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Java Applet & Graphics 
Java Applet 
Java Graphics 
Analog Clock 
Prepared By: Khosrow Kian 
Edited By: Abdul Rahman Sherzad
Table of Contents 
»Java Applet 
˃Introduction and Concept 
˃Demos 
»Graphics 
˃Introduction and Concept 
»Java Applet Code 
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Java Applet 
»An applet is a subclass of Panel 
˃It is a container which can hold GUI components 
˃It has a graphics context which can be used to draw images 
»An applet embedded within an HTML page 
˃Applets are defined using the <applet> tag 
˃Its size and location are defined within the tag 
»Java Virtual Machine is required for the browsers to execute the applet 
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Java Applets vs. Applications 
»Applets - Java programs that can run over the Internet using a browser. 
˃The browser either contains a JVM (Java Virtual Machine) or loads the Java plugin 
˃Applets do not require a main(), but in general will have a paint(). 
˃An Applet also requires an HTML file before it can be executed. 
˃Java Applets are also compiled using the javac command, but are run either with a browser or with the applet viewer command. 
»Applications - Java programs that run directly on your machine. 
˃Applications must have a main(). 
˃Java applications are compiled using the javac command and run using the java command. 
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Java Applets vs. Applications 
Feature 
Application 
Applet 
main() method 
Present 
Not present 
Execution 
Requires JRE 
Requires a browser like Chrome, Firefox, IE, Safari, Opera, etc. 
Nature 
Called as stand-alone application as application can be executed from command prompt 
Requires some third party tool help like a browser to execute 
Restrictions 
Can access any data or software available on the system 
cannot access any thing on the system except browser’s services 
Security 
Does not require any security 
Requires highest security for the system as they are untrusted 
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Java Applet Advantages 
»Execution of applets is easy in a Web browser and does not require any installation or deployment procedure in real-time programming. 
»Writing and displaying (just opening in a browser) graphics and animations is easier than applications. 
»In GUI development, constructor, size of frame, window closing code etc. are not required. 
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Java Applet Methods 
»init() 
˃Called when applet is loaded onto user’s machine. 
»start() 
˃Called when applet becomes visible (page called up). 
»stop() 
˃Called when applet becomes hidden (page loses focus). 
»destroy() 
˃Guaranteed to be called when browser shuts down. 
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Introduction to Java Graphics 
»Java contains support for graphics that enable programmers to visually enhance applications 
»Java contains many more sophisticated drawing capabilities as part of the Java 2D API 
˃Color 
˃Font and FontMetrics 
˃Graphics2D 
˃Polygon 
˃BasicStroke 
˃GradientPaint and TexturePaint 
˃Java 2D shape classes 
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Java Coordinate System 
»Upper-Left Corner of a GUI component has the coordinates (0, 0) 
»X-Coordinate (horizontal coordinate) 
˃horizontal distance moving right from the left of the screen 
»Y-Coordinate (vertical coordinate) 
˃vertical distance moving down from the top of the screen 
»Coordinate units are measured in pixels. 
˃A pixel is a display monitor’s smallest unit of resolution. 
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10
All Roads Lead to JComponent 
»Every Swing object inherits from JComponent 
» JComponent has a few methods that can be overridden in order to draw special things 
˃public void paint(Graphics g) 
˃public void paintComponent(Graphics g) 
˃public void repaint() 
»So if we want custom drawing, we take any JComponent and extend it... 
˃JPanel is a good choice 
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Draw Line Example 
import java.awt.Graphics; 
import javax.swing.JApplet; 
public class DrawLine extends JApplet { 
@Override 
public void init() { 
} 
public void paint(Graphics g){ 
g.drawLine(20,20, 100,100); 
} 
} 
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12
Draw Rectangles Example 
import java.awt.Graphics; 
import javax.swing.JApplet; 
public class DrawRect extends JApplet { 
@Override 
public void init() { 
super.init(); 
} 
public void paint(Graphics g) { 
g.drawRect(20, 20, 100, 100); 
g.fillRect(130, 20, 100, 100); 
g.drawRoundRect(240, 20, 100, 100, 10, 10); 
} 
} 
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13
Draw Ovals Example 
import java.awt.Graphics; 
import javax.swing.JApplet; 
public class DrawOval extends JApplet { 
@Override 
public void init() { 
} 
public void paint(Graphics g) { 
g.drawOval(20, 20, 100, 100); 
g.fillOval(130, 20, 100, 100); 
} 
} 
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14
Simple Calculator Example 
import java.applet.Applet; 
import java.awt.BorderLayout; 
import java.awt.Button; 
import java.awt.Font; 
import java.awt.GridLayout; 
import java.awt.Panel; 
import java.awt.TextField; 
import java.awt.event.ActionEvent; 
import java.awt.event.ActionListener; 
public class Calculator extends Applet implements ActionListener { 
String operators[] = { "+", "-", "*", "/", "=", "C" }; 
String operator = ""; 
int previousValue = 0; 
Button buttons[] = new Button[16]; 
TextField txtResult = new TextField(10); 
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public void init() { 
setLayout(new BorderLayout()); 
add(txtResult, "North"); 
txtResult.setText("0"); 
Panel p = new Panel(); 
p.setLayout(new GridLayout(4, 4)); 
for (int i = 0; i < 16; i++) { 
if (i < 10) { 
buttons[i] = new Button(String.valueOf(i)); 
} else { 
buttons[i] = new Button(operators[i % 10]); 
} 
buttons[i].setFont(new Font("Verdana", Font.BOLD, 18)); 
p.add(buttons[i]); 
add(p, "Center"); 
buttons[i].addActionListener(this); 
} 
} 
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public void actionPerformed(ActionEvent ae) { 
int result = 0; 
String caption = ae.getActionCommand(); 
int currentValue = Integer.parseInt(txtResult.getText()); 
if (caption.equals("C")) { 
txtResult.setText("0"); 
previousValue = 0; 
currentValue = 0; 
result = 0; 
operator = ""; 
} else if (caption.equals("=")) { 
result = 0; 
if (operator == "+") 
result = previousValue + currentValue; 
else if (operator == "-") 
result = previousValue - currentValue; 
else if (operator == "*") 
result = previousValue * currentValue; 
else if (operator == "/") 
result = previousValue / currentValue; 
txtResult.setText(String.valueOf(result)); 
} 
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End - Simple Calculator Example 
else if (caption.equals("+") || caption.equals("-") 
|| caption.equals("*") || caption.equals("/")) { 
previousValue = currentValue; 
operator = caption; 
txtResult.setText("0"); 
} else { 
int value = currentValue * 10 + Integer.parseInt(caption); 
txtResult.setText(String.valueOf(value)); 
} 
} 
} 
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OUTPUT - Simple Calculator Example 
19 
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Example of Graphics and Applet 
20 
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Analog Clock Example 
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import java.applet.Applet; 
import java.awt.BasicStroke; 
import java.awt.Color; 
import java.awt.Font; 
import java.awt.Graphics; 
import java.awt.Graphics2D; 
import java.util.Calendar; 
public class AnalogClock extends Applet implements Runnable { 
private static final long serialVersionUID = 1L; 
private static final double TWO_PI = 2.0 * Math.PI; 
private Calendar nw = Calendar.getInstance(); 
int width = 200, hight = 200; 
int xcent = width / 2, ycent = hight / 2; 
int minhand, maxhand; 
double rdns; 
int dxmin, dymin, dxmax, dymax; 
double radins, sine, cosine; 
double fminutes; 
Thread t = null; 
Boolean stopFlag;
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public void start() { 
t = new Thread(this); 
stopFlag = false; 
t.start(); 
} 
public void run() { 
for (;;) { 
try { 
updateTime(); 
repaint(); 
Thread.sleep(1000); 
if (stopFlag) 
break; 
} catch (InterruptedException e) { 
} 
} 
} 
public void stop() { 
stopFlag = true; 
t = null; 
} 
private void updateTime() { 
nw.setTimeInMillis(System.currentTimeMillis()); 
}
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public void paint(Graphics g) { 
g.setFont(new Font("Gabriola", Font.BOLD + Font.ITALIC, 160)); 
g.setColor(Color.RED); 
g.drawString("XUS", 300, 270); 
g.setFont(new Font("Consolas", Font.BOLD + Font.ITALIC, 100)); 
g.setColor(Color.GREEN); 
g.drawString("20", 550, 270); 
g.setColor(Color.black); 
g.fillOval(100, 100, 200, 200); 
Graphics2D g1 = (Graphics2D) g; 
int hours = nw.get(Calendar.HOUR); 
int minutes = nw.get(Calendar.MINUTE); 
int seconds = nw.get(Calendar.SECOND); 
int millis = nw.get(Calendar.MILLISECOND); 
minhand = width / 8; 
maxhand = width / 2; 
rdns = (seconds + ((double) millis / 1000)) / 60.0; 
drw(g1, rdns, 0, maxhand - 20); 
g1.setColor(Color.BLUE); 
g1.drawString( 
String.format("%02d : %02d :%02d ", hours, minutes, seconds), 
minhand + 150, maxhand + 170);
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minhand = 0; // Minute hand starts in middle. 
maxhand = width / 3; 
fminutes = (minutes + rdns) / 60.0; 
drw(g1, fminutes, 0, maxhand); 
minhand = 0; // Minute hand starts in middle. 
maxhand = width / 4; 
drw(g1, (hours + fminutes) / 12.0, 0, maxhand); 
g1.setColor(Color.gray); // set b ackground of circle 
g1.drawOval(100, 100, 200, 200); // draw a circle 
g1.setColor(Color.WHITE); 
g1.setFont(new Font("Consulas", Font.BOLD + Font.ITALIC, 15)); 
g1.drawString("12", 190, 120); 
g1.drawString("6", 195, 290); 
g1.drawString("3", 280, 200); 
g1.drawString("6", 110, 200); 
g1.setFont(new Font("Consulas", Font.BOLD + Font.ITALIC, 15)); 
g1.setStroke(new BasicStroke(2, BasicStroke.JOIN_MITER, 
BasicStroke.JOIN_BEVEL)); 
}
End - Analog Clock Example 
public void drw(Graphics2D g, double prct, int minRadius, int maxRadius) { 
radins = (0.5 - prct) * TWO_PI; 
sine = Math.sin(radins); 
cosine = Math.cos(radins); 
dxmin = xcent + (int) (minRadius * sine); 
dymin = ycent + (int) (minRadius * cosine); 
dxmax = xcent + (int) (maxRadius * sine); 
dymax = ycent + (int) (maxRadius * cosine); 
g.setColor(Color.WHITE); 
g.setBackground(Color.cyan); 
g.setFont(new Font("Consulas", Font.BOLD + Font.ITALIC, 12)); 
g.drawLine(dxmin + 100, dymin + 100, dxmax + 100, dymax + 100); 
} 
} 
25 
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OUTPUT - Analog Clock Example 
26 
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END 
https://www.facebook.com/Oxus20 
27

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Java Applet and Graphics

  • 1. https://www.facebook.com/Oxus20 oxus20@gmail.com Java Applet & Graphics Java Applet Java Graphics Analog Clock Prepared By: Khosrow Kian Edited By: Abdul Rahman Sherzad
  • 2. Table of Contents »Java Applet ˃Introduction and Concept ˃Demos »Graphics ˃Introduction and Concept »Java Applet Code 2 https://www.facebook.com/Oxus20
  • 3. Java Applet »An applet is a subclass of Panel ˃It is a container which can hold GUI components ˃It has a graphics context which can be used to draw images »An applet embedded within an HTML page ˃Applets are defined using the <applet> tag ˃Its size and location are defined within the tag »Java Virtual Machine is required for the browsers to execute the applet 3 https://www.facebook.com/Oxus20
  • 4. Java Applets vs. Applications »Applets - Java programs that can run over the Internet using a browser. ˃The browser either contains a JVM (Java Virtual Machine) or loads the Java plugin ˃Applets do not require a main(), but in general will have a paint(). ˃An Applet also requires an HTML file before it can be executed. ˃Java Applets are also compiled using the javac command, but are run either with a browser or with the applet viewer command. »Applications - Java programs that run directly on your machine. ˃Applications must have a main(). ˃Java applications are compiled using the javac command and run using the java command. 4 https://www.facebook.com/Oxus20
  • 5. Java Applets vs. Applications Feature Application Applet main() method Present Not present Execution Requires JRE Requires a browser like Chrome, Firefox, IE, Safari, Opera, etc. Nature Called as stand-alone application as application can be executed from command prompt Requires some third party tool help like a browser to execute Restrictions Can access any data or software available on the system cannot access any thing on the system except browser’s services Security Does not require any security Requires highest security for the system as they are untrusted 5 https://www.facebook.com/Oxus20
  • 6. Java Applet Advantages »Execution of applets is easy in a Web browser and does not require any installation or deployment procedure in real-time programming. »Writing and displaying (just opening in a browser) graphics and animations is easier than applications. »In GUI development, constructor, size of frame, window closing code etc. are not required. 6 https://www.facebook.com/Oxus20
  • 7. Java Applet Methods »init() ˃Called when applet is loaded onto user’s machine. »start() ˃Called when applet becomes visible (page called up). »stop() ˃Called when applet becomes hidden (page loses focus). »destroy() ˃Guaranteed to be called when browser shuts down. 7 https://www.facebook.com/Oxus20
  • 8. Introduction to Java Graphics »Java contains support for graphics that enable programmers to visually enhance applications »Java contains many more sophisticated drawing capabilities as part of the Java 2D API ˃Color ˃Font and FontMetrics ˃Graphics2D ˃Polygon ˃BasicStroke ˃GradientPaint and TexturePaint ˃Java 2D shape classes 8 https://www.facebook.com/Oxus20
  • 10. Java Coordinate System »Upper-Left Corner of a GUI component has the coordinates (0, 0) »X-Coordinate (horizontal coordinate) ˃horizontal distance moving right from the left of the screen »Y-Coordinate (vertical coordinate) ˃vertical distance moving down from the top of the screen »Coordinate units are measured in pixels. ˃A pixel is a display monitor’s smallest unit of resolution. https://www.facebook.com/Oxus20 10
  • 11. All Roads Lead to JComponent »Every Swing object inherits from JComponent » JComponent has a few methods that can be overridden in order to draw special things ˃public void paint(Graphics g) ˃public void paintComponent(Graphics g) ˃public void repaint() »So if we want custom drawing, we take any JComponent and extend it... ˃JPanel is a good choice 11 https://www.facebook.com/Oxus20
  • 12. Draw Line Example import java.awt.Graphics; import javax.swing.JApplet; public class DrawLine extends JApplet { @Override public void init() { } public void paint(Graphics g){ g.drawLine(20,20, 100,100); } } https://www.facebook.com/Oxus20 12
  • 13. Draw Rectangles Example import java.awt.Graphics; import javax.swing.JApplet; public class DrawRect extends JApplet { @Override public void init() { super.init(); } public void paint(Graphics g) { g.drawRect(20, 20, 100, 100); g.fillRect(130, 20, 100, 100); g.drawRoundRect(240, 20, 100, 100, 10, 10); } } https://www.facebook.com/Oxus20 13
  • 14. Draw Ovals Example import java.awt.Graphics; import javax.swing.JApplet; public class DrawOval extends JApplet { @Override public void init() { } public void paint(Graphics g) { g.drawOval(20, 20, 100, 100); g.fillOval(130, 20, 100, 100); } } https://www.facebook.com/Oxus20 14
  • 15. Simple Calculator Example import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Button; import java.awt.Font; import java.awt.GridLayout; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class Calculator extends Applet implements ActionListener { String operators[] = { "+", "-", "*", "/", "=", "C" }; String operator = ""; int previousValue = 0; Button buttons[] = new Button[16]; TextField txtResult = new TextField(10); 15 https://www.facebook.com/Oxus20
  • 16. public void init() { setLayout(new BorderLayout()); add(txtResult, "North"); txtResult.setText("0"); Panel p = new Panel(); p.setLayout(new GridLayout(4, 4)); for (int i = 0; i < 16; i++) { if (i < 10) { buttons[i] = new Button(String.valueOf(i)); } else { buttons[i] = new Button(operators[i % 10]); } buttons[i].setFont(new Font("Verdana", Font.BOLD, 18)); p.add(buttons[i]); add(p, "Center"); buttons[i].addActionListener(this); } } 16 https://www.facebook.com/Oxus20
  • 17. public void actionPerformed(ActionEvent ae) { int result = 0; String caption = ae.getActionCommand(); int currentValue = Integer.parseInt(txtResult.getText()); if (caption.equals("C")) { txtResult.setText("0"); previousValue = 0; currentValue = 0; result = 0; operator = ""; } else if (caption.equals("=")) { result = 0; if (operator == "+") result = previousValue + currentValue; else if (operator == "-") result = previousValue - currentValue; else if (operator == "*") result = previousValue * currentValue; else if (operator == "/") result = previousValue / currentValue; txtResult.setText(String.valueOf(result)); } 17 https://www.facebook.com/Oxus20
  • 18. End - Simple Calculator Example else if (caption.equals("+") || caption.equals("-") || caption.equals("*") || caption.equals("/")) { previousValue = currentValue; operator = caption; txtResult.setText("0"); } else { int value = currentValue * 10 + Integer.parseInt(caption); txtResult.setText(String.valueOf(value)); } } } 18 https://www.facebook.com/Oxus20
  • 19. OUTPUT - Simple Calculator Example 19 https://www.facebook.com/Oxus20
  • 20. Example of Graphics and Applet 20 https://www.facebook.com/Oxus20
  • 21. Analog Clock Example 21 https://www.facebook.com/Oxus20 import java.applet.Applet; import java.awt.BasicStroke; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.util.Calendar; public class AnalogClock extends Applet implements Runnable { private static final long serialVersionUID = 1L; private static final double TWO_PI = 2.0 * Math.PI; private Calendar nw = Calendar.getInstance(); int width = 200, hight = 200; int xcent = width / 2, ycent = hight / 2; int minhand, maxhand; double rdns; int dxmin, dymin, dxmax, dymax; double radins, sine, cosine; double fminutes; Thread t = null; Boolean stopFlag;
  • 22. 22 https://www.facebook.com/Oxus20 public void start() { t = new Thread(this); stopFlag = false; t.start(); } public void run() { for (;;) { try { updateTime(); repaint(); Thread.sleep(1000); if (stopFlag) break; } catch (InterruptedException e) { } } } public void stop() { stopFlag = true; t = null; } private void updateTime() { nw.setTimeInMillis(System.currentTimeMillis()); }
  • 23. 23 https://www.facebook.com/Oxus20 public void paint(Graphics g) { g.setFont(new Font("Gabriola", Font.BOLD + Font.ITALIC, 160)); g.setColor(Color.RED); g.drawString("XUS", 300, 270); g.setFont(new Font("Consolas", Font.BOLD + Font.ITALIC, 100)); g.setColor(Color.GREEN); g.drawString("20", 550, 270); g.setColor(Color.black); g.fillOval(100, 100, 200, 200); Graphics2D g1 = (Graphics2D) g; int hours = nw.get(Calendar.HOUR); int minutes = nw.get(Calendar.MINUTE); int seconds = nw.get(Calendar.SECOND); int millis = nw.get(Calendar.MILLISECOND); minhand = width / 8; maxhand = width / 2; rdns = (seconds + ((double) millis / 1000)) / 60.0; drw(g1, rdns, 0, maxhand - 20); g1.setColor(Color.BLUE); g1.drawString( String.format("%02d : %02d :%02d ", hours, minutes, seconds), minhand + 150, maxhand + 170);
  • 24. 24 https://www.facebook.com/Oxus20 minhand = 0; // Minute hand starts in middle. maxhand = width / 3; fminutes = (minutes + rdns) / 60.0; drw(g1, fminutes, 0, maxhand); minhand = 0; // Minute hand starts in middle. maxhand = width / 4; drw(g1, (hours + fminutes) / 12.0, 0, maxhand); g1.setColor(Color.gray); // set b ackground of circle g1.drawOval(100, 100, 200, 200); // draw a circle g1.setColor(Color.WHITE); g1.setFont(new Font("Consulas", Font.BOLD + Font.ITALIC, 15)); g1.drawString("12", 190, 120); g1.drawString("6", 195, 290); g1.drawString("3", 280, 200); g1.drawString("6", 110, 200); g1.setFont(new Font("Consulas", Font.BOLD + Font.ITALIC, 15)); g1.setStroke(new BasicStroke(2, BasicStroke.JOIN_MITER, BasicStroke.JOIN_BEVEL)); }
  • 25. End - Analog Clock Example public void drw(Graphics2D g, double prct, int minRadius, int maxRadius) { radins = (0.5 - prct) * TWO_PI; sine = Math.sin(radins); cosine = Math.cos(radins); dxmin = xcent + (int) (minRadius * sine); dymin = ycent + (int) (minRadius * cosine); dxmax = xcent + (int) (maxRadius * sine); dymax = ycent + (int) (maxRadius * cosine); g.setColor(Color.WHITE); g.setBackground(Color.cyan); g.setFont(new Font("Consulas", Font.BOLD + Font.ITALIC, 12)); g.drawLine(dxmin + 100, dymin + 100, dxmax + 100, dymax + 100); } } 25 https://www.facebook.com/Oxus20
  • 26. OUTPUT - Analog Clock Example 26 https://www.facebook.com/Oxus20