1. Blast is a unique social learning environment that aims to embed learning within creativity through a range of online and offline content and opportunities.
2. Successful learning communities require a critical mass of users, low transactional distance between participants, and high social presence to drive engagement. Motivations for participation include reciprocity, recognition from peers, sense of efficacy, and connection to the community.
3. Teenagers perceive creativity differently depending on the context. Creativity in education has only extrinsic value related to school or careers, while creative work for leisure has intrinsic value for self-expression and peer approval, which is enormously important for validation.