The document provides an introduction to sketching and drawing, defining a sketch as a rapidly executed freehand drawing that is not a finished work, and outlining the differences between sketching and drawing; it discusses techniques for sketching such as pencil grips and strokes, and provides exercises for practicing skills like parallel lines, angles, squares, and circles; the goal is to help designers learn basic sketching skills through playing games and exercises.
WHAT IS GRAPHIC DESIGN? (Intro to GD, Wk 1)Shawn Calvert
Week 1, What Is GD
Presentation from Introduction to Graphic Design, Columbia College Chicago. Much of the content taken from readings, including the textbooks: Timothy Samara's "Design Elements" and "Design Evolution." Other references cited in presentation. Please note: many slides are intended for class discussion and might not make sense out of context.
WHAT IS GRAPHIC DESIGN? (Intro to GD, Wk 1)Shawn Calvert
Week 1, What Is GD
Presentation from Introduction to Graphic Design, Columbia College Chicago. Much of the content taken from readings, including the textbooks: Timothy Samara's "Design Elements" and "Design Evolution." Other references cited in presentation. Please note: many slides are intended for class discussion and might not make sense out of context.
This slideshow provides an introduction to graphic design.
The slideshow uses images and examples from external sources. The respective owners hold the copyright.
This presentation is one of the best presentations from our study material for our weekly workshops which ADMEC conducts every week at the center. This presentation contains very good information for “Use of Shapes in Graphic Design”.
Sketching Tips From A CAPINC SOLIDWORKS GureCAPINC
A rerun of a live presentation at SOLIDWORKS World 2016, this slide set includes sketching tips and tricks that SOLIDWORKS gurus use to speed up the sketching process and accuracy. The slides cover sketching tools and wizards as well as unique workarounds to help you overcome sketching challenges.
For more technical tips and live webinars visit http://www.capinc.com
This slideshow provides an introduction to graphic design.
The slideshow uses images and examples from external sources. The respective owners hold the copyright.
This presentation is one of the best presentations from our study material for our weekly workshops which ADMEC conducts every week at the center. This presentation contains very good information for “Use of Shapes in Graphic Design”.
Sketching Tips From A CAPINC SOLIDWORKS GureCAPINC
A rerun of a live presentation at SOLIDWORKS World 2016, this slide set includes sketching tips and tricks that SOLIDWORKS gurus use to speed up the sketching process and accuracy. The slides cover sketching tools and wizards as well as unique workarounds to help you overcome sketching challenges.
For more technical tips and live webinars visit http://www.capinc.com
Configurations Made Easy: SOLIDWORKS Modify ConfigurationsCAPINC
The SOLIDWORKS Modify Configurations dialog box provides a table where you can create and modify configurations for commonly configured parameters in parts and assemblies. In the presentation we will go over the history of the tool, accessing the tool, creating and modifying configurations, adding and modifying the table, custom properties, and limitations.
By Felipe Erias Morandeira.
The goal of user-centred design is to understand people and technology to create systems that are usable, useful and attractive. It is more of a general approach than a fixed methodology, although there exist several semi-formal processes. Design usually starts with the gathering of knowledge about users and their goals, contexts of use, existing tools, etc. Those insights are synthesized into design proposals that need to be iteratively evaluated and refined.
This synthesis consists of two overlapping and complementary processes. The first one, prevalent at the beginning, generates and explores ideas. The second one strives to make decisions and narrow down the design, from general concepts to fine details. Sketches are used at the beginning, when the goal is to quickly explore different possibilities; prototypes belong in the later stages, when the goal is to confirm earlier decisions and narrow down the design.
Hand-drawn sketching has been a tool of craftsmen and artists for centuries. In an analogue way, we can sketch interactions and experiences when creating software solutions. These quick and inexpensive sketches are not only an invaluable tool for generating and exploring new ideas: they are also a great way to communicate initial design decisions and involve more people from the community in the design process.
This talk will start by positioning the role of sketching in a general design process. It will then present a number of techniques than may be used to sketch interactive solutions on GNOME, ranging from simple pen and paper to Free SW tools and frameworks. Several practical examples will be discussed, including some from my own work on GNOME applications like the Epiphany browser.
More information at http://blogs.igalia.com/femorandeira/2012/07/31/sketching-interactions-talk-at-guadec-2012/
Download link: https://www.researchgate.net/publication/318852873_Engineering_Drawing_-_I
DOI: 10.13140/RG.2.2.22512.56328
An engineering drawing is a type of technical drawing, used to fully and clearly define requirements for engineered items, and is usually created in accordance with standardized conventions for layout, nomenclature, interpretation, appearance size, etc.
Its purpose is to accurately and unambiguously capture all the geometric features of a product or a component. The end goal of an engineering drawing is to convey all the required information that will allow a manufacturer to produce that component.
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Hello everyone! I am thrilled to present my latest portfolio on LinkedIn, marking the culmination of my architectural journey thus far. Over the span of five years, I've been fortunate to acquire a wealth of knowledge under the guidance of esteemed professors and industry mentors. From rigorous academic pursuits to practical engagements, each experience has contributed to my growth and refinement as an architecture student. This portfolio not only showcases my projects but also underscores my attention to detail and to innovative architecture as a profession.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
1. Design and Sketching
Workshop-Part 1
Styling Team Designers
KMC, Escorts Limited
Arun M, Rakesh Kumar Das, Rohit Raghuvanshi
2. “Every child is an artist, the problem is how to remain an artist
when they grow up”
– Pablo Picasso
3. Lets play a small game!!! Close your eyes
after seeing the image and try drawing it freely on a sheet of paper
with a pencil provided.
4.
5. The thing that you did on the piece of paper is called a “SKETCH”
What is a sketch...
6. A sketch is a rapidly executed freehand drawing that is not usually
intended as a finished work.
7. What is the difference between
drawing and sketching...
• Sketching is when you are quickly laying out your artwork
with a basic outlines of what you want and where you want it.
• Drawing is when you go into more detail such as adding those
second marks on a watch. Practice a lot and you will become
better at it.
9. Drafting/Technical Sketching
• Technical sketching is a freehand sketch.
• The only equipment required to execute technical sketches are soft
pencils in the F to HB range, paper, and an eraser.
11. Leonardo da Vinci
A painter, sculptor, architect, musician, scientist,
mathematician, engineer, inventor, anatomist,
geologist, cartographer, botanist, and writer.
12. Henry Dreyfuss
• One of the celebrity industrial designers of the 1930s and 1940s,
Dreyfuss dramatically improved the look, feel, and usability of
dozens of consumer products.
• Dreyfuss was not a stylist: he applied common sense and a scientific
approach to design problems.
• His work both popularized the field for public consumption, and
made significant contributions to the underlying fields
of ergonomics, anthropometrics, and human factors.
14. The Basics of Sketching
•Use a soft pencil, e.g. HB
•Grasp the pencil between your fingers, about 20 mm from its tip.
•Do not rest your hand on the paper while you draw (do free-hand
drawing)
•Hold the pencil at an angle so that you are able to see its point.
•Be relaxed about what you are doing.
20. Step A:
Draw a number of parallel lines, vertically, horizontally and diagonally.
Try to focus on the point towards which you are drawing the lines, and
keep your wrist from bending.
21. Step B:
Once you feel at ease with drawing parallel lines, you may start
drawing horizontal and vertical lines to form right angles (90 degree
angles).
22. Step C:
When you are able to draw these right angles confidently, you are
ready for the next step: drawing squares. Squares and rectangles are
commonly used to frame other objects that are sketched.
23. Step D:
If you have to draw a circle, it may be useful to sketch a square –
lightly. The sides should be equal to the diameter of the circle that is
required. By marking the centers of the four sides you will identify the
points of contact of the circle..
24. Step E:
If you have to draw a circle, it may be useful to sketch a square –
lightly. The sides should be equal to the diameter of the circle that is
required. By marking the centers of the four sides you will identify the
points of contact of the circle..
25. Let’s play a game again...
BLIND SKETCHING TO FEEL THE PRODUCT
26. Sketch product on the whiteboard; what you can feel is there inside
the box.