The document discusses various technologies used for graphics rendering, including pixels, resolution, frame rate, GPUs, rendering, anti-aliasing, ambient occlusion, high dynamic range rendering, anisotropic filtering, PhysX, motion blur, depth of field, vertical sync, bloom, bump mapping, particle systems, and crepuscular rays. It provides examples of these techniques and how they are used to produce more realistic computer graphics images, especially in video games. Future areas that may improve graphics are also mentioned like parallel processing, virtual reality headsets, and higher resolution displays.