This document discusses emerging immersive media technologies and user experiences. It summarizes experiments conducted with 360 video and VR, noting a high completion and satisfaction rate but that more remains unknown about what users will want. It also describes challenges in directing attention and developing new storytelling conventions in 360 media. Early feedback on an augmented reality project is provided, and the document concludes by envisioning continued advances in devices, connectivity, content creation, and the development of immersive narratives and interactive experiences.
There's a fix for that: Top 5 OTT challenges & how to resolve themBitmovin Inc
It's easy to come up with a list of challenges, but how about some answers? In Bitmovin's LIVE: IBC Edition webinar session Bitmovin's CTO and Head of Product discussed online broadcaster's top 5 OTT challenges from the 2020 Bitmovin Developer Report and delivered clear answers for how to address these challenges. View the slide-deck which tackled the top 5 challenges for OTT video providers with real-world examples of straightforward technical solutions to materially improve the long-term business outcomes for streaming operators like iFlix, ORF, and the National Rugby League
View the full webinar recording at the following link: https://bit.ly/3bYtb0W
(Draft V0.1) // VRoom is a pioneering media infrastructure startup enabling on-demand playback of interactive and fully immersive vr experiences. We are behind the scenes, but a mission critical part of the VR / AR distribution ecosystem. We're pioneering the "VR Everywhere" experience (even in the seat-back entertainment system of your next transatlantic flight)
There's a fix for that: Top 5 OTT challenges & how to resolve themBitmovin Inc
It's easy to come up with a list of challenges, but how about some answers? In Bitmovin's LIVE: IBC Edition webinar session Bitmovin's CTO and Head of Product discussed online broadcaster's top 5 OTT challenges from the 2020 Bitmovin Developer Report and delivered clear answers for how to address these challenges. View the slide-deck which tackled the top 5 challenges for OTT video providers with real-world examples of straightforward technical solutions to materially improve the long-term business outcomes for streaming operators like iFlix, ORF, and the National Rugby League
View the full webinar recording at the following link: https://bit.ly/3bYtb0W
(Draft V0.1) // VRoom is a pioneering media infrastructure startup enabling on-demand playback of interactive and fully immersive vr experiences. We are behind the scenes, but a mission critical part of the VR / AR distribution ecosystem. We're pioneering the "VR Everywhere" experience (even in the seat-back entertainment system of your next transatlantic flight)
Adopting BIM - An Architect's Perspective (07 May 2014)Elrond Burrell
Slides from a guest lecture presented at London South Bank University, 07 May 2014.
Part 1 - The Wider Context of BIM including UK Government Poilcy
Part 2 - Architype's journey into BIM
Part 3 - Using BIM for Passivhaus Design
Within the next five years, advances in display technology will make science fiction reality with screens that are unobtrusive, frameless, ambient and ultra - high definition. There no longer needs to be a 'black - hole' in the corner of the room, but screens will instead seamlessly blend into the home environment. Organic LED technology needs no edges at all, and it will be possible to create tiled surfaces of almost any shape using low -cost standard parts.
The concept of 'immersion', readily expressed in a simple control, really does give viewers the opportunity to enjoy programs according to their wishes at that moment, with content whose size, position, and level of interactivity adaptively matches the current needs of each audience. Key to the principle is a simple architecture which is readily extensible throughout the home and an engine which reacts to user input and metadata within a multiplicity of content items and streams. Our work has received enthusiastic press and industry attention as they share our excitement about TV’s potential future.
CWIN17 Toulouse / Enhance the efficiency of your field operations with augmen...Capgemini
A genuine Augmented Reality solution to provide support for a variety of remote
tasks such as:
• Connect onsite technicians in real-time with experts/assessors for remote
assistance (includes sound, video, graphics 3D data, hardware components,
etc.)
• Improve video streaming to observe what the technician is seeing, make
suggestions, share technical documents and annotate the information in
real-time
• Visualize georeferenced virtual screen with 3D drawings that could be
incorporated in the video stream using Augmented Reality features for
enhanced understanding
Cloud Hosted Video Monitoring Surveillance Presentation for Wholesalers, Agents, Security and Telecommunication Integrators. Learn about industry facts and projected growth of VSaaS and why NOW is the time to get involved!
Cisco Tech Advantage Webinar. June 4th, 2014
Video: http://youtu.be/RkmMi9qea5Y
IoT is everywhere, from smart meters on houses to parking sensors in the ground – all devices are connected to the Internet. Internet engineers are helping traditional industries solve new industrial world challenges by connecting billions of new devices. An exciting part of the IoT journey is the integration between both worlds: Information Technology (IT) and Operation Technology (OT). For that a systems approach is required to scale the existing Internet infrastructure to accommodate IoT use cases, while making IT technology easy to adopt for OT operators.
In this session you will learn:
IoT infrastructure challenges and the need for open standards and partner ecosystem
Key elements to build large-scale IoT systems as IPv6, access control, plug and play, distributed intelligence and contextual awareness
Introduction to fog computing and advantages of extending cloud computing and services
Looking ahead to the future
IDenTV Video Content Recognition OverviewAmro Shihadah
Evolving video content recognition and the analytics for data driven marketing all in real-time. Bridging linear & non-linear data to optimize cross-channel marketing campaigns connecting high intent users with brands/marketers.
XR viewers are a new category of AR or VR devices that allow for lighter and smaller designs since they are connected to smartphones or other computer accessories. For more details, check out this great webinar, which has been adapted from a presentation we gave at AWE 2019.
See How You Can Do More with 3Play Media (1).pptx3Play Media
You may know us as a captioning solution – but we do so much more. Our integration has expanded our offerings while maintaining our commitment to quality, innovation, and customer service. Join this session to learn how 3Play is the all-star media accessibility partner you’ve been looking for.
CWIN17 Paris / L’opérateur augmenté,plus d’agilité pour gagner en performanceCapgemini
CWIN17 Paris / L’opérateur augmenté,plus d’agilité pour gagner en performance
Alexandre Embry, Directeur de l’offre Opérateur Augmenté, Sogeti HighTech
A detailed presentation on Cinematic VR (Fiction/Narrative Storytelling in 360VR) and what India's only lab is doing to ensure that we train & educate both students and the industry in Cinematic VR!
And as part of reflecting on many years working in creative technologies, I have shared a presentation I gave to a recent careers day at a local college in North West reflecting on my career to date, the people I work with, the work we do and also sharing opportunities / links for resources to help young people.
Skills: #digitalinnovation, creative technologies, #researchanddevelopment, data science, #design #datascience publicservice, softwareengineering, productmanagement,machinelearning
Impact: #Productdesign usercentreddesign #userresearch policy regulation #technology #regionaldevelopment
Themes: AI, entertainment, mediadigital ethics, responsibleinnovation, publicvalues, #industryinnovation, data ethics, careers, apprentices
this was a keynote talk given to an audience of media experts from research and industry who were meeting to discuss the opportunities and challenges to the UK media sector related to the 2021 OFCOM report on the subject. It is a mix of perspectives based on two of my current roles - firstly as Reader in Innovation and MMU School of Digital Art and secondly as Head of Applied Research in Audience Experience.
Adopting BIM - An Architect's Perspective (07 May 2014)Elrond Burrell
Slides from a guest lecture presented at London South Bank University, 07 May 2014.
Part 1 - The Wider Context of BIM including UK Government Poilcy
Part 2 - Architype's journey into BIM
Part 3 - Using BIM for Passivhaus Design
Within the next five years, advances in display technology will make science fiction reality with screens that are unobtrusive, frameless, ambient and ultra - high definition. There no longer needs to be a 'black - hole' in the corner of the room, but screens will instead seamlessly blend into the home environment. Organic LED technology needs no edges at all, and it will be possible to create tiled surfaces of almost any shape using low -cost standard parts.
The concept of 'immersion', readily expressed in a simple control, really does give viewers the opportunity to enjoy programs according to their wishes at that moment, with content whose size, position, and level of interactivity adaptively matches the current needs of each audience. Key to the principle is a simple architecture which is readily extensible throughout the home and an engine which reacts to user input and metadata within a multiplicity of content items and streams. Our work has received enthusiastic press and industry attention as they share our excitement about TV’s potential future.
CWIN17 Toulouse / Enhance the efficiency of your field operations with augmen...Capgemini
A genuine Augmented Reality solution to provide support for a variety of remote
tasks such as:
• Connect onsite technicians in real-time with experts/assessors for remote
assistance (includes sound, video, graphics 3D data, hardware components,
etc.)
• Improve video streaming to observe what the technician is seeing, make
suggestions, share technical documents and annotate the information in
real-time
• Visualize georeferenced virtual screen with 3D drawings that could be
incorporated in the video stream using Augmented Reality features for
enhanced understanding
Cloud Hosted Video Monitoring Surveillance Presentation for Wholesalers, Agents, Security and Telecommunication Integrators. Learn about industry facts and projected growth of VSaaS and why NOW is the time to get involved!
Cisco Tech Advantage Webinar. June 4th, 2014
Video: http://youtu.be/RkmMi9qea5Y
IoT is everywhere, from smart meters on houses to parking sensors in the ground – all devices are connected to the Internet. Internet engineers are helping traditional industries solve new industrial world challenges by connecting billions of new devices. An exciting part of the IoT journey is the integration between both worlds: Information Technology (IT) and Operation Technology (OT). For that a systems approach is required to scale the existing Internet infrastructure to accommodate IoT use cases, while making IT technology easy to adopt for OT operators.
In this session you will learn:
IoT infrastructure challenges and the need for open standards and partner ecosystem
Key elements to build large-scale IoT systems as IPv6, access control, plug and play, distributed intelligence and contextual awareness
Introduction to fog computing and advantages of extending cloud computing and services
Looking ahead to the future
IDenTV Video Content Recognition OverviewAmro Shihadah
Evolving video content recognition and the analytics for data driven marketing all in real-time. Bridging linear & non-linear data to optimize cross-channel marketing campaigns connecting high intent users with brands/marketers.
XR viewers are a new category of AR or VR devices that allow for lighter and smaller designs since they are connected to smartphones or other computer accessories. For more details, check out this great webinar, which has been adapted from a presentation we gave at AWE 2019.
See How You Can Do More with 3Play Media (1).pptx3Play Media
You may know us as a captioning solution – but we do so much more. Our integration has expanded our offerings while maintaining our commitment to quality, innovation, and customer service. Join this session to learn how 3Play is the all-star media accessibility partner you’ve been looking for.
CWIN17 Paris / L’opérateur augmenté,plus d’agilité pour gagner en performanceCapgemini
CWIN17 Paris / L’opérateur augmenté,plus d’agilité pour gagner en performance
Alexandre Embry, Directeur de l’offre Opérateur Augmenté, Sogeti HighTech
A detailed presentation on Cinematic VR (Fiction/Narrative Storytelling in 360VR) and what India's only lab is doing to ensure that we train & educate both students and the industry in Cinematic VR!
And as part of reflecting on many years working in creative technologies, I have shared a presentation I gave to a recent careers day at a local college in North West reflecting on my career to date, the people I work with, the work we do and also sharing opportunities / links for resources to help young people.
Skills: #digitalinnovation, creative technologies, #researchanddevelopment, data science, #design #datascience publicservice, softwareengineering, productmanagement,machinelearning
Impact: #Productdesign usercentreddesign #userresearch policy regulation #technology #regionaldevelopment
Themes: AI, entertainment, mediadigital ethics, responsibleinnovation, publicvalues, #industryinnovation, data ethics, careers, apprentices
this was a keynote talk given to an audience of media experts from research and industry who were meeting to discuss the opportunities and challenges to the UK media sector related to the 2021 OFCOM report on the subject. It is a mix of perspectives based on two of my current roles - firstly as Reader in Innovation and MMU School of Digital Art and secondly as Head of Applied Research in Audience Experience.
17102019 bbcrd manchester tourism conf for shareBBC
Recent talk given to Greater Manchester Marketing and Tourism 2019 Conference:
I spoke about:
BBC in North and it’s online challenge / ambitions
BBC R&D and its role in UK media tech sector
Awareness of some big changes in next 10 years
How we do our work and some opportunities to get involved
Some examples of our recent AR work
This is a keynote presentation I gave to the 2019 Making Connections Post-Graduate Research Conference for the Faculty of Science, Agriculture and Engineering at Newcastle University.
I was asked to talk about "what I do, how I got here and my career journey with any hints and tips for successful career outside academia."
FWIW - I was very proud to share this with my old University and Faculty. It got good feedback in the room and afterwards from the students.
NB. I haven't put credit slide for some of the images i took from the web - apologies to those sources - i know who you are so thanks.
BBC Developing Communities of Innovation - Thinking Digital Manchester 2015BBC
"Tales from the Frontline: Public Services and the creative Industries"
An overview of last 5 years establishing BBC R&D based at MediaCity:UK and how we have built communities of innovation.
The talk shares examples of BBC's digital collaborations with Academia, Industry, SMe's and the Audience including demos and showreels.
Connected Studio - Audience inspired Innovation - British Science Festival 2014BBC
This is a presentation given to the British Science Festival Industry Conference at University of Birmingham in Sept 2014 to provide an Overview of Connected Studio.
This was a joint presentation with Jon Corner, MediaCity:UK Director, University of Salford. It was given at WorkTech11 at MediaCity:UK, Salford on June 29th 2011. It was a
This presentation was given at WorkTech 2010 Conference at Salford Quays.
It covers the following:
1. The BBC in the digital age
2. Future Media & Technology at MediaCity:UK
3. BBC Research & Development
4. A moment to ponder on innovation…
5. Current activities around MediaCity:UK
Digital Futures Knowledge Networks Bbc R&D At Mmu Create Group LaunchBBC
Digital Futures: Knowledge Networks for Creative Industries. This is a presentation given to the CREATE group at Manchester Metropolitan University. The theme was to explore the potential for a Greater Manchester network of research in education, technology and digital cultures. The presentation showcases work by colleagues across BBC from R&D, Innovation Culture, Learning Innovation and Bitesize.
Innovation Culture & The BBC (R&D North) Ou Digital Futures FinalBBC
this is a presentation given to the Open University Digital Futures Conference at City of Manchester Stadium in July 2009 to introduce the variety of models of innovation that BBC Future Media departments have used. the presentation also discusses the challenges of evolving these to be relevant to 21st century R&D based out of MediaCityUK.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
18. 78% completion rate
(industry average 17%)
95% of people rated these pilots positively
But …
lots still unknown in what users will really want and
how we will tell valuable stories…
19. TV ‘grammar’ inVR?
180-degree view from
near front of audience at
BBC Proms concert
Views available from
broadcast cameras: a
medium shot is a small
fraction (approx 12
degrees) of the full 180-
degree view; tight shots
are even less
Compare 360 camera in audience vs conventional HD production
21. Current production challenges
.. requires completely different grammar of film making
• There are no cutaways
• There are no close-ups
• You can’t pull focus or zoom
• There is no hiding ‘behind the camera’
• You can’t imply things
”We need to develop a new shared language to do this”
22. • Lower cost headsets
• Improved headset comfort
• Higher quality resolution / optics
• 5G Connectivity
• Device/platform convergence
• More high quality content
• The ‘Killer’ experiences…
Current industry challenges
27. ‘Civilisations AR’ early feedback
• Released 1st March ‘18 for iOS and Android
• 57,000 downloads in week 1
• 250,000 to date
• Average 3,500 downloads per day
• 50% of downloads outside of UK.
• Average session time: 4m14s
• Average object engagement: 2,000+ users
• 60,000+ photos taken (0 reported incidents - inappropriate
use)
• Average object engagement time: 16 sec
What have we done to date?
Some of the things have we learnt from production and user perspective not specific technology aspects.
What are challenges at present?
How is VR going to change our lives?
The inside story on pioneering VR projects
How production and consumer ready is 360 & VR Tech?
Amazing sound for Virtual Reality & 360
360 News – a new way to tell stories
What makes a great 360 video and how to create it?
Ground-breaking VR: inspiring award-winning examples
BBC Taster
Who am I?
I started as engineer, did a PhD in animatronics –
Spent sometime as professional geek (passionate but realistic about the future)
Made technologies to make games and films more ‘ realistic’
Been at BBC for 17 years came to be an imagineer and currently head of Future Experience Technologies
Working at intersection between emerging technologies, user centred design and new editorial concepts
Now focused on leading partnership strategy for the research & innovation arm of future media
List of products, teams, numbers of staff/trainees/apprentices, audience stats of usage of BBC digital things
Embedding partnership and collaboration from the start (both across the BBC and externally) and continue throughout
Being part of innovation communities
The analysis found a positive contribution of the BBC to the Salford area in terms of employment, increased skill levels and spill -over effects.
KPMG independent report on the online sector for BBC Trust finds that the BBC has had a positive economic impact on the sector via two channels, both resulting in overall market development and expansion:
1, technology spill-overs driven by the BBC’s innovation in the market;
2, and knowledge and skills spill - overs arising from BBC Online collaborations, partnerships and wider industry initiatives.
The role of BBC Research & Development is to provide world-class leading edge technical research and innovation expertise to the BBC.
This enables the corporation to continue to create and deliver innovative high quality content and services, as cost-effectively as possible to the licence fee paying public.
BBC R&D also advises the BBC on what is coming in the future – what it needs to be involved in and influence, what are the likely winning and losing technologies and what the BBC needs to lead, follow or ignore.
The department has always followed a philosophy of collaboration and openness. It works regularly with other broadcasters, standard’s bodies and technology partners to evolve and influence the international media landscape.
BBC R&D has worked in this way for over 60 years. From the development of colour TV and High Definition to Freeview and Freesat, the department’s involvement has always ensured the fairest and highest quality broadcast innovations for the benefit of industry and UK licence fee payers.
Through technology BBC R&D has and will continue to, provide the BBC’s storytellers with the newest most cutting edge innovations to help enhance audience immersion in the narratives they create.
In the internet age, BBC R&D leads the invention of new forms of content and new ways to make them in a predominantly IP world built to the principles of object based media.
1962 – First colour transatlantic TV transmission
1969 – BBC1 starts colour transmissions
1971 – World’s first digital stereo audio recording demo
1974 – CEEFAX launched
1989 – The Ginger Tree first HD film produced
1990 – First trial of DAB
1995 – DAB launched
2002 – Freeview launched
2007 – HDTV trial
2008 – Freesat launched
2008 – DVB-T2 Specification finalised, world-first to have signals on-air
2010 – Freeview HD launched using DVB-T2
2012 – World’s first Super Hi-Vision (8K) coverage of the Olympic Games with live transmission from London to Japan and the USA
2014 – World’s first implementation of a live End-To-End UHD broadcasting system over IP at Commonwealth Games 2014
2014 – UK first, used LTE eMBMS to broadcast live action from Commonwealth Games to 4G mobile handsets
2015 – built the BBC micro:bit prototype
2017 – Binaural sound version of Doctor Who season 10 episode - ‘Knock, Knock’ made available on BBC iPlayer
2017 – Blue Planet II series made available in HDR/HLG on BBC iPlayer
Broadcasting as a system
We have a stable architecture based on the rocks of Create, Deliver, Consume
Simple, sustainable model of our industry
Disruptive, technology driven, change
But multiple waves of distuctive change were coming
Internet protocol - streaming, of course, but the context of consumption and in the way we make things
Data centric - being surfaced and used throughout our activity ... To control, shape and in some cases be the content (think stats in sport - or as news)
Devices - range used to consume proliferate, of course; but also being used as a production tool and becoming part of consumption context (save for later on your ipad)
Technology trends
IP first
IP-enabled services and devices are acting as intermediaries between media publishers and their audiences, affecting the ability to gather data, curate journeys, and provide innovative experiences.
Seamless connectivity
Driven by enhanced infrastructure (e.g. 5G), hardware (e.g. webattery life) and competitive markets (e.g. expanding data packages), seamless connectivity will allow increasingly high-quality mobile experiences through consistently high quality IP connectivity.
Machine learning It will be easier to learn and respond quickly to user needs, as well as predict user interactions,
automate and personalise experiences through machine learning and connected data.
Object-based media
Media itself is infinitely reconfigurable to enable hyper-personal experiences to be constructed on the fly in response to individuals and their environments.
Interfaces
New interfaces will enable fundamentally different kinds of media experiences for our audiences.
● Conversational interfaces enable two-way interactions between audience members and services. (e.g. Alexa for speech, Messenger bots for text).
● AR interfaces mean publishers can reimagine how users interact with the physical world, allowing content, characters and context to be overlaid onto real-world environments.
● Consider visual, touch, text, speech, biometrics, other senses, other sensors, and beyond...
The New Broadcasting System
We resolved to get ahead of this - to see how we can build a better BBC by embracing these changes
Regarding it as a whole system, not a series of silos
It gives us:
Immersive - the potential for a fuller, more engaging experience with things like Virtual Reality and binaural audio
Pervasive - media content that gets into every nook & crany of our lives - not just the "I'm watching telly" moment
Data rich - that uses data to select shape and structure the experience
Interactive, personal, adaptive - in response to who you are, what you are doing and what is going on around you ... It's right ...
Working with many universities and academic institutions
News
Factual
History
Science
WebVR is an open specification that makes it possible to experience VR in your browser
It makes it easier for everyone to get into VR experiences, no matter what device they have
Uses HTML Javascript and CSS to stream VR to any web browser
With the exception of Playstation it is supported by all of the headsets
It is in its early days but we want to trial it as it answers that problem of device/platform convergence and is a open platform that could potentially be used for daily content the BBC might deliver in the future.
ROME CLIP
It’s not a switch. It won’t be something that happens overnight. This won’t even happen tomorrow. It’s years – but you can see the start. And soon it will just be there. You’re working on it. Perhaps at the drinks something will kickstart the next big leap.
For right now, I’m looking at how the technologies that are used in realtime rendering might come to drive the images on your headsets, augmented into your vision (or just giving you a legacy flat view) might work at scale for a broadcast model.
If an EastEnders version of Walford was a place you could visit, how would a soap work?
If it feels a bit “Westworld”… well, why not?
variety of techniques including different camera angles, cuts, focus pulls and moving cameras, to lead the viewer through a story.
close-ups, cuts, camera moves, ….
Directing Attention in 360°
Video 360° video is a special case of virtual reality (VR) in which the viewer experiences a sphere of video centred on a single position, or in other words, they experience an environment from a fixed viewpoint.
360° formats offer the filmmaker both opportunities and challenges.
The action unfolds in a consistent space, and since the viewer is free to look around as they wish, they experience a video environment in a way that correlates more closely to real life. In traditional video formats however a director is able to use a variety of techniques including different camera angles, cuts, focus pulls and moving cameras, to lead the viewer through a story.
But most of these techniques do not work particularly well in 360° video. When we are trying to tell stories in 360° video we need to have some way of making sure that the viewer is able to pay attention to the right thing at the right time. Which leads to an interesting question - how can we prevent the viewer from missing crucial elements of the story, when we can’t actually control where they are looking?
In this study, we identified some basic techniques taken from theatre, using movement and sound cues, and decided to see what worked best in a 360° video environment. We were particularly interested in more subtle ways of directing the viewer’s attention.
Works best at creating emotional experiences
Using the 3dimensional space you are in and that connection you can have with real people in the space
more agency and interactivity in Computer generated VR,
video really works to create empathy and emotional connection.
Thinking “spherically” & finding the right shots
Hiding the crew/ kit
Lighting and sound recording
Camera technology not yet mature
Post production - workflow is laborious & slow
Know your platform
Take me somewhere fantastic
Make it personal
Not easy for storytelling YET!
Don’t forget the sound
Or behind the scene which take me to
The opportunity and problem with 360 video is it can be used on Social media on desktop/mobile or in a HMD. It is tempting to try to make something that works on both – don’t.
Make decision on whether to watch or not in first few seconds versus may not have their headset on.
You want to use the 360 space and have something to look at in all direction
While you get a lot more control and interactivity in Computer generated VR, video really works to create empathy and emotional connection.
360 and VR are great for immersion and creating emotional empathy, but the stories tend to be simple vignettes and personally I feel It is currently better at experience and world building than storytelling.
We hear in 3 dimensions, but stereo is only left and right. That’s usually fine when we are looking at a flat screen but not much use for VR.
Like many publishers/broadcasters we set up a studio to commission and make VR
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Civilisations AR
Analytics
Average object engagement 2,000 users
60,000 photos taken with 0 reported incidents of inappropriate usage or “bad actors”
Average object engagement time before next interaction (hotspot, description, navigation) - 16 seconds of pure exploration
We have also been taking interactive storytelling to platforms like Google Home and Amazon Echo – look out for a drama coming soon. All part of the Talking With Machines project.
There’s also AI and Machine Learning work too – I’ll come back to that.
And that’s where this has come from.
<<TALK IT THROUGH>>
End-to-end workflow
Sound quality
Production tools and integration
Practical complexity
Developing tools
Evaluating technology
Supporting productions
Standards and best practices