SlideShare a Scribd company logo
Interactive Cues 
in FLAT DESIGN 
Dec. 2014
Flat Design 
http://www.google.com/trends/explore#q=flat%20design
Flat Design 
Zune HD Windows 
Phone 7 
http://www.google.com/trends/explore#q=flat%20design 
Windows 8 Material 
Design 
iOS7
What about affordance? 
http://www.doctordisruption.com/wp-content/uploads/2013/09/Sensory_Feedback_in_Brain_Computer_Interfaces1.jpg
Affordance 
“The perceived and actual properties of the thing, primarily those 
fundamental properties that determine just how the thing could possibly be 
used. (e.g. a chair affords sitting; glass affords seeing through, breaking; 
wood affords solidity, opacity, support, carving)” 
The Psychology of Everyday Things, 1988 
Donald A. Norman 
Note: The book title changed to “The Design of Everyday Things” in 1990.
You know that it can be clicked, because it has affordance?
Perceived Affordance 
“ In today's screen design sometimes the cursor shape changes to indicate 
the desired action (e.g., the change from arrow to hand shape in a browser), 
but this is a convention, not an affordance. After all, the user can still click 
anywhere, whatever the shape of the cursor. Now if we locked the mouse 
button when the wrong cursor appeared, that would be a real affordance, 
although somewhat ponderous. The cursor shape is visual information: it is a 
learned convention. When you learn not to click unless you have the proper 
cursor form, you are following a cultural constraint. ” 
Affordance, Conventions and Design, Interactions, May 1999 
Donald A. Norman 
http://www.jnd.org/dn.mss/affordance_conv.html
Learned Conventions 
We learned how to use modern technology. 
http://coverhound.com/system/posts/images/000/000/050/original/baby-internet-1200.png?1357952480
Are there interactive cues that make 
use of learned conventions helping us 
perceive interactivity in UI design? 
http://www.3ders.org/images/3d-printed-pool-cue-1.jpg
Observation 
Disclaimer: Just personal observation and opinions 
on UI designs. No research to back my opinions. 
http://www.google.com/design/spec/material-design/introduction.html 
http://cdn.iphonehacks.com/wp-content/uploads/2013/06/ios-7-new-icons-iphone.png
Visual Cue 
Button Shape
Simplified 
Button 
Flatten Simplify 
Button 
Flat design UI removes excessive decorative chrome; use minimal visual 
elements just enough to communicate.
Rectangle and circle 
Rectangular and circular shapes are commonly used button shapes.
iOS 
Rounded corner rectangular (and circular) shapes are used on iOS for 
actionable controls.
Android (Material Design) 
Rectangular (and circle) shapes are used on Material Design for actionable 
controls.
Windows Phone 
Rectangular (and circular) shapes are used on Windows 8 devices for 
actionable controls.
Size matters 
Too BiG 
It looks like a backgound.
Size matters 
Too small, 
It is less likely to be seen as actionable. 
(Especially on touch input devices.)
Visual Cue 
Distinctive Color
Distinct Color for actionable text 
Blue is a commonly used distinctive font color for actionable text (link) on 
web UI. 
Google+ (left), Facebook (right)
Distinct Color for actionable text 
Blue is also commonly used as distinctive font color on mobiles.
Inline actionable text 
Guidelines for Links – User Experience Guideline for Windows Phone 
Useful to put actionable text inline with other texts.
Not just blue 
“Consider choosing a key color to indicate interactivity and 
state. Key colors in the built-in apps include yellow in Notes and 
red in Calendar. If you define a key color to indicate interactivity 
and state, make sure that the other colors in your app don’t 
compete with it.” 
12/4/201 
4 
2 
iOS Human Interface Guideline
Not just blue 
“Avoid using the same color in both interactive and 
noninteractive elements. Color is one of the ways that a UI 
element indicates its interactivity. If interactive and noninteractive 
elements have the same color, it’s harder for users to know 
where to tap.” 
iOS Human Interface Guideline
Semantic Cue 
Actionable Verb
Click Here
Actionable text label or control label mostly starts with a verb.
Semantic Cue 
Symbol / icon
Actionable pictograms 
Some icons become actionable (when put in right context) because years of 
user education in modern UI.
Platform Conventions 
iOS system icons 
Android system icons
Leaned language 
UI Conventions
Standard UI Controls 
People can still guess how to operate a control if it still looks similar to 
conventional design.
Top header (web) 
Most web savvy users know that elements on top header of a web site are 
most likely actionable. Even they are just text in black (or even gray).
Top and bottom bars (mobile) 
App bar 
Tool bar 
Navigation 
/ tool bar
Tab bars (mobile)
List/Menu (mobile)
List/Menu (web)
Grid Menu
Reinforce perceived 
interactivity
Drop shadow to create depth 
Subtle drop shadow can also be seen on some UI control design to create 
depth and reinforce interactivity.
Progress Disclosure on Hover 
Confidential | Copyright 2013 TrendMicro Inc. 
 Google+ uses button shape for primary (encouraged) actions 
 Reveals interactivity on secondary controls when hover on container 
 Least used actions remain hidden until hover over it
Use multiple cues to emphasize primary 
actions 
Save 
 Visual cues help users scan and locate actionable 
elements on screen 
 Verb helps users confirm that it’s actionable
Summary 
 Perceived affordance is learned convention in screen 
design. 
 Distinctive color, shape (rectangular and circular), 
size, action verbs are commonly used to indicate 
interactivity. 
 Leverage user’s existing knowledge: 
 Learned conventions 
 Standard UI controls, layout, icons
Recommendations 
 Strategically use visual treatment to create visual 
hierarchy for interactivity. 
 The more encouraging an action is, the stronger visual 
treatment is applied. 
 So that users can easily scan and find primary actions. 
 Combine multiple interactivity cue (shape, color) for stronger 
treatments. 
 Use verb for actionable text whenever possible, especially 
when there is no visual cues. Verb suggests action. 
 Use platform standard controls. 
 Make use user’s known knowledge: learned conventions.
Reference 
Most UI screenshots are collected from: 
 iOS Human Interface Guideline 
 Material Design 
 User Experience Guideline for Windows Phone 
Perceived Affordance 
 Affordance, Conventions and Design

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Interactive cues in flat design

  • 1. Interactive Cues in FLAT DESIGN Dec. 2014
  • 3. Flat Design Zune HD Windows Phone 7 http://www.google.com/trends/explore#q=flat%20design Windows 8 Material Design iOS7
  • 4. What about affordance? http://www.doctordisruption.com/wp-content/uploads/2013/09/Sensory_Feedback_in_Brain_Computer_Interfaces1.jpg
  • 5. Affordance “The perceived and actual properties of the thing, primarily those fundamental properties that determine just how the thing could possibly be used. (e.g. a chair affords sitting; glass affords seeing through, breaking; wood affords solidity, opacity, support, carving)” The Psychology of Everyday Things, 1988 Donald A. Norman Note: The book title changed to “The Design of Everyday Things” in 1990.
  • 6. You know that it can be clicked, because it has affordance?
  • 7. Perceived Affordance “ In today's screen design sometimes the cursor shape changes to indicate the desired action (e.g., the change from arrow to hand shape in a browser), but this is a convention, not an affordance. After all, the user can still click anywhere, whatever the shape of the cursor. Now if we locked the mouse button when the wrong cursor appeared, that would be a real affordance, although somewhat ponderous. The cursor shape is visual information: it is a learned convention. When you learn not to click unless you have the proper cursor form, you are following a cultural constraint. ” Affordance, Conventions and Design, Interactions, May 1999 Donald A. Norman http://www.jnd.org/dn.mss/affordance_conv.html
  • 8. Learned Conventions We learned how to use modern technology. http://coverhound.com/system/posts/images/000/000/050/original/baby-internet-1200.png?1357952480
  • 9. Are there interactive cues that make use of learned conventions helping us perceive interactivity in UI design? http://www.3ders.org/images/3d-printed-pool-cue-1.jpg
  • 10. Observation Disclaimer: Just personal observation and opinions on UI designs. No research to back my opinions. http://www.google.com/design/spec/material-design/introduction.html http://cdn.iphonehacks.com/wp-content/uploads/2013/06/ios-7-new-icons-iphone.png
  • 12. Simplified Button Flatten Simplify Button Flat design UI removes excessive decorative chrome; use minimal visual elements just enough to communicate.
  • 13. Rectangle and circle Rectangular and circular shapes are commonly used button shapes.
  • 14. iOS Rounded corner rectangular (and circular) shapes are used on iOS for actionable controls.
  • 15. Android (Material Design) Rectangular (and circle) shapes are used on Material Design for actionable controls.
  • 16. Windows Phone Rectangular (and circular) shapes are used on Windows 8 devices for actionable controls.
  • 17. Size matters Too BiG It looks like a backgound.
  • 18. Size matters Too small, It is less likely to be seen as actionable. (Especially on touch input devices.)
  • 20. Distinct Color for actionable text Blue is a commonly used distinctive font color for actionable text (link) on web UI. Google+ (left), Facebook (right)
  • 21. Distinct Color for actionable text Blue is also commonly used as distinctive font color on mobiles.
  • 22. Inline actionable text Guidelines for Links – User Experience Guideline for Windows Phone Useful to put actionable text inline with other texts.
  • 23. Not just blue “Consider choosing a key color to indicate interactivity and state. Key colors in the built-in apps include yellow in Notes and red in Calendar. If you define a key color to indicate interactivity and state, make sure that the other colors in your app don’t compete with it.” 12/4/201 4 2 iOS Human Interface Guideline
  • 24. Not just blue “Avoid using the same color in both interactive and noninteractive elements. Color is one of the ways that a UI element indicates its interactivity. If interactive and noninteractive elements have the same color, it’s harder for users to know where to tap.” iOS Human Interface Guideline
  • 27. Actionable text label or control label mostly starts with a verb.
  • 29. Actionable pictograms Some icons become actionable (when put in right context) because years of user education in modern UI.
  • 30. Platform Conventions iOS system icons Android system icons
  • 31. Leaned language UI Conventions
  • 32. Standard UI Controls People can still guess how to operate a control if it still looks similar to conventional design.
  • 33. Top header (web) Most web savvy users know that elements on top header of a web site are most likely actionable. Even they are just text in black (or even gray).
  • 34. Top and bottom bars (mobile) App bar Tool bar Navigation / tool bar
  • 40. Drop shadow to create depth Subtle drop shadow can also be seen on some UI control design to create depth and reinforce interactivity.
  • 41. Progress Disclosure on Hover Confidential | Copyright 2013 TrendMicro Inc.  Google+ uses button shape for primary (encouraged) actions  Reveals interactivity on secondary controls when hover on container  Least used actions remain hidden until hover over it
  • 42. Use multiple cues to emphasize primary actions Save  Visual cues help users scan and locate actionable elements on screen  Verb helps users confirm that it’s actionable
  • 43. Summary  Perceived affordance is learned convention in screen design.  Distinctive color, shape (rectangular and circular), size, action verbs are commonly used to indicate interactivity.  Leverage user’s existing knowledge:  Learned conventions  Standard UI controls, layout, icons
  • 44. Recommendations  Strategically use visual treatment to create visual hierarchy for interactivity.  The more encouraging an action is, the stronger visual treatment is applied.  So that users can easily scan and find primary actions.  Combine multiple interactivity cue (shape, color) for stronger treatments.  Use verb for actionable text whenever possible, especially when there is no visual cues. Verb suggests action.  Use platform standard controls.  Make use user’s known knowledge: learned conventions.
  • 45. Reference Most UI screenshots are collected from:  iOS Human Interface Guideline  Material Design  User Experience Guideline for Windows Phone Perceived Affordance  Affordance, Conventions and Design

Editor's Notes

  1. Image credits: Zune HD https://tancap.in/zune-hd-wallpapers.html Windows Phone 7 http://www.blogcdn.com/www.engadget.com/media/2010/02/02-15-10winphone2.jpg Windows 8 http://www.microsoft.com/global/en-us/windows/enterprise/PublishingImages/windows8/products-and-technologies/windows-8/Pro2_type_purple_cam1_pos_581x338.png iOS7 http://cdn.iphonehacks.com/wp-content/uploads/2013/06/ios-7-logo.png Material Design http://cdn.iphonehacks.com/wp-content/uploads/2013/06/ios-7-new-icons-iphone.png
  2. http://www.doctordisruption.com/wp-content/uploads/2013/09/Sensory_Feedback_in_Brain_Computer_Interfaces1.jpg
  3. http://www.jnd.org/dn.mss/affordance_conv.html
  4. http://www.shutterstock.com/s/play+pause/search.html?page=1&inline=58099207 http://imgarcade.com/1/expand-collapse-icon-jquery/
  5. Websites: ALESSI, American Eagle Outfitters, Think Education.