9. “If you think good design is expensive,
you should look at the cost of bad design”
Dr. Ralf Speth, CEO Jaguar cars
We believe that design is a worthwhile
investment, and so do others...
11. * Design can help you innovate more successfully
as part of a balanced innovation strategy.
*
12. * Design can help you innovate more successfully
as part of a balanced innovation strategy.
*
13. is inspired by people
• Needs, aspirations, motivations,
behavior.
• The scenarios in which they will
engage with a new product or
service.
People
Successful innovation...
14. is Enabled by technology
• Leverage technology appropriately
to deliver desirable experiences.
• Understand technical constraints
and opportunities to ensure
feasibility and fit for purpose.
People
Successful innovation...
16. People
• Delivers great customer experiences
• Is technically feasible
• Is commercially viable
Successful innovation...
17. Technologists tend to
struggle with this bit.
They underestimate the risk
factors associated with a
failure to understand and
plan for human behaviour.
People
18. People
Design can help
• By contributing a deeper
understanding of human
emotions, aspirations and
behaviour.
• By leveraging that insight
to plan and deliver better
customer experiences.
19. Whilst appropriate technology can
enable innovative products and services,
A poor understanding and response to
human behaviour can still lead to failure.
Important because
21. “...so awkward it was funny
- assuming you didn't fork over $299 to get one.”
... But an undesirable user experience
Mark Spoonauer, Laptop Magazine
36. = a creative process inspired by
human behaviour
Human-Centred Design
User-Centred Design
Experience-Led Design
Etc.
37. Not only the way things look, but all the
ways in which people will engage and
interact with a product or service.
Creating better experiences
A common intent:
38. Ultimately, the success of your business
depends on the motivations and
behaviour of real people.
Why would they choose your product?
Would they recommend it to others?
for people
Creating better experiences
A common intent:
39. Creating better experiences
for people
that make money
i.e. that are commercially viable,
successful and sustainable.
A common intent:
55. Involve the personal interpretation of sensory input...
Experiences
• What do you expect
from this product based
on its appearance, feel
and behaviour?
58. Utility
• It is useful to me.
• It meets my needs.
Three aspects of a
Great Experience
59. Utility
• It is useful to me.
• It meets my needs.
Usability
• I am able to use it easily
Three aspects of a
Great Experience
60. Utility
• It is useful to me.
• It meets my needs.
Usability
• I am able to use it easily
Desirability
• I like the way the product looks, feels and behaves.
Three aspects of a
Great Experience
61. How is design thinking applied
to create better experiences?
62. Design as Applied Psychology
“the use of psychological principles and
theories to overcome problems in real life
situations.”
63. Adapted from the Neuro Linguistic Programming Model:
Awareness
Consideration
Purchase
Retention
Advocacy
Psychological
Filters
We process signals
based on our
values, beliefs and
past experiences
Experience
Touch-points
Human
Behaviour
Sensory
Inputs
Opinion
Forming
Throughout the
customer journey
73. Q) Why would a customer choose your
product/service?
Q) What will keep them coming back for more,
and advocating your products/services to others?
It costs less
Ask yourself...
It does more
It offers a
better experience
75. Q) Am I articulating a compelling vision of the
opportunities presented by my innovation?
Q) Have I identified the most viable applications
and routes-to-market for my innovation?
Ask yourself...
... Design can help
76. Owlstone’s Innovation:
“A Field Asymmetric Ion Mobility Spectrometer (FAIMS)”
...or a microchip that smells.
“Design improved our communication with
customers and investors as they evaluated whether
our chip would do something useful for them”
77. Owlstone’s Innovation:
“A Field Asymmetric Ion Mobility Spectrometer (FAIMS)”
...or a microchip that smells.
“If we hadn’t engaged with design, we’d still be showing
people a box of electronics. It would have been a far
more difficult sell to investors and customers”
78. Owlstone’s Innovation:
“A Field Asymmetric Ion Mobility Spectrometer (FAIMS)”
...or a microchip that smells.
“The problem was how to articulate a nanotech
product to the investor community. A chip is tiny.
It’s deeply unimpressive to look at. ”
79. Owlstone’s Innovation:
“A Field Asymmetric Ion Mobility Spectrometer (FAIMS)”
...or a microchip that smells.
“We created 3D animations to demonstrate the
principle of operation, and a set of post cards to
explain potential applications.”
80. Owlstone’s Innovation:
“A Field Asymmetric Ion Mobility Spectrometer (FAIMS)”
...or a microchip that smells.
“We learned how to prototype quickly to
validate our assumptions about what
customers were interested in.”
81. Owlstone’s Innovation:
“A Field Asymmetric Ion Mobility Spectrometer (FAIMS)”
...or a microchip that smells.
“That gets you to market faster, with something
that’s genuinely useful for the customer.”
82. Owlstone’s Innovation:
“A Field Asymmetric Ion Mobility Spectrometer (FAIMS)”
...or a microchip that smells.
• Raised 12 million in investment
• Won a 4 million contract with US Dept. Defence
• Technology embedded within many products
83. How is it
contained?
How is it
transported?
How do potential
customers find out
about it?
How do customers
purchase it?
How do we
demonstrate its
capabilities?
What tools/machinery
will it be used with?
What about disposal?
Where can the
customer get help?
How is it
manufactured?
What’s involved
in the clean-up?
What’s involved in
the preparation?
Where and how do
transactions happen?
How is it applied?
What are the
Security/Safety
procedures?
How do I re-order?
Who will interact
with it?
In what circumstances and
environment will it be used?
An innovative coating, yesterday.
Is your product part of a wider ecosystem
of stakeholders, services and devices?
Yes?...
84. Q) Could you influence other aspects of the
product or service ecosystem to improve the
overall customer experience?
Ask yourself...
... Design can help
85. • Develop a better understanding of the
ecosystem surrounding your innovation
• Spot risks and opportunities beyond
your immediate area of focus
• Plan and deliver better overall customer
experiences
Design can help you...
89. Business success depends on
human behaviour.
Experience-led design helps you plan and
deliver better customer experiences that
reduce risk of failure and exploit opportunities.
Human behaviour creates risk factors and
opportunities within innovation.
1
2
3
90. Use design EARLY for maximum ROI4
Experience-led design is about making discoveries
about human behaviour, and using that insight to
make better decisions, mitigate risks and exploit
opportunities.
If you use only late-stage design (e.g. styling), the
potential impact on customer experience will be
massively reduced.