Do you every try sketchnoting? Do you want to know more and start to sketchnote your meeting? Well, have a look at this presentation to understand the basics.
Workshop for UX in Lux - December 2019
Reinvent The Wheel: Sketching Your Own Design ProcessChristopher Fahey
It's the start of a new project. You've got requirements, guidelines, data, research. Now what? Like an artist staring at a blank canvas, information architects often don't know where to begin. Instead of following a rigid methodology or waiting for the perfect idea to appear out of the blue, learn to continually invent new tools and techniques to foster real user experience innovation.
The document provides guidance on sketching for interface design. It discusses that sketching is not the same as drawing and outlines basic shapes and techniques to use like line thickness, size, shading, selective detail, and isolation. It also provides tips for sketching buttons, showing states, and headings and text. The document recommends exploratory sketching, sketchboards, and sketching individual components to explore design ideas. It lists useful sketching tools such as sharpies, brush tip markers, pens, pencils, templates, and markers.
Sketching To Communicate, Share Stories And Solve ProblemsKelsey Ruger
Visual thinking and sketching can help communicate ideas, solve problems, and share stories. Some key techniques include using basic shapes, practicing facial expressions and body poses, developing lettering skills, and incorporating arrows and frames. Regular practice is important to develop these visual thinking skills. Creating a visual library of common concepts and keeping sketching logs can also be helpful. Story structure and human relationships to stories are valuable to understand. Resources are available online to support further learning.
How to Make your Slides More Memorable?SketchBubble
Slides are meant to aid the audience's memory, not the speaker's, and should contain less text to be more memorable. Presenters should not treat slides as a substitute for lecture notes or use poor or complicated graphics that are difficult for audiences to understand as they detract from effectively making their point.
Sketching matters. Paul Goode and Mark Kraemer discuss ways to get faster and more accurate by incorporating a "sketch" attitude into problem solving. Drop the document debt and build a picture.
This document provides instructions for how to produce an attractive sketch. It recommends preparing proper materials like pencils, paper, and erasers before sketching. Sketchers should also practice with their materials and find a comfortable drawing style. The document then advises finding a suitable subject to sketch from different angles to generate ideas. It notes that sketches should be done lightly and can later be refined at home through shading and labeling. Finally, the document emphasizes that spending time developing sketching skills is essential to producing quality sketches.
Reinvent The Wheel: Sketching Your Own Design ProcessChristopher Fahey
It's the start of a new project. You've got requirements, guidelines, data, research. Now what? Like an artist staring at a blank canvas, information architects often don't know where to begin. Instead of following a rigid methodology or waiting for the perfect idea to appear out of the blue, learn to continually invent new tools and techniques to foster real user experience innovation.
The document provides guidance on sketching for interface design. It discusses that sketching is not the same as drawing and outlines basic shapes and techniques to use like line thickness, size, shading, selective detail, and isolation. It also provides tips for sketching buttons, showing states, and headings and text. The document recommends exploratory sketching, sketchboards, and sketching individual components to explore design ideas. It lists useful sketching tools such as sharpies, brush tip markers, pens, pencils, templates, and markers.
Sketching To Communicate, Share Stories And Solve ProblemsKelsey Ruger
Visual thinking and sketching can help communicate ideas, solve problems, and share stories. Some key techniques include using basic shapes, practicing facial expressions and body poses, developing lettering skills, and incorporating arrows and frames. Regular practice is important to develop these visual thinking skills. Creating a visual library of common concepts and keeping sketching logs can also be helpful. Story structure and human relationships to stories are valuable to understand. Resources are available online to support further learning.
How to Make your Slides More Memorable?SketchBubble
Slides are meant to aid the audience's memory, not the speaker's, and should contain less text to be more memorable. Presenters should not treat slides as a substitute for lecture notes or use poor or complicated graphics that are difficult for audiences to understand as they detract from effectively making their point.
Sketching matters. Paul Goode and Mark Kraemer discuss ways to get faster and more accurate by incorporating a "sketch" attitude into problem solving. Drop the document debt and build a picture.
This document provides instructions for how to produce an attractive sketch. It recommends preparing proper materials like pencils, paper, and erasers before sketching. Sketchers should also practice with their materials and find a comfortable drawing style. The document then advises finding a suitable subject to sketch from different angles to generate ideas. It notes that sketches should be done lightly and can later be refined at home through shading and labeling. Finally, the document emphasizes that spending time developing sketching skills is essential to producing quality sketches.
UPDATED DECK POSTED AT https://www.slideshare.net/LaneHalley/quick-useful-ui-sketches-33420882/
In this workshop, I'll lead you through a series of exercises which help you learn to draw good-looking, quick, useful, user interface (UI) sketches, followed by examples of how I use sketching in my projects.
As I've embraced Agile and Lean Startup methods, I've learned to adapt my UX practice so it is more QUICK, VISUAL, COLLABORATIVE and CONTINUOUS. Learning how to quickly sketch screen layouts and user interface (UI) elements helps me think through design problems, communicate ideas to other people, collaborate, and reduce the need for pixel-perfect deliverables.
First presented at SoCal UX Camp, June 1, 2013 http://www.socaluxcamp.com/
Revised June 2, 2013 - modified deck for better self-directed learning
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...Kate Rutter
In the world of user experience, learning about your customers is key to making great stuff. But design research reports are dense and boring. Unlock the power of sketching and pen and paper tools to create research outputs that are vibrant, sticky and that reflect personality, human perspective and that move seamlessly into design.
IA Summit 2010 presentation
The document provides an introduction to sketching and drawing, defining a sketch as a rapidly executed freehand drawing that is not a finished work, and outlining the differences between sketching and drawing; it discusses techniques for sketching such as pencil grips and strokes, and provides exercises for practicing skills like parallel lines, angles, squares, and circles; the goal is to help designers learn basic sketching skills through playing games and exercises.
The document provides details on the pre-production for a game, including the target audience, art style, and contingency planning. The target audience is older teens to young adults, and the game will feature combat and a mature art style. Character designs will be 16-bit to allow for animations while maintaining a retro style. Sound effects and dialogue will be created using software like BeepBox. Contingency plans are outlined to address potential issues like not having enough time or work getting corrupted. Health and safety concerns are also considered.
The document provides objectives and tasks for creating an animated story. The objectives are to create a background scene, develop characters, and prepare to record the animation. Task 1 involves using paint or drawing to create an A4-sized background matching the storyboard in 20 minutes. Task 2 is to design clear, simple characters that can stand up and fit the planned story, with no more than two characters. Examples show well and poorly designed characters.
Pen & Paper Tools for getting from Research to DesignKate Rutter
This document summarizes Kate Rutter's presentation on using pen and paper tools for moving from research to design. The presentation introduced various pen and paper techniques including jotting, theme boards, concept sketching, and storyboarding. These techniques allow teams to synthesize research insights visually and identify patterns, themes, and implications for design faster than traditional note-taking methods. The goal is to design products and services that truly connect with people by reflecting their real experiences, emotions, and needs uncovered through research.
The document discusses the use and benefits of sketching in the ideation process. It notes that sketching allows for quick, inexpensive, and plentiful exploration of ideas. Famous inventors like Alexander Graham Bell and Thomas Edison used sketching and notebooks to develop their ideas. Sketching helps visualize ideas, communicate them to others to inspire new designs, and actively brainstorm. While sketches do not need to be polished, one should be able to explain their ideas. The document recommends sources for learning more about sketching techniques and applications.
This document provides an overview of different types of sketches used in the design process and basic sketching techniques. It discusses ideation sketches, exploratory sketches, explanatory sketches, and persuasive sketches. It emphasizes that sketching is an important skill for designers to communicate ideas, and that practice is required to develop this skill. The document then covers basic skills like drawing straight lines and parallel lines as warm-up exercises. It introduces two-point perspective and provides a step-by-step example of how to apply it when sketching a basic house. The goal is to help students improve their sketching and visualization abilities.
This document describes a workshop on using sketching techniques to generate ideas faster. It discusses how typical wireframes don't work for clients who want experiences faster. The workshop covers sketching and exploring ideas, bringing ideas together on a "sketchboard", and sharing and iterating with a team. Activities include exploratory sketching, assembling a sketchboard, reviewing it with a team, and doing a "black hat" session to improve weaknesses. The goal is to use these techniques as a "jumping off point" for faster iteration during a 5-day sprint.
The document provides 22 tips for non-designers on graphic design. Some key tips include limiting the number of typefaces used to make the design easy to read, using scale and alignment to draw attention to important elements, keeping the design simple with only necessary elements, and allowing for white space around elements so the design is readable. Researching content before beginning and trial and error are also emphasized as part of the creative process.
This document provides an introduction and objectives for a lesson on design elements. It discusses key topics like the application of design principles, balance in design, and the seven core design elements of line, shape, texture, space, size, value and color. For each element, it provides 3 examples of how that element can be used in graphic design work. The overall purpose is to educate the reader on fundamental design concepts and how to apply the different design elements in layouts and projects.
Quality graphic and web design are crucial to promoting, branding, and raising awareness of your library and its valuable services, but it’s an expensive skill to hire out. Many libraries are taking on these challenges themselves, and assisted with a variety of free or cheap online design tools, are creating websites, logos, banners, and other graphic elements for their print or online resources. This session will help those involved in creating and maintaining these to understand the principles of making appealing and effective visual materials for their libraries and services.
This document provides a 9-step process for becoming an author and writing a book: 1) outline, 2) draft, 3) storyboard, 4) peer review, 5) edit, 6) illustrate, 7) put it together, 8) read, and 9) resources. Key steps include outlining the plot, drafting the story, getting feedback from peers, editing based on reviews, illustrating the text, assembling the final book, and sharing the completed work with others. The document also includes examples of concept mapping, outlining, storyboarding and lists resources for writing and bookmaking.
This document provides a 9-step process for becoming an author and writing a book: 1) outline, 2) draft, 3) storyboard, 4) peer review, 5) edit, 6) illustrate, 7) put it together, 8) read, and 9) resources. It explains each step in the process, including outlining to plan the story, drafting the text, getting feedback from peers, editing based on reviews, adding illustrations, assembling the final book, and sharing it with others. The document also includes example concept maps and outlines, as well as recommendations for additional online resources.
The document describes a Zentangle art project that focuses on drawing patterns using pen and ink. The goals of the project are to practice line control, increase focus and creativity, and find artistic satisfaction by dividing a paper into sections and drawing a unique pattern in each section. Students should draw a border, then divide the interior into irregular spaces and fill each one with an intentionally designed pattern without repeating designs. The finished project should have an approximately equal balance of black and white areas.
Danielle Oliver proposes creating character and environment concepts for an MMO video game as her final major project. She plans to design 4 unique characters with backstories and details on their appearance, clothing, and weapons. She will also design one game environment. Her research will include primary images and drawings from life as well as secondary sources from online and library books about comics and games. During the project, she aims to improve her character and environment design skills and techniques. Required materials include a computer, graphics tablet, paper, digital programs, scanner, printer, pencils, markers, sketchbook, and camera. The intended outcomes are character boards showing character designs from various angles, one environment sheet, and comic-based sketches.
2017 Collaberation Across Boundaries (GISCO) Track: Let's Talk Carography!GIS in the Rockies
This document summarizes best practices for cartography. It discusses important standard map elements like titles, legends, and scale bars. It also covers topics like using color effectively for different audiences, choosing readable fonts, using templates and style sheets for consistency, and annotation techniques. The document encourages treating maps as art and provides examples of beautiful maps. It stresses learning rules but also breaking them at times and provides many resources for further information.
Sketchnote workshop @World Information Architecture Day in Brussels - By Visu...VisualityBe
Hi!
These are the slides from the sketch note workshop I gave at the World Information Architecture day in Brussels on the 21th of March.
I was great fun :-D
This document discusses the reasons for and benefits of writing. It outlines the main steps in the writing process as prewriting, drafting, editing/revising, and presenting. The benefits of using the writing process in classrooms include creating a final product, teaching purposeful communication and research skills, and allowing for student collaboration and feedback. However, some drawbacks are that it takes time, may lose student interest, requires teaching writing stages, and restricts spontaneity.
This document discusses the reasons for and benefits of writing. It outlines the main steps in the writing process as prewriting, drafting, editing/revising, and presenting. The writing process involves planning, organizing ideas, writing a draft, getting feedback, and creating a final version. While the writing process takes more time than other approaches, it teaches students to plan, research, collaborate, and improve their writing with feedback.
1) Architects use sketches to convey design ideas and concepts to clients and the public. Sketches must be clear, neat, and understandable.
2) When sketching a building, prepare drawing materials like different grades of pencils and paper. Learn how each material makes different line darkness and hardness. Get into a comfortable position before starting.
3) To sketch a building, draw a horizon line and the basic shape considering perspective. Add details like windows using different pencils. Shade realistically using blending to add depth. Sign and potentially apply fixative when finished.
This document outlines pen and paper techniques for moving from research to design. It discusses using simple tools like paper, markers, sticky notes to capture insights from user research through activities like jotting notes and creating concept sketches. These visual outputs can then be organized into theme boards and used to develop stories and implications for design. The document provides examples of activities and outlines a process for capturing insights visually and translating them into design concepts and prototypes in an accessible way.
UPDATED DECK POSTED AT https://www.slideshare.net/LaneHalley/quick-useful-ui-sketches-33420882/
In this workshop, I'll lead you through a series of exercises which help you learn to draw good-looking, quick, useful, user interface (UI) sketches, followed by examples of how I use sketching in my projects.
As I've embraced Agile and Lean Startup methods, I've learned to adapt my UX practice so it is more QUICK, VISUAL, COLLABORATIVE and CONTINUOUS. Learning how to quickly sketch screen layouts and user interface (UI) elements helps me think through design problems, communicate ideas to other people, collaborate, and reduce the need for pixel-perfect deliverables.
First presented at SoCal UX Camp, June 1, 2013 http://www.socaluxcamp.com/
Revised June 2, 2013 - modified deck for better self-directed learning
See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Sum...Kate Rutter
In the world of user experience, learning about your customers is key to making great stuff. But design research reports are dense and boring. Unlock the power of sketching and pen and paper tools to create research outputs that are vibrant, sticky and that reflect personality, human perspective and that move seamlessly into design.
IA Summit 2010 presentation
The document provides an introduction to sketching and drawing, defining a sketch as a rapidly executed freehand drawing that is not a finished work, and outlining the differences between sketching and drawing; it discusses techniques for sketching such as pencil grips and strokes, and provides exercises for practicing skills like parallel lines, angles, squares, and circles; the goal is to help designers learn basic sketching skills through playing games and exercises.
The document provides details on the pre-production for a game, including the target audience, art style, and contingency planning. The target audience is older teens to young adults, and the game will feature combat and a mature art style. Character designs will be 16-bit to allow for animations while maintaining a retro style. Sound effects and dialogue will be created using software like BeepBox. Contingency plans are outlined to address potential issues like not having enough time or work getting corrupted. Health and safety concerns are also considered.
The document provides objectives and tasks for creating an animated story. The objectives are to create a background scene, develop characters, and prepare to record the animation. Task 1 involves using paint or drawing to create an A4-sized background matching the storyboard in 20 minutes. Task 2 is to design clear, simple characters that can stand up and fit the planned story, with no more than two characters. Examples show well and poorly designed characters.
Pen & Paper Tools for getting from Research to DesignKate Rutter
This document summarizes Kate Rutter's presentation on using pen and paper tools for moving from research to design. The presentation introduced various pen and paper techniques including jotting, theme boards, concept sketching, and storyboarding. These techniques allow teams to synthesize research insights visually and identify patterns, themes, and implications for design faster than traditional note-taking methods. The goal is to design products and services that truly connect with people by reflecting their real experiences, emotions, and needs uncovered through research.
The document discusses the use and benefits of sketching in the ideation process. It notes that sketching allows for quick, inexpensive, and plentiful exploration of ideas. Famous inventors like Alexander Graham Bell and Thomas Edison used sketching and notebooks to develop their ideas. Sketching helps visualize ideas, communicate them to others to inspire new designs, and actively brainstorm. While sketches do not need to be polished, one should be able to explain their ideas. The document recommends sources for learning more about sketching techniques and applications.
This document provides an overview of different types of sketches used in the design process and basic sketching techniques. It discusses ideation sketches, exploratory sketches, explanatory sketches, and persuasive sketches. It emphasizes that sketching is an important skill for designers to communicate ideas, and that practice is required to develop this skill. The document then covers basic skills like drawing straight lines and parallel lines as warm-up exercises. It introduces two-point perspective and provides a step-by-step example of how to apply it when sketching a basic house. The goal is to help students improve their sketching and visualization abilities.
This document describes a workshop on using sketching techniques to generate ideas faster. It discusses how typical wireframes don't work for clients who want experiences faster. The workshop covers sketching and exploring ideas, bringing ideas together on a "sketchboard", and sharing and iterating with a team. Activities include exploratory sketching, assembling a sketchboard, reviewing it with a team, and doing a "black hat" session to improve weaknesses. The goal is to use these techniques as a "jumping off point" for faster iteration during a 5-day sprint.
The document provides 22 tips for non-designers on graphic design. Some key tips include limiting the number of typefaces used to make the design easy to read, using scale and alignment to draw attention to important elements, keeping the design simple with only necessary elements, and allowing for white space around elements so the design is readable. Researching content before beginning and trial and error are also emphasized as part of the creative process.
This document provides an introduction and objectives for a lesson on design elements. It discusses key topics like the application of design principles, balance in design, and the seven core design elements of line, shape, texture, space, size, value and color. For each element, it provides 3 examples of how that element can be used in graphic design work. The overall purpose is to educate the reader on fundamental design concepts and how to apply the different design elements in layouts and projects.
Quality graphic and web design are crucial to promoting, branding, and raising awareness of your library and its valuable services, but it’s an expensive skill to hire out. Many libraries are taking on these challenges themselves, and assisted with a variety of free or cheap online design tools, are creating websites, logos, banners, and other graphic elements for their print or online resources. This session will help those involved in creating and maintaining these to understand the principles of making appealing and effective visual materials for their libraries and services.
This document provides a 9-step process for becoming an author and writing a book: 1) outline, 2) draft, 3) storyboard, 4) peer review, 5) edit, 6) illustrate, 7) put it together, 8) read, and 9) resources. Key steps include outlining the plot, drafting the story, getting feedback from peers, editing based on reviews, illustrating the text, assembling the final book, and sharing the completed work with others. The document also includes examples of concept mapping, outlining, storyboarding and lists resources for writing and bookmaking.
This document provides a 9-step process for becoming an author and writing a book: 1) outline, 2) draft, 3) storyboard, 4) peer review, 5) edit, 6) illustrate, 7) put it together, 8) read, and 9) resources. It explains each step in the process, including outlining to plan the story, drafting the text, getting feedback from peers, editing based on reviews, adding illustrations, assembling the final book, and sharing it with others. The document also includes example concept maps and outlines, as well as recommendations for additional online resources.
The document describes a Zentangle art project that focuses on drawing patterns using pen and ink. The goals of the project are to practice line control, increase focus and creativity, and find artistic satisfaction by dividing a paper into sections and drawing a unique pattern in each section. Students should draw a border, then divide the interior into irregular spaces and fill each one with an intentionally designed pattern without repeating designs. The finished project should have an approximately equal balance of black and white areas.
Danielle Oliver proposes creating character and environment concepts for an MMO video game as her final major project. She plans to design 4 unique characters with backstories and details on their appearance, clothing, and weapons. She will also design one game environment. Her research will include primary images and drawings from life as well as secondary sources from online and library books about comics and games. During the project, she aims to improve her character and environment design skills and techniques. Required materials include a computer, graphics tablet, paper, digital programs, scanner, printer, pencils, markers, sketchbook, and camera. The intended outcomes are character boards showing character designs from various angles, one environment sheet, and comic-based sketches.
2017 Collaberation Across Boundaries (GISCO) Track: Let's Talk Carography!GIS in the Rockies
This document summarizes best practices for cartography. It discusses important standard map elements like titles, legends, and scale bars. It also covers topics like using color effectively for different audiences, choosing readable fonts, using templates and style sheets for consistency, and annotation techniques. The document encourages treating maps as art and provides examples of beautiful maps. It stresses learning rules but also breaking them at times and provides many resources for further information.
Sketchnote workshop @World Information Architecture Day in Brussels - By Visu...VisualityBe
Hi!
These are the slides from the sketch note workshop I gave at the World Information Architecture day in Brussels on the 21th of March.
I was great fun :-D
This document discusses the reasons for and benefits of writing. It outlines the main steps in the writing process as prewriting, drafting, editing/revising, and presenting. The benefits of using the writing process in classrooms include creating a final product, teaching purposeful communication and research skills, and allowing for student collaboration and feedback. However, some drawbacks are that it takes time, may lose student interest, requires teaching writing stages, and restricts spontaneity.
This document discusses the reasons for and benefits of writing. It outlines the main steps in the writing process as prewriting, drafting, editing/revising, and presenting. The writing process involves planning, organizing ideas, writing a draft, getting feedback, and creating a final version. While the writing process takes more time than other approaches, it teaches students to plan, research, collaborate, and improve their writing with feedback.
1) Architects use sketches to convey design ideas and concepts to clients and the public. Sketches must be clear, neat, and understandable.
2) When sketching a building, prepare drawing materials like different grades of pencils and paper. Learn how each material makes different line darkness and hardness. Get into a comfortable position before starting.
3) To sketch a building, draw a horizon line and the basic shape considering perspective. Add details like windows using different pencils. Shade realistically using blending to add depth. Sign and potentially apply fixative when finished.
This document outlines pen and paper techniques for moving from research to design. It discusses using simple tools like paper, markers, sticky notes to capture insights from user research through activities like jotting notes and creating concept sketches. These visual outputs can then be organized into theme boards and used to develop stories and implications for design. The document provides examples of activities and outlines a process for capturing insights visually and translating them into design concepts and prototypes in an accessible way.
See => Sort => Sketch: Pen & Paper Techniques for Getting From Research to De...BayCHI
This document outlines pen and paper techniques for moving from research to design. It discusses using simple tools like paper, markers, sticky notes to capture insights from user research through activities like jotting notes and creating concept sketches. These visual outputs can then be organized into theme boards and used to develop stories and implications for design. The document provides examples of activities and outlines a process for capturing insights visually and translating them into design concepts and prototypes in an accessible way.
The document describes the designer's process of brainstorming ideas for an original typeface design based on her daughter's handwriting. Over several years, the designer has saved examples of her daughter's handwriting from homemade Christmas cards. The cards became more elaborate each year as the daughter grew older. The designer wishes to convert the handwriting into a typeface to ease the card creation process and allow for simple fixes. She provides examples from cards over the years to illustrate the evolution of the design idea.
This document is a process essay about the steps involved in producing an attractive sketch. It begins by defining what a sketch is and its purposes. It then outlines the key steps to take which include gathering the proper tools and materials like different grades of pencils and paper. It emphasizes choosing a subject to sketch, studying it, and doing quick strokes to allow for easy erasing of mistakes. Other tips include finding good lighting, using shading to add depth, and enhancing outlines at the end. Overall, the essay stresses that producing an attractive sketch requires having the right equipment, practicing techniques like shading, and never giving up on improving one's skills.
The document defines writing and discusses various types of writing including emails, letters, memos, and narrative, expository, and persuasive writing. It outlines the writing process which includes prewriting, writing, revision, editing, and publishing. It discusses principles of good writing like purpose, structure, word choice, and style. It also examines barriers to writing skills such as noise, lack of tools, lack of training, lack of motivation, and writer's block. Finally, it provides tips for improving writing skills such as using simple language, trimming long sentences, avoiding redundancies, and favoring active voice.
The document defines writing and discusses its importance in communication. It notes that writing is a skill that improves with practice and is essential for careers that involve professional writing. The document outlines different types of writing like emails, letters, memos, narratives, and expository writing. It discusses best practices for writing like having a clear purpose, using straightforward language, and proofreading. Barriers to strong writing skills like noise, lack of tools, and writer's block are also examined. The writing process is defined in five stages: prewriting, writing, revision, editing, and publishing.
Digital Sketchnotes for Visualizing LearningKaren Bosch
This presentation will introduce how learners of all ages can use the technique of creating sketchnotes on a iPad as a way of visualizing their learning. A free iTunesU course will be shared that will guide learners through basic sketchnote equipment, elements, and techniques and will provide lessons for learning.
A 25 minute workshop on sketchnoting (visual note taking) which I ran at the UK UXPA Creativity event on 21 March 2013, in London. I ran the workshop 3 times back-to-back and by the end of the evening we had around 50 sketchnotes created by the workshop attendees! Mike Rohde and Peachpit very kindly gave me 3 copies of The Sketchnote Handbook to give away and I picked out 3 budding sketchnoters to receive the books. Thanks to the UK UPA for organising the Creativity event and Sapient Nitro for hosting! And a hat tip to Eva-Lotta Lamm who inspired me to start sketchnoting back in 2011.
In this first workshop, School Creative introduce design systems, principles, concepts and inspirational examples of how the end users of school buildings can manipulate and transform their built environment through small design interventions.
This document provides guidance for students taking a writing test, outlining what they should focus on to achieve a high score. It emphasizes using a variety of vocabulary (VCOP), connectives, sentence openers, and punctuation. Students should write in paragraphs and ensure their work is lively, interesting, and organized. Spelling and handwriting are each worth marks. The test will include writing two pieces, one fiction and one non-fiction. Common writing types like recounts, instructions, reports, explanations, and stories are described. Students are advised to proofread their work and use all elements of VCOP. With steady work and planning, doing well on the test is achievable.
Typography Anatomy By ADMEC Multimedia InstituteRavi Bhadauria
This document summarizes a presentation on typography anatomy given by ADMEC Multimedia. It discusses the importance of typography in design and shows examples of good and bad typography. The presentation covers what typography is, its anatomy, different typeface families and their uses. It proposes six typography-related projects for students. The presentation aims to help designers understand typography and use it effectively in visual designs.
1. The document provides instructions for sketching a building, outlining key steps and considerations. It discusses selecting suitable supplies like sketchpads and pencils, visualizing the sketch, lightly outlining the building structure, adding darker outlines and details, shading and texturing, and doing a final review.
2. Key aspects addressed include drawing to scale, maintaining proper proportion and perspective, applying varying pencil strokes for texture, and taking care with details. The goal is to produce an attractive sketch by following guidelines for materials, visualization, outlines, details, shading, and quality control.
3. Mastering sketch techniques allows one to express ideas through drawings without needing photography. Practice helps make the process less challenging.
1) The document provides instructions for sketching a building, outlining key steps and considerations. It discusses selecting suitable supplies like sketchpads and pencils, visualizing the sketch, lightly outlining the building structure, adding darker outlines and details, shading and texturing, and doing a final review.
2) Key steps include visualizing the sketch, lightly outlining the building structure, adding darker outlines and details like doors and windows, filling in shading and texturing while ensuring an ideal perspective and proportion, and doing a final review to check for flaws.
3) Mastering sketching requires practice but following the outlined steps can help produce an attractive sketch by first visualizing the sketch, then outlining
This document provides an overview of sketching and visual thinking techniques for designers. It includes links to resources on sketching, discusses the benefits of sketching over other visual representations, and provides lessons on basic sketching techniques like shapes, faces, people, lettering, arrows, frames, and callouts. The document emphasizes that sketching is a quick, inexpensive, and disposable way to visually explore ideas and concepts early in the design process.
Digital Sketchnotes for Visualizing LearningKaren Bosch
Mobile Learning 12 Conference, June 15, 2020 - 10:10 Central
This session will share easy ideas and resources to quickly begin using sketchnotes in your classroom. Participants will learn about the basic components of a sketchnote and tools/apps needed/helpful to begin creating digital sketchnotes on an iPad. They will discover resources, lessons, video tutorials, and examples from the presenter and her students which will equip them to begin sketchnoting.
Great works of art and design don't happen by chance. There are principles and rules, even if they get broken from time to time, they were still there in the first place.
Similar to Introduction to Sketchnote - Workshop @ UX in Lux (20)
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Decormart Studio is widely recognized as one of the best interior designers in Bangalore, known for their exceptional design expertise and ability to create stunning, functional spaces. With a strong focus on client preferences and timely project delivery, Decormart Studio has built a solid reputation for their innovative and personalized approach to interior design.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
18. Tips
Pen
Notebook
Well seated
Start with the title
Finalise your note at home/office
When you’re familiar with sketchnoting, add colors and shadow!
How many of you would say, "I can draw?" Maybe a few of you can. But If you’re like me (and you've never attended your art classes at school), you can’t draw anything acceptable. But, what would you say, if I tell you "you can draw"?
When people say they can’t draw, it’s more about their belief and confidence rather than about their ablity!
So when you say you can’t draw, it’s juste an illusion, and we will find together that we can
For sure, we won’t be the new Da Vinci!
I draw a tree with apple and ask what is it?
You see, you can say what is it, so the message is sent, you understand the idea! The point is not to create a beautiful design/drawing, it’s to share an idea, a concept
Sketchnote is a visual notetaking technic. It’s a creative way to take note. You can use it for everything, from school to minute meeting.
Sketchnote is composed of illustrations, symbols, structures & texts to visualise a subject
Also named as the « One Page Method » because you should sketchnote on only 1 page
When sketchnoting, you need to keep focus on the fundamental element, the main subject, the talk itself
As you need to focus on the speech, you become a better listener
You need to keep your sketchnote to 1 page, so you improve your skills to syntethise concept and subject
As it’s visual, sketchnoting breaks the gap between culture and language interpretation.
Let’s start with basic shapes. You can draw almost everything with them!
Line
Square
Circle
Triangle
Point
Line 1 draw these shapes
Draw some exemple with a TV or a Computer and do the first line of the documen
After these basic shapes, we’ll start to draw people. I’ll talk about 3 methods:
Star shape:
Start with a circle for the head
Draw a star
Fill your character with hair, clothes…
Rectangle shape from Dave Gray, a Visual Thinker
Start with a rectangle
Add the neck with a line
Add a circle for the head
Draw legs & arms
Now smile!
Basic persona:
Draw the head with a circle & the body with a line
Then add arms with line
Smile and that’s it!
Let’s do it together! Line 3 together
Now you can draw people, you probably want to add some expressions: smile, angry, sad…
Only using lines you can draw expressions with eyebrow and mouth
Draw some expression line 4
Try to avoid handwritten letters and use capital letters or sans-serif letters.
Use these different type of typography to create a hierarchy in your sketchnote
Use line 5 to write some texts
To help you synthetise your note, you can use visual elements
Use some of them to create your note and some connections between them
Line 6 draw some visual elements
When you sketchnote, it’s better to have a structure for your note. Otherwise, people can’t read it. Here are some structured exemples
Tips for sketchnote
For the last one, I suggest a little exercice. Sketchnote your day, what you’ve done, what you’ve liked and maybe what you’ve disliked. Remember, it’s not a contest, and it’s yours, so nobody will judge it Be kind.
Laurence, Stéphanie and I will come to help you if you can’t draw your idea