The document discusses building collaboration within the HimGlo movement through the use of technology. It proposes that an online platform could help foster relationships, share resources, and build a shared identity. The platform would allow participants to communicate, share ideas and testimonies, coordinate events, and collaborate on projects from a central online location. The goal is to inspire and empower Nepali/Himalayan Christian leaders through greater connectivity and partnership.
Caroline Cerveny is a learner leader and digital immigrant with extensive experience in education, ministry, and new media. She holds degrees in educational technology and religious studies, as well as a Doctor of Ministry. The document discusses evangelization, the goals of evangelization according to the USCCB, what constitutes good news, and how the Church can communicate the gospel message effectively in a digital culture through tools like websites, blogs, social media, and mobile technologies.
Panel: Across The Specturm of Social Media - How Nonprofit Organizations of A...Chad Norman
Panel discussion covering ways nonprofit organizations are using social media and virtual communities to raise money, connect at events, and promote action. Featuring Susan Tenby (TechSoup) and Janet Fouts of (Tatu Digital Media), and Chad Norman (Blackbaud)
Crowdsourced Learning: the power of the synergy that is achieved through the billions of interactions among the millions of experts in the world, freely helping each other to learn from the best each other is.
Presentation for Texas Municipal League entitled "The Train Has Left the Station: Harnessing the Electronic Energy"
For more information on "Government 2.0", please visit http://topics.govloop.com/gov20.
To connect with other municipal innovators, please visit http://www.govloop.com/group/munigov.
Web 2.0 has enabled new forms of social interaction and user participation online. This has changed how people share information and experiences. Early internet platforms in the 1980s like Usenet allowed people to share text-based information but had limitations. The rise of the World Wide Web in the 1990s made it easier to set up websites focused on specific interests, and discussion forums became popular areas for sharing experiences and expertise within communities.
Revolutionising Libraries with Social MediaJudy O'Connell
With the emergence of tools such as Twitter, Facebook, blogs, wikis, LinkedIn, virtual worlds and more, it has become important to offer a more customer-driven, socially rich and collaborative model of service and content delivery from our libraries.
Social media has few barriers. It's not about budget or acquiring the necessary tools.
What we need are experienced social media staff who can lead our libraries into participatory environments for the benefit of all.
Here you will find many key links and resources to support the workshop Revolutionising Libraries.
Caroline Cerveny is a learner leader and digital immigrant with extensive experience in education, ministry, and new media. She holds degrees in educational technology and religious studies, as well as a Doctor of Ministry. The document discusses evangelization, the goals of evangelization according to the USCCB, what constitutes good news, and how the Church can communicate the gospel message effectively in a digital culture through tools like websites, blogs, social media, and mobile technologies.
Panel: Across The Specturm of Social Media - How Nonprofit Organizations of A...Chad Norman
Panel discussion covering ways nonprofit organizations are using social media and virtual communities to raise money, connect at events, and promote action. Featuring Susan Tenby (TechSoup) and Janet Fouts of (Tatu Digital Media), and Chad Norman (Blackbaud)
Crowdsourced Learning: the power of the synergy that is achieved through the billions of interactions among the millions of experts in the world, freely helping each other to learn from the best each other is.
Presentation for Texas Municipal League entitled "The Train Has Left the Station: Harnessing the Electronic Energy"
For more information on "Government 2.0", please visit http://topics.govloop.com/gov20.
To connect with other municipal innovators, please visit http://www.govloop.com/group/munigov.
Web 2.0 has enabled new forms of social interaction and user participation online. This has changed how people share information and experiences. Early internet platforms in the 1980s like Usenet allowed people to share text-based information but had limitations. The rise of the World Wide Web in the 1990s made it easier to set up websites focused on specific interests, and discussion forums became popular areas for sharing experiences and expertise within communities.
Revolutionising Libraries with Social MediaJudy O'Connell
With the emergence of tools such as Twitter, Facebook, blogs, wikis, LinkedIn, virtual worlds and more, it has become important to offer a more customer-driven, socially rich and collaborative model of service and content delivery from our libraries.
Social media has few barriers. It's not about budget or acquiring the necessary tools.
What we need are experienced social media staff who can lead our libraries into participatory environments for the benefit of all.
Here you will find many key links and resources to support the workshop Revolutionising Libraries.
The document discusses various social media tools that can be used to build online communities for non-profit organizations, including Flickr, Twitter, Second Life, and others. It provides examples of how these tools have been used successfully by non-profits for purposes like raising awareness, campaigning, documenting impact, and networking. The document also outlines best practices for using these tools and leveraging their strengths while managing the time required for multiple platforms.
The document provides information about the Annual CROA Conference 2010 which will take place on October 13th-14th in Manchester, UK. The conference aims to promote advocacy, rights, and participation with a focus on digital engagement. Details include the schedule of speakers, workshops, and activities over the two days. There will be opportunities for participants to get involved through social media, interviews, blogs, and an open space session. The conference also aims to share information online with those unable to attend through live blogging and social reporting.
This document discusses moving from user-centric design of online communities towards community-centric design. It notes that online communities now reach 70% of the global online audience and are blurring the lines between producers and users through participation, sharing, and co-creation. However, most user-generated content comes from only 1% of community members. Living labs are proposed as a way to involve more community members in innovation processes by exposing them to new solutions in familiar contexts over medium-to-long term studies. The challenges of community-centric design are also discussed.
Web 2.0 and the Enterprise: A Symbiotic RelationshipShiv Singh
The document discusses how Web 2.0 and social media have created a symbiotic relationship with enterprises. It outlines 5 reasons for this relationship: 1) social tools like Facebook are increasingly being used in the workplace, 2) principles of trust that make social tools successful personally also apply professionally, 3) small ideas can be as powerful as big ideas in driving change, 4) social graphs can bridge professional and personal networks, and 5) organizations have changed and are allowing all employees to participate in branding and conversations online. The relationship will only strengthen as walls between work and personal lives continue to blur with the rise of social media.
Tweet f U Heart Jesus: Leadership, Community & Communication in the Age o...call4all
This document discusses how digital communication has changed religious leadership, communications, and community. It provides an overview of key aspects of social media use for religious communities, including how leadership develops collaboratively, emergence arises from many individual interactions rather than a single leader, and the importance of connecting across multiple online platforms. Examples of effective use of tools like Facebook, Twitter, YouTube, blogs and e-communities are also discussed.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
Virtual communities allow people to connect and share information online despite physical distances. They are formed when people with similar interests congregate online to share information, develop relationships, and express ideas. Examples include social media sites, online games like World of Warcraft, and blogs. While virtual communities enable global connections and support networks, some argue they could negatively impact users' real-world responsibilities if overused. Monitoring and self-control may help address risks to health and relationships posed by excessive virtual community use.
ADTELLIGENCE_White Paper_Monetization of Social Networks_Chapter2ADTELLIGENCE GmbH
The document discusses the global market for social networks. It notes that six of the top 15 websites in the world are social networks, and that social networks have grown faster than other types of websites. In Germany, over half of the top 15 sites are social networks as well. The largest social networks worldwide are dominated by US and Chinese sites like Facebook, QQ, and Baidu Space. In Germany, "student directory" networks like StudiVZ and SchülerVZ are most popular, along with Facebook. Asia also has significant social networks that have arisen independently due to cultural differences from Western sites.
By: John Seely Brown
Presented: OpenLearn2007 30-31 October 2007
More: http://kn.open.ac.uk/public/document.cfm?docid=10605
Video/audio: http://stadium.open.ac.uk/stadia/preview.php?whichevent=1063&s=31
Was St. Paul a proto-blogger? Did the Desert Abbas and Ammas invent "friending" and "tweeting?" Did medieval manuscript creators invent hypertexting?
This presentation by Dr. Elizabeth Drescher, Director of the Center for Anglican Learning & Leadership and Assistant Professor of Christian Spiritualities at Church Divinity School of the Pacific, introduces changes in communication, community, and leadership influenced by new social media technologies. The presentation links current social media practices to long-held Christian traditions and provokes questions about how the Church can be proactively using social media for community-building, education, and formation.
Keynote at The Economist's 'The Big Rethink' Summit on how to thrive in the collaborative age of social media, the digital revolution and the rewired world it is forming.
Future Agenda Initial Perspectives Full TextFuture Agenda
The full text of all 16 initial expert perspectives used to kick off the future agenda programme. Covering the future of authenticity, choice, cities, currency, data, energy, food, health, identity, migration, money, transport, waster, water and work, these provide a great perspective which we invite you to build on via the futureagenda.org website
Collective intelligence relies on the contributions of individuals working together as a group. It emerges from the collaboration and synergy between group members. While collective intelligence can produce results greater than any individual, it also faces potential pitfalls like groupthink, social dilemmas, and coordination failures that inhibit its effectiveness. Proper incentives and structures are needed to maximize collective intelligence by encouraging diversity, participation, and coordination among group members.
Social Media-Q&A, tutorial, best practices, etcagawestfal
The document discusses 4 main ways that businesses use social media: 1) Build a community for customers/employees to support each other, 2) Energize passionate fans, 3) Find good ideas from customers/community, 4) Meet a need to make a connection. It emphasizes that social media should provide value to both customers and the brand by landing in the middle of being true to the brand and unexpected.
The document announces an after party for the 2009 Johnny V Memorial Toy Run hosted by the Wind & Fire MC. It will include a BBQ and photos taken by Dawn Rosales.
A survey of 100 people found that grape jelly was the most popular topping for peanut butter with 33 votes, followed by strawberry jam with 46 votes, while honey and sliced bananas received fewer votes. The survey looked at common occasions when peanut butter is eaten such as school lunches, birthday parties, picnics, visits from grandchildren, late night snacks, and at the pool.
The document discusses various social media tools that can be used to build online communities for non-profit organizations, including Flickr, Twitter, Second Life, and others. It provides examples of how these tools have been used successfully by non-profits for purposes like raising awareness, campaigning, documenting impact, and networking. The document also outlines best practices for using these tools and leveraging their strengths while managing the time required for multiple platforms.
The document provides information about the Annual CROA Conference 2010 which will take place on October 13th-14th in Manchester, UK. The conference aims to promote advocacy, rights, and participation with a focus on digital engagement. Details include the schedule of speakers, workshops, and activities over the two days. There will be opportunities for participants to get involved through social media, interviews, blogs, and an open space session. The conference also aims to share information online with those unable to attend through live blogging and social reporting.
This document discusses moving from user-centric design of online communities towards community-centric design. It notes that online communities now reach 70% of the global online audience and are blurring the lines between producers and users through participation, sharing, and co-creation. However, most user-generated content comes from only 1% of community members. Living labs are proposed as a way to involve more community members in innovation processes by exposing them to new solutions in familiar contexts over medium-to-long term studies. The challenges of community-centric design are also discussed.
Web 2.0 and the Enterprise: A Symbiotic RelationshipShiv Singh
The document discusses how Web 2.0 and social media have created a symbiotic relationship with enterprises. It outlines 5 reasons for this relationship: 1) social tools like Facebook are increasingly being used in the workplace, 2) principles of trust that make social tools successful personally also apply professionally, 3) small ideas can be as powerful as big ideas in driving change, 4) social graphs can bridge professional and personal networks, and 5) organizations have changed and are allowing all employees to participate in branding and conversations online. The relationship will only strengthen as walls between work and personal lives continue to blur with the rise of social media.
Tweet f U Heart Jesus: Leadership, Community & Communication in the Age o...call4all
This document discusses how digital communication has changed religious leadership, communications, and community. It provides an overview of key aspects of social media use for religious communities, including how leadership develops collaboratively, emergence arises from many individual interactions rather than a single leader, and the importance of connecting across multiple online platforms. Examples of effective use of tools like Facebook, Twitter, YouTube, blogs and e-communities are also discussed.
From Social Media To Human Media - critical reflection on social media & some...Niels Hendriks
This is a presentation by Liesbeth Huybrechts & Niels Hendriks given at the Glocal Conference in Macedonia in 2009. It makes a critical reflection on so-called social media and presents some design methods and projects dealing with social environments.
Virtual communities allow people to connect and share information online despite physical distances. They are formed when people with similar interests congregate online to share information, develop relationships, and express ideas. Examples include social media sites, online games like World of Warcraft, and blogs. While virtual communities enable global connections and support networks, some argue they could negatively impact users' real-world responsibilities if overused. Monitoring and self-control may help address risks to health and relationships posed by excessive virtual community use.
ADTELLIGENCE_White Paper_Monetization of Social Networks_Chapter2ADTELLIGENCE GmbH
The document discusses the global market for social networks. It notes that six of the top 15 websites in the world are social networks, and that social networks have grown faster than other types of websites. In Germany, over half of the top 15 sites are social networks as well. The largest social networks worldwide are dominated by US and Chinese sites like Facebook, QQ, and Baidu Space. In Germany, "student directory" networks like StudiVZ and SchülerVZ are most popular, along with Facebook. Asia also has significant social networks that have arisen independently due to cultural differences from Western sites.
By: John Seely Brown
Presented: OpenLearn2007 30-31 October 2007
More: http://kn.open.ac.uk/public/document.cfm?docid=10605
Video/audio: http://stadium.open.ac.uk/stadia/preview.php?whichevent=1063&s=31
Was St. Paul a proto-blogger? Did the Desert Abbas and Ammas invent "friending" and "tweeting?" Did medieval manuscript creators invent hypertexting?
This presentation by Dr. Elizabeth Drescher, Director of the Center for Anglican Learning & Leadership and Assistant Professor of Christian Spiritualities at Church Divinity School of the Pacific, introduces changes in communication, community, and leadership influenced by new social media technologies. The presentation links current social media practices to long-held Christian traditions and provokes questions about how the Church can be proactively using social media for community-building, education, and formation.
Keynote at The Economist's 'The Big Rethink' Summit on how to thrive in the collaborative age of social media, the digital revolution and the rewired world it is forming.
Future Agenda Initial Perspectives Full TextFuture Agenda
The full text of all 16 initial expert perspectives used to kick off the future agenda programme. Covering the future of authenticity, choice, cities, currency, data, energy, food, health, identity, migration, money, transport, waster, water and work, these provide a great perspective which we invite you to build on via the futureagenda.org website
Collective intelligence relies on the contributions of individuals working together as a group. It emerges from the collaboration and synergy between group members. While collective intelligence can produce results greater than any individual, it also faces potential pitfalls like groupthink, social dilemmas, and coordination failures that inhibit its effectiveness. Proper incentives and structures are needed to maximize collective intelligence by encouraging diversity, participation, and coordination among group members.
Social Media-Q&A, tutorial, best practices, etcagawestfal
The document discusses 4 main ways that businesses use social media: 1) Build a community for customers/employees to support each other, 2) Energize passionate fans, 3) Find good ideas from customers/community, 4) Meet a need to make a connection. It emphasizes that social media should provide value to both customers and the brand by landing in the middle of being true to the brand and unexpected.
The document announces an after party for the 2009 Johnny V Memorial Toy Run hosted by the Wind & Fire MC. It will include a BBQ and photos taken by Dawn Rosales.
A survey of 100 people found that grape jelly was the most popular topping for peanut butter with 33 votes, followed by strawberry jam with 46 votes, while honey and sliced bananas received fewer votes. The survey looked at common occasions when peanut butter is eaten such as school lunches, birthday parties, picnics, visits from grandchildren, late night snacks, and at the pool.
This document is a cover sheet for a student assignment submitted by Donald Heather. It provides details such as the student's name, number, course and assessment details, and includes a signed declaration about academic honesty. The assignment submitted appears to be on fluid mechanics and braking systems, covering topics like Archimedes' principle, Pascal's principle, the history of brakes, and innovations in hydraulic lifting devices, regenerative braking, and aircraft hydraulics. Bibliographic references are provided.
Este proyecto de I+D+i analiza la vivienda accesible y sostenible en España, con el objetivo de desarrollar una herramienta para gestionar intervenciones que mejoren la calidad de las viviendas existentes. El proyecto estudia la normativa de accesibilidad y sostenibilidad, realiza una prueba piloto en Peligros (Granada) y propone un concepto de "ajuste razonable" para armonizar ambos aspectos.
El documento describe los Living Labs, que son entornos de investigación centrados en el usuario final e innovación abierta. Los Living Labs involucran a los usuarios en todo el proceso de desarrollo de productos y servicios para probar, validar y perfeccionar soluciones complejas en entornos reales. También cubren varios ejes temáticos como la eficiencia energética, las ciudades inteligentes y la inclusión social.
This 3 sentence summary provides the key details from the document:
Our rabbit lives in Fairyland. The document introduces that there is a rabbit and where it lives. Further context is not provided in the original document.
La Diputación Foral de Gipuzkoa destinará 2,4 millones de euros a favorecer la creación de nuevas empresas, lo que en el pasado impulsó la creación de 311 nuevas empresas y 600 empleos. Además, la Diputación y la asociación Dendartean diseñarán un plan para prevenir la generación de residuos en la hostelería y el comercio de Gipuzkoa e incorporar la filosofía de residuo cero. Finalmente, en Hernani se lanzó con éxito una campaña para promover productos locales de tempor
Este documento presenta conceptos básicos de ecología. Explica que la ecología estudia las interacciones entre organismos y su ambiente. Describe las divisiones de la ecología como la autoecología, sinecología y demografía. También discute la educación ambiental y ciencias auxiliares como la paleontología, genética y climatología. Concluye que la ecología es importante para cuidar el medio ambiente y prevenir problemas futuros.
El software libre & el software privativocamicruzri
El documento resume las diferencias entre el software libre y el software privativo. El software libre permite a los usuarios usar, copiar, estudiar, modificar y redistribuir el software libremente. En contraste, el software privativo limita la capacidad de los usuarios de usar, modificar o redistribuir el software. El documento también discute las ventajas y desventajas de ambos tipos de software.
A presentation on the Welfare Association 30th Anniversary Campaign plan. Includes progress in the Brand Development, Events, Exhibition and Field visit Plans.
Bigdata brussels update @datasciencebe philippe van impe - dataconomyDigitYser
Our mission is to educate, inspire and empower scholars and professionals to apply data sciences to address humanity’s grand challenges.
We are the fastest growing community of data scientists in Europe.
We love doing Data4Good.
We promote the value of analytics and organise events, hands-on sessions and trainings to close the gap between academics and business.
Join us if you want to share, learn and have fun with analytical & technological innovation & positive social change.
http://datasciencebe.com/2015/02/22/digital-wake-up-call-for-belgium-call-for-action/
https://www.youtube.com/watch?v=qSQPgADT6bc
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document reports on the successful loading of over 100 graphics files by a program on January 7, 2013. Each graphic is loaded and a success message is displayed. The graphics have various file types and names related to visual elements like fonts, images, and interface components.
1) The document discusses how information and communication technologies (ICT) have transformed learning and teaching in the classroom. It explores how students today, dubbed "digital natives", have grown up with technologies like computers, internet and mobile devices.
2) It examines whether constant access to online information is changing how student's brains work and their preference for fast-paced and visual learning.
3) The implications of ICT for teaching include moving from a transmission model of teaching to one focused on discourse. Teachers take on more of a coaching role while online resources become learning hubs.
This document summarizes key ideas from a presentation given by Bob Johansen from the Institute for the Future to Extension Directors and Administrators. Some of the main ideas discussed include:
- The world is becoming more volatile, uncertain, complex and ambiguous (VUCA).
- Emerging technologies like cloud computing and networks will transform learning and leadership.
- Innovation can come from diverse communities and engaging with them authentically.
- Sustainability must be integrated with business strategies to address issues like human well-being, natural resources and governance.
- New forms of cooperation and collective intelligence enabled by technology will shift focus to skills that leverage groups of people.
This document discusses Christian Fuchs' YouTube introduction to his book. It touches on topics like cooperation vs competition, the influence of society on internet videos, and how the internet may equalize voices. Key differences outlined between traditional media and the internet include experts vs lay people creating content, information control vs access, competition vs cooperation, and information provision vs social interaction. Marx's dialectic of social organization and the logic of instrumental reason are also mentioned in relation to transnational information capitalism and online community.
Seduction Of The Swarm: Understanding patterns of online participationKevin Lim
I was invited to give an online guest lecture on emerging web technology. I chose to build on the collective intelligence series I've been working on, so I'll be presenting this LIVE via Google Docs and Skype. This invitation came from an Information Systems instructor at the Robert H. Smith School of Business, University of Maryland College Park.
See full blog post about this presentation at http://theory.isthereason.com/?p=1982
Riding The Wave Of Web 2.0 Arizona Cpcu I Day Presentation Nov 2009Sandra Masters
This document summarizes a workshop on Web 2.0 and social media tools presented by Sandy Masters. The workshop aims to cover 23 different tools people can use to explore and expand their knowledge of the internet and Web 2.0 technologies. It discusses why these tools are important for professionals to understand, as well as current statistics on social media usage. The presentation then categorizes and explains content sharing, producing, and relationship building tools and provides resources for further study.
The document outlines plans for the Open State conference and camp to develop practical solutions for sustainability. The 3-day conference will bring together 150 experts to present on the environmental and social crises and develop initial project ideas. A 5-week camp will then host 50 participants to further develop 10 selected projects related to food, housing, energy, communication and mobility. The goal is to produce open source blueprints and instructions that can be implemented globally to support decentralized sustainable communities. The first Open State will take place in spring 2013 at Schloss Tornow in Germany.
The document discusses developments in digital media and how brands are adapting. Key points include:
- New digital channels have advanced but traditional channels still hold strong audiences. Successful communications span multiple channels.
- Customers have become creators, critics, and community managers due to new technologies and are more connected than ever. This impacts how brands market, provide support, and develop products.
- Brands are evolving to understand people's needs and behaviors across different mindsets like fun, task-oriented, and social connections. Seeding content through social networks, blogs and other influencers is important for content to spread organically.
Collaboration for Sustainability in a Networked World: Barriers and Advicealicemariearcher
I gave a presentation to the ideas ministry in Reykjavik, Iceland bringing forward the findings of my group thesis written in June 2009. This slideshow was just a taster of some of the findings including info on problems collaborations encounter and some advice.
1) The document discusses how social networks and Web 2.0 tools can positively transform research, teaching, and service for academics if they build serious academic lives online.
2) It explores concepts like knowledge, the human thought process, coding languages, and how media and society have shifted with increased access to digital tools and networks.
3) Examples are provided of how networks can increase the power of audiences, support learning, and enable teaching/learning online through meaningful collaboration and sharing of information.
The real sharing economy; chelsea rustum @ year of the roosterYear of the X
We need to integrate sharing into the fabric of business and interaction. There are some emerging paradigm technology examples that flip venture funding, crowd funding, value distribution, ownership, and governance on it’s side. A few examples: the DAO fund, funding 100% on the blockchain, Peerby, which crowdfunded $2 million from users, and a whole host […]
This document summarizes a presentation on building unimaginable technologies through a Nature 2.0 track at an event. It includes an agenda with three blocks of presentations and speakers on topics like the grand narrative of Nature 2.0, participating in blockchain and AI hackathons, and how to build something that can't be imagined. It provides details on the speakers and their affiliations. The document aims to encourage participation in the event and track to explore new narratives for future ecosystems using blockchain and AI technologies.
#12NTC: Global Connections - The World of International NonprofitsShai Coggins
This is just the short slide deck I used for the International Nonprofit Organisations networking session at the Nonprofit Technology Conference in San Francisco, USA (#12NTC). I also added the link to the notes.
What do we mean by dialogue? Certainly it is more than conscious speaking and attentive listening in a group. Indeed, when participating in a real dialogue we recognize and understand the depth and value of the experience, but may find it impossible to call it up on demand. We know dialogue is much more than method, and does not lend itself to methodological practices. But perhaps it can play a more meaningful role in design practice, in particular for design situations where stakeholders must have a voice in and play an active role in the deployment of designed solutions.
The document discusses how the rise of participatory culture impacts conference education. It outlines six principles for conference education in this new environment: 1) transition from passive to participatory learning through collaboration, 2) transition from relying on presumed authorities to collective credibility, 3) design for participation from the start, 4) provide formal and informal learning opportunities, 5) transition to networked learning that connects people, and 6) make education interactive and share information beyond conference walls. Participatory culture demands that conference-goers be engaged as participants, co-creators, and contributors rather than passive listeners.
Vision 2020 Future of Education Workshop OutlineRich James
Slides from discussion group examining future forces shaping education. Material derived from the 2020 Forecast map created by Knowledge Works and Institute for the Future. Presentation co-authored with Paul Owens, Training Coordinator for Instructional Technology.
What is social media all about? How can caregivers get involved in the latest web 2.0 trend?
Social Media caregivers was created to answer these questions. This presentation discusses how Web 2.0 has changed communication and how sites like Twitter, Facebook and YouTube are helping create caregiver communities.
1. Kingdom identity
A SUMMIT THAT WILL FOSTER STRONG ORGANIC
RELATIONSHIPS AMONG THE PARTICIPANTS WHICH
WILL FURTHER HELP BUILD A KINGDOM IDENTITY OF
THE HIMGLO MOVEMENT AS OPPOSED TO AN
ORGANIZATIONAL /MINISTRY IDENTITY.
1
3. Vision Statement
HimGlo EMERGING Leaders Summit exists to build
a stronger global platform for Nepali/Himalayan
Christians, and to cast a vision for stepping out into
cross-cultural mission among other peoples.
We seek to inspire, affirm, and help
Nepali/Himalayan leaders to discover new ways to
become truly global agents of transformation as
empowered by the Holy Spirit, sharing the life of
Jesus among tribes and nations around the world.
3
4. Overview of the workshop
The need for collaboration
Collaboration is Biblical
Focus on collaboration using internet/mobile
Our ‘connect’ with technology today
The new paradigm
Statistics that help us for-see
Challenges and opportunites
Practical ‘everyday’ issues
Key to collaboration
Technology tools we can use right away
Platform for Effective Collaboration - for HimGlo
4
5. Definition of Sharing - wikipedia
Sharing is the joint use of a resource or space
It is also the process of dividing and distributing
5
8. The need for collaboration
Not separate actions but connected tasks
Interdependence
Communication between interdependent people
Transparency
People will see where they fit in the bigger picture
One person or any one function cannot meet today’s
challenges alone
Right people come forward
8
9. Co-Labour(ation)
For we are labourers together with God:
ye are God's husbandry, ye are God's
building. - 1 Corinthians 3:9 (KJV) 9
10. Collaboration in the Bible
The Trinity is probably the greatest examples of
collaboration – one God externally co-existing in
three persons, co-equal in deity yet each performing
different functions.
Christ was accompanied by twelve disciples who
aided in his earthly ministry
10
11. Collaboration in the Bible
Iron sharpens iron, and one man
sharpens another
11
Proverbs 27:17
12. Collaboration in the Bible
Better to give than to receive
“…two of you on earth agree about anything you ask
for, it will be done for you by my Father in heaven. –
matt 18:19
And do not forget to do good and to share with
others, for with such sacrifices God is pleased. Heb
13:16
12
14. Church has used technology throughout history
Papyrus
printing press
Piano
Organ
Lighting
Microphones
Guitars, drums
Video projectors.
And Now,
websites, social networking, and texting on cell
phones
14
15. Mobile & Information Technology
Has taken most part of our time today
Can’t live without
Part of our daily need, like food
15
16. Why is it an Age of Sharing
Paradigm shift (thinking, planning, execution)
16
17. Reach Faster
Radio took 38 years to reach 50 million users
Television took 13 years to reach 50 million users
Internet took only 4 years to reach 50 million users
Facebook took to 2 years each 50 million
17
18. Some statistics - May 10, 2012
The average US internet users spends 32 hours
online every month;
Every month ... China has the most people online –
456 million (only 34% of population) ...
shopping online; There are more than 1 billion
search queries per day
$ 138,978,494 Money spent on videogames today
2,488,970,743 Internet users in the world
22,00 People who die of hunger everyday (avg)
Source: http://www.worldometers.info
18
19. GENERAL USAGE OF THE INTERNET
Search
Facebook
Email/gmail
YouTube
Get information
News
Travel booking
19
20. THINGS WE DIDN’T DO 15 YEARS AGO
Make airline reservations
Invest in the stock market online
Shop online
Find ‘lost’ friend easily
Video calling
Online conference
Watch TV on internet
20
23. In what ways can we use Technology
Online meeting/ webinars
File sharing (google docs)
Social networking
Emailer
Discussion
Retail
Distribution to multiple
devices(Mob, pad, website, others)
Swap resources using
internet
– Target groups
– 13-25 age group
23
24. HOW IT WILL BENEFIT
Quick Communication
Faster & Wider Reach
Better Documentation
Greater Transparency
Archival System
Accessibility
‘Haves’ equipping ‘wants’
24
25. KEY to COLLABORATION
COMMUNICATION
HOW YOU COMMUNICATE – MORE
IMPORTANT THAN WHAT YOU COMMUNICATE
Picture
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28. CARETAKERS OF CREATION
One Interpretation
Making proper use of
resources available at
our disposal
Technology is one such resource
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29. Available Tools for better collaboration
Google Docs
Socialcast
Dropbox /Google Drive
Cisco webinar
Sabsebolo.com
Skype
Slideshare
Surveymethods.com
Microsoft Outlook
http://www.elexio.com (Amp Fusion)
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30. The Future
Webinars/video
Online meetings (video conference)
– Mobile conference
Save and Share files online
Short messages for online community
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31. Case for Collaboration
Identify the need
Share information with
everyone about the need
Collaborate to fulfill
the need
Collect resources, equip
Distribute using a
common/single platform
Fulfill the need
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32. Local community
Individual
Natural Disaster
Friends Food Scarcity
School
Families
Water Scarcity
Organisations
Education
Church
Church building
Healthcare
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34. Online Platform for HimGlo
Share information
Share testimonials
Share ideas
Share views
Resource Pool
Calendar of events
Online registration form
Link to travel company – for travel arrangements of
HimGlo participants
Centralised place to collect funds/resources
Distribute from one place
Closed Social networking
Online HimGlo event information/regular updates
Announce next HimGlo event
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35. Online Platform for HimGlo
Announce next HimGlo event
Share information about the host city
Send mass emailer
Reminder emailer
Archival system of past events
Photo gallery
Merchandising for funds
Profile of Facilitators
Promote next event – video
Equip leaders
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