SlideShare a Scribd company logo
Agenda
o Why care about AR VR
o What are the devices
o Use cases
o Across the journey
o Q&A
WHY CARE
AR VR – THE NEXT EVOLUTION
Virtual
Reality
Augmented
Reality
Mixed
Reality
o User sees the real world
o Virtual image projected
Hardware:
o Mobile phone/tablet
o zSpace
o Microsoft’s Hololens
o Real world disappears
o Virtual world is only world
Hardware:
o Gear VR
o Google Daydream
o Oculus Rift
o HTC Vive
o Window’s Mixed Reality
o Hybrid of real and virtual worlds
o Virtual and real content can react
Hardware:
o Microsoft’s Hololens
o Microsoft’s Mixed Reality
MRVRAR
2017 total spending on AR VR products and services
has reached $11 billion and it’s expected to reach
$215 billion in 2021 with a compound annual growth
rate of 113%.
– IDC, August 2017
Context – public cloud spending will reach $266 billion
in 2021.
– IDC, August 2017
Market Pop - Apple
"A significant portion of the population...
will have AR experiences every day, almost
like eating three meals a day.” – Tim Cook
Keys to Apple’s strategy:
• New iPhone’s are AR optimized
• iOS 11 will make rich AR available in
fall 2017
• Projected install base of 400 million users
by YE2018
• VR to the Mac platform
• Building a very large AR VR team
IMPACT – double addressable market
size for AR
Cutting the Cables – New Category
HTC Vive Standalone Oculus Standalone
TECHNOLOGY
WHAT TO THINK ABOUT
Virtual
Reality
Augmented
Reality
Mixed
RealityMRVRAR
Low End Phone
High End Phone
High End Headsets
Console
Headset
Phones
Headsets
AR - zSpace
3rd generation hardware is mature and tested. New
generations are refinements. Focus on K-12 education
limits content. HP resells under the Zvr Display with focus
on professional markets.
Cost points:
• $3,000 to $4,000 per unit
Pros technology:
• Hologram type experience
• Great for piece parts experiences
• Very simple use
Cons technology:
• Limited content
• Small ecosystem
• Expensive
AR - HoloLens
Launched in 2016 with a big market splash. All hardware is
integrated into the headset. No tether. General uptake
appears slow compared to full VR systems.
Cost points:
• $3,000 to $5,000 per unit
Pros technology:
• Pioneer in AR/MR
• Support of Microsoft
• Well engineered
• Strong commercial support
Cons technology:
• Limited field of view
• Underwhelming content
• Very expensive
AR VR - Phones: Apple and Android
Pros technology:
• It’s in everyone’s hands
• HUGE development support from
Apple and Google
Cons technology:
• Limited processing power
• Battery life
• Small screen
Phone based AR VR brings technology to the mass market.
Apple and Google are mass enabling phones to be the
everyday AR VR device for the world population.
Cost points:
• Phones - $500 to $1,000 +
AR VR - High End Phone: Two Uses
VR - Cardboard VR
Cardboard VR uses a cardboard viewer box to hold a
phone. The phone becomes the display for the
experience. A small button in the right of the box is the
only control mechanism for selecting.
Cost points:
• $2 to $8 per unit depending of volume and
branding requirements
Pros technology:
• Low cost point
• Works with most phones
• Most ubiquitous device for mass
market
Cons technology:
• Low quality optics
• Difficult to use for more than several
minutes
• Controls are not precise/ frustrating
VR - Samsung and Google
Pros technology:
• Good quality optics and headset
• Hand controller allows for more
interaction
• Good for experiences up to 30 mins.
Cons technology:
• Rendering limits that put a cap on
the visual experience – “good
experience”
• Limited to specific Android phones
Integrated with phone for a more seamless experience.
This purpose built device and hand controller provide a
true VR experience.
Cost points:
• Headset with controller: ~ $60 to $120
• Phone: ~ $700
• Total system: ~$800
Note – some promotions will provide the headset free with the phone
VR - High End Headset: Oculus Rift and HTC Vive
Technologies are developed by Facebook and HTC with
significant R&D budgets. Highest level in quality of all
consumer grade devices.
Cost points:
• Headset with controller: $600
• Computer: ~ $1,500
• Total system: ~$2,100 to $2,500
Pros technology:
• PC based system has no limits on
rendering – highest graphical quality
• Hand controllers offer robust
interactions with two hands
• Consumer based system – easy to use
Cons technology:
• Requires a PC with specific
requirements to use
• Less portable than phone based
systems
BUSINESS THINGS
YOU NEED TO KNOW THESE
Real Use Cases for AR VR
AR/VR has a unique ability to engage customers in immersive content and solve challenging problems
in the buyers journey.
Engaging content Complex concepts
Proximity problems
Prototyping
Education
Too big, too small
360 video: .5 to 3x improved view rate
Lowes: 40% increase in retention
20x reduction in comprehension time
Reduction in travel4x improvement in comprehension
4x improvement in retention
$10m per year in savings for Lockheed MartinFirst understanding
Engaging Content – Lowe’s In-Store Navigation
Image – Lowes Innovation Labs
Prototyping – Airlines
Education – Safe Handling of Chicken
Proximity – Closing Distance
BUSINESS CASE
HOW TO JUSTIFY
Buyers Journey
On-boarding Consideration Decide Buy Implement UseAwarenessDevelopment
Robotics – An Industry That Needs VR to Go To Market
Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
Product Development
• Prototyping
• Visualization
• Human factors testing – WINNER!!!
• Environmental factors testing – WINNER!!!
Value - $10m per year Lockheed Martin
Implement Use
Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
On-boarding / Enablement
• Employee training – Sales
• Employee training - Service
• Partner training 4x
Improvement in
comprehension
4x
Improvement in
retention
60%
Reduction in training
time
Implement Use
Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
On-boarding / Enablement
• Large shows
• Small shows
• Briefing centers
• Promotional content
$250,000Reduction in event cots
Implement Use
Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
Consideration and Decide
• Objection handling
• Will it fit
• How will it work
• What is the workflow
• Product use
• Safety considerations
Implement Use
Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
Implement and Use
• Implementation planning
• Initial training
• New employee training
• Feature release training
• Service training
• Service support
Implement Use
Contact
Cole Sandau
cole.sandau@opteragroup.com
303-815-1543

More Related Content

What's hot

Ecosystems and Digital Business Models
Ecosystems and Digital Business ModelsEcosystems and Digital Business Models
Ecosystems and Digital Business Models
SlashData
 
DMI – World Gaming Executive Summit
DMI – World Gaming Executive SummitDMI – World Gaming Executive Summit
DMI – World Gaming Executive Summit
DMI
 
Mixed reality headset
Mixed reality headsetMixed reality headset
Mixed reality headset
Rohith R
 
Four Tech Trends for 2017
Four Tech Trends for 2017Four Tech Trends for 2017
Four Tech Trends for 2017
Peter Pajor
 
Mobile World Congress 2017 Recap: The Future of Connectivity
Mobile World Congress 2017 Recap: The Future of ConnectivityMobile World Congress 2017 Recap: The Future of Connectivity
Mobile World Congress 2017 Recap: The Future of Connectivity
Ian Beacraft
 
Mobile Tech Trends for 2017
Mobile Tech Trends for 2017Mobile Tech Trends for 2017
Mobile Tech Trends for 2017
Somo
 
Pulse 2013 - Mobile strategy and user centered design, an IBM interactive primer
Pulse 2013 - Mobile strategy and user centered design, an IBM interactive primerPulse 2013 - Mobile strategy and user centered design, an IBM interactive primer
Pulse 2013 - Mobile strategy and user centered design, an IBM interactive primer
Chris Pepin
 
M2 Roadshow Nic Newman Tiger Spike
M2 Roadshow Nic Newman Tiger SpikeM2 Roadshow Nic Newman Tiger Spike
M2 Roadshow Nic Newman Tiger Spike
mobilesquared Ltd
 
Mobile augmented reality for marketing
Mobile augmented reality for marketingMobile augmented reality for marketing
Mobile augmented reality for marketingV. Swamy Irrinki
 
Top 10 Tech Trends of 2014
Top 10 Tech Trends of 2014Top 10 Tech Trends of 2014
Top 10 Tech Trends of 2014
Experts Exchange
 
Apple WWDC-2015
Apple WWDC-2015Apple WWDC-2015
Apple WWDC-2015
ChromeInfo Technologies
 
CES 2016 new trends & innovations
CES 2016 new trends & innovationsCES 2016 new trends & innovations
CES 2016 new trends & innovations
Kevin Huang
 
Mobile Application Security by Design
Mobile Application Security by DesignMobile Application Security by Design
Mobile Application Security by Design
DMI
 
The Commerce Graph
The Commerce GraphThe Commerce Graph
The Commerce Graph
Street Fight
 
UX: A Ten Year Retrospective
UX: A Ten Year RetrospectiveUX: A Ten Year Retrospective
UX: A Ten Year Retrospective
Michael Vaughn
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented RealityPrathamesh Barah
 
Preview of CES 2015
Preview of CES 2015Preview of CES 2015
Preview of CES 2015
BBDO
 
Hidden in plain sight: How mobile is quietly revolutionizing the B2B world
Hidden in plain sight: How mobile is quietly revolutionizing the B2B worldHidden in plain sight: How mobile is quietly revolutionizing the B2B world
Hidden in plain sight: How mobile is quietly revolutionizing the B2B world
Ogilvy
 
Radio shack final slide
Radio shack final slideRadio shack final slide
Radio shack final slide
Nametag Scott Ginsberg
 
Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...
Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...
Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...
Teaque Lenahan
 

What's hot (20)

Ecosystems and Digital Business Models
Ecosystems and Digital Business ModelsEcosystems and Digital Business Models
Ecosystems and Digital Business Models
 
DMI – World Gaming Executive Summit
DMI – World Gaming Executive SummitDMI – World Gaming Executive Summit
DMI – World Gaming Executive Summit
 
Mixed reality headset
Mixed reality headsetMixed reality headset
Mixed reality headset
 
Four Tech Trends for 2017
Four Tech Trends for 2017Four Tech Trends for 2017
Four Tech Trends for 2017
 
Mobile World Congress 2017 Recap: The Future of Connectivity
Mobile World Congress 2017 Recap: The Future of ConnectivityMobile World Congress 2017 Recap: The Future of Connectivity
Mobile World Congress 2017 Recap: The Future of Connectivity
 
Mobile Tech Trends for 2017
Mobile Tech Trends for 2017Mobile Tech Trends for 2017
Mobile Tech Trends for 2017
 
Pulse 2013 - Mobile strategy and user centered design, an IBM interactive primer
Pulse 2013 - Mobile strategy and user centered design, an IBM interactive primerPulse 2013 - Mobile strategy and user centered design, an IBM interactive primer
Pulse 2013 - Mobile strategy and user centered design, an IBM interactive primer
 
M2 Roadshow Nic Newman Tiger Spike
M2 Roadshow Nic Newman Tiger SpikeM2 Roadshow Nic Newman Tiger Spike
M2 Roadshow Nic Newman Tiger Spike
 
Mobile augmented reality for marketing
Mobile augmented reality for marketingMobile augmented reality for marketing
Mobile augmented reality for marketing
 
Top 10 Tech Trends of 2014
Top 10 Tech Trends of 2014Top 10 Tech Trends of 2014
Top 10 Tech Trends of 2014
 
Apple WWDC-2015
Apple WWDC-2015Apple WWDC-2015
Apple WWDC-2015
 
CES 2016 new trends & innovations
CES 2016 new trends & innovationsCES 2016 new trends & innovations
CES 2016 new trends & innovations
 
Mobile Application Security by Design
Mobile Application Security by DesignMobile Application Security by Design
Mobile Application Security by Design
 
The Commerce Graph
The Commerce GraphThe Commerce Graph
The Commerce Graph
 
UX: A Ten Year Retrospective
UX: A Ten Year RetrospectiveUX: A Ten Year Retrospective
UX: A Ten Year Retrospective
 
Introduction to Augmented Reality
Introduction to Augmented RealityIntroduction to Augmented Reality
Introduction to Augmented Reality
 
Preview of CES 2015
Preview of CES 2015Preview of CES 2015
Preview of CES 2015
 
Hidden in plain sight: How mobile is quietly revolutionizing the B2B world
Hidden in plain sight: How mobile is quietly revolutionizing the B2B worldHidden in plain sight: How mobile is quietly revolutionizing the B2B world
Hidden in plain sight: How mobile is quietly revolutionizing the B2B world
 
Radio shack final slide
Radio shack final slideRadio shack final slide
Radio shack final slide
 
Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...
Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...
Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...
 

Similar to AR VR for B2B Marketing and Customer Experience

Building web apps for a multiscreen world
Building web apps for a multiscreen worldBuilding web apps for a multiscreen world
Building web apps for a multiscreen world
Aussie
 
Demystifying AR_VR_MR
Demystifying AR_VR_MRDemystifying AR_VR_MR
Demystifying AR_VR_MR
PK Mishra
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology
Mark Billinghurst
 
Khaled Sarayeddine (Optinvent): AR Displays Technology Overview
Khaled Sarayeddine (Optinvent): AR Displays Technology OverviewKhaled Sarayeddine (Optinvent): AR Displays Technology Overview
Khaled Sarayeddine (Optinvent): AR Displays Technology Overview
AugmentedWorldExpo
 
VR & AR Visual techniques in Market Research: a real case study.
VR & AR Visual techniques in Market Research: a real case study.VR & AR Visual techniques in Market Research: a real case study.
VR & AR Visual techniques in Market Research: a real case study.
Elio Dalprato
 
Welcome to the VR revolution
Welcome to the VR revolutionWelcome to the VR revolution
Welcome to the VR revolution
Ishay Tentser
 
DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...
DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...
DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...
indusgeeks
 
Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016
Chris Rigatuso
 
Introduction to Cinematic VR
Introduction to Cinematic VRIntroduction to Cinematic VR
Introduction to Cinematic VR
Chaitanya Chinchlikar
 
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR GrowthBeyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
Intel® Software
 
VR by Now Has Dreadfully Disapointed ... Will it Change? | Juergen Goeldner
VR by Now Has Dreadfully Disapointed ... Will it Change? | Juergen GoeldnerVR by Now Has Dreadfully Disapointed ... Will it Change? | Juergen Goeldner
VR by Now Has Dreadfully Disapointed ... Will it Change? | Juergen Goeldner
Jessica Tams
 
SCG Virtual Reality top news q1 2016
SCG  Virtual Reality top news q1 2016SCG  Virtual Reality top news q1 2016
SCG Virtual Reality top news q1 2016
Chris Rigatuso
 
Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)
Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)
Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)
AugmentedWorldExpo
 
Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017
Cool Blue Company, LLC
 
Ubiquitous Media Design Workshop, IXDC 2014
Ubiquitous Media Design Workshop, IXDC 2014Ubiquitous Media Design Workshop, IXDC 2014
Ubiquitous Media Design Workshop, IXDC 2014
bo begole
 
Immersive Storytelling Mediums
Immersive Storytelling MediumsImmersive Storytelling Mediums
Immersive Storytelling Mediums
Daniel Blair
 
The Mobile Future of Extended Reality
The Mobile Future of Extended RealityThe Mobile Future of Extended Reality
The Mobile Future of Extended Reality
Qualcomm Research
 
Google glass, A new innovation leading to new technology
Google glass, A new innovation leading to new technology Google glass, A new innovation leading to new technology
Google glass, A new innovation leading to new technology
Ekta Agrawal
 
INTEL - Workshop HTML5
INTEL - Workshop HTML5 INTEL - Workshop HTML5
INTEL - Workshop HTML5
Barcelona Digital Technology Centre
 

Similar to AR VR for B2B Marketing and Customer Experience (20)

Building web apps for a multiscreen world
Building web apps for a multiscreen worldBuilding web apps for a multiscreen world
Building web apps for a multiscreen world
 
Demystifying AR_VR_MR
Demystifying AR_VR_MRDemystifying AR_VR_MR
Demystifying AR_VR_MR
 
2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology2014 COSC 426 Lecture 2: Augmented Reality Technology
2014 COSC 426 Lecture 2: Augmented Reality Technology
 
Khaled Sarayeddine (Optinvent): AR Displays Technology Overview
Khaled Sarayeddine (Optinvent): AR Displays Technology OverviewKhaled Sarayeddine (Optinvent): AR Displays Technology Overview
Khaled Sarayeddine (Optinvent): AR Displays Technology Overview
 
VR & AR Visual techniques in Market Research: a real case study.
VR & AR Visual techniques in Market Research: a real case study.VR & AR Visual techniques in Market Research: a real case study.
VR & AR Visual techniques in Market Research: a real case study.
 
Welcome to the VR revolution
Welcome to the VR revolutionWelcome to the VR revolution
Welcome to the VR revolution
 
DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...
DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...
DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...
 
Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016Top Brands using virtual reality for advertising campaigns Q2 2016
Top Brands using virtual reality for advertising campaigns Q2 2016
 
Introduction to Cinematic VR
Introduction to Cinematic VRIntroduction to Cinematic VR
Introduction to Cinematic VR
 
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR GrowthBeyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
 
VR by Now Has Dreadfully Disapointed ... Will it Change? | Juergen Goeldner
VR by Now Has Dreadfully Disapointed ... Will it Change? | Juergen GoeldnerVR by Now Has Dreadfully Disapointed ... Will it Change? | Juergen Goeldner
VR by Now Has Dreadfully Disapointed ... Will it Change? | Juergen Goeldner
 
SCG Virtual Reality top news q1 2016
SCG  Virtual Reality top news q1 2016SCG  Virtual Reality top news q1 2016
SCG Virtual Reality top news q1 2016
 
Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)
Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)
Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)
 
Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017Crossing The Chasm: What's New For VR 2017
Crossing The Chasm: What's New For VR 2017
 
Ubiquitous Media Design Workshop, IXDC 2014
Ubiquitous Media Design Workshop, IXDC 2014Ubiquitous Media Design Workshop, IXDC 2014
Ubiquitous Media Design Workshop, IXDC 2014
 
Immersive Storytelling Mediums
Immersive Storytelling MediumsImmersive Storytelling Mediums
Immersive Storytelling Mediums
 
The Mobile Future of Extended Reality
The Mobile Future of Extended RealityThe Mobile Future of Extended Reality
The Mobile Future of Extended Reality
 
Google glass, A new innovation leading to new technology
Google glass, A new innovation leading to new technology Google glass, A new innovation leading to new technology
Google glass, A new innovation leading to new technology
 
Project glass
Project glassProject glass
Project glass
 
INTEL - Workshop HTML5
INTEL - Workshop HTML5 INTEL - Workshop HTML5
INTEL - Workshop HTML5
 

Recently uploaded

Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel LeminTurn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
Generative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter WeltmanGenerative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter Weltman
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
FullSail: HOF - Presentation Phil Pallen
FullSail: HOF - Presentation Phil PallenFullSail: HOF - Presentation Phil Pallen
FullSail: HOF - Presentation Phil Pallen
travisomalana
 
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdfOffissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
offisadizayn
 
Digital Marketing Trends - Experts Insights on How
Digital Marketing Trends - Experts Insights on HowDigital Marketing Trends - Experts Insights on How
The New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
The New Era Of SEO - How AI Has Changed SEO Forever - Danny LeibrandtThe New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
The New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
SEO Master Class - Steve Wiideman, Wiideman Consulting Group
SEO Master Class - Steve Wiideman,  Wiideman Consulting GroupSEO Master Class - Steve Wiideman,  Wiideman Consulting Group
SEO Master Class - Steve Wiideman, Wiideman Consulting Group
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
20221005110010_633d63baa84f6_learn___week_3_ch._5.pdf
20221005110010_633d63baa84f6_learn___week_3_ch._5.pdf20221005110010_633d63baa84f6_learn___week_3_ch._5.pdf
20221005110010_633d63baa84f6_learn___week_3_ch._5.pdf
levuag
 
My Personal Brand Exploration by Mariano
My Personal Brand Exploration by MarianoMy Personal Brand Exploration by Mariano
My Personal Brand Exploration by Mariano
marianooscos
 
Marketing Management Notes Philip Kotler
Marketing Management Notes Philip KotlerMarketing Management Notes Philip Kotler
Marketing Management Notes Philip Kotler
LaveenaShanker
 
De-risk Your Digital Evolution - Hannah Grap
De-risk Your Digital Evolution - Hannah GrapDe-risk Your Digital Evolution - Hannah Grap
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User JourneysMastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Search Engine Journal
 
15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling
Aatir Abdul Rauf
 
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Auxis Consulting & Outsourcing
 
The What, Why & How of 3D and AR in Digital Commerce
The What, Why & How of 3D and AR in Digital CommerceThe What, Why & How of 3D and AR in Digital Commerce
The What, Why & How of 3D and AR in Digital Commerce
PushON Ltd
 
ThinkNow 2024 Consumer Financial Wellness Report
ThinkNow 2024 Consumer Financial Wellness ReportThinkNow 2024 Consumer Financial Wellness Report
ThinkNow 2024 Consumer Financial Wellness Report
ThinkNow
 
Marketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee LevittMarketing as a Primary Revenue Driver - Lee Levitt
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel LeminTurn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
DMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docxDMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docx
TravisMalana
 

Recently uploaded (20)

Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel LeminTurn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
 
Generative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter WeltmanGenerative AI - Unleash Creative Opportunity - Peter Weltman
Generative AI - Unleash Creative Opportunity - Peter Weltman
 
FullSail: HOF - Presentation Phil Pallen
FullSail: HOF - Presentation Phil PallenFullSail: HOF - Presentation Phil Pallen
FullSail: HOF - Presentation Phil Pallen
 
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdfOffissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
Offissa Dizayn - Otel, Kafe, Restoran Kataloqu_240603_011042.pdf
 
Digital Marketing Trends - Experts Insights on How
Digital Marketing Trends - Experts Insights on HowDigital Marketing Trends - Experts Insights on How
Digital Marketing Trends - Experts Insights on How
 
The New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
The New Era Of SEO - How AI Has Changed SEO Forever - Danny LeibrandtThe New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
The New Era Of SEO - How AI Has Changed SEO Forever - Danny Leibrandt
 
SEO Master Class - Steve Wiideman, Wiideman Consulting Group
SEO Master Class - Steve Wiideman,  Wiideman Consulting GroupSEO Master Class - Steve Wiideman,  Wiideman Consulting Group
SEO Master Class - Steve Wiideman, Wiideman Consulting Group
 
Metaverse Marketing in the Generation of the Internet - Eugene Capon
Metaverse Marketing in the Generation of the Internet - Eugene CaponMetaverse Marketing in the Generation of the Internet - Eugene Capon
Metaverse Marketing in the Generation of the Internet - Eugene Capon
 
20221005110010_633d63baa84f6_learn___week_3_ch._5.pdf
20221005110010_633d63baa84f6_learn___week_3_ch._5.pdf20221005110010_633d63baa84f6_learn___week_3_ch._5.pdf
20221005110010_633d63baa84f6_learn___week_3_ch._5.pdf
 
My Personal Brand Exploration by Mariano
My Personal Brand Exploration by MarianoMy Personal Brand Exploration by Mariano
My Personal Brand Exploration by Mariano
 
Marketing Management Notes Philip Kotler
Marketing Management Notes Philip KotlerMarketing Management Notes Philip Kotler
Marketing Management Notes Philip Kotler
 
De-risk Your Digital Evolution - Hannah Grap
De-risk Your Digital Evolution - Hannah GrapDe-risk Your Digital Evolution - Hannah Grap
De-risk Your Digital Evolution - Hannah Grap
 
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User JourneysMastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User Journeys
 
15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling15 ideas and frameworks on the art of storytelling
15 ideas and frameworks on the art of storytelling
 
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
Traditional Store Audits are Outdated: A New Approach to Protecting Your Bran...
 
The What, Why & How of 3D and AR in Digital Commerce
The What, Why & How of 3D and AR in Digital CommerceThe What, Why & How of 3D and AR in Digital Commerce
The What, Why & How of 3D and AR in Digital Commerce
 
ThinkNow 2024 Consumer Financial Wellness Report
ThinkNow 2024 Consumer Financial Wellness ReportThinkNow 2024 Consumer Financial Wellness Report
ThinkNow 2024 Consumer Financial Wellness Report
 
Marketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee LevittMarketing as a Primary Revenue Driver - Lee Levitt
Marketing as a Primary Revenue Driver - Lee Levitt
 
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel LeminTurn Digital Reputation Threats into Offense Tactics - Daniel Lemin
Turn Digital Reputation Threats into Offense Tactics - Daniel Lemin
 
DMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docxDMF Portfolio Piece Smart Goals - Artist Management.docx
DMF Portfolio Piece Smart Goals - Artist Management.docx
 

AR VR for B2B Marketing and Customer Experience

  • 1.
  • 2. Agenda o Why care about AR VR o What are the devices o Use cases o Across the journey o Q&A
  • 3. WHY CARE AR VR – THE NEXT EVOLUTION
  • 4. Virtual Reality Augmented Reality Mixed Reality o User sees the real world o Virtual image projected Hardware: o Mobile phone/tablet o zSpace o Microsoft’s Hololens o Real world disappears o Virtual world is only world Hardware: o Gear VR o Google Daydream o Oculus Rift o HTC Vive o Window’s Mixed Reality o Hybrid of real and virtual worlds o Virtual and real content can react Hardware: o Microsoft’s Hololens o Microsoft’s Mixed Reality MRVRAR
  • 5. 2017 total spending on AR VR products and services has reached $11 billion and it’s expected to reach $215 billion in 2021 with a compound annual growth rate of 113%. – IDC, August 2017 Context – public cloud spending will reach $266 billion in 2021. – IDC, August 2017
  • 6. Market Pop - Apple "A significant portion of the population... will have AR experiences every day, almost like eating three meals a day.” – Tim Cook Keys to Apple’s strategy: • New iPhone’s are AR optimized • iOS 11 will make rich AR available in fall 2017 • Projected install base of 400 million users by YE2018 • VR to the Mac platform • Building a very large AR VR team IMPACT – double addressable market size for AR
  • 7. Cutting the Cables – New Category HTC Vive Standalone Oculus Standalone
  • 9. Virtual Reality Augmented Reality Mixed RealityMRVRAR Low End Phone High End Phone High End Headsets Console Headset Phones Headsets
  • 10. AR - zSpace 3rd generation hardware is mature and tested. New generations are refinements. Focus on K-12 education limits content. HP resells under the Zvr Display with focus on professional markets. Cost points: • $3,000 to $4,000 per unit Pros technology: • Hologram type experience • Great for piece parts experiences • Very simple use Cons technology: • Limited content • Small ecosystem • Expensive
  • 11. AR - HoloLens Launched in 2016 with a big market splash. All hardware is integrated into the headset. No tether. General uptake appears slow compared to full VR systems. Cost points: • $3,000 to $5,000 per unit Pros technology: • Pioneer in AR/MR • Support of Microsoft • Well engineered • Strong commercial support Cons technology: • Limited field of view • Underwhelming content • Very expensive
  • 12. AR VR - Phones: Apple and Android Pros technology: • It’s in everyone’s hands • HUGE development support from Apple and Google Cons technology: • Limited processing power • Battery life • Small screen Phone based AR VR brings technology to the mass market. Apple and Google are mass enabling phones to be the everyday AR VR device for the world population. Cost points: • Phones - $500 to $1,000 +
  • 13. AR VR - High End Phone: Two Uses
  • 14. VR - Cardboard VR Cardboard VR uses a cardboard viewer box to hold a phone. The phone becomes the display for the experience. A small button in the right of the box is the only control mechanism for selecting. Cost points: • $2 to $8 per unit depending of volume and branding requirements Pros technology: • Low cost point • Works with most phones • Most ubiquitous device for mass market Cons technology: • Low quality optics • Difficult to use for more than several minutes • Controls are not precise/ frustrating
  • 15. VR - Samsung and Google Pros technology: • Good quality optics and headset • Hand controller allows for more interaction • Good for experiences up to 30 mins. Cons technology: • Rendering limits that put a cap on the visual experience – “good experience” • Limited to specific Android phones Integrated with phone for a more seamless experience. This purpose built device and hand controller provide a true VR experience. Cost points: • Headset with controller: ~ $60 to $120 • Phone: ~ $700 • Total system: ~$800 Note – some promotions will provide the headset free with the phone
  • 16. VR - High End Headset: Oculus Rift and HTC Vive Technologies are developed by Facebook and HTC with significant R&D budgets. Highest level in quality of all consumer grade devices. Cost points: • Headset with controller: $600 • Computer: ~ $1,500 • Total system: ~$2,100 to $2,500 Pros technology: • PC based system has no limits on rendering – highest graphical quality • Hand controllers offer robust interactions with two hands • Consumer based system – easy to use Cons technology: • Requires a PC with specific requirements to use • Less portable than phone based systems
  • 17. BUSINESS THINGS YOU NEED TO KNOW THESE
  • 18. Real Use Cases for AR VR AR/VR has a unique ability to engage customers in immersive content and solve challenging problems in the buyers journey. Engaging content Complex concepts Proximity problems Prototyping Education Too big, too small 360 video: .5 to 3x improved view rate Lowes: 40% increase in retention 20x reduction in comprehension time Reduction in travel4x improvement in comprehension 4x improvement in retention $10m per year in savings for Lockheed MartinFirst understanding
  • 19. Engaging Content – Lowe’s In-Store Navigation Image – Lowes Innovation Labs
  • 21. Education – Safe Handling of Chicken
  • 24. Buyers Journey On-boarding Consideration Decide Buy Implement UseAwarenessDevelopment
  • 25. Robotics – An Industry That Needs VR to Go To Market
  • 26. Buyers Journey On-boarding Consideration Decide BuyAwarenessDevelopment Product Development • Prototyping • Visualization • Human factors testing – WINNER!!! • Environmental factors testing – WINNER!!! Value - $10m per year Lockheed Martin Implement Use
  • 27. Buyers Journey On-boarding Consideration Decide BuyAwarenessDevelopment On-boarding / Enablement • Employee training – Sales • Employee training - Service • Partner training 4x Improvement in comprehension 4x Improvement in retention 60% Reduction in training time Implement Use
  • 28. Buyers Journey On-boarding Consideration Decide BuyAwarenessDevelopment On-boarding / Enablement • Large shows • Small shows • Briefing centers • Promotional content $250,000Reduction in event cots Implement Use
  • 29. Buyers Journey On-boarding Consideration Decide BuyAwarenessDevelopment Consideration and Decide • Objection handling • Will it fit • How will it work • What is the workflow • Product use • Safety considerations Implement Use
  • 30. Buyers Journey On-boarding Consideration Decide BuyAwarenessDevelopment Implement and Use • Implementation planning • Initial training • New employee training • Feature release training • Service training • Service support Implement Use

Editor's Notes

  1. .