7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
Many businesses are turning to augmented reality (AR) to reach new audiences, create immersive experiences, and boost sales. So, how can brands take advantage of an emerging trend like augmented reality (AR), which allows them to provide new customer experiences?
Let’s look at some of the most impressive examples of augmented reality in marketing to get you thinking about how you may use this technology to improve your consumers’ experiences in the future.
Immersive technology is an integration of virtual content with the physical environment in a way that allows the user to engage naturally with the blended reality. Know what are the expectations from immersive technologies like Augmented Reality, Virtual Reality, Mixed Reality, Holography, Digital Twin etc. in the near future.
Mobile World Congress 2013: A report from the floorDMI
Insights from MWC 2013, the worlds biggest mobile event – coverage of the latest mobile devices and operating systems as well as trends in mobile retail,mobile payments and enterprise mobility.
These 3 Business Functions Could Be Transformed By VR Bernard Marr
Virtual reality technology is advancing very fast, and many businesses are looking at this technology to help them to improve customer engagement and make their internal processes more efficient. Here we look at the key business functions that should look at VR now.
This deck was prepared for Daniel School of Business at DU for their Executive MBA program. It includes a definition on CX and UX, then the digital devices that transpired 2008-2018.
Talk at LBi "What's next in UX design",February 2012
In the past designers made products useful, usable and delightful. If we adhered to these principles we believed products would sell. The business factors were mostly external to the product. Now the business model is an integral requirement that shapes digital design.
The consumer electronic products we used to own were the embodiment of access to entertainment, personal media and communication. The past decade witnessed the demise of products we own to the explosion of services, enabled by the internet, we use. Value perceptions are shifting from ownership towards seamless accessibility and habitual choice. Technology convergence affords ever new interactions between context, content and social relationships and consequently value perceptions are in perpetual flux. We've become aware, in retrospect, that business models driven by the internet and reacting to this flux seem to follow evolutionary tendencies.
- A look at a brief history of business models on the internet affected by evolutionary forces.
- Is it all about the survival of the fittest? And are there successful niche opportunities?
- Although evolution is inherently non-deterministic it doesn't harm to ask the question: what lies ahead and where are we going? Can products and services be designed to become more adaptive to evolutionary requirements?
7 Inspiring Examples of Augmented Reality in the Business World Pixel Crayons
Many businesses are turning to augmented reality (AR) to reach new audiences, create immersive experiences, and boost sales. So, how can brands take advantage of an emerging trend like augmented reality (AR), which allows them to provide new customer experiences?
Let’s look at some of the most impressive examples of augmented reality in marketing to get you thinking about how you may use this technology to improve your consumers’ experiences in the future.
Immersive technology is an integration of virtual content with the physical environment in a way that allows the user to engage naturally with the blended reality. Know what are the expectations from immersive technologies like Augmented Reality, Virtual Reality, Mixed Reality, Holography, Digital Twin etc. in the near future.
Mobile World Congress 2013: A report from the floorDMI
Insights from MWC 2013, the worlds biggest mobile event – coverage of the latest mobile devices and operating systems as well as trends in mobile retail,mobile payments and enterprise mobility.
These 3 Business Functions Could Be Transformed By VR Bernard Marr
Virtual reality technology is advancing very fast, and many businesses are looking at this technology to help them to improve customer engagement and make their internal processes more efficient. Here we look at the key business functions that should look at VR now.
This deck was prepared for Daniel School of Business at DU for their Executive MBA program. It includes a definition on CX and UX, then the digital devices that transpired 2008-2018.
Talk at LBi "What's next in UX design",February 2012
In the past designers made products useful, usable and delightful. If we adhered to these principles we believed products would sell. The business factors were mostly external to the product. Now the business model is an integral requirement that shapes digital design.
The consumer electronic products we used to own were the embodiment of access to entertainment, personal media and communication. The past decade witnessed the demise of products we own to the explosion of services, enabled by the internet, we use. Value perceptions are shifting from ownership towards seamless accessibility and habitual choice. Technology convergence affords ever new interactions between context, content and social relationships and consequently value perceptions are in perpetual flux. We've become aware, in retrospect, that business models driven by the internet and reacting to this flux seem to follow evolutionary tendencies.
- A look at a brief history of business models on the internet affected by evolutionary forces.
- Is it all about the survival of the fittest? And are there successful niche opportunities?
- Although evolution is inherently non-deterministic it doesn't harm to ask the question: what lies ahead and where are we going? Can products and services be designed to become more adaptive to evolutionary requirements?
Some of the key headings of this presentation:
Ecosystem business models are behind most startups
Apple GDP: The iOS ecosystem has grown to $180B
Android GDP: an ecosystem valued at $260B
How did Apple, Google build ecosystem empires? What can history teach us?
Apple, Google emerged out of the ashes of 20+ dead platforms.
- Apple / Google built ecosystems, not just platforms
- iOS, Android built app ecosystems with superior economics
To compete, challengers have to achieve the impossible...
Magnus Jern's (President DMI International) presenting at the 2016 World Gaming Executive Summit. On the 4th mobile revolution and key challenges facing the mobile gaming industry.
Mobile World Congress 2017 Recap: The Future of ConnectivityIan Beacraft
A recap of the fourteen trends that defined Mobile World Congress 2017, through the lens of Epsilon Agency's innovation platform of Cognition, Connection and Immersion. Here you'll find the best of the show.
Pulse 2013 - Mobile strategy and user centered design, an IBM interactive primerChris Pepin
IBM Interactive is one of the largest interactive agencies in the world. Recently named among the top five digital marketing agencies in the world by Gartner, it is home to IBM's Mobile Practice services. Come and learn how IBM Interactive works with clients on mobile strategy, user-centered design and mobile strategy realization that will accelerate your mobile application creation, and delight your customers with compelling user experiences on the fastest-growing, user-facing device on the planet.
The year 2013 brought us the joys of wearable tech, 3D printing, the disappointment of Blackberry 10, and drones for everything. Now that you’ve got your Batman watch being delivered from a mini airplane from Amazon, take a look at some predictions for the future of technology in 2014.
We asked our Experts to give some insight on what they think will be the biggest newsmakers of the year. Click through the slides below to see what our favorite techies foresee in the future of Microsoft, gadgets, home tech, and more.
Things to be expected at Apple WWDC-2015
- iOS 9 and iOS X 10.11
- Apple Music Streaming Service
- Apple Pay reward
- Homekit updates
- Proactive Siri
- Apple Watch Native SDK
- Maps Transit Directs
- iPad Split Mode Screen
Did you know that mobile security breaches have affected more than two-thirds of global organizations in the last 12 months? This presentation helps you assess where you stand, explains the different security threats that are out there, and argues for why you should be using Security by Design for all your mobile apps.
The “Commerce Graph” is a new framework we have developed to think about the future of physical exchange. The model offers an alternative to the dominant narrative about the commerce landscape that frames digital networks as an adversary of physical exchange — a force that will inevitably drive us to buy and sell nearly everything virtually.
This presentation goes through the past decade, 2008-2018, of how UX as a profession grew in the marketplace and pivotal digital shifts in the market. This was part of the Big Design 2018 conference in Dallas, Texas. Michael Vaughn is the author of this talk and presented it at the conference.
Hidden in plain sight: How mobile is quietly revolutionizing the B2B worldOgilvy
Mobile@Ogilvy has published a new report into how business-to-business (B2B) brands can leverage “smart mobility” to gain significant competitive advantage. Entitled “Hidden in plain sight: How mobile is quietly revolutionizing the B2B world,” the report outlines key mobile opportunities for B2B marketers and describes how to develop mobile strategies for B2B brands.
Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...Teaque Lenahan
There's a lot of digital experiences that can be put in our cars. But what SHOULD go in our cars is a matter not only of what's technically possible but what's meaningful to the driver and passengers...and safe. Contextual factors (speed, distractions, etc.) in automotives demands a hard look at the direction design should take in this space, and it's up to OEMs to design around the experience, not the technology.
There is 100% chances you are going to engage your customers on mobile first, but converting them into lifetime and faithful promoters is a multi-screen journey. For brands, media and retailers it is then critical to select the most relevant device-agnostic technology and the
Perception of reality can now be managed by combining many areas of technology. Particularly, use of Virtual Reality (VR) and Augmented Reality (AR) is gaining traction and it will have increasing impact on entertainment, education and businesses in coming years. It is therefore essential to understand the underlying technologies and explore the software development options to harness the unfolding opportunities. The talk attempts to demystify the topic and highlight some of the important aspects.
Some of the key headings of this presentation:
Ecosystem business models are behind most startups
Apple GDP: The iOS ecosystem has grown to $180B
Android GDP: an ecosystem valued at $260B
How did Apple, Google build ecosystem empires? What can history teach us?
Apple, Google emerged out of the ashes of 20+ dead platforms.
- Apple / Google built ecosystems, not just platforms
- iOS, Android built app ecosystems with superior economics
To compete, challengers have to achieve the impossible...
Magnus Jern's (President DMI International) presenting at the 2016 World Gaming Executive Summit. On the 4th mobile revolution and key challenges facing the mobile gaming industry.
Mobile World Congress 2017 Recap: The Future of ConnectivityIan Beacraft
A recap of the fourteen trends that defined Mobile World Congress 2017, through the lens of Epsilon Agency's innovation platform of Cognition, Connection and Immersion. Here you'll find the best of the show.
Pulse 2013 - Mobile strategy and user centered design, an IBM interactive primerChris Pepin
IBM Interactive is one of the largest interactive agencies in the world. Recently named among the top five digital marketing agencies in the world by Gartner, it is home to IBM's Mobile Practice services. Come and learn how IBM Interactive works with clients on mobile strategy, user-centered design and mobile strategy realization that will accelerate your mobile application creation, and delight your customers with compelling user experiences on the fastest-growing, user-facing device on the planet.
The year 2013 brought us the joys of wearable tech, 3D printing, the disappointment of Blackberry 10, and drones for everything. Now that you’ve got your Batman watch being delivered from a mini airplane from Amazon, take a look at some predictions for the future of technology in 2014.
We asked our Experts to give some insight on what they think will be the biggest newsmakers of the year. Click through the slides below to see what our favorite techies foresee in the future of Microsoft, gadgets, home tech, and more.
Things to be expected at Apple WWDC-2015
- iOS 9 and iOS X 10.11
- Apple Music Streaming Service
- Apple Pay reward
- Homekit updates
- Proactive Siri
- Apple Watch Native SDK
- Maps Transit Directs
- iPad Split Mode Screen
Did you know that mobile security breaches have affected more than two-thirds of global organizations in the last 12 months? This presentation helps you assess where you stand, explains the different security threats that are out there, and argues for why you should be using Security by Design for all your mobile apps.
The “Commerce Graph” is a new framework we have developed to think about the future of physical exchange. The model offers an alternative to the dominant narrative about the commerce landscape that frames digital networks as an adversary of physical exchange — a force that will inevitably drive us to buy and sell nearly everything virtually.
This presentation goes through the past decade, 2008-2018, of how UX as a profession grew in the marketplace and pivotal digital shifts in the market. This was part of the Big Design 2018 conference in Dallas, Texas. Michael Vaughn is the author of this talk and presented it at the conference.
Hidden in plain sight: How mobile is quietly revolutionizing the B2B worldOgilvy
Mobile@Ogilvy has published a new report into how business-to-business (B2B) brands can leverage “smart mobility” to gain significant competitive advantage. Entitled “Hidden in plain sight: How mobile is quietly revolutionizing the B2B world,” the report outlines key mobile opportunities for B2B marketers and describes how to develop mobile strategies for B2B brands.
Can vs. Should: Balancing User Needs and Engineering Possibilities to Create ...Teaque Lenahan
There's a lot of digital experiences that can be put in our cars. But what SHOULD go in our cars is a matter not only of what's technically possible but what's meaningful to the driver and passengers...and safe. Contextual factors (speed, distractions, etc.) in automotives demands a hard look at the direction design should take in this space, and it's up to OEMs to design around the experience, not the technology.
There is 100% chances you are going to engage your customers on mobile first, but converting them into lifetime and faithful promoters is a multi-screen journey. For brands, media and retailers it is then critical to select the most relevant device-agnostic technology and the
Perception of reality can now be managed by combining many areas of technology. Particularly, use of Virtual Reality (VR) and Augmented Reality (AR) is gaining traction and it will have increasing impact on entertainment, education and businesses in coming years. It is therefore essential to understand the underlying technologies and explore the software development options to harness the unfolding opportunities. The talk attempts to demystify the topic and highlight some of the important aspects.
Khaled Sarayeddine (Optinvent): AR Displays Technology OverviewAugmentedWorldExpo
A talk from the Develop Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Khaled Sarayeddine (Optinvent): AR Displays Technology Overview
The presenter will take the audience through the various approaches and optical architectures for see through AR displays including technologies used in products by Sony, Microsoft, Google, ODG, Lumus, and Optinvent.
http://AugmentedWorldExpo.com
VR & AR Visual techniques in Market Research: a real case study.Elio Dalprato
- VR / AR - Background
- Our experiences
- Key learnings
- Tools development
- AR – a touchpoint between the Brand and the Stakeholders
- VR / AR / Visual and Sensorial Experience Long term development in MR
- Live test - Q&A
DevLearn 2016 - Virtual Reality and Your Organization: Transforming the Futur...indusgeeks
At DevLearn 2016, Indusgeeks CEO Sid Banerjee presented a learning stage session talking about the ways organizations today could plan for and use the power of virtual reality, augmented reality and immersive training techniques to transform their legacy training content into immersive, interact experiences that their employees will love.
About Indusgeeks:
Indusgeeks, a Silicon Valley-based company, is a global leader in game-based training, business simulations & gamification solutions for all industry types & processes.
We transform your training content into gamified experiences that millennial learners identify with.
Our proprietary INIT technology ensures this transformed content works seamlessly with your existing Learning Management Systems, desktops & mobile devices.
Using innovative technology like Augmented & Virtual Reality, we transform content for Soft Skills such as Sales, Leadership & Onboarding into award-winning solutions, recently winning the 2016 Brandon Hall Gold for Learning Games & Simulations.
Partner with us to transform your training content as Fortune1000 companies worldwide have over the past decade. Visit http://www.indusgeeks.com or contact us directly via business@indusgeeks.com .
About the Speaker:
Sid Banerjee is the CEO and founder of Indusgeeks, a pioneer in the field of game-based, simulation-based and virtual reality based training. Over the past decade, Indusgeeks has won multiple awards for content transformation, working with Fortune 1000 companies & governments worldwide. In the healthcare training space, Sid co-founded Simtabs, based out of Silicon Valley, with a team of simulation veterans from Stanford University. As a founding Board Member of NASSCOM’s Applied Gaming Special Interest Group (SIG), he is responsible for helping the government and industry formulate key policies for improving the applied gaming ecosystem worldwide.
Sid has been invited to speak at events worldwide such as DevLearn, Society for Human Resources Management (SHRM Tech), INFOCOM, Startup Saturdays and EdgeX. He has been featured in The Wall Street Journal, the Economic Times, The Times of India and CNBC for his insights on emerging trends in training technology.
Fiction / Narrative Storytelling in 360 VR.
The approach, methodology and process undertaken by the Whistling Woods Jio VR Lab, of creating india's first generation of Cinematic VR filmmakers in India...
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR GrowthIntel® Software
Has everyone lived through the 'trough of disillusionment', or are they kidding themselves about VR and AR being anywhere near mainstream adoption? This session will look at recent market trends, and some of the technology and product developments that may be pushing us past the barriers to a bright future for XR. The session will cover recent and upcoming promising products, what it means to be leveraging mobile technology curves, and technical developments and challenges in displays, compute SoCs, and wireless tech. It will also cover interesting use cases outside of gaming that may affect the gaming market.
Collection of news, press releases, case studies, contributors, devices, diagrams, market statistics, and interpretations for virtual reality (VR) news as of Q1 2016
Tim Leland (Qualcomm): The Mobile Future of Extended Reality (XR)AugmentedWorldExpo
Tim Leland, VP Product Management, Qualcomm
A talk from the Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
Mobile Extended Reality (XR) is likely to become one of the world’s most disruptive computing platforms. It is expected to transform the way we interact with the world around us every day, delivering unprecedented new experiences and the potential to exponentially increase productivity. XR is inherently meant to be mobile, intuitive and always connected. Many new technologies in the areas of low power visual processing, cognition, and connectivity are required for this vision to become reality. This keynote presentation will discuss:
• A view of the evolution of XR from today to the future
• Examples of unprecedented experiences that XR is expected to enable
• Necessary technology advancements required in areas such as 3D graphics, computer vision, next-gen displays, machine learning, and wireless connectivity to support a new class of intelligent, and personalized XR experiences
http://AugmentedWorldExpo.com
Ubiquitous Media Design Workshop, IXDC 2014bo begole
All visions of the future contain images of pervasive screens throughout the lives of users: Days Made of Glass, Minority Report, Blade Runner, even Apple’s Knowledge Navigator of 1987. Research centers are creating technologies for autoscopic 3D, flexible displays, augmented reality, responsive media, immersive googles and domes, inexpensive pervasive displays, and all running at 8K resolution or higher.
How do we separate the hype from the reality of these visions? Which of these innovations will users reject, like 3D TV, which will take off, and how can we decide which innovations to design for? Technology advocates often compare media technology innovations to the change from black-and-white to color TV, but when is that characterization fair and when is it overstatement? In this presentation, I’ll present a case study in the field of responsive media, called Responsive Mirror, and apply lessons learned from that to anticipate the fates of today’s hot topics in visions of tomorrow’s ubiquitous media.
Target Audience:
Innovators of new products and services, particularly using new media technologies such as 3D, Augmented Reality, Responsive Media, and more.
Benefit for Participants:
1. A taxonomy of media technology visions: terminology and categories.
2. Lessons learned from deployment of media-based technologies.
3. A framework for identifying likely adoption of novel media experiences.
From my talk at #CFWF18 in September 2018. Explore mediums which are used to tell engaging and innovative stories. We use technology every day but now you can use this engaging medium to tell more robust stories and put people inside your story.
Mobile Extended Reality (XR) is likely to become one of the world’s most disruptive computing platforms. It is expected to transform the way we interact with the world around us every day, delivering unprecedented new experiences and the potential to exponentially increase productivity. XR is inherently meant to be mobile, intuitive and always connected. Many new technologies in the areas of low power visual processing, cognition, and connectivity are required for this vision to become reality. This presentation discusses:
• A view of the evolution of XR from today to the future
• Examples of unprecedented experiences that XR is expected to enable
• Necessary technology advancements required in areas such as 3D graphics, computer vision, next-gen displays, machine learning, and wireless connectivity to support a new class of intelligent, and personalized XR experiences
https://www.qualcomm.com/invention/extended-reality
Google glass, A new innovation leading to new technology Ekta Agrawal
This presentation will help you to understand better the working of Google glass the innovation that makes changes in the world and bring new innovation to you
When most people in the industry talk about online or digital reputation management, what they're really saying is Google search and PPC. And it's usually reactive, left dealing with the aftermath of negative information published somewhere online. That's outdated. It leaves executives, organizations and other high-profile individuals at a high risk of a digital reputation attack that spans channels and tactics. But the tools needed to safeguard against an attack are more cybersecurity-oriented than most marketing and communications professionals can manage. Business leaders Leaders grasp the importance; 83% of executives place reputation in their top five areas of risk, yet only 23% are confident in their ability to address it. To succeed in 2024 and beyond, you need to turn online reputation on its axis and think like an attacker.
Key Takeaways:
- New framework for examining and safeguarding an online reputation
- Tools and techniques to keep you a step ahead
- Practical examples that demonstrate when to act, how to act and how to recover
Come learn how YOU can Animate and Illuminate the World with Generative AI's Explosive Power. Come sit in the driver's seat and learn to harness this great technology.
The digital marketing industry is changing faster than ever and those who don’t adapt with the times are losing market share. Where should marketers be focusing their efforts? What strategies are the experts seeing get the best results? Get up-to-speed with the latest industry insights, trends and predictions for the future in this panel discussion with some leading digital marketing experts.
In this presentation, Danny Leibrandt explains the impact of AI on SEO and what Google has been doing about it. Learn how to take your SEO game to the next level and win over Google with his new strategy anyone can use. Get actionable steps to rank your name, your business, and your clients on Google - the right way.
Key Takeaways:
1. Real content is king
2. Find ways to show EEAT
3. Repurpose across all platforms
The session includes a brief history of the evolution of search before diving into the roles technology, content, and links play in developing a powerful SEO strategy in a world of Generative AI and social search. Discover how to optimize for TikTok searches, Google's Gemini, and Search Generative Experience while developing a powerful arsenal of tools and templates to help maximize the effectiveness of your SEO initiatives.
Key Takeaways:
Understand how search engines work
Be able to find out where your users search
Know what is required for each discipline of SEO
Feel confident creating an SEO Plan
Confidently measure SEO performance
It's another new era of digital and marketers are faced with making big bets on their digital strategy. If you are looking at modernizing your tech stack to support your digital evolution, there are a few can't miss (often overlooked) areas that should be part of every conversation. We'll cover setting your vision, avoiding siloes, adding a democratized approach to data strategy, localization, creating critical governance requirements and more. Attendees will walk away with actions they can take into initiatives they are running today and consider for the future.
Mastering Multi-Touchpoint Content Strategy: Navigate Fragmented User JourneysSearch Engine Journal
Digital platforms are constantly multiplying, and with that, user engagement is becoming more intricate and fragmented.
So how do you effectively navigate distributing and tailoring your content across these various touchpoints?
Watch this webinar as we dive into the evolving landscape of content strategy tailored for today's fragmented user journeys. Understanding how to deliver your content to your users is more crucial than ever, and we’ll provide actionable tips for navigating these intricate challenges.
You’ll learn:
- How today’s users engage with content across various channels and devices.
- The latest methodologies for identifying and addressing content gaps to keep your content strategy proactive and relevant.
- What digital shelf space is and how your content strategy needs to pivot.
With Wayne Cichanski, we’ll explore innovative strategies to map out and meet the diverse needs of your audience, ensuring every piece of content resonates and connects, regardless of where or how it is consumed.
The What, Why & How of 3D and AR in Digital CommercePushON Ltd
Vladimir Mulhem has over 20 years of experience in commercialising cutting edge creative technology across construction, marketing and retail.
Previously the founder and Tech and Innovation Director of Creative Content Works working with the likes of Next, John Lewis and JD Sport, he now helps retailers, brands and agencies solve challenges of applying the emerging technologies 3D, AR, VR and Gen AI to real-world problems.
In this webinar, Vladimir will be covering the following topics:
Applications of 3D and AR in Digital Commerce,
Benefits of 3D and AR,
Tools to create, manage and publish 3D and AR in Digital Commerce.
Financial curveballs sent many American families reeling in 2023. Household budgets were squeezed by rising interest rates, surging prices on everyday goods, and a stagnating housing market. Consumers were feeling strapped. That sentiment, however, appears to be waning. The question is, to what extent?
To take the pulse of consumers’ feelings about their financial well-being ahead of a highly anticipated election, ThinkNow conducted a nationally representative quantitative survey. The survey highlights consumers’ hopes and anxieties as we move into 2024. Let's unpack the key findings to gain insights about where we stand.
For too many years marketing and sales have operated in silos...while in some forward thinking companies, the two organizations work together to drive new opportunity development and revenue. This session will explore the lessons learned in that beautiful dance that can occur when marketing and sales work together...to drive new opportunity development, account expansion and customer satisfaction.
No, this is not a conversation about MQLs and SQLs. Instead we will focus on a framework that allows the two organizations to drive company success together.
When most people in the industry talk about online or digital reputation management, what they're really saying is Google search and PPC. And it's usually reactive, left dealing with the aftermath of negative information published somewhere online. That's outdated. It leaves executives, organizations and other high-profile individuals at a high risk of a digital reputation attack that spans channels and tactics. But the tools needed to safeguard against an attack are more cybersecurity-oriented than most marketing and communications professionals can manage. Business leaders Leaders grasp the importance; 83% of executives place reputation in their top five areas of risk, yet only 23% are confident in their ability to address it. To succeed in 2024 and beyond, you need to turn online reputation on its axis and think like an attacker.\
Key Takeaways:
- New framework for examining and safeguarding an online reputation
- Tools and techniques to keep you a step ahead
- Practical examples that demonstrate when to act, how to act and how to recover
4. Virtual
Reality
Augmented
Reality
Mixed
Reality
o User sees the real world
o Virtual image projected
Hardware:
o Mobile phone/tablet
o zSpace
o Microsoft’s Hololens
o Real world disappears
o Virtual world is only world
Hardware:
o Gear VR
o Google Daydream
o Oculus Rift
o HTC Vive
o Window’s Mixed Reality
o Hybrid of real and virtual worlds
o Virtual and real content can react
Hardware:
o Microsoft’s Hololens
o Microsoft’s Mixed Reality
MRVRAR
5. 2017 total spending on AR VR products and services
has reached $11 billion and it’s expected to reach
$215 billion in 2021 with a compound annual growth
rate of 113%.
– IDC, August 2017
Context – public cloud spending will reach $266 billion
in 2021.
– IDC, August 2017
6. Market Pop - Apple
"A significant portion of the population...
will have AR experiences every day, almost
like eating three meals a day.” – Tim Cook
Keys to Apple’s strategy:
• New iPhone’s are AR optimized
• iOS 11 will make rich AR available in
fall 2017
• Projected install base of 400 million users
by YE2018
• VR to the Mac platform
• Building a very large AR VR team
IMPACT – double addressable market
size for AR
10. AR - zSpace
3rd generation hardware is mature and tested. New
generations are refinements. Focus on K-12 education
limits content. HP resells under the Zvr Display with focus
on professional markets.
Cost points:
• $3,000 to $4,000 per unit
Pros technology:
• Hologram type experience
• Great for piece parts experiences
• Very simple use
Cons technology:
• Limited content
• Small ecosystem
• Expensive
11. AR - HoloLens
Launched in 2016 with a big market splash. All hardware is
integrated into the headset. No tether. General uptake
appears slow compared to full VR systems.
Cost points:
• $3,000 to $5,000 per unit
Pros technology:
• Pioneer in AR/MR
• Support of Microsoft
• Well engineered
• Strong commercial support
Cons technology:
• Limited field of view
• Underwhelming content
• Very expensive
12. AR VR - Phones: Apple and Android
Pros technology:
• It’s in everyone’s hands
• HUGE development support from
Apple and Google
Cons technology:
• Limited processing power
• Battery life
• Small screen
Phone based AR VR brings technology to the mass market.
Apple and Google are mass enabling phones to be the
everyday AR VR device for the world population.
Cost points:
• Phones - $500 to $1,000 +
14. VR - Cardboard VR
Cardboard VR uses a cardboard viewer box to hold a
phone. The phone becomes the display for the
experience. A small button in the right of the box is the
only control mechanism for selecting.
Cost points:
• $2 to $8 per unit depending of volume and
branding requirements
Pros technology:
• Low cost point
• Works with most phones
• Most ubiquitous device for mass
market
Cons technology:
• Low quality optics
• Difficult to use for more than several
minutes
• Controls are not precise/ frustrating
15. VR - Samsung and Google
Pros technology:
• Good quality optics and headset
• Hand controller allows for more
interaction
• Good for experiences up to 30 mins.
Cons technology:
• Rendering limits that put a cap on
the visual experience – “good
experience”
• Limited to specific Android phones
Integrated with phone for a more seamless experience.
This purpose built device and hand controller provide a
true VR experience.
Cost points:
• Headset with controller: ~ $60 to $120
• Phone: ~ $700
• Total system: ~$800
Note – some promotions will provide the headset free with the phone
16. VR - High End Headset: Oculus Rift and HTC Vive
Technologies are developed by Facebook and HTC with
significant R&D budgets. Highest level in quality of all
consumer grade devices.
Cost points:
• Headset with controller: $600
• Computer: ~ $1,500
• Total system: ~$2,100 to $2,500
Pros technology:
• PC based system has no limits on
rendering – highest graphical quality
• Hand controllers offer robust
interactions with two hands
• Consumer based system – easy to use
Cons technology:
• Requires a PC with specific
requirements to use
• Less portable than phone based
systems
18. Real Use Cases for AR VR
AR/VR has a unique ability to engage customers in immersive content and solve challenging problems
in the buyers journey.
Engaging content Complex concepts
Proximity problems
Prototyping
Education
Too big, too small
360 video: .5 to 3x improved view rate
Lowes: 40% increase in retention
20x reduction in comprehension time
Reduction in travel4x improvement in comprehension
4x improvement in retention
$10m per year in savings for Lockheed MartinFirst understanding
25. Robotics – An Industry That Needs VR to Go To Market
26. Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
Product Development
• Prototyping
• Visualization
• Human factors testing – WINNER!!!
• Environmental factors testing – WINNER!!!
Value - $10m per year Lockheed Martin
Implement Use
27. Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
On-boarding / Enablement
• Employee training – Sales
• Employee training - Service
• Partner training 4x
Improvement in
comprehension
4x
Improvement in
retention
60%
Reduction in training
time
Implement Use
28. Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
On-boarding / Enablement
• Large shows
• Small shows
• Briefing centers
• Promotional content
$250,000Reduction in event cots
Implement Use
29. Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
Consideration and Decide
• Objection handling
• Will it fit
• How will it work
• What is the workflow
• Product use
• Safety considerations
Implement Use
30. Buyers Journey
On-boarding Consideration Decide BuyAwarenessDevelopment
Implement and Use
• Implementation planning
• Initial training
• New employee training
• Feature release training
• Service training
• Service support
Implement Use