2. TEAM
Assim Hussain,Co- founder
Managing Director
Sumia H, Co-Founder
Hardware Development
Anuraj M Pillai
Operations
Ashik Abobacker
Business Development
Shilpa Mathew
Co-Founder, Products
3. 60% of jobs that exists today won’t exist in Future.
Mismatch between the skills required in the world and
curriculum taught in schools.
Future Job Automations will replace several Jobs.
Robotics & Automation promises to be the most
profoundly advancing technological transformation.
PROBLEM
The Advancing Technology Transformations will
Change the Future Jobs
Is Our Present Education system is Equiped to meet
that Requirement ?
4. Overcoming Human Resources Skill
limitations required Priority focus in Science,
Technology, Engineering & Mathematics
(STEM)
Solution that can Help Students to Gain
practical STEM Skills
Hands on Skills Training which the Regular
Education is lacking.
What we need ?
"Let Students be Innovators & Creators, Rather Than Consumers of Technology"
5. Makemybot Provides STEM Educational Products &
Service- To acquire skills such as Robotics, Electronics,
Coding, Automation & other vocational skills
Offers Hardware Tools, Equipments, Softwares and
online platform to provide STEM based E-Learning
Services.
Products are designed for anyone including young
students to learn themselves or with little help.
The Equipments & Courses will help anyone to acquire
STEM skills easy and quick.
SOLUTION
"Our Solution Helps Students to be creators of the Future
technologies, Rather than being its End Users only"
6. E-Learning
Learning supports-Live online classes, Video
lessons, Course documentation, online
support etc.
Online Course covering topics targeting ages 7
to Adults
- Robotics
- Coding
- Electronics
- Game Development
- App Development
- Web Development etc
ELECTRONICS
GAME
DEVELOPMENT
PRODUCT DESCRIPTION
ROBOTICS
CODING
7. Hardware Tools, kits & Equipments
Hardware Products -To acquire skills in Robotics,
Coding, Programming, Mechanics & Electronics.
Learn complex technology lessons by simple means.
Hardware kits are Kids friendly & Easy to Learn.
Programming software provides easy coding
interfaces and easy to understand lessons.
The Hardware and Software used are based on
popular open source platform- Help students/learners
to venture their own practical experiments and
continue learning.
PRODUCT DESCRIPTION
8. Educational Technology Market is booming in India
and around the World.
Digitalization and recent pandemic situations
increased the adoption of e-learning.
New National Education Policy(NEP) in India adding
such skills Mandatory in curriculam.
Introducing coding and exposure to technology at
young age helps students to a new world of
innovation and creativity.
BUSINESS OPPURTUNITIES
OF THE PRODUCT
9. Customer
segments
BUSINESS MODEL
Key partners
Cost structure
Channels
Key resources
Value propositions
Key activities Customer
relationships
Schools &
Educational
institutes
Hardware providers
Logistic providers
Recreational centres
Online classes
Curriculum
development
Maintain & deveelop
website/IT
STEM Edu resources
Training & recruitment
Lecturers, Assets,IT,
infrastructure, ,
Technology
infrastructure
21st century skill
development
Esily accessed
through multiple
platform
Equipping students
with job skills for a
digitalized and
automated world
courses that create
thought leaders nd
independent
learners
Remote instruction
continuous
progression with
consistant assessment
Providing resources
and learnig to
instructors
Website
Mobile application
Recorded lessons
Students age 6-10
Students age 10 -15
Tech enthusiast
Salary, Marketing, Web development, Servers, App
Development, Media development, Procurements,
Hardware equipment
Revenue streams
Course fee, subscription fee, Events, Application
downloads
10. SIZE OF THE MARKET OPPURTUNITY
$ 5.0
Billion+
Asia Pacific
Developed &
Developing
countries
How big is the available market
How many can I reach with my
sales channel
Most Likely Buyers
USD 27 k+
(5 Months) Existing customers
$ 400 +
Million
11. Young adults
TARGETED MARKET
Students of age 6-15 years
Tech enthusiast
Educational institutions
Training and skill
development institutions
Parents
13. CURRENT TRACTION
Number of Products
E-learning Courses - 16+
Hardware Kits - 3
Product stage- Early Revenue
Revenue (Last 8 Months) No of Customers
Spending Per Customer