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Meanwhile in Japan…                                                                                              Andy Hall
   Thoughts on gaming in Japan gaming, and how it got that way                                                 Gaming Evangelist




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                             GTA mods: http://hamoge.blog18.fc2.com/blog-category-10.html
Agenda


  §    The past/present: arcades, consoles, PCs
  §    The present/future: social, mobile
  §    How things got this way
  §    Further rambling
  §    QA




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Once upon a time...

                                           Japanese video game was redundant.




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Whence this success?


  §    1983 US video game crash
  §    Market was driven by arcades
  §    Japan s economy and high tech/manufacturing industries
        were ascendant
  §    Japan dominated home hardware (see: console wars )
  §    Quality driven up by console makers putting controls on 3rd
        party content
                (today we d call it a walled garden ...)




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Flash-forward to today: Top-selling titles of 2012, US/EU

                                  US                                                 Europe

1       Mass Effect 3                                                   FIFA 13

2       Diablo III                                                      Diablo III

3       Just Dance 3                                                    FIFA Soccer 12

4       Pokemon Black/White                                             CoD: Modern Warfare 3

5       CoD: Modern Warfare 3                                           Mario Kart 7

6       Kinect Adventures!                                              Super Mario 3D Land

7       Madden NFL 13                                                   Mass Effect 3

8       Borderlands 2                                                   Just Dance 3

9       NBA 2K12                                                        FIFA Street

10 Zumba Fitness 2                                                      Uncharted 3
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.                         http://www.vgchartz.com/yearly/2012/USA/
                                                                                                http://www.vgchartz.com/yearly/2012/Europe/
Top-selling titles of 2012, Japan

                                      Japan

1       Pokemon Black/White

2       New Super Mario Bros.

3       Dragon Quest Monsters

4       One Piece

5       Biohazard 6 (aka Resident Evil)

6       Monster Hunter 3G

7       Mario Kart 7
                                                                             Note - Japan s highest selling...
8       Super Mario 3D Land                                                  §    XBOX360 game was #162 (Biohazard 6)

9       Dragon Quest X                                                       §    non-Japanese game was #156 (FIFA 13)
                                                                             In other words the market is very different here.
10 Mario Party 9
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                                       http://geimin.net/da/db/2012_ne_fa/index.php
So how much have things changed?




                                                    Japan’s approximate share of
                                                     global video game market:


                                                             2002                           50%

                                                             2010                           10%




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                             http://en.wikipedia.org/wiki/Video_gaming_in_Japan
This sums things up:




                                               “Everyone's making awful games -
                                               Japan is at least five years behind.

                                          Japan is isolated in the gaming world.
                                           If something doesn't change, we're
                                                         doomed."



                                                                              Keiji Inafune,
                                                                             Capcom (2010)

© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                                 http://news.bbc.co.uk/2/hi/programmes/click_online/9159905.stm
Meanwhile in mobile...


  Statistics on market size vary, but here are two:




                                                               Mobile Games - Market Size


                                                  Japan                                             US

                                             $1.06B                          (JP gov t)
                                                                                              $1.53B                     (Gartner)




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.             http://www.soumu.go.jp/main_content/000073104.pdf
                       http://business.time.com/2012/01/19/why-mobile-gaming-changes-everything-or-is-mobile-gaming-facebooks-achilles-heel/
Meanwhile in mobile...


  Oops, forgot the dates!




                                                               Mobile Games - Market Size


                                    Japan (2007!!!)                                          US (2011)

                                             $1.06B                          (JP gov t)
                                                                                              $1.53B                     (Gartner)


                                              pre-iPhone!


                        So how did Japan have a billion dollar mobile game market
                                    before smartphones came along?
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.             http://www.soumu.go.jp/main_content/000073104.pdf
                       http://business.time.com/2012/01/19/why-mobile-gaming-changes-everything-or-is-mobile-gaming-facebooks-achilles-heel/
The explanation:




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Why i-mode was revolutionary:

  §    A separate internet based on
        C-HTML
  §    Official portal leading to 2nd
        party sites, apps, stores, etc.
        (i.e. walled garden)
  §    Parallel access to unofficial
        content outside the garden
  §    Carrier-driven, manufacturers
        were along for the ride
  §    Carrier payments!
        In 1999-2000! Seriously!

  §    And later: NFC (FeLiCa), digital wallet, TV tuners...


© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Oh, and did I mention?


                                                                     Biggest feature of all:

                                                                  Flash Lite 1.1!
                                                                             (HHOS)




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
So why didn t this go global?




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                             http://en.wikipedia.org/wiki/I-mode (duh)
The result: Galapagos-ization




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                     http://www.dailymail.co.uk/sciencetech/article-1084712/Darwins-Beagle-sail--5m-replica-survey-oceans-help-NASA-craft.html
The other result:




                                                            FP                                            SP %
                                                           users




                                                                                                        SP
                                                                                                       users



                                                                             now
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                              http://webdacapo.magazineworld.jp/top/70161/
The other other results:


  §    Users still have good reasons not to move to smartphones

  §    Some social games here go back 5-7 years

  §    Social-casual is a long-established genre, players are used to
        IAP and avatar goods sales

  §    Facebook? What s that, does it taste good?

  §    Carrying FlashLite 1.1 assets over to smartphones is kind of a
        big deal in gaming

  §    Social platforms are kind of an even bigger deal in gaming


© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
On social platforms..


                                                                                                                Facebook-
                                                                                                                 shaped
                                                                                                                   hole




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                             http://www.serkantoto.com <- awesome site
FlashLite -> SmartPhones solutions




         These are just the two best-known ‒ there are many more.
© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Developing trend: platform-free games




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
One more trend...




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                   http://www.edge-online.com/news/complete-gacha-disaster-historic-proportions/
So getting back to the original question:


  §    Popular theories on the Japan-West Gaming Divide
        §    Genre gap ‒ space marines vs. girls with enormous swords

        §    Mechanic gap ‒ FPS vs. RPG
        §    Localization gap ‒ English vs. イングリッシュ

        §    Culture gap ‒ Japan s gamedevs became too Japanese

        §    Culture gap ‒ Japan s gamedevs tried to become too western
              (i.e. mimicking US AAA games but without the speed, middleware...)

        §    Hardware gap ‒ living room w/ Xbox vs. commute with phone

        §    Motivation gap ‒ XBLA trash-talk vs. moe


© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
Or maybe it s just random disparate evolution?




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
                                                                 http://gamingwithscissors.com/reviews/monster-hunter-freedom-unite/
Thanks! Questions?
                                                                                    
                                                                                    
                                                                                 Andy Hall
                                                                             andhall@adobe.com
                                                                                 @fenomas




© 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.

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Japan gaming

  • 1. Meanwhile in Japan… Andy Hall Thoughts on gaming in Japan gaming, and how it got that way Gaming Evangelist © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. GTA mods: http://hamoge.blog18.fc2.com/blog-category-10.html
  • 2. Agenda §  The past/present: arcades, consoles, PCs §  The present/future: social, mobile §  How things got this way §  Further rambling §  QA © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 3. Once upon a time... Japanese video game was redundant. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 4. Whence this success? §  1983 US video game crash §  Market was driven by arcades §  Japan s economy and high tech/manufacturing industries were ascendant §  Japan dominated home hardware (see: console wars ) §  Quality driven up by console makers putting controls on 3rd party content (today we d call it a walled garden ...) © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 5. Flash-forward to today: Top-selling titles of 2012, US/EU US Europe 1 Mass Effect 3 FIFA 13 2 Diablo III Diablo III 3 Just Dance 3 FIFA Soccer 12 4 Pokemon Black/White CoD: Modern Warfare 3 5 CoD: Modern Warfare 3 Mario Kart 7 6 Kinect Adventures! Super Mario 3D Land 7 Madden NFL 13 Mass Effect 3 8 Borderlands 2 Just Dance 3 9 NBA 2K12 FIFA Street 10 Zumba Fitness 2 Uncharted 3 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://www.vgchartz.com/yearly/2012/USA/ http://www.vgchartz.com/yearly/2012/Europe/
  • 6. Top-selling titles of 2012, Japan Japan 1 Pokemon Black/White 2 New Super Mario Bros. 3 Dragon Quest Monsters 4 One Piece 5 Biohazard 6 (aka Resident Evil) 6 Monster Hunter 3G 7 Mario Kart 7 Note - Japan s highest selling... 8 Super Mario 3D Land §  XBOX360 game was #162 (Biohazard 6) 9 Dragon Quest X §  non-Japanese game was #156 (FIFA 13) In other words the market is very different here. 10 Mario Party 9 © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://geimin.net/da/db/2012_ne_fa/index.php
  • 7. So how much have things changed? Japan’s approximate share of global video game market: 2002 50% 2010 10% © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://en.wikipedia.org/wiki/Video_gaming_in_Japan
  • 8. This sums things up: “Everyone's making awful games - Japan is at least five years behind. Japan is isolated in the gaming world. If something doesn't change, we're doomed." Keiji Inafune, Capcom (2010) © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://news.bbc.co.uk/2/hi/programmes/click_online/9159905.stm
  • 9. Meanwhile in mobile... Statistics on market size vary, but here are two: Mobile Games - Market Size Japan US $1.06B (JP gov t) $1.53B (Gartner) © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://www.soumu.go.jp/main_content/000073104.pdf http://business.time.com/2012/01/19/why-mobile-gaming-changes-everything-or-is-mobile-gaming-facebooks-achilles-heel/
  • 10. Meanwhile in mobile... Oops, forgot the dates! Mobile Games - Market Size Japan (2007!!!) US (2011) $1.06B (JP gov t) $1.53B (Gartner) pre-iPhone! So how did Japan have a billion dollar mobile game market before smartphones came along? © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://www.soumu.go.jp/main_content/000073104.pdf http://business.time.com/2012/01/19/why-mobile-gaming-changes-everything-or-is-mobile-gaming-facebooks-achilles-heel/
  • 11. The explanation: © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 12. Why i-mode was revolutionary: §  A separate internet based on C-HTML §  Official portal leading to 2nd party sites, apps, stores, etc. (i.e. walled garden) §  Parallel access to unofficial content outside the garden §  Carrier-driven, manufacturers were along for the ride §  Carrier payments! In 1999-2000! Seriously! §  And later: NFC (FeLiCa), digital wallet, TV tuners... © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 13. Oh, and did I mention? Biggest feature of all: Flash Lite 1.1! (HHOS) © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 14. So why didn t this go global? © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://en.wikipedia.org/wiki/I-mode (duh)
  • 15. The result: Galapagos-ization © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://www.dailymail.co.uk/sciencetech/article-1084712/Darwins-Beagle-sail--5m-replica-survey-oceans-help-NASA-craft.html
  • 16. The other result: FP SP % users SP users now © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://webdacapo.magazineworld.jp/top/70161/
  • 17. The other other results: §  Users still have good reasons not to move to smartphones §  Some social games here go back 5-7 years §  Social-casual is a long-established genre, players are used to IAP and avatar goods sales §  Facebook? What s that, does it taste good? §  Carrying FlashLite 1.1 assets over to smartphones is kind of a big deal in gaming §  Social platforms are kind of an even bigger deal in gaming © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 18. On social platforms.. Facebook- shaped hole © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://www.serkantoto.com <- awesome site
  • 19. FlashLite -> SmartPhones solutions These are just the two best-known ‒ there are many more. © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 20. Developing trend: platform-free games © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 21. One more trend... © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://www.edge-online.com/news/complete-gacha-disaster-historic-proportions/
  • 22. So getting back to the original question: §  Popular theories on the Japan-West Gaming Divide §  Genre gap ‒ space marines vs. girls with enormous swords §  Mechanic gap ‒ FPS vs. RPG §  Localization gap ‒ English vs. イングリッシュ §  Culture gap ‒ Japan s gamedevs became too Japanese §  Culture gap ‒ Japan s gamedevs tried to become too western (i.e. mimicking US AAA games but without the speed, middleware...) §  Hardware gap ‒ living room w/ Xbox vs. commute with phone §  Motivation gap ‒ XBLA trash-talk vs. moe © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.
  • 23. Or maybe it s just random disparate evolution? © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential. http://gamingwithscissors.com/reviews/monster-hunter-freedom-unite/
  • 24. Thanks! Questions? Andy Hall andhall@adobe.com @fenomas © 2012 Adobe Systems Incorporated. All Rights Reserved. Adobe Confidential.