The University of Warwick

 Facts and ................................. Figures
    Established 1965                                   Undergraduates            12,979
                                                        Postgraduates             10,441
    League table positions
      –   Times and Sunday Times (2012) - 8th
                                                        International students      6,411
      –   Guardian (2012 guide) – 6th                   International students       27%
      –   Independent (2012 guide) - 8th

      –   RAE 2008 – 7th overall
                                                        Total staff                4,912
      –   QS* World University Ranking (2011) – 50th    Academic staff               687
      –   We aimed to be in the top 50 by 2015
                                                        International staff          25%
    International working                              Turnover                  £419m
      –   Formal working relationships with Boston      Campus size         292 hectares
          University, Monash University, IIT
          Kharagpur, Jawaharlal Nehru University        Academic departments          28
          and Nanyang Technological University
                                                        Research centres              48
                                                        Overseas alumni           44,194
                                                          * Quacquarelli Symonds Ltd
WMG Research and Development
Centres




 International              International Automotive
     Manufacturing Centre
                                     Research Centre




                                       Engineering
  International Digital         Management Building
  Laboratory (IDL)
New Centres




  International Institute for Product and Service Innovation (IIPSI)
Global Partners




                  4
International Digital Laboratory


                     Product Life-Cycle Management
                     Robotics

Digital              Experiential Engineering
Manufacturing        Product Evaluation Technologies
                     Embedded Systems
                     Simulation and Modelling
                     Cloud Computing Security
                     Privacy Enhancing Technologies
Institute for
                     Data Loss Monitoring
e-Security
                     Vulnerability Research
                     Trust Management
                     Health Informatics
                     e-Health
Institute of
                     Neural Engineering
Digital Healthcare
                     Biomedical Engineering
                     Virtual Reality Medical Training
                     Visualisation
Digital
                     Digital Media
Technologies
                     e-Business
International Institute of Product
& Service Innovation (IIPSI)
                                                   Irene C L Ng
                  Professor of Marketing & Service Systems, WMG
              Director, International Institute of Product & Service
                                                         Innovation
                                            irene.ng@warwick.ac.uk
                                                         @ireneclng
                               http://uk.linkedin.com/in/ireneclng
                                                     bit.ly/vcssblog
                                    www.warwick.ac.uk/go/sswmg
                                                   www.ireneng.com
International Institute of Product &
    Service Innovation (IIPSI)




15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
Digital Software Innovation (tech
demonstrators)
                                         Cloud for Business




                       Mobile for Business




                              Smarter Social Media
    Data to Intelligence
Polymer Innovation (sample tech
demonstrators)




 Adding Functionality to Plastic
 Parts
                                           Low Volume Production




                       Polymer Recycling
Experience-led Innovation (sample
         tech demonstrators)



                                                                 User Focussed Product/Service Desig




Customer Engagement
                        Visitor Experience


                                                                               Energy Usage Behaviour


     15 January, 2013         Copyright Irene Ng, 2012. All rights reserved.
IIPSI Service Systems & Business+

 • Technology disruptions cause challenges to existing business
   models (e.g. Kodak)
 • Adaptability, transformation needed – both for their business
   models (the firm’s capability to serve the market) and their
   economic models (the way they derive their revenues and the
   market exchanges they participate in)
 • Business+ research into value creating service systems,
   digitisation/virtualisation, service-dominant logic (e.g.
   Bombardier, Rolls Royce, GSK); also into pricing/revenue models,
   methodology for new transactions & markets
 • Transdisciplinary team of social science, technology, business &
   engineering
 • 4 RCUK/EPSRC DE projects, NEMODE virtual collaboration host
17
                                                               Markets
         Practice
                                                        Scale         Inform
                                                                                   IIPSI Marketspace
                                                           2             1
                    corporate            Mkt modularity
                                                    6
                      space
                                               7         SME space                            Startup
                                                                                               space
                                                                                                                     Education
             9                         11                              SME                            funding
                        8           Social
                                                                       Devt

                                   Science      IP Passing Model,                  3             Pre-           10        Student
        IP Passing Model,                                                 independence        incubating                     s
          demonstrators
                                  15           5 demonstrators
  14                                                4
                                                                      Research
                        Service Systems, New Econ/Biz models                           10
                    Experience-          Digital                              Lower
                                                         Polymer              TRLs          Knowledge
                        led            (software)
                    Innovation         innovation
                                                        Innovation
                                                                              18            Transfer &                        19
Trade                                                                                         Tools
pubs
                 Academic              Bootstrap                                             Projects
                   pubs                                          13
                            12                              11 primary knowledge flows, 8 secondary flows
Impact

    • created 12 new high tech start‐up
      businesses,
    • directly generated 70 new jobs,
    • trained over 450 small business in a range
      of digital technologies over the last 4 years
    • International publications, patents, tools
      etc.


15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
New Economic and Business
Models in the Digital Economy
Outcomes, Boundaries and Contexts

                                                      Irene C L Ng
                     Professor of Marketing & Service Systems, WMG
                 Director, International Institute of Product & Service
                                                            Innovation
                                               irene.ng@warwick.ac.uk
                                                            @ireneclng
                                  http://uk.linkedin.com/in/ireneclng
                                                        bit.ly/vcssblog
                                       www.warwick.ac.uk/go/sswmg
                                                      www.ireneng.com
Value was exchange (what I got for
   what I gave)




15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
But it wasn’t exchange that made us happy. It was
  experiencing what we bought that gave us the
  outcomes we wanted




            We buy because of the service of the object,
            even if it was an emotional ‘service’ i.e. things are
            service avatars*                      Mike Kuniavsky, 2010
15 January, 2013          Copyright Irene Ng, 2012. All rights reserved.
Ownership was the only way to get
    the ‘service’ of an object
    • Previously, the only route to
      service/outcomes was through ownership
      e.g. music CDs
    • But outcomes/benefits come only in the
      context of use and experience
    • If firms found a way to serve contexts,
      individuals may not need to own
    • Case study: Music

15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
VALUE & WORTH

    • BUT… we needed to BUY before
      experiencing – so industry focus is still on
      buy (WORTH) even while design focus is
      on experience (VALUE)
    • Worth and Value is separated in time/space




15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
Something is happening……
• Exchange used to be in further in advance
• With digitisation and connectivity, exchange can now
  be closer to contexts of use e.g. Music
• i.e. worth is getting closer to value creation
• For offerings that could be digitised, collapse of buy
  (potential) and use (kinetic) into the same time/space
• VALUE has become more relevant again in determining
  WORTH
• With some new business models, VALUE is increasingly
  determining WORTH (due to collapse of buy and
  experience time/space
With digital connectivity, markets are
now possible to be formed in context

• Digitisation results in “digital backwash” of
  the offering
• Serving contexts increases worth!
• New business and economic models
  emerge
• So how should we think about value now
  in terms of how it might be related to
  worth and markets?
Value+ and Service-dominant logic*

    • value is the goodness we create out of the
      experience with something or someone in
      context, and that experience/interaction is
      the enactment of our social and cultural
      values



                                                ++ Ng and Smith (2012)
                                                *Vargo and Lusch (2004, 2008)

15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
Value is co-created for
    outcomes/benefits/value-in-use

                    Peace of mind
                    Entertainment
                        Love




                CO-CREATED          Realise
               VALUE that cd be
RESOURCES        higher than
                  proposed          Enhance



                                          RESOURCES????
VALUE IN
 This camera is                                                             CONTEXT
available so it is
  a resource in
     context



                                                      This
                                                    camera is
                                                      not




               Value created is Contextual. Resources are
                        therefore also Contextual.
    Things become more valuable in context because they
             enable resources for value creation

   15 January, 2013        Copyright Irene Ng, 2012. All rights reserved.
Two functionally the SAME cameras but not the
              same value for the user in context. Because one
               camera is less competent in context, one is a
                 lesser service avatar (or is just simply not
                                  around!)

                   COMPETENCY OF OFFERING IN CONTEXT
                        IS KEY TO NEW MARKETS

15 January, 2013          Copyright Irene Ng, 2012. All rights reserved.
Serving Contexts (the kinetic)
• Current market platforms - tablets and mobiles
• More platforms for context-based markets now
  need to be created e.g. Internet-of-Things at
  home, in buildings
• markets are now in the same space as creatives,
  sociologists, interactive designers - looking at
  contexts and lived lives
• For non-digital things, linking supply chains to
  home market platforms essential for new
  business models
Once upon a time, our contexts were
    rather homogenous

    • Where/when we ate meal
    • Where/when we listened to music
    • Where/when we exercised
           • *Technology liberates us from constraints of
                   –   time, when things can be done
                   –   place, where things can be done
                   –   actor, who can do what
                   –   constellation, with whom it can be done



                                             *Reframing Business, Normann, 2001
15 January, 2013                 Copyright Irene Ng, 2012. All rights reserved.
Why is this important

    • Future digital connectivity for innovation and new
      markets;
    • Understanding how current things should evolve for
      connectivity (e.g. biopharmaceauticals) to serve us
      better – new business models, new econ models,
      exchange & new ways to serve
    • Innovating offerings/service that is scalable and
      replicable in creating value in context




15 January, 2013     Copyright Irene Ng, 2012. All rights reserved.
VALUE IN
 This camera is                                                             CONTEXT
available so it is
  a resource in
     context



                                                      This
                                                    camera is
                                                      not




               Value created is Contextual. Resources are
                        therefore also Contextual.
    Things become more valuable in context because they
             enable resources for value creation

   15 January, 2013        Copyright Irene Ng, 2012. All rights reserved.
Why context is important



              Two functionally the SAME cameras but not the
              same value for the user in context. Because one
               camera is less competent in context, one is a
                 lesser service avatar (or is just simply not
                                  around!)

                   COMPETENCY OF OFFERING IN CONTEXT
                        IS KEY TO NEW MARKETS

15 January, 2013          Copyright Irene Ng, 2012. All rights reserved.
But to bring your digitised offering
(content) into context, you need a
    medium/platform (widget),
  connectivity, and a social space
                  E.g. of ‘service’ in context
                  digitally through your mobile
                  • Dictionary
                  • Calculator
                  • Calendar
                  • Torchlight
                  • Camera
The New Battleground
                 Content




       Social   CONTEXT     Widget



                 Connecti
                   vity
Who is digitising to serve use
     context next? Tea? ;)
• Digitisation enables traditional offerings to become a
  resource in context, reducing time between acquiring a
  resource and using a resource - expanding demand

                     Digitised offering in
                            context




                                                    In context

                        Digitisation+Data is the
                       new oil, Context is the new
                                 oil-field
 15 January, 2013    Copyright Irene Ng, 2012. All rights reserved.
Mobile phone as the medium to
    propose digitised offerings in context

    • Why is the mobile phone one of the most
      popular device for digitised offerings
      today?
    • because it is often present in MANY lived
      experiences (contexts)
    • It may not be the only widget in the future
      serving multiple contexts, but it is now


15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
Once upon a time, our contexts were
    rather homogenous

    • Where/when we ate meals
    • Where/when we listened to music
    • Where/when we exercised
           • *Technology liberates us from constraints of
                   –   time, when things can be done
                   –   place, where things can be done
                   –   actor, who can do what
                   –   constellation, with whom it can be done



                                             *Reframing Business, Normann, 2001
15 January, 2013                 Copyright Irene Ng, 2012. All rights reserved.
Markets are forming at where
service creates most wealth – in
context           Digitisation allows new
                         offerings to be
                      resources available,
                    accessible on demand,
                           in context
                    The better you are able
                     to serve context, the
                      bigger your market
Competitive Dynamics

    • Serving Contexts changes the nature of
      competition
    • Land grab creates disruption, enabled by
      new technologies. How?




15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
Context
Enjoying music
on spotify and
seeing other
friends choices
of music while
in a gym
BUSINESS MODEL VS ECONOMIC
      MODEL
ECONOMIC MODEL
                                                                BUSINESS MODEL
- Where exchanges come
from, what exchanges are
there, creating worth from                                  person
value creation
                                                             Value
                                                                        ENJOYING




                                         Value capture
                Money fr access e.g.                        Creation    MUSIC
                              spotify
             Money fr ownership (e.g.
                                 CD)
               Money fr eyeballs (eg.                        Value
                            Google)
                                                             prop
                                                                       MUSIC

15/01/2013
                                                         EMI, Sony BMG
                                        WMG                                38
E.G. MUSIC - CONTENT

                                                     person

         Money fr access e.g.                         Value
                                                                 ENJOYING




                                  Value capture
                       last.fm                       Creation    MUSIC
          Money fr ownership
                  e.g. iTunes
           Money fr medium                            Value
                    (e.g. CD)                         prop
                                                                MUSIC
                                                  EMI, Sony BMG

15/01/2013
                                 WMG                                39
E.G. MUSIC - WIDGET

                                                   person

                                                    Value      ENJOYING




                                   Value capture
                                                   Creation    MUSIC
             Money fr ownership

                                                    Value
                                                    prop      WIDGET

                                  Apple, MP3 player, Computer


15/01/2013                        WMG                              40
E.G. MUSIC - CONNECTIVITY

                                                person

                                                 Value       ENJOYING




                                Value capture
                                                Creation     MUSIC
             Money fr access

                                                 Value
                                                 prop      WIFI, 3G

                                O2, Vodafone, Three, Orange


15/01/2013                     WMG                               41
E.G. MUSIC - SOCIAL

                                                  person

                                                   Value       ENJOYING




                                  Value capture
                                                  Creation     MUSIC
             Money fr eyeballs
                         (ads)
                                                   Value     Sharing
                                                   prop      platform

                                           Myspace, facebook,
                                           google+, twitter,
                                           spotify
15/01/2013                       WMG                               42
E.G. MUSIC - GYM

                                                person

                                                 Value       ENJOYING




                                Value capture
                                                Creation     MUSIC &
                                                             SPORT
             Money fr access

                                                 Value     Sport &
                                                 prop      fitness
                                                           environment
                                                GYMS

15/01/2013                     WMG                               43
Industries propose value in
        context                                                          SKY, VIRGIN
                                            Value         Value
FACEBOOK, MYSPACE                                                    (CONNECTIVITY)
                                            prop          prop
(SOCIAL)




                               capture




                                                                      capture
                                Value




                                                                       Value
                                             Value         Value
         Value capture                      Creatio       Creatio
                                               n             n
                                           person         person
                   Creation



                                  person
                    Value
      Value
      prop




                                           person         person
                                             Value          Value
         GYMS                               Creatio        Creatio
                                               n              n
                              capture




                                                                       capture
                                                                        Value
                               Value




           APPLE,                           Value          Value
           CREATIVE                                                             SONY, EMI
                                            prop           prop
           (WIDGET)                                                             (CONTENT)
    15/01/2013                                      WMG                              44
Value Constellation of Music in Context
                                              Value         Value         SKY, VIRGIN
FACEBOOK, MYSPACE                                                     (CONNECTIVITY)
                                              prop          prop
(SOCIAL)




                               capture




                                                                       capture
                                Value




                                                                        Value
                                              Value          Value
         Value capture                       Creatio        Creatio
                                                n              n
                                            person         person
                   Creation



                                  person

                                           Many persons enjoying
                                           Person enjoying music
                    Value
      Value
      prop




                                              musiccontext
                                                in in context
                                            person         person
                                              Value          Value
         GYMS                                Creatio        Creatio
                                                n              n
                              capture




                                                                        capture
                                                                         Value
                               Value




           APPLE,                             Value          Value
           CREATIVE                                                              SONY, EMI
                                              prop           prop
           (WIDGET)                                                              (CONTENT)
    15/01/2013                                        WMG                             45
Value Constellation of Music in
        Context
                                       Value           Value        SKY, VIRGIN
FACEBOOK, MYSPACE                                               (CONNECTIVITY)
                                       prop            prop
(SOCIAL)




                          capture




                                                                 capture
                           Value




                                                                  Value
         Value capture                           PIE
                                    Many persons enjoying
                                    Person enjoying music
      Value
      prop




                                       musiccontext
                                         in in context
                                     person
         GYMS
                         capture




                                                                  capture
                                                                   Value
                          Value




           APPLE,                      Value            Value
           CREATIVE                                                        SONY, EMI
                                       prop             prop
           (WIDGET)                                                        (CONTENT)
    15/01/2013                                 WMG                              46
Value Constellation of Music in Context
                                                                                     SKY, VIRGIN
              FACEBOOK, MYSPACE                          Value          Value    (CONNECTIVITY)
                                                         prop           prop




                                                                                 Value capture
              (SOCIAL)




                                      capture
                                       Value
                      Value capture                              PIE

                                                      Personpersons enjoying
                                                       Many enjoying music in
                   Value
                   prop




                                                          music in context
                                                              context
                                                        person
                     GYMS




                                                                                     Value capture
                                      Value capture



                       APPLE,
                                                         Value           Value
                       CREATIVE                                                                      SONY, EMI
                                                         prop            prop
                       (WIDGET)                                                                      (CONTENT)



• The Value constellation map shows you which industry has a
  stake in which OTHER industry to expand their market
  penetration, driving disruption, convergence, land grab
 15/01/2013                                              WMG                                                     47
Value Constellation of Music in
        Context
                                       Value           Value        SKY, VIRGIN
FACEBOOK, MYSPACE                                               (CONNECTIVITY)
                                       prop            prop
(SOCIAL)




                          capture




                                                                 capture
                           Value




                                                                  Value
         Value capture                           PIE
                                                                  I want to play
                                    Many persons enjoying
                                    Person enjoying music        there because
      Value
      prop




                                       musiccontext               more content
                                         in in context
                                     person                     that I control will
                                                                     drive my
         GYMS                                                      connectivity
                                                                     business
                         capture




                                                                  capture
                                                                   Value
                          Value




           APPLE,                      Value            Value
           CREATIVE                                                        SONY, EMI
                                       prop             prop
           (WIDGET)                                                        (CONTENT)
    15/01/2013                                 WMG                              48
Value Constellation of Music in
        Context
                                        Value             Value           SKY, VIRGIN
FACEBOOK, MYSPACE                                                     (CONNECTIVITY)
                                        prop              prop
(SOCIAL)




                          capture




                                                                        capture
                           Value




                                                                         Value
         Value capture                           PIE
                                    Many persons enjoying play
                                    Person enjoying musicto
      Value
      prop




                                                    I want
                                       musiccontext there because
                                         in in context
                                     person          widget that I
                                                       control will secure
         GYMS
                                                        my connectivity
                                                           business
                         capture




                                                                         capture
                                                                          Value
                          Value




           APPLE,                      Value               Value
           CREATIVE                                                               SONY, EMI
                                       prop                prop
           (WIDGET)                                                               (CONTENT)
    15/01/2013                                 WMG                                     49
Value Constellation of Music in
FACEBOOK, MYSPACE
       Context
(SOCIAL)
                                   Value         Value        SKY, VIRGIN
                                   prop          prop     (CONNECTIVITY)




                         capture




                                                           capture
                          Value




                                                            Value
        Value capture                      PIE
                                 Many persons enjoying
                                  Person enjoying music
     Value
     prop




                                      musiccontext
                                         in in context
                                    person
                I just want to make sure
             these guys can’t do it
        GYMS     without me
                        capture




                                                            capture
                                                             Value
                         Value




          APPLE,                   Value          Value
          CREATIVE                                                   SONY, EMI
                                   prop           prop
          (WIDGET)                                                   (CONTENT)
   15/01/2013                      WMG                                    50
Connectivity & Digitisation
    • TV was in a room
    • Music was on speakers and stereo players
    • Digitisation & Connectivity is changing contexts
      of use
    • Changing contexts of use is bringing different
      industries into a context e.g. Tesco has a stake in
      your car – will they pay insurance?
    • Disruption & Convergence comes from
      understanding value constellation of the context

15/01/2013                  WMG                        51
Changing Value Constellations

• With more digital connectivity, there are
  more connected contexts
• more constellations with different players
  will emerge, converging stuff, creating
  new ways to capture value, generating
  new business models, creating disruptions
• Move from vertical business models to
  systemic (horizontal & vertical)
For more information:

   Read the book!
                                                                                            *
   Value: Creating New
   Markets in the Digital
   Economy
        - out January 2013



                   www.valueandmarkets.com
                                                                        * Tentative cover
15 January, 2013       Copyright Irene Ng, 2012. All rights reserved.
Making Value Creation in
Context Digitally visible
                  Hub-of-all-Things
                 (H.A.T) – a designed
                 experiment for new
                   business models
                   powered by IoT
New (market) platform to serve
    context powered by IoT
    • The Internet of Things (IoT) refers to uniquely
      identifiable objects (things) and virtual
      addressability that would create an Internet-like
      structure for remote locating, sensing, operating
      and/or actuating of such ‘things’. There is a sense
      that equipping all objects in the world with the
      ability to be animated and connected could
      transform lived lives.
    • The home and the building as new platforms to
      serve contexts in the future

15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.
Hub-of-All-Things – tentative platform
                            architecture for multi-sided markets
                            ‘Thing 2’                                                                       landlord                         Building mgr
                            Network

        3D                                                           ‘Thing Store’
Printing/Scanning
                               Type1
                                                                                                                                                     M
                 Thing 1s




                                         Standard
                                        Data formats                                 Private Info                        ‘App in-Store’                      The H.A.T.
                                        and defined                                  Hub
                               Type1     protocols                                                                     App       App        App

                                                                                                                                                                      M




                                                                                                                                                                                                    External platforms
                                                                               Actuating                                                                                              M
                            Legacy                                                                             TG                                            ‘App out-Store’
                                            Type 1 Thing Interface




                                                                                                                              Public Info                            App   App
                                                                                               Data for developers            Hub
      Thing 2s




                            Legacy
                                                                                                                                                      Applications
                                                                                                                                                      Developed
                                                                                     Private Info
                                                                                                                             ‘Thing POD’              using open-
                            Legacy                                                                                                                    source API
                                                                                     Hub                          Thing Platform for
                                                                                                                 Open-source Design

                                                                                                             Key
                                                                                                                                                                           Use of Virtual Devices
                                                       = IoT Enabler                    = IoT Enabled         = IoT Enhancer                      TG= Trustgate
New Economic Models in the
Digital Economy (NEMODE)

              Professor Roger Maull
Thank you


15 January, 2013   Copyright Irene Ng, 2012. All rights reserved.

Irene ngalmaden2013

  • 1.
    The University ofWarwick Facts and ................................. Figures  Established 1965  Undergraduates 12,979  Postgraduates 10,441  League table positions – Times and Sunday Times (2012) - 8th  International students 6,411 – Guardian (2012 guide) – 6th  International students 27% – Independent (2012 guide) - 8th – RAE 2008 – 7th overall  Total staff 4,912 – QS* World University Ranking (2011) – 50th  Academic staff 687 – We aimed to be in the top 50 by 2015  International staff 25%  International working  Turnover £419m – Formal working relationships with Boston  Campus size 292 hectares University, Monash University, IIT Kharagpur, Jawaharlal Nehru University  Academic departments 28 and Nanyang Technological University  Research centres 48  Overseas alumni 44,194 * Quacquarelli Symonds Ltd
  • 2.
    WMG Research andDevelopment Centres International International Automotive Manufacturing Centre Research Centre Engineering International Digital Management Building Laboratory (IDL)
  • 3.
    New Centres International Institute for Product and Service Innovation (IIPSI)
  • 4.
  • 5.
    International Digital Laboratory Product Life-Cycle Management Robotics Digital Experiential Engineering Manufacturing Product Evaluation Technologies Embedded Systems Simulation and Modelling Cloud Computing Security Privacy Enhancing Technologies Institute for Data Loss Monitoring e-Security Vulnerability Research Trust Management Health Informatics e-Health Institute of Neural Engineering Digital Healthcare Biomedical Engineering Virtual Reality Medical Training Visualisation Digital Digital Media Technologies e-Business
  • 6.
    International Institute ofProduct & Service Innovation (IIPSI) Irene C L Ng Professor of Marketing & Service Systems, WMG Director, International Institute of Product & Service Innovation irene.ng@warwick.ac.uk @ireneclng http://uk.linkedin.com/in/ireneclng bit.ly/vcssblog www.warwick.ac.uk/go/sswmg www.ireneng.com
  • 7.
    International Institute ofProduct & Service Innovation (IIPSI) 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 8.
    Digital Software Innovation(tech demonstrators) Cloud for Business Mobile for Business Smarter Social Media Data to Intelligence
  • 9.
    Polymer Innovation (sampletech demonstrators) Adding Functionality to Plastic Parts Low Volume Production Polymer Recycling
  • 10.
    Experience-led Innovation (sample tech demonstrators) User Focussed Product/Service Desig Customer Engagement Visitor Experience Energy Usage Behaviour 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 11.
    IIPSI Service Systems& Business+ • Technology disruptions cause challenges to existing business models (e.g. Kodak) • Adaptability, transformation needed – both for their business models (the firm’s capability to serve the market) and their economic models (the way they derive their revenues and the market exchanges they participate in) • Business+ research into value creating service systems, digitisation/virtualisation, service-dominant logic (e.g. Bombardier, Rolls Royce, GSK); also into pricing/revenue models, methodology for new transactions & markets • Transdisciplinary team of social science, technology, business & engineering • 4 RCUK/EPSRC DE projects, NEMODE virtual collaboration host
  • 12.
    17 Markets Practice Scale Inform IIPSI Marketspace 2 1 corporate Mkt modularity 6 space 7 SME space Startup space Education 9 11 SME funding 8 Social Devt Science IP Passing Model, 3 Pre- 10 Student IP Passing Model, independence incubating s demonstrators 15 5 demonstrators 14 4 Research Service Systems, New Econ/Biz models 10 Experience- Digital Lower Polymer TRLs Knowledge led (software) Innovation innovation Innovation 18 Transfer & 19 Trade Tools pubs Academic Bootstrap Projects pubs 13 12 11 primary knowledge flows, 8 secondary flows
  • 13.
    Impact • created 12 new high tech start‐up businesses, • directly generated 70 new jobs, • trained over 450 small business in a range of digital technologies over the last 4 years • International publications, patents, tools etc. 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 14.
    New Economic andBusiness Models in the Digital Economy Outcomes, Boundaries and Contexts Irene C L Ng Professor of Marketing & Service Systems, WMG Director, International Institute of Product & Service Innovation irene.ng@warwick.ac.uk @ireneclng http://uk.linkedin.com/in/ireneclng bit.ly/vcssblog www.warwick.ac.uk/go/sswmg www.ireneng.com
  • 15.
    Value was exchange(what I got for what I gave) 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 16.
    But it wasn’texchange that made us happy. It was experiencing what we bought that gave us the outcomes we wanted We buy because of the service of the object, even if it was an emotional ‘service’ i.e. things are service avatars* Mike Kuniavsky, 2010 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 17.
    Ownership was theonly way to get the ‘service’ of an object • Previously, the only route to service/outcomes was through ownership e.g. music CDs • But outcomes/benefits come only in the context of use and experience • If firms found a way to serve contexts, individuals may not need to own • Case study: Music 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 18.
    VALUE & WORTH • BUT… we needed to BUY before experiencing – so industry focus is still on buy (WORTH) even while design focus is on experience (VALUE) • Worth and Value is separated in time/space 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 19.
    Something is happening…… •Exchange used to be in further in advance • With digitisation and connectivity, exchange can now be closer to contexts of use e.g. Music • i.e. worth is getting closer to value creation • For offerings that could be digitised, collapse of buy (potential) and use (kinetic) into the same time/space • VALUE has become more relevant again in determining WORTH • With some new business models, VALUE is increasingly determining WORTH (due to collapse of buy and experience time/space
  • 20.
    With digital connectivity,markets are now possible to be formed in context • Digitisation results in “digital backwash” of the offering • Serving contexts increases worth! • New business and economic models emerge • So how should we think about value now in terms of how it might be related to worth and markets?
  • 21.
    Value+ and Service-dominantlogic* • value is the goodness we create out of the experience with something or someone in context, and that experience/interaction is the enactment of our social and cultural values ++ Ng and Smith (2012) *Vargo and Lusch (2004, 2008) 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 22.
    Value is co-createdfor outcomes/benefits/value-in-use Peace of mind Entertainment Love CO-CREATED Realise VALUE that cd be RESOURCES higher than proposed Enhance RESOURCES????
  • 23.
    VALUE IN Thiscamera is CONTEXT available so it is a resource in context This camera is not Value created is Contextual. Resources are therefore also Contextual. Things become more valuable in context because they enable resources for value creation 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 24.
    Two functionally theSAME cameras but not the same value for the user in context. Because one camera is less competent in context, one is a lesser service avatar (or is just simply not around!) COMPETENCY OF OFFERING IN CONTEXT IS KEY TO NEW MARKETS 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 25.
    Serving Contexts (thekinetic) • Current market platforms - tablets and mobiles • More platforms for context-based markets now need to be created e.g. Internet-of-Things at home, in buildings • markets are now in the same space as creatives, sociologists, interactive designers - looking at contexts and lived lives • For non-digital things, linking supply chains to home market platforms essential for new business models
  • 26.
    Once upon atime, our contexts were rather homogenous • Where/when we ate meal • Where/when we listened to music • Where/when we exercised • *Technology liberates us from constraints of – time, when things can be done – place, where things can be done – actor, who can do what – constellation, with whom it can be done *Reframing Business, Normann, 2001 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 27.
    Why is thisimportant • Future digital connectivity for innovation and new markets; • Understanding how current things should evolve for connectivity (e.g. biopharmaceauticals) to serve us better – new business models, new econ models, exchange & new ways to serve • Innovating offerings/service that is scalable and replicable in creating value in context 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 28.
    VALUE IN Thiscamera is CONTEXT available so it is a resource in context This camera is not Value created is Contextual. Resources are therefore also Contextual. Things become more valuable in context because they enable resources for value creation 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 29.
    Why context isimportant Two functionally the SAME cameras but not the same value for the user in context. Because one camera is less competent in context, one is a lesser service avatar (or is just simply not around!) COMPETENCY OF OFFERING IN CONTEXT IS KEY TO NEW MARKETS 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 30.
    But to bringyour digitised offering (content) into context, you need a medium/platform (widget), connectivity, and a social space E.g. of ‘service’ in context digitally through your mobile • Dictionary • Calculator • Calendar • Torchlight • Camera
  • 31.
    The New Battleground Content Social CONTEXT Widget Connecti vity
  • 32.
    Who is digitisingto serve use context next? Tea? ;) • Digitisation enables traditional offerings to become a resource in context, reducing time between acquiring a resource and using a resource - expanding demand Digitised offering in context In context Digitisation+Data is the new oil, Context is the new oil-field 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 33.
    Mobile phone asthe medium to propose digitised offerings in context • Why is the mobile phone one of the most popular device for digitised offerings today? • because it is often present in MANY lived experiences (contexts) • It may not be the only widget in the future serving multiple contexts, but it is now 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 34.
    Once upon atime, our contexts were rather homogenous • Where/when we ate meals • Where/when we listened to music • Where/when we exercised • *Technology liberates us from constraints of – time, when things can be done – place, where things can be done – actor, who can do what – constellation, with whom it can be done *Reframing Business, Normann, 2001 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 35.
    Markets are formingat where service creates most wealth – in context Digitisation allows new offerings to be resources available, accessible on demand, in context The better you are able to serve context, the bigger your market
  • 36.
    Competitive Dynamics • Serving Contexts changes the nature of competition • Land grab creates disruption, enabled by new technologies. How? 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 37.
    Context Enjoying music on spotifyand seeing other friends choices of music while in a gym
  • 38.
    BUSINESS MODEL VSECONOMIC MODEL ECONOMIC MODEL BUSINESS MODEL - Where exchanges come from, what exchanges are there, creating worth from person value creation Value ENJOYING Value capture Money fr access e.g. Creation MUSIC spotify Money fr ownership (e.g. CD) Money fr eyeballs (eg. Value Google) prop MUSIC 15/01/2013 EMI, Sony BMG WMG 38
  • 39.
    E.G. MUSIC -CONTENT person Money fr access e.g. Value ENJOYING Value capture last.fm Creation MUSIC Money fr ownership e.g. iTunes Money fr medium Value (e.g. CD) prop MUSIC EMI, Sony BMG 15/01/2013 WMG 39
  • 40.
    E.G. MUSIC -WIDGET person Value ENJOYING Value capture Creation MUSIC Money fr ownership Value prop WIDGET Apple, MP3 player, Computer 15/01/2013 WMG 40
  • 41.
    E.G. MUSIC -CONNECTIVITY person Value ENJOYING Value capture Creation MUSIC Money fr access Value prop WIFI, 3G O2, Vodafone, Three, Orange 15/01/2013 WMG 41
  • 42.
    E.G. MUSIC -SOCIAL person Value ENJOYING Value capture Creation MUSIC Money fr eyeballs (ads) Value Sharing prop platform Myspace, facebook, google+, twitter, spotify 15/01/2013 WMG 42
  • 43.
    E.G. MUSIC -GYM person Value ENJOYING Value capture Creation MUSIC & SPORT Money fr access Value Sport & prop fitness environment GYMS 15/01/2013 WMG 43
  • 44.
    Industries propose valuein context SKY, VIRGIN Value Value FACEBOOK, MYSPACE (CONNECTIVITY) prop prop (SOCIAL) capture capture Value Value Value Value Value capture Creatio Creatio n n person person Creation person Value Value prop person person Value Value GYMS Creatio Creatio n n capture capture Value Value APPLE, Value Value CREATIVE SONY, EMI prop prop (WIDGET) (CONTENT) 15/01/2013 WMG 44
  • 45.
    Value Constellation ofMusic in Context Value Value SKY, VIRGIN FACEBOOK, MYSPACE (CONNECTIVITY) prop prop (SOCIAL) capture capture Value Value Value Value Value capture Creatio Creatio n n person person Creation person Many persons enjoying Person enjoying music Value Value prop musiccontext in in context person person Value Value GYMS Creatio Creatio n n capture capture Value Value APPLE, Value Value CREATIVE SONY, EMI prop prop (WIDGET) (CONTENT) 15/01/2013 WMG 45
  • 46.
    Value Constellation ofMusic in Context Value Value SKY, VIRGIN FACEBOOK, MYSPACE (CONNECTIVITY) prop prop (SOCIAL) capture capture Value Value Value capture PIE Many persons enjoying Person enjoying music Value prop musiccontext in in context person GYMS capture capture Value Value APPLE, Value Value CREATIVE SONY, EMI prop prop (WIDGET) (CONTENT) 15/01/2013 WMG 46
  • 47.
    Value Constellation ofMusic in Context SKY, VIRGIN FACEBOOK, MYSPACE Value Value (CONNECTIVITY) prop prop Value capture (SOCIAL) capture Value Value capture PIE Personpersons enjoying Many enjoying music in Value prop music in context context person GYMS Value capture Value capture APPLE, Value Value CREATIVE SONY, EMI prop prop (WIDGET) (CONTENT) • The Value constellation map shows you which industry has a stake in which OTHER industry to expand their market penetration, driving disruption, convergence, land grab 15/01/2013 WMG 47
  • 48.
    Value Constellation ofMusic in Context Value Value SKY, VIRGIN FACEBOOK, MYSPACE (CONNECTIVITY) prop prop (SOCIAL) capture capture Value Value Value capture PIE I want to play Many persons enjoying Person enjoying music there because Value prop musiccontext more content in in context person that I control will drive my GYMS connectivity business capture capture Value Value APPLE, Value Value CREATIVE SONY, EMI prop prop (WIDGET) (CONTENT) 15/01/2013 WMG 48
  • 49.
    Value Constellation ofMusic in Context Value Value SKY, VIRGIN FACEBOOK, MYSPACE (CONNECTIVITY) prop prop (SOCIAL) capture capture Value Value Value capture PIE Many persons enjoying play Person enjoying musicto Value prop I want musiccontext there because in in context person widget that I control will secure GYMS my connectivity business capture capture Value Value APPLE, Value Value CREATIVE SONY, EMI prop prop (WIDGET) (CONTENT) 15/01/2013 WMG 49
  • 50.
    Value Constellation ofMusic in FACEBOOK, MYSPACE Context (SOCIAL) Value Value SKY, VIRGIN prop prop (CONNECTIVITY) capture capture Value Value Value capture PIE Many persons enjoying Person enjoying music Value prop musiccontext in in context person I just want to make sure these guys can’t do it GYMS without me capture capture Value Value APPLE, Value Value CREATIVE SONY, EMI prop prop (WIDGET) (CONTENT) 15/01/2013 WMG 50
  • 51.
    Connectivity & Digitisation • TV was in a room • Music was on speakers and stereo players • Digitisation & Connectivity is changing contexts of use • Changing contexts of use is bringing different industries into a context e.g. Tesco has a stake in your car – will they pay insurance? • Disruption & Convergence comes from understanding value constellation of the context 15/01/2013 WMG 51
  • 52.
    Changing Value Constellations •With more digital connectivity, there are more connected contexts • more constellations with different players will emerge, converging stuff, creating new ways to capture value, generating new business models, creating disruptions • Move from vertical business models to systemic (horizontal & vertical)
  • 53.
    For more information: Read the book! * Value: Creating New Markets in the Digital Economy - out January 2013 www.valueandmarkets.com * Tentative cover 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 54.
    Making Value Creationin Context Digitally visible Hub-of-all-Things (H.A.T) – a designed experiment for new business models powered by IoT
  • 55.
    New (market) platformto serve context powered by IoT • The Internet of Things (IoT) refers to uniquely identifiable objects (things) and virtual addressability that would create an Internet-like structure for remote locating, sensing, operating and/or actuating of such ‘things’. There is a sense that equipping all objects in the world with the ability to be animated and connected could transform lived lives. • The home and the building as new platforms to serve contexts in the future 15 January, 2013 Copyright Irene Ng, 2012. All rights reserved.
  • 56.
    Hub-of-All-Things – tentativeplatform architecture for multi-sided markets ‘Thing 2’ landlord Building mgr Network 3D ‘Thing Store’ Printing/Scanning Type1 M Thing 1s Standard Data formats Private Info ‘App in-Store’ The H.A.T. and defined Hub Type1 protocols App App App M External platforms Actuating M Legacy TG ‘App out-Store’ Type 1 Thing Interface Public Info App App Data for developers Hub Thing 2s Legacy Applications Developed Private Info ‘Thing POD’ using open- Legacy source API Hub Thing Platform for Open-source Design Key Use of Virtual Devices = IoT Enabler = IoT Enabled = IoT Enhancer TG= Trustgate
  • 57.
    New Economic Modelsin the Digital Economy (NEMODE) Professor Roger Maull
  • 58.
    Thank you 15 January,2013 Copyright Irene Ng, 2012. All rights reserved.

Editor's Notes

  • #9 Product and Service Evaluation Energy Usage InitiativesVisitor Experience Technology Smarter Social MediaCloud Solutions Mobile TechnologyData Intelligence Smart MaterialsPlastic ElectronicsAdvanced ALM Capability
  • #10 Product and Service Evaluation Energy Usage InitiativesVisitor Experience Technology Smarter Social MediaCloud Solutions Mobile TechnologyData Intelligence Smart MaterialsPlastic ElectronicsAdvanced ALM Capability
  • #25 Like water coming down a mountain, market form
  • #30 Like water coming down a mountain, market form