Path tracing is a rendering algorithm similar to raytracing where rays are tracked through a scene from a virtual camera. It uses random sampling to gradually calculate the final image. Random sampling causes noise in the rendered image that is reduced by generating more samples per pixel. The number of samples per pixel affects the render quality, with more samples leading to less noise but diminishing returns. Small bright light sources bring more noise that takes longer to render, due to the low probability of light paths hitting the sources compared to their high brightness.