SlideShare a Scribd company logo
Interactive Journey Maps:
Take your design & strategy to the next level
Jen Briselli
VP, Experience Strategy & Service Design |
@jbriselli
thevspotblog.com
Maps do a lot of things.
Clay tablet map of Babylonian city Nippur, 1400 BC
Maps help us know where we are.
Maps help us understand the place we want to go.
Maps help us plan a route to get there.
Maps help us navigate along the way.
Journey maps do too.
… and interactivity can help them do it better.
vs.
vs.
A few examples
What we’ve learned
Practical tips
Prologue: Financial services experience strategy
What did we learn?
Interactive journey maps can:
• Improve the usability of an artifact with a lot of dense information
• Make a unified experience vision available to distributed or
remote teams
• Identify key opportunities and make recommendations in the
context of the experience vision
Interactive journey maps cannot:
• Eliminate the need for robust design research & strategy
Example: health experience ecosystem
What did we learn?
Interactive journey maps can:
• Help articulate innovative experience strategies in a customized
format that resonates with internal teams
• Become a scalable, editable, living design artifact
• Tie experience recommendations to supporting research artifacts
and audiovisual media
Interactive journey maps cannot:
• Do any of the above if not shared and integrated with internal
design team workflows
Example: vaccination experience map
What did we learn?
Interactive journey maps can:
• Act as a powerful storytelling tool
• Empower meaningful discussion & sharing of best practices
• Provide a resource for improved strategy planning & alignment
Interactive journey maps cannot:
• Do the work of smart humans creating guiding smart dialogue and
building personalized solutions
Insights & Tips
Think about the audience(s)
Think about the audience(s)
Who is the map going to serve? Who is going to use it, and how?
For example…
Designers crafting products and services need detail
Developers building systems need summary criteria to evaluate against
Leadership socializing a vision need clear & actionable recommendations
Think about the use case(s)
Think about the use case(s)
What purpose will an interactive map serve that a static one cannot?
For example:
Providing a more intuitive way to share a complex end-to-end
experience journey à intuitive high level navigation
Making research & strategy insights available to remote reams à deep
dive functionality
Visualizing relationships à tagging & similar functionality
Think about the UX
Think about the UX
Build time into your project plan for:
• Sketching / wireframing the structure of the interactive artifact
• Collaborating with the developers or designers who will code it
• Evaluating the usability of the map itself with target audiences
Make an early case for development & testing efforts in project scope:
The end result will be more robust & do a better job tying prior
investments (e.g. research) to intended experience outcomes.
Think about the content
Think about the content
Figure out the content of the map itself before you decide how interactivity
will (or won’t) enhance it. Don’t build the airplane as you fly it.
Don’t skip the experience research and strategy phases of work that need to
happen to inform the map.
Seek collaboration (a.k.a. investment) from stakeholders in shaping the
experience vision and recommendations..
…then seek their collaboration to determine how interactivity can enhance it.
Think twice…
Think twice…
Interactive journey maps may not be the right solution if…
You’re a small co-located team with short term goals & narrow focus
You’re mapping the current state, not an ideal future experience vision
You need an internal artifact with a short shelf life to illustrate a small
snippet of a larger experience
You have no supplemental material or data to layer on top of a user flow
TL;DR:
Apply what you know
to what you know.
Thanks!
Jen Briselli
@jbriselli
jbriselli@madpow.com

More Related Content

What's hot

Scottrade and Understanding the Customer Journey: When Segmentation Isn’t Enough
Scottrade and Understanding the Customer Journey: When Segmentation Isn’t EnoughScottrade and Understanding the Customer Journey: When Segmentation Isn’t Enough
Scottrade and Understanding the Customer Journey: When Segmentation Isn’t Enough
Effective
 
HITD 201: Design Thinking - Lecture 3: Framing Problems
HITD 201: Design Thinking - Lecture 3: Framing ProblemsHITD 201: Design Thinking - Lecture 3: Framing Problems
HITD 201: Design Thinking - Lecture 3: Framing Problems
Mark Billinghurst
 
Co design-workshop
Co design-workshopCo design-workshop
Co design-workshop
Butterfly Works
 
Visual thinking workshop — Interaction South America 2015
Visual thinking workshop — Interaction South America 2015Visual thinking workshop — Interaction South America 2015
Visual thinking workshop — Interaction South America 2015
Boon Yew Chew
 
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
Joyce Seitzinger
 
LX Journey Mapping Workshop
LX Journey Mapping WorkshopLX Journey Mapping Workshop
LX Journey Mapping Workshop
Joyce Seitzinger
 
Connected Design - ULearn 2016
Connected Design - ULearn 2016Connected Design - ULearn 2016
Connected Design - ULearn 2016
Joyce Seitzinger
 
Visual design principles & practices for web and mobile apps
Visual design principles & practices for web and mobile appsVisual design principles & practices for web and mobile apps
Visual design principles & practices for web and mobile apps
Tania Schlatter
 
KP T24 Experience Design 2017
KP T24 Experience Design 2017KP T24 Experience Design 2017
KP T24 Experience Design 2017
Andy Sontag
 
LearningCafe Unconference - Mapping The Journey
LearningCafe Unconference - Mapping The Journey LearningCafe Unconference - Mapping The Journey
LearningCafe Unconference - Mapping The Journey
Joyce Seitzinger
 
Getting into the Game: How EA Put User Research into Practice
Getting into the Game: How EA Put User Research into PracticeGetting into the Game: How EA Put User Research into Practice
Getting into the Game: How EA Put User Research into Practice
Effective
 
Experince Design Seminar // Hyper Island
Experince Design Seminar // Hyper IslandExperince Design Seminar // Hyper Island
Experince Design Seminar // Hyper Island
Andy Sontag
 
ePortfolio Forum: Badge (l)Earner Journey Mapping #eportforum
ePortfolio Forum: Badge (l)Earner Journey Mapping #eportforumePortfolio Forum: Badge (l)Earner Journey Mapping #eportforum
ePortfolio Forum: Badge (l)Earner Journey Mapping #eportforum
Joyce Seitzinger
 
Designing Engaging Experiences
Designing Engaging ExperiencesDesigning Engaging Experiences
Designing Engaging Experiences
Andy Sontag
 
How I Teach IA to Design Students
How I Teach IA to Design StudentsHow I Teach IA to Design Students
How I Teach IA to Design Students
Abby Covert
 
Software instructions by IKEA? 3 ways to make your documentation more visual
Software instructions by IKEA? 3 ways to make your documentation more visualSoftware instructions by IKEA? 3 ways to make your documentation more visual
Software instructions by IKEA? 3 ways to make your documentation more visual
Ben Crothers
 
Powerful Techniques to Understand Customer Motivations
Powerful Techniques to Understand Customer MotivationsPowerful Techniques to Understand Customer Motivations
Powerful Techniques to Understand Customer Motivations
Nearsoft
 
From Looking to Making: An Introduction to Graphic Design
From Looking to Making: An Introduction to Graphic DesignFrom Looking to Making: An Introduction to Graphic Design
From Looking to Making: An Introduction to Graphic Design
Ojus Doshi
 
Storytelling in Digital Service Design
Storytelling in Digital Service DesignStorytelling in Digital Service Design
Storytelling in Digital Service Design
Jane Vita
 
Project Template
Project TemplateProject Template
Project Template
Noel Hatch
 

What's hot (20)

Scottrade and Understanding the Customer Journey: When Segmentation Isn’t Enough
Scottrade and Understanding the Customer Journey: When Segmentation Isn’t EnoughScottrade and Understanding the Customer Journey: When Segmentation Isn’t Enough
Scottrade and Understanding the Customer Journey: When Segmentation Isn’t Enough
 
HITD 201: Design Thinking - Lecture 3: Framing Problems
HITD 201: Design Thinking - Lecture 3: Framing ProblemsHITD 201: Design Thinking - Lecture 3: Framing Problems
HITD 201: Design Thinking - Lecture 3: Framing Problems
 
Co design-workshop
Co design-workshopCo design-workshop
Co design-workshop
 
Visual thinking workshop — Interaction South America 2015
Visual thinking workshop — Interaction South America 2015Visual thinking workshop — Interaction South America 2015
Visual thinking workshop — Interaction South America 2015
 
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
10 Learner Experience Powers from Experience Girl - #imoot16 Agents of Change
 
LX Journey Mapping Workshop
LX Journey Mapping WorkshopLX Journey Mapping Workshop
LX Journey Mapping Workshop
 
Connected Design - ULearn 2016
Connected Design - ULearn 2016Connected Design - ULearn 2016
Connected Design - ULearn 2016
 
Visual design principles & practices for web and mobile apps
Visual design principles & practices for web and mobile appsVisual design principles & practices for web and mobile apps
Visual design principles & practices for web and mobile apps
 
KP T24 Experience Design 2017
KP T24 Experience Design 2017KP T24 Experience Design 2017
KP T24 Experience Design 2017
 
LearningCafe Unconference - Mapping The Journey
LearningCafe Unconference - Mapping The Journey LearningCafe Unconference - Mapping The Journey
LearningCafe Unconference - Mapping The Journey
 
Getting into the Game: How EA Put User Research into Practice
Getting into the Game: How EA Put User Research into PracticeGetting into the Game: How EA Put User Research into Practice
Getting into the Game: How EA Put User Research into Practice
 
Experince Design Seminar // Hyper Island
Experince Design Seminar // Hyper IslandExperince Design Seminar // Hyper Island
Experince Design Seminar // Hyper Island
 
ePortfolio Forum: Badge (l)Earner Journey Mapping #eportforum
ePortfolio Forum: Badge (l)Earner Journey Mapping #eportforumePortfolio Forum: Badge (l)Earner Journey Mapping #eportforum
ePortfolio Forum: Badge (l)Earner Journey Mapping #eportforum
 
Designing Engaging Experiences
Designing Engaging ExperiencesDesigning Engaging Experiences
Designing Engaging Experiences
 
How I Teach IA to Design Students
How I Teach IA to Design StudentsHow I Teach IA to Design Students
How I Teach IA to Design Students
 
Software instructions by IKEA? 3 ways to make your documentation more visual
Software instructions by IKEA? 3 ways to make your documentation more visualSoftware instructions by IKEA? 3 ways to make your documentation more visual
Software instructions by IKEA? 3 ways to make your documentation more visual
 
Powerful Techniques to Understand Customer Motivations
Powerful Techniques to Understand Customer MotivationsPowerful Techniques to Understand Customer Motivations
Powerful Techniques to Understand Customer Motivations
 
From Looking to Making: An Introduction to Graphic Design
From Looking to Making: An Introduction to Graphic DesignFrom Looking to Making: An Introduction to Graphic Design
From Looking to Making: An Introduction to Graphic Design
 
Storytelling in Digital Service Design
Storytelling in Digital Service DesignStorytelling in Digital Service Design
Storytelling in Digital Service Design
 
Project Template
Project TemplateProject Template
Project Template
 

Similar to Interactive Journey Maps: Take your design & strategy to the next level

Mapping Experiences
Mapping Experiences Mapping Experiences
Mapping Experiences
Jim Kalbach
 
Mapping Experiences
Mapping Experiences Mapping Experiences
Mapping Experiences
Jim Kalbach
 
Principles of data visualisation 2020
Principles of data visualisation 2020Principles of data visualisation 2020
Principles of data visualisation 2020
Marié Roux
 
Milky Way Webinar February 2023.pdf
Milky Way Webinar February 2023.pdfMilky Way Webinar February 2023.pdf
Milky Way Webinar February 2023.pdf
Intersection Group
 
UX Designer's Toolkit - to design a better world
UX Designer's Toolkit - to design a better worldUX Designer's Toolkit - to design a better world
UX Designer's Toolkit - to design a better world
Rachel Liu
 
Ux design process
Ux design processUx design process
Ux design process
Prateek Agrawal
 
A Guide to Customer Journey Mapping
A Guide to Customer Journey MappingA Guide to Customer Journey Mapping
A Guide to Customer Journey Mapping
E Source Companies, LLC
 
EUN briefing
EUN briefingEUN briefing
EUN briefingverityn
 
Learning Space Service Design - ELI2012
Learning Space Service Design - ELI2012Learning Space Service Design - ELI2012
Learning Space Service Design - ELI2012
Elliot Felix
 
UNDP Design Thinking Toolkit for Country Country Learning
UNDP Design Thinking Toolkit for Country Country LearningUNDP Design Thinking Toolkit for Country Country Learning
UNDP Design Thinking Toolkit for Country Country LearningTaimur Khilji
 
Reimagining the 'Trinity'! An informed relationship between a community museu...
Reimagining the 'Trinity'! An informed relationship between a community museu...Reimagining the 'Trinity'! An informed relationship between a community museu...
Reimagining the 'Trinity'! An informed relationship between a community museu...
2015 Social Theory, Politics and the Arts Conference
 
LOOKING FOR A UX DESIGNER? BUT STILL WONDERING WHAT UX IS?
LOOKING FOR A UX DESIGNER? BUT STILL WONDERING WHAT UX IS? LOOKING FOR A UX DESIGNER? BUT STILL WONDERING WHAT UX IS?
LOOKING FOR A UX DESIGNER? BUT STILL WONDERING WHAT UX IS?
Kathleen Milbier
 
FINAL NL-UX-WPPR_1_18_15
FINAL NL-UX-WPPR_1_18_15FINAL NL-UX-WPPR_1_18_15
FINAL NL-UX-WPPR_1_18_15Wim Bertram ?
 
Deliverables that Clarify, Focus, and Improve Design
Deliverables that Clarify, Focus, and Improve DesignDeliverables that Clarify, Focus, and Improve Design
Deliverables that Clarify, Focus, and Improve Design
Ben Peachey
 
Design process interaction design basics
Design process interaction design basicsDesign process interaction design basics
Design process interaction design basics
Preeti Mishra
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
Shawn Day
 
Intrographics and ict projects
Intrographics and ict projectsIntrographics and ict projects
Intrographics and ict projects
Charlotte Quemada
 
What is UX? Or How We're Learning to Build the Right Thing, The Right Way
 What is UX? Or How We're Learning to Build the Right Thing, The Right Way What is UX? Or How We're Learning to Build the Right Thing, The Right Way
What is UX? Or How We're Learning to Build the Right Thing, The Right Way
Ben Melbourne
 
UXPA 2021: Journey Mapping Tools and Techniques: Research, Design and Action ...
UXPA 2021: Journey Mapping Tools and Techniques: Research, Design and Action ...UXPA 2021: Journey Mapping Tools and Techniques: Research, Design and Action ...
UXPA 2021: Journey Mapping Tools and Techniques: Research, Design and Action ...
UXPA International
 
Journey Maps with Legs! Best practices & hot tips for research, design and di...
Journey Maps with Legs! Best practices & hot tips for research, design and di...Journey Maps with Legs! Best practices & hot tips for research, design and di...
Journey Maps with Legs! Best practices & hot tips for research, design and di...
UXPA International
 

Similar to Interactive Journey Maps: Take your design & strategy to the next level (20)

Mapping Experiences
Mapping Experiences Mapping Experiences
Mapping Experiences
 
Mapping Experiences
Mapping Experiences Mapping Experiences
Mapping Experiences
 
Principles of data visualisation 2020
Principles of data visualisation 2020Principles of data visualisation 2020
Principles of data visualisation 2020
 
Milky Way Webinar February 2023.pdf
Milky Way Webinar February 2023.pdfMilky Way Webinar February 2023.pdf
Milky Way Webinar February 2023.pdf
 
UX Designer's Toolkit - to design a better world
UX Designer's Toolkit - to design a better worldUX Designer's Toolkit - to design a better world
UX Designer's Toolkit - to design a better world
 
Ux design process
Ux design processUx design process
Ux design process
 
A Guide to Customer Journey Mapping
A Guide to Customer Journey MappingA Guide to Customer Journey Mapping
A Guide to Customer Journey Mapping
 
EUN briefing
EUN briefingEUN briefing
EUN briefing
 
Learning Space Service Design - ELI2012
Learning Space Service Design - ELI2012Learning Space Service Design - ELI2012
Learning Space Service Design - ELI2012
 
UNDP Design Thinking Toolkit for Country Country Learning
UNDP Design Thinking Toolkit for Country Country LearningUNDP Design Thinking Toolkit for Country Country Learning
UNDP Design Thinking Toolkit for Country Country Learning
 
Reimagining the 'Trinity'! An informed relationship between a community museu...
Reimagining the 'Trinity'! An informed relationship between a community museu...Reimagining the 'Trinity'! An informed relationship between a community museu...
Reimagining the 'Trinity'! An informed relationship between a community museu...
 
LOOKING FOR A UX DESIGNER? BUT STILL WONDERING WHAT UX IS?
LOOKING FOR A UX DESIGNER? BUT STILL WONDERING WHAT UX IS? LOOKING FOR A UX DESIGNER? BUT STILL WONDERING WHAT UX IS?
LOOKING FOR A UX DESIGNER? BUT STILL WONDERING WHAT UX IS?
 
FINAL NL-UX-WPPR_1_18_15
FINAL NL-UX-WPPR_1_18_15FINAL NL-UX-WPPR_1_18_15
FINAL NL-UX-WPPR_1_18_15
 
Deliverables that Clarify, Focus, and Improve Design
Deliverables that Clarify, Focus, and Improve DesignDeliverables that Clarify, Focus, and Improve Design
Deliverables that Clarify, Focus, and Improve Design
 
Design process interaction design basics
Design process interaction design basicsDesign process interaction design basics
Design process interaction design basics
 
Requirements Engineering for the Humanities
Requirements Engineering for the HumanitiesRequirements Engineering for the Humanities
Requirements Engineering for the Humanities
 
Intrographics and ict projects
Intrographics and ict projectsIntrographics and ict projects
Intrographics and ict projects
 
What is UX? Or How We're Learning to Build the Right Thing, The Right Way
 What is UX? Or How We're Learning to Build the Right Thing, The Right Way What is UX? Or How We're Learning to Build the Right Thing, The Right Way
What is UX? Or How We're Learning to Build the Right Thing, The Right Way
 
UXPA 2021: Journey Mapping Tools and Techniques: Research, Design and Action ...
UXPA 2021: Journey Mapping Tools and Techniques: Research, Design and Action ...UXPA 2021: Journey Mapping Tools and Techniques: Research, Design and Action ...
UXPA 2021: Journey Mapping Tools and Techniques: Research, Design and Action ...
 
Journey Maps with Legs! Best practices & hot tips for research, design and di...
Journey Maps with Legs! Best practices & hot tips for research, design and di...Journey Maps with Legs! Best practices & hot tips for research, design and di...
Journey Maps with Legs! Best practices & hot tips for research, design and di...
 

More from Jennifer Briselli

Designing Effective Science Communication
Designing Effective Science CommunicationDesigning Effective Science Communication
Designing Effective Science Communication
Jennifer Briselli
 
Participatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New SolutionsParticipatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New Solutions
Jennifer Briselli
 
Participatory Design for Educators
Participatory Design for EducatorsParticipatory Design for Educators
Participatory Design for Educators
Jennifer Briselli
 
Research & Design: Finding the Perfect Blend
Research & Design: Finding the Perfect BlendResearch & Design: Finding the Perfect Blend
Research & Design: Finding the Perfect Blend
Jennifer Briselli
 
Design vs. Doubt: Design Thinking + Science Communication
Design vs. Doubt: Design Thinking + Science CommunicationDesign vs. Doubt: Design Thinking + Science Communication
Design vs. Doubt: Design Thinking + Science Communication
Jennifer Briselli
 
ComSciCon Slides
ComSciCon SlidesComSciCon Slides
ComSciCon Slides
Jennifer Briselli
 
Lifescroll Presentation: Design Process
Lifescroll Presentation: Design ProcessLifescroll Presentation: Design Process
Lifescroll Presentation: Design ProcessJennifer Briselli
 
Learning Tool Conceptual Design
Learning Tool Conceptual DesignLearning Tool Conceptual Design
Learning Tool Conceptual DesignJennifer Briselli
 

More from Jennifer Briselli (13)

Designing Effective Science Communication
Designing Effective Science CommunicationDesigning Effective Science Communication
Designing Effective Science Communication
 
Participatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New SolutionsParticipatory Design: Discovering Unmet Needs & New Solutions
Participatory Design: Discovering Unmet Needs & New Solutions
 
Participatory Design for Educators
Participatory Design for EducatorsParticipatory Design for Educators
Participatory Design for Educators
 
Research & Design: Finding the Perfect Blend
Research & Design: Finding the Perfect BlendResearch & Design: Finding the Perfect Blend
Research & Design: Finding the Perfect Blend
 
Design vs. Doubt: Design Thinking + Science Communication
Design vs. Doubt: Design Thinking + Science CommunicationDesign vs. Doubt: Design Thinking + Science Communication
Design vs. Doubt: Design Thinking + Science Communication
 
ComSciCon Slides
ComSciCon SlidesComSciCon Slides
ComSciCon Slides
 
Visual Explanation Process
Visual Explanation ProcessVisual Explanation Process
Visual Explanation Process
 
Rhythm Design Process
Rhythm Design ProcessRhythm Design Process
Rhythm Design Process
 
Lifescroll Presentation: Design Process
Lifescroll Presentation: Design ProcessLifescroll Presentation: Design Process
Lifescroll Presentation: Design Process
 
xseed
xseedxseed
xseed
 
Learning Tool Conceptual Design
Learning Tool Conceptual DesignLearning Tool Conceptual Design
Learning Tool Conceptual Design
 
Learning Theory Summary
Learning Theory SummaryLearning Theory Summary
Learning Theory Summary
 
Design Strategy: CDC
Design Strategy: CDCDesign Strategy: CDC
Design Strategy: CDC
 

Recently uploaded

一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
7sd8fier
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
GOWSIKRAJA PALANISAMY
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
Carolina de Bartolo
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
ameli25062005
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
Alan Dix
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
fabianavillanib
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
Techno Merch
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
ameli25062005
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
pmgdscunsri
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
PrabhjeetSingh219035
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
PlanitIsrael
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
h7j5io0
 
PDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in NoidaPDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in Noida
PoojaSaini954651
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理
peuce
 

Recently uploaded (20)

一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
一比一原版(UNUK毕业证书)诺丁汉大学毕业证如何办理
 
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptxUNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
UNIT V ACTIONS AND COMMANDS, FORMS AND CONTROLS.pptx
 
Timeless Principles of Good Design
Timeless Principles of Good DesignTimeless Principles of Good Design
Timeless Principles of Good Design
 
Research 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdfResearch 20 slides Amelia gavryliuks.pdf
Research 20 slides Amelia gavryliuks.pdf
 
Can AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI preludeCan AI do good? at 'offtheCanvas' India HCI prelude
Can AI do good? at 'offtheCanvas' India HCI prelude
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
 
Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.Technoblade The Legacy of a Minecraft Legend.
Technoblade The Legacy of a Minecraft Legend.
 
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
Коричневый и Кремовый Деликатный Органический Копирайтер Фрилансер Марке...
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
vernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdfvernacular architecture in response to climate.pdf
vernacular architecture in response to climate.pdf
 
20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
一比一原版(Bolton毕业证书)博尔顿大学毕业证成绩单如何办理
 
PDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in NoidaPDF SubmissionDigital Marketing Institute in Noida
PDF SubmissionDigital Marketing Institute in Noida
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理一比一原版(BU毕业证)波士顿大学毕业证如何办理
一比一原版(BU毕业证)波士顿大学毕业证如何办理
 

Interactive Journey Maps: Take your design & strategy to the next level

  • 1. Interactive Journey Maps: Take your design & strategy to the next level Jen Briselli VP, Experience Strategy & Service Design | @jbriselli
  • 2.
  • 4.
  • 5. Maps do a lot of things.
  • 6. Clay tablet map of Babylonian city Nippur, 1400 BC Maps help us know where we are.
  • 7. Maps help us understand the place we want to go.
  • 8. Maps help us plan a route to get there.
  • 9. Maps help us navigate along the way.
  • 11. … and interactivity can help them do it better.
  • 12.
  • 13. vs.
  • 14. vs.
  • 15. A few examples What we’ve learned Practical tips
  • 16. Prologue: Financial services experience strategy
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. What did we learn?
  • 22. Interactive journey maps can: • Improve the usability of an artifact with a lot of dense information • Make a unified experience vision available to distributed or remote teams • Identify key opportunities and make recommendations in the context of the experience vision Interactive journey maps cannot: • Eliminate the need for robust design research & strategy
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32. What did we learn?
  • 33. Interactive journey maps can: • Help articulate innovative experience strategies in a customized format that resonates with internal teams • Become a scalable, editable, living design artifact • Tie experience recommendations to supporting research artifacts and audiovisual media Interactive journey maps cannot: • Do any of the above if not shared and integrated with internal design team workflows
  • 35.
  • 36.
  • 37.
  • 38.
  • 39. What did we learn?
  • 40. Interactive journey maps can: • Act as a powerful storytelling tool • Empower meaningful discussion & sharing of best practices • Provide a resource for improved strategy planning & alignment Interactive journey maps cannot: • Do the work of smart humans creating guiding smart dialogue and building personalized solutions
  • 42. Think about the audience(s)
  • 43. Think about the audience(s) Who is the map going to serve? Who is going to use it, and how? For example… Designers crafting products and services need detail Developers building systems need summary criteria to evaluate against Leadership socializing a vision need clear & actionable recommendations
  • 44. Think about the use case(s)
  • 45. Think about the use case(s) What purpose will an interactive map serve that a static one cannot? For example: Providing a more intuitive way to share a complex end-to-end experience journey à intuitive high level navigation Making research & strategy insights available to remote reams à deep dive functionality Visualizing relationships à tagging & similar functionality
  • 47. Think about the UX Build time into your project plan for: • Sketching / wireframing the structure of the interactive artifact • Collaborating with the developers or designers who will code it • Evaluating the usability of the map itself with target audiences Make an early case for development & testing efforts in project scope: The end result will be more robust & do a better job tying prior investments (e.g. research) to intended experience outcomes.
  • 48. Think about the content
  • 49. Think about the content Figure out the content of the map itself before you decide how interactivity will (or won’t) enhance it. Don’t build the airplane as you fly it. Don’t skip the experience research and strategy phases of work that need to happen to inform the map. Seek collaboration (a.k.a. investment) from stakeholders in shaping the experience vision and recommendations.. …then seek their collaboration to determine how interactivity can enhance it.
  • 51. Think twice… Interactive journey maps may not be the right solution if… You’re a small co-located team with short term goals & narrow focus You’re mapping the current state, not an ideal future experience vision You need an internal artifact with a short shelf life to illustrate a small snippet of a larger experience You have no supplemental material or data to layer on top of a user flow
  • 52. TL;DR: Apply what you know to what you know.