call me 9040963354
WhatsApp 9040963354
1. Landing new
clients.
People | Design | Technology
2. “. . . but our industry
is different”
People | Design | Technology
3. The 7-step approach
to connecting your
experience to the
needs of a potential
client in ways that
make what you’ve
done in other
industries and for
other clients relevant
and compelling.
People | Design | Technology
4. Today
• What’s really going on
• The ABCs of creating relevance
• Put this approach to work
Focus on the process, not simply the product
Do more of what you enjoy and
enjoy more of what you do
People | Design | Technology
5. Nothing
endures but
change.
People | Design | Technology
6. #1 most viewed
The Paris Hilton
Channel on YouTube
191,324
People | Design | Technology
7. $10 million value
Mentos
Half their annual budget
People | Design | Technology
8. P&G
Advertising in video games
People | Design | Technology
9. Burger King
Advertising on myspace
People | Design | Technology
10. IBM
“Not advertising” on the sidewalk
People | Design | Technology
11. “15 hours ago PLUTO was looking
more and more like a goner . . .”
--Sydney Morning Herald, Australia
People | Design | Technology
12. c. 535 -
Nothing 475
BC
endures but
change.
From Lives of the Philosophers by Diogenes Laertius
People | Design | Technology
13. “This is the way he said he wanted it.”
“I took it back to them, but they didn’t like it,
and they want you to . . .”
Roadblocks to
implementing new ideas
People | Design | Technology
14. “. . . but we’ve always done it this way.”
Roadblocks to new ideas
People | Design | Technology
15. “. . . but our industry is different.”
Roadblocks to you
People | Design | Technology
16. “Our . . .
channels
customers
products Roadblocks to you—
project, account, position . . .
competitors
. . . are different.”
People | Design | Technology
17. Underlying forces
Fear that it won’t work
Fear that it will work
Contribution
Self-worth
People | Design | Technology
18. How did we get here?
“I need ...
People | Design | Technology
19. What’s really going on?
“I need
A successful product launch
Increase revenue from my
core product line
Self-worth
...
Save my product Power
Get the VP of Sales
off my back
Money
People | Design | Technology
20. What’s really going on?
Fuzzy thinking
Successful company Employs tactic
Tactic creates success We need that tactic!
Strategy
Does it make
sense?
People | Design | Technology
22. The way
out is at the
start Focus on objectives
People | Design | Technology
23. Start with a
process
. . . any road
People | Design | Technology
24. Always begin with the
business
objective
Pick an example from your
experience that matches your
understanding of your client’s
need today
People | Design | Technology
25. Describe the
background
Why was this an important problem
—and a difficult problem—to
solve?
People | Design | Technology
26. Explain the solution
constraints
Time? Money? So-so product?
People | Design | Technology
27. Walk through the
process to come to a
decision
Research, market insight
People | Design | Technology
28. Describe what you
executed
Tie back to the objectives, constraints,
and decision process
People | Design | Technology
29. Explain the
findings
What worked, what didn’t, and why?
People | Design | Technology
30. Go back
And tie back to the current situation
and objective
People | Design | Technology
31. Always ( objective )
Background
Constraints
Decision process
Executed
Findings
Go back ( objective )
Focus on the process of solving the
problem, not the product produced
People | Design | Technology
32. Recognize differences
Laws and regulations
Underlying economics
People | Design | Technology