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Mark DeLoura - VP Technology
March 4, 2008
   Then: Simple sports games.



   Now: action, adventure, fighting, platform,
    shooter, role-playing, simulation, strategy,
    sports, racing, flying, music-based, puzzle,
    party, and massively multiplayer games.
   Then: Just games.

   Now:
     Core games.
     Casual games.
     Serious games.
   2007 Market Stats
     US Retail Sales: $18.85 billion
      ▪ Hardware: $7.04 billion                  Retail Sales
      ▪ Non-PC Software: $8.64 billion                          Hardware
      ▪ PC Software: $910.7 million
      ▪ Accessories: $2.26 billion                              PC
                                                                Software
                                                                Non-PC
     Box Office: $9.7 billion                                  Software

     DVD: $23.5 billion                                        Accessories

     Rentals: $7.5 billion
                Source: NPD Group, www.npd.com
Global
   Global
     Wii: 21.97 million
                                                                           Wii
     Xbox360: 17.27 million                                               Xbox360
     PS3: 10.52 million                                                   PS3

                                                                   U.S.
   U.S.
     Wii: 7.38 million
                                                                           Wii
     Xbox360: 9.15 million                                                Xbox360
     PS3: 3.25 million                                                    PS3


               Source: NPD Group (www.npd.com) and vgchartz.com
Global
   Global
     NintendoDS: 67.71 million                                            DS
     Sony PSP: 31.49 million                                              PSP



   U.S.                                                          U.S.
     NintendoDS: 17.65 million
     Sony PSP: 10.47 million
                                                                           DS
                                                                           PSP


               Source: NPD Group (www.npd.com) and vgchartz.com
   2007 Top Titles
       Halo 3 – 4.82M
       Wii Play – 4.12M
       Call of Duty 4 – 3.04M
       Guitar Hero III – 2.72M
       Super Mario Galaxy – 2.52M
       Pokemon Diamond – 2.48M
       Madden NFL 08 – 1.9M
       Guitar Hero II – 1.89M
       Assassins Creed – 1.87M
       Mario Party 8 – 1.82M
                 Source: Vgchartz.com
   World of Warcraft (Blizzard Entertainment)
     Released December 2004
     Expansion pack January 2007
      ▪ Fastest selling PC title of all time: 2.4M WW in 24 hours
     10 million subscribers worldwide
      ▪ USD 14.95/month


     2007 revenues: $1.1 billion


                  Source: mmogchart.com
   Activision / Blizzard (Vivendi) merger
     Proposed December 2007
     Activision market cap: $8.01 billion
     Vivendi Game valuation: $8.1 billion

   Electronic Arts / Take-Two acquisition
     Proposed February 2008
     Electronic Arts market cap: $15.12 billion
     Take-Two valuation: $2.0 billion

                Source: www.activisionblizzard.com, www.eatake2.com
   Platform Manufacturers
   Publishers
   Developers
   Service Providers
   Nintendo
     Wii, GameBoy Advance, NintendoDS
   Sony
     PlayStation3, PSP
   Microsoft
     Xbox360

 Produces the hardware, and software
  development kits
 Controls flow of software onto the platform
 Manufactures the software for a per-unit royalty
   Electronic
    Arts, Activision, Ubisoft, THQ, Take-
    Two, Sega, SCi, Square Enix, Namco
    Bandai, Vivendi, Capcom, Konami, NCSoft, Di
    sney, Atlus, LucasArts, Midway, ...

   Manage and fund creation of games by
    developer studios
   Work with platform manufacturers
   Conduct sales, marketing
   Thousands of studios
     Most well-known: Epic Games, Id Software, Valve
     Corporation, Blizzard Entertainment

   Invent and produce games
   Art providers
   Middleware tools
   Motion capture houses
   Music providers
   Testing houses

   Used to reduce costs, reduce time, manage
    headcount more efficiently
   Developer creates game concept
   Game idea is pitched to many publishers
   A publisher funds the game through to
    completion
   Publisher works with platform manufacturer
    to produce
   Publisher conducts sales, marketing
   Finished product distributed to retailers
   Developer receives royalties... Hopefully!
   Handhelds cheapest
     DS: $250K - $500K
     PSP: $500K - $1.5M
   Consoles more expensive
     Wii: $4M - $8M
     Xbox360/PS3: $8M - $15M
   PC variable depending on quality, genre
     Casual: $100k-$500K
     High-end AAA: $8M - $15M
     MMO: $50M+

   Multi-platform development
   License costs
   PS3/Xbox360/PC AAA title, North America +
    Europe (EFIGS)
     Development: $20M
     Marketing: $10M
     Title MSRP $50, to retailers at $35
     Platform manufacturing and royalty: $10
     = $25/unit to publisher


     $30M outlay, $25/unit requires 1.2M unit sell-through
   Each advance in technology increases development
    costs
     PS1: $2M - $5M
     PS2: $5M - $10M
     PS3: $8M - $15M

   With each new generation, must sell more copies per
    game, or sell for a higher price
   Multi-platform, multi-territory titles
   More outsourcing
   Less innovation
   Mark DeLoura
     mdeloura@satori.org
     www.satori.org

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Video Game Business Overview (2008)

  • 1. Mark DeLoura - VP Technology March 4, 2008
  • 2.
  • 3.
  • 4.
  • 5.
  • 6. Then: Simple sports games.  Now: action, adventure, fighting, platform, shooter, role-playing, simulation, strategy, sports, racing, flying, music-based, puzzle, party, and massively multiplayer games.
  • 7. Then: Just games.  Now:  Core games.  Casual games.  Serious games.
  • 8.
  • 9.
  • 10.
  • 11. 2007 Market Stats  US Retail Sales: $18.85 billion ▪ Hardware: $7.04 billion Retail Sales ▪ Non-PC Software: $8.64 billion Hardware ▪ PC Software: $910.7 million ▪ Accessories: $2.26 billion PC Software Non-PC  Box Office: $9.7 billion Software  DVD: $23.5 billion Accessories  Rentals: $7.5 billion Source: NPD Group, www.npd.com
  • 12. Global  Global  Wii: 21.97 million Wii  Xbox360: 17.27 million Xbox360  PS3: 10.52 million PS3 U.S.  U.S.  Wii: 7.38 million Wii  Xbox360: 9.15 million Xbox360  PS3: 3.25 million PS3 Source: NPD Group (www.npd.com) and vgchartz.com
  • 13. Global  Global  NintendoDS: 67.71 million DS  Sony PSP: 31.49 million PSP  U.S. U.S.  NintendoDS: 17.65 million  Sony PSP: 10.47 million DS PSP Source: NPD Group (www.npd.com) and vgchartz.com
  • 14. 2007 Top Titles  Halo 3 – 4.82M  Wii Play – 4.12M  Call of Duty 4 – 3.04M  Guitar Hero III – 2.72M  Super Mario Galaxy – 2.52M  Pokemon Diamond – 2.48M  Madden NFL 08 – 1.9M  Guitar Hero II – 1.89M  Assassins Creed – 1.87M  Mario Party 8 – 1.82M Source: Vgchartz.com
  • 15. World of Warcraft (Blizzard Entertainment)  Released December 2004  Expansion pack January 2007 ▪ Fastest selling PC title of all time: 2.4M WW in 24 hours  10 million subscribers worldwide ▪ USD 14.95/month  2007 revenues: $1.1 billion Source: mmogchart.com
  • 16. Activision / Blizzard (Vivendi) merger  Proposed December 2007  Activision market cap: $8.01 billion  Vivendi Game valuation: $8.1 billion  Electronic Arts / Take-Two acquisition  Proposed February 2008  Electronic Arts market cap: $15.12 billion  Take-Two valuation: $2.0 billion Source: www.activisionblizzard.com, www.eatake2.com
  • 17. Platform Manufacturers  Publishers  Developers  Service Providers
  • 18. Nintendo  Wii, GameBoy Advance, NintendoDS  Sony  PlayStation3, PSP  Microsoft  Xbox360  Produces the hardware, and software development kits  Controls flow of software onto the platform  Manufactures the software for a per-unit royalty
  • 19. Electronic Arts, Activision, Ubisoft, THQ, Take- Two, Sega, SCi, Square Enix, Namco Bandai, Vivendi, Capcom, Konami, NCSoft, Di sney, Atlus, LucasArts, Midway, ...  Manage and fund creation of games by developer studios  Work with platform manufacturers  Conduct sales, marketing
  • 20. Thousands of studios  Most well-known: Epic Games, Id Software, Valve Corporation, Blizzard Entertainment  Invent and produce games
  • 21. Art providers  Middleware tools  Motion capture houses  Music providers  Testing houses  Used to reduce costs, reduce time, manage headcount more efficiently
  • 22. Developer creates game concept  Game idea is pitched to many publishers  A publisher funds the game through to completion  Publisher works with platform manufacturer to produce  Publisher conducts sales, marketing  Finished product distributed to retailers  Developer receives royalties... Hopefully!
  • 23. Handhelds cheapest  DS: $250K - $500K  PSP: $500K - $1.5M  Consoles more expensive  Wii: $4M - $8M  Xbox360/PS3: $8M - $15M  PC variable depending on quality, genre  Casual: $100k-$500K  High-end AAA: $8M - $15M  MMO: $50M+  Multi-platform development  License costs
  • 24. PS3/Xbox360/PC AAA title, North America + Europe (EFIGS)  Development: $20M  Marketing: $10M  Title MSRP $50, to retailers at $35  Platform manufacturing and royalty: $10  = $25/unit to publisher  $30M outlay, $25/unit requires 1.2M unit sell-through
  • 25. Each advance in technology increases development costs  PS1: $2M - $5M  PS2: $5M - $10M  PS3: $8M - $15M  With each new generation, must sell more copies per game, or sell for a higher price  Multi-platform, multi-territory titles  More outsourcing  Less innovation
  • 26. Mark DeLoura  mdeloura@satori.org  www.satori.org