This document provides an agenda for a lecture on social computing in human-computer interaction. The lecture covers:
1) Defining social computing and examples of social computing systems.
2) The value of social computing, including enabling new mechanisms of interaction, leveraging collective intelligence, and facilitating human-computer collaboration.
3) Considerations for designing social computing systems, including the need for user-centered and multi-disciplinary approaches.
4) Research areas related to social computing like computer-mediated communication, online communities, and computational social science. The social aspects of research communities are also discussed.