INTRODUCTION
What is UX ?
Anything users experience from their
interaction with a product.
What is a product ?
Anything users experience from their
interaction with the company is a
product of that company.
Consumer Products, Marketing, Customer Support . . .
Why does it matter ?
Evolution of UX
• The relationship between brands and people is
ever evolving.
• People are becoming more sophisticated and
demanding.
• Design is not optional: Intelligent design is the
ultimate accelerator.
These companies have UX as the main
driving force behind their products.
CREATING EXPERIENCES
The Essence
• It’s never just about aesthetics.
• Understand the product: Form follows Function.
• Focus on users.
• Great UX: Conveys brand purpose, Engages users,
Influences their behaviour.
First ask yourself: What is it for? How it works? What
it can do? Then think about how it should look like?

Focus on evoking a sensation. Understanding user’s
mindset is critical to user-centric design
Holistic Design
• Uniformity
• Discipline
• Completeness
There should be a sense of uniformity, discipline in
your design. Put things in an order. Parts of design
are interconnected and explicable only by reference
to the whole. So that it is understood in its entirety,
thus making the purpose obvious and it’s
experience grandeur.
Lean UXCreate your own theories. 

Test them. 

Observe and adapt.
Interaction Design
• Elevate utility.
• Performance matters.
• From clutter to clarity.
• Less is more.
• Intuitive trumps impressive.
• Progressive disclosure.
• Content trumps interface.
• Build it right.
• Make choices yourself.
• Visual trumps textual.
• Don’t please everyone.
• Design for zero case.
• Keep it consistent.
• Build so they never quit.
Dieter Rams on Good Design
• Is innovative.
• Makes a product useful.
• Is aesthetic.
• Makes a product understandable.
• Is unobtrusive.
• Is honest.
• Is long-lasting.
• Is thorough, down to the last
detail.
• Is environmentally friendly.
• Is minimal.
Good Design:
Examples
Nomad jukebox
Original iPod
Latest iPod
Normal pencil
Easy pencil
Google reader
Flipboard
ACTIVITY
Design a better UX
• Take a problem.
• Conceive a better user experience.
• Ideate, sketch or just draw the workings of it.
go and see for yourself
“genchi genbutsu”

Intro to User Experience

  • 2.
  • 3.
  • 4.
    Anything users experiencefrom their interaction with a product.
  • 5.
    What is aproduct ?
  • 6.
    Anything users experiencefrom their interaction with the company is a product of that company. Consumer Products, Marketing, Customer Support . . .
  • 7.
    Why does itmatter ?
  • 8.
  • 10.
    • The relationshipbetween brands and people is ever evolving. • People are becoming more sophisticated and demanding. • Design is not optional: Intelligent design is the ultimate accelerator.
  • 15.
    These companies haveUX as the main driving force behind their products.
  • 16.
  • 17.
    The Essence • It’snever just about aesthetics. • Understand the product: Form follows Function. • Focus on users. • Great UX: Conveys brand purpose, Engages users, Influences their behaviour. First ask yourself: What is it for? How it works? What it can do? Then think about how it should look like? Focus on evoking a sensation. Understanding user’s mindset is critical to user-centric design
  • 18.
    Holistic Design • Uniformity •Discipline • Completeness There should be a sense of uniformity, discipline in your design. Put things in an order. Parts of design are interconnected and explicable only by reference to the whole. So that it is understood in its entirety, thus making the purpose obvious and it’s experience grandeur.
  • 19.
    Lean UXCreate yourown theories. Test them. Observe and adapt.
  • 20.
    Interaction Design • Elevateutility. • Performance matters. • From clutter to clarity. • Less is more. • Intuitive trumps impressive.
  • 21.
    • Progressive disclosure. •Content trumps interface. • Build it right. • Make choices yourself. • Visual trumps textual.
  • 22.
    • Don’t pleaseeveryone. • Design for zero case. • Keep it consistent. • Build so they never quit.
  • 23.
    Dieter Rams onGood Design • Is innovative. • Makes a product useful. • Is aesthetic. • Makes a product understandable. • Is unobtrusive. • Is honest. • Is long-lasting. • Is thorough, down to the last detail. • Is environmentally friendly. • Is minimal. Good Design:
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
    Design a betterUX • Take a problem. • Conceive a better user experience. • Ideate, sketch or just draw the workings of it.
  • 34.
    go and seefor yourself “genchi genbutsu”