The instructional intervention was designed to teach novice online instructors about strategies to impact students' perseverance and effort. It used instructional design theories including Gagne's events of instruction and sequencing. Interactive activities were included using Articulate Rise to elicit performance and provide feedback. Cognitive learning theory guided the use of advance organizers, chunking, and practice with feedback. Multimedia principles from communication theory guided the use of graphics, personalization, and mobile-friendly design. Motivational strategies included role play through a scenario and explaining relevance using the ARCS model. The conclusion reflected on lessons learned from designing the intervention.
This document discusses different views of learning and how multimedia can support learning. It begins by contrasting two views of learning: 1) learning as information transfer vs 2) learning as a complex integrative process. It then discusses how multimedia can benefit learning by taking advantage of visual and auditory processing capabilities and allowing for deeper understanding through connections between text and graphics. The document provides models for how different factors impact the effectiveness of multimedia and how multimedia can be used in the four elements of an effective learning environment: presentation of information, guidance, practice, and assessment.
Instructional Design Quality Evaluation of Eastern Mediterranean University O...Andrew Yoila
The document evaluates the instructional design quality of 27 open online courses accessed through the Open Education Europa Networks using Merrill's First Principles of Instruction. The study found that:
1) Most courses were not problem-centered and did not include real-world problems or examples.
2) The courses generally did not help activate, demonstrate, apply, or integrate learners' prior knowledge. Few courses required prerequisites.
3) Collaboration and collective knowledge-building among learners was limited. Most courses did not promote interaction or knowledge-sharing between learners.
In summary, the evaluation found that according to the First Principles of Instruction, the instructional design of the open online courses was not highly successful
This document provides an overview of the history and key concepts of instructional design through a series of slides. It discusses the origins of instructional design in WWII and subsequent movements. Definitions of instructional design and systematic approaches are presented. Several influential instructional design models are summarized, including ADDIE, Morrison-Ross-Kemp, Heinich-Molenda-Russell-Smaldino, and Dick and Carey. Learning theories of constructivism, empiricism, behaviorism, and information processing theory are also briefly covered. The role of educational technology in enhancing learning through engagement and empowerment is discussed.
Developing Serious Games: from Face-to-Face to a Computer-based ModalityeLearning Papers
Author(s): Ariadna Padrós, Margarida ROMERO, Usart Mireia.
This paper introduces a methodology for the design of a collaborative Game Based Learning (GBL) model, used here in the context of a finance course in an onsite learning context. In this paper we discuss three releases of the Finance Assets Game (FAG), the teacher-led face-to-face model, the paper-based model, and the computer-based model.
This document discusses various strategies and programs that can be used to support students' academic and social-emotional development. It provides examples of individualized and comprehensive academic strategies as well as strategies to support reading, math, study skills and organization. Affective education strategies are also discussed, including the importance of teaching replacement behaviors. The document also references several resources and programs that discuss effective instructional strategies.
The document discusses interventions for teaching mathematics to at-risk non-specialist students from a cybernetics perspective. It analyzes factors that put students at risk for mathematics and discusses cognitive and pedagogical background theories. The document proposes designing interventions based on Kolb's experiential learning cycle and closed-loop lecturing models. It suggests implementing interventions using technology and continuous assessment and evaluating interventions using hybrid methods.
The document discusses considerations for selecting an instructional delivery system and media. It describes how the delivery system is the overall methodology for managing and delivering teaching and learning activities. Examples of delivery systems include classroom, lecture, correspondence, videotape, and web-based. Media refers to the physical elements learners interact with, like videos or simulations. The selection of delivery system and media should be based on learning objectives and domains. Different media are suited for verbal information, intellectual skills, psychomotor skills, and attitudes. Both internal learner factors and external environmental factors must also be considered.
This document discusses different views of learning and how multimedia can support learning. It begins by contrasting two views of learning: 1) learning as information transfer vs 2) learning as a complex integrative process. It then discusses how multimedia can benefit learning by taking advantage of visual and auditory processing capabilities and allowing for deeper understanding through connections between text and graphics. The document provides models for how different factors impact the effectiveness of multimedia and how multimedia can be used in the four elements of an effective learning environment: presentation of information, guidance, practice, and assessment.
Instructional Design Quality Evaluation of Eastern Mediterranean University O...Andrew Yoila
The document evaluates the instructional design quality of 27 open online courses accessed through the Open Education Europa Networks using Merrill's First Principles of Instruction. The study found that:
1) Most courses were not problem-centered and did not include real-world problems or examples.
2) The courses generally did not help activate, demonstrate, apply, or integrate learners' prior knowledge. Few courses required prerequisites.
3) Collaboration and collective knowledge-building among learners was limited. Most courses did not promote interaction or knowledge-sharing between learners.
In summary, the evaluation found that according to the First Principles of Instruction, the instructional design of the open online courses was not highly successful
This document provides an overview of the history and key concepts of instructional design through a series of slides. It discusses the origins of instructional design in WWII and subsequent movements. Definitions of instructional design and systematic approaches are presented. Several influential instructional design models are summarized, including ADDIE, Morrison-Ross-Kemp, Heinich-Molenda-Russell-Smaldino, and Dick and Carey. Learning theories of constructivism, empiricism, behaviorism, and information processing theory are also briefly covered. The role of educational technology in enhancing learning through engagement and empowerment is discussed.
Developing Serious Games: from Face-to-Face to a Computer-based ModalityeLearning Papers
Author(s): Ariadna Padrós, Margarida ROMERO, Usart Mireia.
This paper introduces a methodology for the design of a collaborative Game Based Learning (GBL) model, used here in the context of a finance course in an onsite learning context. In this paper we discuss three releases of the Finance Assets Game (FAG), the teacher-led face-to-face model, the paper-based model, and the computer-based model.
This document discusses various strategies and programs that can be used to support students' academic and social-emotional development. It provides examples of individualized and comprehensive academic strategies as well as strategies to support reading, math, study skills and organization. Affective education strategies are also discussed, including the importance of teaching replacement behaviors. The document also references several resources and programs that discuss effective instructional strategies.
The document discusses interventions for teaching mathematics to at-risk non-specialist students from a cybernetics perspective. It analyzes factors that put students at risk for mathematics and discusses cognitive and pedagogical background theories. The document proposes designing interventions based on Kolb's experiential learning cycle and closed-loop lecturing models. It suggests implementing interventions using technology and continuous assessment and evaluating interventions using hybrid methods.
The document discusses considerations for selecting an instructional delivery system and media. It describes how the delivery system is the overall methodology for managing and delivering teaching and learning activities. Examples of delivery systems include classroom, lecture, correspondence, videotape, and web-based. Media refers to the physical elements learners interact with, like videos or simulations. The selection of delivery system and media should be based on learning objectives and domains. Different media are suited for verbal information, intellectual skills, psychomotor skills, and attitudes. Both internal learner factors and external environmental factors must also be considered.
Project cooperative learning and peer tutoring in overcoming mathematics an...Taw Mei Yoke
This document describes a study on using cooperative learning and peer tutoring to reduce mathematics anxiety among students. The study involved interviewing students to identify those with high math anxiety, then observing them during peer tutoring and cooperative learning activities over 3 weeks. Data was collected through initial and final interviews using a math anxiety questionnaire, as well as observations of the sessions. The goal was to decrease students' math anxiety levels and increase their confidence through these collaborative learning approaches. Limitations included the short time frame and using a modified existing math anxiety scale instead of a validated scale.
Robert Gagne was an American psychologist known for his theory of instruction, called the Conditions of Learning. The theory outlines five categories of learning - verbal information, intellectual skills, cognitive strategies, motor skills, and attitudes - which each require different types of instruction. Gagne also proposed nine instructional events that should be included in a lesson to support different cognitive processes involved in learning. The theory has been widely applied to instructional design, especially in military training settings due to the well-defined nature of many military tasks.
Graphic organizers are visual displays that depict relationships between facts, terms, and ideas to improve learning outcomes. There are many types of graphic organizers suited to different types of information. Research shows graphic organizers effectively improve comprehension and vocabulary, especially when used after reading with teacher instruction on how to use them. Their effectiveness depends on factors like grade level, implementation point, and instructional context.
This document presents a portfolio from Dr. James Cunha Werner demonstrating his qualifications for a certificate in learning and teaching. It summarizes his experiences teaching C programming laboratories at the University of Manchester and Imperial College. The document outlines Werner's approach to designing learning activities, which involves understanding learning theories and the requirements students will face. It also describes how he carried out support for learning through constructive feedback and assessment. Diagrams and examples are provided as evidence of Werner's abilities in areas like lesson planning, student support, reflection, and using strategies like mind maps to enhance teaching.
Robert Gagné developed nine events of instruction based on his behaviorist learning theory. The nine events include gaining attention, informing learners of objectives, stimulating recall of prior learning, presenting stimuli, providing guidance, eliciting performance, providing feedback, assessing performance, and enhancing retention and transfer. Gagné believed these instructional events would support the internal cognitive processes involved in learning if implemented systematically. However, some have criticized Gagné for being too rigidly behaviorist in his approach.
Implementation of different tutoring system to enhance student learningijctet
This document discusses different tutoring systems that can be used to enhance student learning. It describes three types of tutoring: no tutoring (without feedback), computer tutoring using intelligent tutoring systems, and human tutoring using scaffolding techniques. Intelligent tutoring systems use domain models, teaching models, student models, and interfaces to provide individualized instruction. They track student performance and recommend additional work. Human tutoring employs scaffolding where teachers support students until they can solve complex problems independently. Scaffolding includes hard, static supports and soft, dynamic supports tailored for each student.
This document discusses using a workshop model to create an intellectual environment in mathematics classrooms. It describes how the workshop cycle, adapted from literacy workshops, places students at the center of their learning by having them do mathematics through solving real-world problems with no prescribed solutions. The workshop cycle framework consists of three phases - focused instruction, real-world application, and reflective closure - with a narrow lesson focus threaded through each phase. The authors provide guidance on establishing this intellectual environment, including teaching students the workshop procedures and processes, developing responsibility for their own thinking, and designing lessons focused on mathematical standards and student thinking.
This document discusses blended learning (b-Learning) in education. It defines blended learning as combining face-to-face and online learning. The text outlines six issues course designers should consider for blended learning courses, including the role of live interaction and learner choice. Effective blended learning requires support for instructors and students as well as balancing innovation and costs. While some see it as a way to introduce e-learning quickly, research shows most blended learning efforts fail without a planned, supported approach.
The document discusses different learning theories that could be applied to employee computer training:
- Constructivism and cognitivism theories focus on building new knowledge from experience and incorporating new skills. Behaviorism uses repetition to reinforce skills.
- Gagne's nine events of instruction provide a framework for lesson planning including gaining attention, presenting objectives, stimulating recall of prior knowledge, presenting new material, providing guidance, practice, feedback and assessment.
- The cognitive learning theory and Gagne's events are recommended for the computer training as they provide structure and allow employees to build new skills through demonstration, practice and feedback.
This document discusses teacher learning and collaboration. It covers several key topics:
- Teacher knowledge is developed through theoretical, practical, self-regulatory, collaborative, and technological knowledge.
- Teachers must continuously learn and adapt their practices due to changing educational needs and innovations. Collaboration is important for teacher learning and developing expertise.
- Teacher beliefs strongly influence their practices, and these beliefs can change through reflection and collaboration with other teachers.
- Technologies also impact teacher learning, and teachers need technological, pedagogical, and content knowledge to effectively integrate technologies. Collaboration provides opportunities for teachers to learn from each other.
Meaningful learning occurs when students actively engage in the topic, rather than passively accept information. To be actively involved in learning, students must engage in such higher-order thinking tasks as analysis, synthesis, and evaluation, which are not facilitated through traditional lecture. In this session participants will learn about the pedagogies of engagement (i.e. collaborative learning, deep learning, problem-based learning) and how they facilitate meaningful learning experiences. Classroom examples will be provided. Applications to learning activities in a variety of settings outside academia (i.e. training sessions, meetings, outreach) will be explored.
The document summarizes key aspects of professional learning communities (PLCs) discussed during administrator training. It defines PLCs and outlines the core components of effective PLC implementation, including establishing SMART goals, developing common formative assessments, analyzing student performance data, and using results to inform instructional practices. The goal is to build teacher leadership and collaboratively improve student learning outcomes.
The document summarizes key points from a training on professional learning communities (PLCs). It discusses two assumptions about teachers and schools impacting student achievement. It defines PLCs and emphasizes the importance of teams analyzing student learning data to improve instruction. The document provides guidance on establishing SMART goals, developing common formative assessments, using data to inform practice, and addressing resistance to change. The overall message is that effective PLCs focus their efforts on improving student learning through collaborative analysis of evidence.
The document outlines a problem-based learning scenario discussing effective teaching methods. It identifies issues a teacher, Ms. Rita, faced in her lesson on tsunamis, including not checking students' cognitive development levels and lacking understanding of their learning processes. Various learning theories are applied to help Ms. Rita, such as Piaget's cognitive development theory, Vygotsky's social development theory, connectivism, Gagne's 9 events of instruction, Bloom's taxonomy, Bruner's concrete-pictorial-abstract approach, and Mayer's cognitive theory of multimedia learning. The document concludes with a skit and summary of how to engage students' prior knowledge, understand their learning, and use effective teaching pedagogies
My poster presentation at the Old Dominion University Graduate Research Appreciation Day 2014 based on my first graduate research project. Participants were given 2 scenarios about different training scenarios - one about traditional PowerPoint lecture training and the other about playing an interactive video game as part of training. Reactions to these scenarios were measured and analyzed. Attitudes towards video games and experience with video games were measured as moderators of the effect of training design on reactions.
Seminario eMadrid sobre "Inteligencia natural y artificial en educación". Int...eMadrid network
The document discusses artificial intelligence as an effective classroom assistant. It begins by describing what an AI education (AIED) system is and its key components: a pedagogical model, student model, interface, and domain model. An example AIED system called Betty's Brain is presented that provides metacognitive and motivational feedback to students. Several meta-reviews are then summarized that evaluated the effectiveness of AIED/ITS systems compared to traditional classroom instruction and one-on-one tutoring, generally finding AIED systems to be as effective or more so for STEM topics. The degree of effectiveness varied based on factors like subject area and duration of use.
Ch. 8 developing an instructional strategyEzraGray1
This chapter discusses developing instructional strategies that engage learners. It identifies five components of instructional strategies: pre-instructional activities, content presentation and guidance, learner participation, assessment, and follow-through. Each component considers how to motivate, present content, provide practice and feedback, evaluate learning, and facilitate transfer. Instructional strategies aim to support learners' internal cognitive processes by incorporating techniques like gaining attention, presenting objectives, and eliciting performance. Constructivist strategies emphasize reasoning, problem-solving, and situating learning in complex but relevant contexts.
The document discusses several learning theories and their implications for education and technology integration. It covers behaviorist theories from Skinner, cognitive information processing theories, constructivist perspectives from Piaget and Vygotsky, and multiple intelligences theory from Gardner. Many modern instructional design models and technology integration approaches are influenced by applying these learning theories.
The document discusses five key elements of effective mathematics instruction:
1) Conceptual understanding, procedural fluency, strategic competence, adaptive reasoning, and productive disposition which are the five strands of mathematical proficiency.
2) The importance of establishing connections with students to build trust before engaging in learning.
3) Having a clear learning goal or outcome for each lesson that is communicated to students.
4) Helping students take ownership of their learning through exploration, dialogue, and explaining their reasoning.
5) The need to balance conceptual learning, procedural fluency, and problem solving practice for a strong mathematical foundation.
Project cooperative learning and peer tutoring in overcoming mathematics an...Taw Mei Yoke
This document describes a study on using cooperative learning and peer tutoring to reduce mathematics anxiety among students. The study involved interviewing students to identify those with high math anxiety, then observing them during peer tutoring and cooperative learning activities over 3 weeks. Data was collected through initial and final interviews using a math anxiety questionnaire, as well as observations of the sessions. The goal was to decrease students' math anxiety levels and increase their confidence through these collaborative learning approaches. Limitations included the short time frame and using a modified existing math anxiety scale instead of a validated scale.
Robert Gagne was an American psychologist known for his theory of instruction, called the Conditions of Learning. The theory outlines five categories of learning - verbal information, intellectual skills, cognitive strategies, motor skills, and attitudes - which each require different types of instruction. Gagne also proposed nine instructional events that should be included in a lesson to support different cognitive processes involved in learning. The theory has been widely applied to instructional design, especially in military training settings due to the well-defined nature of many military tasks.
Graphic organizers are visual displays that depict relationships between facts, terms, and ideas to improve learning outcomes. There are many types of graphic organizers suited to different types of information. Research shows graphic organizers effectively improve comprehension and vocabulary, especially when used after reading with teacher instruction on how to use them. Their effectiveness depends on factors like grade level, implementation point, and instructional context.
This document presents a portfolio from Dr. James Cunha Werner demonstrating his qualifications for a certificate in learning and teaching. It summarizes his experiences teaching C programming laboratories at the University of Manchester and Imperial College. The document outlines Werner's approach to designing learning activities, which involves understanding learning theories and the requirements students will face. It also describes how he carried out support for learning through constructive feedback and assessment. Diagrams and examples are provided as evidence of Werner's abilities in areas like lesson planning, student support, reflection, and using strategies like mind maps to enhance teaching.
Robert Gagné developed nine events of instruction based on his behaviorist learning theory. The nine events include gaining attention, informing learners of objectives, stimulating recall of prior learning, presenting stimuli, providing guidance, eliciting performance, providing feedback, assessing performance, and enhancing retention and transfer. Gagné believed these instructional events would support the internal cognitive processes involved in learning if implemented systematically. However, some have criticized Gagné for being too rigidly behaviorist in his approach.
Implementation of different tutoring system to enhance student learningijctet
This document discusses different tutoring systems that can be used to enhance student learning. It describes three types of tutoring: no tutoring (without feedback), computer tutoring using intelligent tutoring systems, and human tutoring using scaffolding techniques. Intelligent tutoring systems use domain models, teaching models, student models, and interfaces to provide individualized instruction. They track student performance and recommend additional work. Human tutoring employs scaffolding where teachers support students until they can solve complex problems independently. Scaffolding includes hard, static supports and soft, dynamic supports tailored for each student.
This document discusses using a workshop model to create an intellectual environment in mathematics classrooms. It describes how the workshop cycle, adapted from literacy workshops, places students at the center of their learning by having them do mathematics through solving real-world problems with no prescribed solutions. The workshop cycle framework consists of three phases - focused instruction, real-world application, and reflective closure - with a narrow lesson focus threaded through each phase. The authors provide guidance on establishing this intellectual environment, including teaching students the workshop procedures and processes, developing responsibility for their own thinking, and designing lessons focused on mathematical standards and student thinking.
This document discusses blended learning (b-Learning) in education. It defines blended learning as combining face-to-face and online learning. The text outlines six issues course designers should consider for blended learning courses, including the role of live interaction and learner choice. Effective blended learning requires support for instructors and students as well as balancing innovation and costs. While some see it as a way to introduce e-learning quickly, research shows most blended learning efforts fail without a planned, supported approach.
The document discusses different learning theories that could be applied to employee computer training:
- Constructivism and cognitivism theories focus on building new knowledge from experience and incorporating new skills. Behaviorism uses repetition to reinforce skills.
- Gagne's nine events of instruction provide a framework for lesson planning including gaining attention, presenting objectives, stimulating recall of prior knowledge, presenting new material, providing guidance, practice, feedback and assessment.
- The cognitive learning theory and Gagne's events are recommended for the computer training as they provide structure and allow employees to build new skills through demonstration, practice and feedback.
This document discusses teacher learning and collaboration. It covers several key topics:
- Teacher knowledge is developed through theoretical, practical, self-regulatory, collaborative, and technological knowledge.
- Teachers must continuously learn and adapt their practices due to changing educational needs and innovations. Collaboration is important for teacher learning and developing expertise.
- Teacher beliefs strongly influence their practices, and these beliefs can change through reflection and collaboration with other teachers.
- Technologies also impact teacher learning, and teachers need technological, pedagogical, and content knowledge to effectively integrate technologies. Collaboration provides opportunities for teachers to learn from each other.
Meaningful learning occurs when students actively engage in the topic, rather than passively accept information. To be actively involved in learning, students must engage in such higher-order thinking tasks as analysis, synthesis, and evaluation, which are not facilitated through traditional lecture. In this session participants will learn about the pedagogies of engagement (i.e. collaborative learning, deep learning, problem-based learning) and how they facilitate meaningful learning experiences. Classroom examples will be provided. Applications to learning activities in a variety of settings outside academia (i.e. training sessions, meetings, outreach) will be explored.
The document summarizes key aspects of professional learning communities (PLCs) discussed during administrator training. It defines PLCs and outlines the core components of effective PLC implementation, including establishing SMART goals, developing common formative assessments, analyzing student performance data, and using results to inform instructional practices. The goal is to build teacher leadership and collaboratively improve student learning outcomes.
The document summarizes key points from a training on professional learning communities (PLCs). It discusses two assumptions about teachers and schools impacting student achievement. It defines PLCs and emphasizes the importance of teams analyzing student learning data to improve instruction. The document provides guidance on establishing SMART goals, developing common formative assessments, using data to inform practice, and addressing resistance to change. The overall message is that effective PLCs focus their efforts on improving student learning through collaborative analysis of evidence.
The document outlines a problem-based learning scenario discussing effective teaching methods. It identifies issues a teacher, Ms. Rita, faced in her lesson on tsunamis, including not checking students' cognitive development levels and lacking understanding of their learning processes. Various learning theories are applied to help Ms. Rita, such as Piaget's cognitive development theory, Vygotsky's social development theory, connectivism, Gagne's 9 events of instruction, Bloom's taxonomy, Bruner's concrete-pictorial-abstract approach, and Mayer's cognitive theory of multimedia learning. The document concludes with a skit and summary of how to engage students' prior knowledge, understand their learning, and use effective teaching pedagogies
My poster presentation at the Old Dominion University Graduate Research Appreciation Day 2014 based on my first graduate research project. Participants were given 2 scenarios about different training scenarios - one about traditional PowerPoint lecture training and the other about playing an interactive video game as part of training. Reactions to these scenarios were measured and analyzed. Attitudes towards video games and experience with video games were measured as moderators of the effect of training design on reactions.
Seminario eMadrid sobre "Inteligencia natural y artificial en educación". Int...eMadrid network
The document discusses artificial intelligence as an effective classroom assistant. It begins by describing what an AI education (AIED) system is and its key components: a pedagogical model, student model, interface, and domain model. An example AIED system called Betty's Brain is presented that provides metacognitive and motivational feedback to students. Several meta-reviews are then summarized that evaluated the effectiveness of AIED/ITS systems compared to traditional classroom instruction and one-on-one tutoring, generally finding AIED systems to be as effective or more so for STEM topics. The degree of effectiveness varied based on factors like subject area and duration of use.
Ch. 8 developing an instructional strategyEzraGray1
This chapter discusses developing instructional strategies that engage learners. It identifies five components of instructional strategies: pre-instructional activities, content presentation and guidance, learner participation, assessment, and follow-through. Each component considers how to motivate, present content, provide practice and feedback, evaluate learning, and facilitate transfer. Instructional strategies aim to support learners' internal cognitive processes by incorporating techniques like gaining attention, presenting objectives, and eliciting performance. Constructivist strategies emphasize reasoning, problem-solving, and situating learning in complex but relevant contexts.
The document discusses several learning theories and their implications for education and technology integration. It covers behaviorist theories from Skinner, cognitive information processing theories, constructivist perspectives from Piaget and Vygotsky, and multiple intelligences theory from Gardner. Many modern instructional design models and technology integration approaches are influenced by applying these learning theories.
The document discusses five key elements of effective mathematics instruction:
1) Conceptual understanding, procedural fluency, strategic competence, adaptive reasoning, and productive disposition which are the five strands of mathematical proficiency.
2) The importance of establishing connections with students to build trust before engaging in learning.
3) Having a clear learning goal or outcome for each lesson that is communicated to students.
4) Helping students take ownership of their learning through exploration, dialogue, and explaining their reasoning.
5) The need to balance conceptual learning, procedural fluency, and problem solving practice for a strong mathematical foundation.
Kayla Smith completed a Master's course on evaluation of information access and delivery. As part of the course, she examined research on distance education and completed assignments exploring course design principles and evaluating learning management systems. Her major project involved collaborating with others to design an online course on integrating iPads into K-5 classrooms based on Bloom's taxonomy. Through these activities, Kayla gained knowledge about distance education research, best practices for online course design, and skills in implementing an online course using course tools.
Sequencing and structuring learning modules in instructional designDedi Yulianto
This document discusses using conceptual flow diagrams to develop the ideas of Ocean Literacy. Conceptual flow diagrams can help organize concepts from the Ocean Literacy Principles into a developmental scope and sequence. They differ from concept maps in that they address concepts within an instructional unit and show a hierarchy and sequence of ideas. The diagrams were developed for teacher professional development to improve content knowledge and instruction planning. They make key concepts and their relationships clear, and can guide curriculum and assessment development. The document outlines how to construct conceptual flow diagrams through a collaborative process to map important concepts, align them to standards and materials, and design an optimal instructional sequence.
The document discusses lesson planning and motivation in teaching. It provides information on several key areas:
1. It describes different categories of lesson activities, including motivational activities, application activities, and evaluative activities. Lesson activities are combined with teaching strategies to create effective learning environments.
2. Motivation is central to student learning and engagement. A teacher's choice of lesson activities determines the level of student energy, commitment and desire to learn. Capturing student attention and maintaining interest are important for active participation.
3. The Technology Integration Planning (TIP) Model is a five phase approach for teachers to systematically plan the effective integration of technology into their teaching. The five phases address determining relative advantage, setting learning outcomes
Kayla Smith completed a Master's course on evaluation of information access and delivery. As part of the course, she engaged in various assignments exploring research in distance education, critically evaluated examples of distance education implementations, and constructed an online course using CMS tools. Key assignments included discussion boards analyzing learning theories and effective environments, a presentation on quality assurance standards, and an annotated bibliography on learning strategies for distance education.
Kayla Smith completed a Master's course on evaluation of information access and delivery. As part of the course, she engaged in various assignments exploring research in distance education, critically evaluated examples of distance education implementations, and constructed an online course using CMS tools. Key assignments included discussion boards analyzing learning theories and effective environments, a presentation on quality assurance standards, and an annotated bibliography on learning strategies for distance education.
Running Head INSTRUCTIONAL DESIGN MODELS .docxjeanettehully
Running Head: INSTRUCTIONAL DESIGN MODELS 1
INSTRUCTIONAL DESIGN MODELS 7
Instructional Design Models
Introduction to Instructional Design Models
Instructional design models are used in e-learning where various sources are applied to the benefit of the user. It is often regarded as a framework where instructional materials are often developed. It's an online tool used by instructional designers to give both meanings as well as structure to the reading material (Karger & Stoesz, 1998). It is common that any learning course is usually broad and requires breaking down the entire process into stages that are separately handled to create efficiency. The main goal of instructional design models is to see to it that the anticipated learning objectives, as well as the desired expectations, are met to the letter.
Reasons for using instructional design models
The core factor as to why instructional design models are used is to promote a systematic learning process and also save on the time used to reach the desired goals. Since they are mostly used in online courses, most of the users are from different regions in ten worlds and have different needs and capabilities (Karger & Stoesz, 1998). Online learning is efficient in that it does not limit people on common grounds like religion, race, geographical location or any other variable. The first step as to why instructional design models are required is the concept of whether there is a need to develop the training. Once this question is answered, then the need for such a model arises immediately (Karger & Stoesz, 1998). The other variable to be considered is the amount of content that is desired to achieve the desired objectives. In all sectors, models save the money used for expenditure and also helps in filling in the content gaps in between. Some of the examples of instructional models include ADDIE, SAM, Dick and Carey, Kemp design model, ASSURE and also Instructional Design System.
1. ADDIE
ADDIE was the first instructional design model to be used in many areas since the instructional models began. However, there are many concerns as to the efficiency of the model, owing to the fact that there are many changes that have occurred in the past five decades (Faryadi, 2007). Every decade witnesses a new chapter of a technological revolution which turns most of the old things obsolete. ADDIE is an acronym for Analysis, Develop, Design, Implement as well as Evaluate. Each process is a stage with different tasks to achieve the desired outcomes. Here is a description of each of the steps:
Variable 1: Analysis
Analysis answers the question of why the training is required in the first place. This follows after comprehensive data has been collected and evaluated. However. To remain on the right track, the designers mu ...
1. instructional design & curriculum design;isaac lyta
This document compares and contrasts instructional design and curriculum design. Instructional design is learner-centered, goal-oriented, and focuses on meaningful performance, while curriculum design expresses clear learning targets, is coherent across levels, and is dynamic to meet learner needs. Both aim to achieve effective learning, but instructional design focuses more on how content is organized for teaching, while curriculum design focuses more on what should be learned. The document also discusses learning theory, which describes how learning occurs internally, versus instructional design theory, which describes external methods to facilitate learning.
This report compared the differences of various instructional design model, and discussed the learning theories that might influence learning process and learning design.
This rubric outlines criteria for assessing a performance task in a cause and effect unit. The performance task requires students to work collaboratively to design a slide prototype, conducting research, trials, and seeking community feedback. Students will explain their learning process in a final representation. The rubric assesses students' representation of learning, research strategies, collaboration, problem-solving, and the slide prototype. Achievement levels are designated as 1) No, 2) Yes but, 3) Yes, and 4) Yes and to score elements such as the representation of learning and problem-solving strategies demonstrated.
This document describes a study that investigated how different content presentation formats and amounts of information impact learning concepts in electronic self-paced formats. 25 participants were subjected to 5 concepts presented in different formats that varied the amount of textual information, use of graphics, and level of annotations. Eye tracking data was collected to analyze visual attention. The results showed that too much information can cause overload, while providing learner control over progressive disclosure of information and presenting content in smaller units helped the learning process. However, the overall results were not statistically significant. The study aimed to find an optimal amount of information and effective presentation strategies to support cognitive processes in technology-based learning environments.
This document discusses several learning theories and paradigms that guide educational technology: behaviorism, cognitivism, and constructivism. Behaviorism focuses on observable stimulus-response relationships and uses techniques like programmed instruction. Cognitivism examines internal mental processes and draws from theories like information processing. Constructivism emphasizes that learners construct knowledge through authentic experiences and social interactions. The document also notes that different theories may be more appropriate depending on learners' prior knowledge and the complexity of the task. While technology can deliver instruction, the instructional methods are more important than the media itself in determining learning effectiveness.
Week 5 - Weekly LectureWeek Five LectureImplementation .docxmelbruce90096
Week 5 - Weekly Lecture
Week Five Lecture
Implementation
In previous weeks, you learned how to conduct an effective training needs assessment and initial steps of designing training, especially designing outcome-oriented learning objectives that become the road map for the next phases of training. You read the Domtar case and how Raymond Royer, the CEO, took initiative to develop employees; how he focused on developing strategic direction and specific goals that focused on (a) return on investment and (b) customer service. You also learned about appropriate training methods selection in the design and development phases.
The delivery methods and implementation of training are critical for the success of training in terms of employees’ engagement and motivation to learn. It is important to understand individuals’ learning styles to decide what methods are appropriate for a particular group of learners. To be more effective, training should include multiple training methods (e.g. lectures, brain storming, group work, discussions, role play, case analysis, simulations and games) and activities to motivate learners who have different types of learning styles, preferences, learning goals and personal expectations. Learner engagement is the key to learning. There are various methods you can use to engage and motivate learners for better results, such as role play, discussion, on-the-job training, simulation, self-directed learning, business games, case studies, team work, behavior modeling, etc.
Styles of Learning
People have different styles of learning. These learning styles help them to acquire new information and knowledge. There are many different learning styles but for simplicity they can be broken down into four major categories.
Watch these videos on Adult Learning Styles.
4MAT 4Business. (2010, July 15). Three things every trainer should know about learning styles[Video file]. Retrieved from https://www.youtube.com/watch?v=BhqtaYy-mIs
KroofConsulting. (2013, October 7).Adult learning styles [Video file]. Retrieved from https://www.youtube.com/watch?v=6eT44OlGdLk
1. Written Word - Knowledge is acquired best through the written word. Reading is the preferred way of gaining knowledge.
2. Auditory - Listening to presented information and retaining the major portion of what has been heard.
3. Visual - Seeing pictures, diagrams, and illustrations enables the learner to grasp the concepts being presented.
4. Kinesthetic/Tactile - Involves touch and manipulative activities. Requires eye-hand-body coordination.
As you select a delivery method you need to keep in mind that by varying the methods you will be focusing on the different learning styles of your participants.
The outputs of the development phase serve as inputs to the implementation phase. The implementation phase’s output is the trainees’ response to training, the trainees’ learning, their behavior back on the job, and its effect on key organizational outcomes. These out.
Group A Presentation for upload to Slidesharealiceshepherd
This document discusses key principles for effective elearning design and provides examples of how each principle can be applied. The principles covered are: 1) appropriate use of technology to support learning outcomes, 2) using a clear format and structure, 3) designing for a range of learner needs, 4) incorporating variety, 5) enabling collaboration, and 6) conducting evaluation. Examples are given of how each principle has been applied in neuroscience education resources and online learning programs.
Assessment is a common aspect of each and every classroom. In tVinaOconner450
Assessment is a common aspect of each and every classroom. In the twenty-first century classroom, assessment for learning is essential to ensure that students are mastering key skills. The video,
Assessment for Learning (Links to an external site.)Links to an external site.
, points out key strategies that can be employed in the classroom in order to ensure student success. After watching the video, share your thoughts on the structures and strategies a teacher needs to put into place in order to ensure that an effective classroom environment is created to foster twenty first century learning.
Choose one of the following digital tools to enhance your written response (
Smore (Links to an external site.)Links to an external site.
,
Prezi (Links to an external site.)Links to an external site.
,
PowToon (Links to an external site.)Links to an external site.
,
Sliderocket (Links to an external site.)Links to an external site.
,
Screencast-O-matic (Links to an external site.)Links to an external site.
, or other presentation software). Utilizing technology in this discussion will further prepare you for the Final Project in Week 6.
Address and include the following:
Key strategies from the video
Your own ideas about both formative and summative assessments
How both sets of ideas could be implemented to create an effective classroom environment
Be sure to include examples to illustrate and support your ideas.
Professor: We speak a great deal about assessment and accountability and how each has an integral role in student achievement. Yet, many are still left with the feeling our current level of testing is too rigid, too demanding, not differentiated.........basically a whole bunch of phrases which leaves many with the feeling the current assessments used in schools do not provide the "whole picture". The Partnership for 21st Century Skills (2007) suggests, "While the current assessment landscape is replete with assessments that measure knowledge of core content areas such as language arts, mathematics, science and social studies, there are a comparative lack of assessments and analyses focused on 21st century skills" (p. 1).
Using either the article or your own thoughts and reflections, how should teachers assess 21st Century Learning Skills?
21st Century Skills Assessment (Links to an external site.)Links to an external site.
Reference:
Partnership for 21st Century Skills. (2007). 21st century skills assessment. Retrieved by http://www.p21.org/storage/documents/21st_Century_Skills_Assessment_e-paper.pdf
Designing effective lessons
Without question, one of the key points that make a class successful is having lessons that are engaging and effective. Creating these types of lessons does not happen overnight; planning requires time, focus and a careful eye to ensuring that the needs of each student are met. So, how does a teacher create a rigorous curriculum plan that leads to improved student perfo ...
Similar to Instructional Intervention Analysis and Reflection (20)
This evaluation proposal examines the Transfer Student Services program at Florida State University. The program aims to improve transfer student retention, decrease academic probation rates, and increase campus involvement through an academic success course.
The evaluation will use a quantitative approach with three research questions. It will analyze institutional data to determine if students removed from probation after the course and compare retention rates before and after the program. It will also administer surveys to assess student satisfaction with academic skill development and self-evaluations of skills at the beginning and end of the course.
The purpose is to formatively evaluate the program's effectiveness in achieving its goals and inform potential revisions. Data sources include institutional reports on probation, retention, and course rosters as well as pre
This one-credit course is designed to help transfer students improve their academic performance at Florida State University. The course focuses on developing skills like time management, goal setting, utilizing campus resources, and reflecting on learning strategies. Over the semester students will complete assignments like keeping a semester calendar, analyzing their course demands, creating study plans, and having personal meetings with the instructor to discuss progress. The goal is for students to improve their ability to navigate the increased academic expectations of a four-year research university. Class meetings will be held remotely via Zoom on Wednesdays. Students will be evaluated based on participation in class activities, assignments, and a final group presentation.
This research proposal details a case study of an academic success course for undergraduate transfer students at a university. The purpose is to evaluate how the course assists transfer students with persistence, academic success, and feelings of transfer shock. The study will collect data through student and instructor surveys, interviews, artifact analysis, and observations. It aims to answer how the course helps with persistence and success, how it impacts feelings of transfer shock and skills, and instructor perceptions of its effectiveness. The results could be used to improve the course and support transfer students.
A Case Study of an Academic Success Course for Transfer Students. A research proposal developed for class credit in EDG 6363: Practicum in Learning Research
Lecture for undergraduate transfer students to learn task and time management skills, procrastination, time management, making a calendar and schedule.
This slideshow was designed for a workshop for undergraduate college students to improve their presentation skills. The slideshow reviews six tips for good presentations and reviews some of the available software and tools for presenting.
A Free 200-Page eBook ~ Brain and Mind Exercise.pptxOH TEIK BIN
(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin 🙏🤓🤔🥰
How to Setup Default Value for a Field in Odoo 17Celine George
In Odoo, we can set a default value for a field during the creation of a record for a model. We have many methods in odoo for setting a default value to the field.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Information and Communication Technology in EducationMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 2)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
BPSC-105 important questions for june term end exam
Instructional Intervention Analysis and Reflection
1. EME 6677 - Klein
1
Intervention Analysis & Reflection
Dawn Adolfson, April 22, 2020
Introduction to Instructional Intervention
The topic that I chose for the instructional intervention is Perseverance and Effort. In
the Instructional Design (ID) Knowledge Base Taxonomy (Richey, Klein, & Tracey, 2011),
Perseverance and Effort is a Level 2 element categorized under the Level 1 element, learner
affective characteristics. The main domain it falls under is learners and learning processes. A
learner’s perseverance toward their long-term goals is often referred to as grit (Duckworth,
Peterson, Matthews & Kelly, 2007).
The term perseverance is often used interchangeably with persistence and refers to a
learner’s tendency and ability to complete academic tasks to the best of their ability despite
distractions, challenges, and obstacles (SRI International, 2018). A learner’s effort is the attempt
they put toward their learning and academic success. Similarly, effortful control is the
motivation and determination that a learner must complete tasks in the short term that are not
desirable but guide them to their long-term goals (SRI International, 2018).
This instructional intervention was designed for novice online instructions and
instructional designers that create online courses for college. It was primarily created in
Articulate Rise, which is the cloud-based version of Articulate Storyline. I chose this authoring
tool because I was able to export the interactive lessons to a SCORMformat and the input them
into the Canvas learning management system. I’m satisfied that I acquired this skill so that I
could use it for future course development.
2. EME 6677 - Klein
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The learning objectives for this instructional intervention are: 1.) Define perseverance
and effort according to the literature, 2.) choose appropriate instructional strategies to impact
online college students' perseverance and effort.
Instructional Theory
To begin with instructional theories, one framework of instructional design that I used
to design this intervention was Gagné’s Events of Instruction. Gagné developed nine events of
instruction to assist designers with considering what to include in their lessons. He designed it
to be followed in sequential order but not every event is needed in every lesson (Richey, Klein,
& Tracey, 2011). In this instructional intervention, I used six events from this framework: gain
attention, inform learners of objectives, present content, elicit performance, provide feedback
and enhance retention and transfer. In the introduction of the intervention, I gained the
learners’ attention by creating a narrated video presenting common student stories and shortly
after I presented the learning objectives of the module. During the main body of the
intervention, I presented the content using Articulate Rise lessons embedded in Canvas pages
as SCORMfiles. Within each of these lessons, I elicited performance using interactive activities
such as organizing concepts into groups. I also designed a scenario-based activity that provides
feedback to the learner for each correct and incorrect response in the scenario. Finally, I
promoted retention and transfer by relating the strategies presented in the module to how
they apply to impacting learner perseverance and effort.
One of the six domains of the instructional design knowledge base is sequencing
(Richey, Klein, & Tracey, 2011). It is important to sequence the learning activities and content
3. EME 6677 - Klein
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appropriately. Therefore, in the instructional module, I was careful to present the strategies to
the learners in a sequence they should be considered when designing online courses:
objectives, communication, and resources.
The final instructional theory strategy that I considered was the selection of the
instructional strategies. This intervention was designed for learners to work at their own pace
with the time that they had. However, learners still can interact with the content with the
interactive activities and scenario. The content was also built to be mobile friendly so that
learners can work through at their own pace with whichever device is most comfortable.
Learning Theory
Beginning with behavioral learning theory, the strategy of developing behavioral
objectives for the learners. According to Mager (1962), behavior objectives should be written in
measurable terms that describe what the learners should be able to do after completing the
instruction (Richey, Klein, & Tracey, 2011). I implemented this strategy by writing the objectives
using action verbs such as define and choose.
Cognitive learning theory considers instructional strategies to help learners obtain,
process, and use information (Richey, Klein, & Tracey, 2011). Multiple strategies and theories
that apply to instructional design emerged from cognitive learning theory. First, advance
organizers are used to present introductory content to learners in a simplified visual format. It
helps the learner to visualize the learning content, make connections, and connect to prior
learning. In this module, I designed an advance organizer that is included in the module
introduction and conclusion for the learner to review.
4. EME 6677 - Klein
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The next strategy that came from cognitive learning theory is chunking. This strategy
helps learners to organize content and promote long-term retention. To do this, I chunked the
instructional content into separate lessons and multiple pages in each lesson. I could have
included all the content in one page, but that could be too overwhelming for the learners and
appear unorganized. Therefore, I used the organization I set up in the advance organizer and
chunked the content in the same way.
I designed a scenario for learners to interact with a virtual student and receive feedback
on their responses. Richey, Klein, and Tracey (2011) state that “practice coupled with feedback
has a strong impact on learning” (p.55). Practice was incorporated not only with the scenario
but also with the other interactive activities incorporated throughout the instructional module
such as group organization. The scenario specifically was created so that the learner will receive
specific feedback for every answer, both correct and incorrect. The feedback helps the learner
select appropriate responses and understand why they are correct or incorrect.
Communication & Media Theory
The first principle I used in media theory is the multimedia principle, which argues that
design should use graphics (Richey, Klein, & Tracey, 2011). I did not want to just use text in the
instructional module, therefore, I used relevant graphics, such as Bloom’s Taxonomy. Also, I
included stock images of students so that there would not just be text in the interactive pages
and in the introductory video.
The next principle that I utilized was the personalization principle, which states that
design should incorporate pedagogical agents to help the instruction feel more relatable and
5. EME 6677 - Klein
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personalized. I incorporated these agents in both the introductory video and the scenario
practice. The agents were students that had various challenges related to online instruction. I
gave each agent a name and portrayed the student with a stock image. In the scenario, the
pedagogical agent’s name is Carlos and his photos were available in Articulate Rise. I was able
to use various photos of this agent with different emotions portrayed, such as happy, stressed,
or anxious, to portray different responses to the learner as they complete the scenario. If the
learner selects the correct response, Carlos will appear happy, but if they select an incorrect
response, Carlos would appear unhappy or stressed, and the learner would have to try again.
The CRAP principles of media theory, established by Robin Williams, are that effective
design should include contrast, repetition, alignment, and proximity (Shank, 2011). I considered
these recommendations when I created the page templates in Articulate Rise and Canvas. I
maintained contrast by using clear headings and the garnet page headers in the Canvas pages.
This contrast organized the content and provided contrast between different sections of the
content. I used repetition by using the same page format, font size, font type, and style of
images. I strived to keep consistency with the different pages and use of images. Then, I
maintained alignment by connecting everything visually with images, headers, and spacers. I
also included buttons that say Continue or direct the learner to click the Next button, as
appropriate, to navigate the lesson. Finally, for proximity, I grouped together parts of the lesson
that connected with each other, such as including strategies for communication on one page
together and how they apply to learner perseverance on the following page.
Since this module was based entirely through a computer, I strived to create the module
realistic and interactive using the activities available in Articulate Rise. According to media
6. EME 6677 - Klein
6
theory, multimedia computer-based instruction can facilitate learning any time, anywhere
(Richey, Klein, & Tracey, 2011). The module was created in a format that is accessible to be
viewed on any device, including smart phones. The Articulate Rise lessons within Canvas will
adapt the font size and window size appropriately to the learners’ screen size. Therefore, the
module is not just computer-based, but also mobile-friendly.
Finally, a consideration of communication theory is the message design, which considers
how the message of the instructional unit is conveyed to the learners. The instructional module
primarily uses the written word in second person, which feels more personable to the learner
as if an instructor were talking directly to them. Messages that are well organized are easier for
the human mind to process, therefore, I ensured that the content was organized into
paragraphs with clear headings (Richey, Klein, & Tracey, 2011).
Motivational Design Theory
One strategy to improve learner motivation is to use role play activities. Role play allows
the learner to practice a strategy or skill with others in a practice setting, however, this is easier
facilitate in a face-to-face instructional setting. In the instructional module, I was able to create
a similar role play activity using the scenario interactive activity in Articulate Rise. I created a
scenario using a student, Carlos, who is experiencing some challenges in the online class and
the learner would have to select the appropriate responses when communicating with Carlos
and at the same time, apply the instructional strategies learned in the module. This type of
activity allows the learner to visualize how to transfer what they are learning to a real situation.
7. EME 6677 - Klein
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The ARCS model, developed by John Keller, was designed to help designers improve the
motivational appeal of the instructional materials. It stands for attention, relevance,
confidence, and satisfaction (Keller, 1987). In this instructional module, I strived to explicitly
explain how the instructional content was relevant to the learner for their work in online course
development and online teaching. For each section of the instructional module, I created an
Application page to specifically explain how the strategies are relevant and applicable to
student perseverance and effort.
Conclusion
Designing and developing this instructional module provided me with hands-on
experience with selecting a topic, creating learning objectives, developing a design document,
and building the instructional module using an authoring tool. I now feel more confident
creating such instructional materials in the future, although I hope to acquire more experience
using authoring tools, developing storyboards and working with subject matter experts. One of
the challenges I faced was selecting the content for this lesson and I found that I had to write
much of the content myself using various resources. However, I found that experience
beneficial to consider how to write the content, present it to the learners, and design
interactive activities.
8. EME 6677 - Klein
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References
Duckworth, A. L., Peterson, C., Matthews, M. D., & Kelly, D. R. (2007). Grit: Perseverance and
passion for long-term goals. Journal of Personality and Social Psychology, 92, 1087–
1101. Retrieved from: https://psycnet.apa.org/record/2007-07951-009
Keller, J. M. (1987). Development and use of the ARCS model of instructional design. The
Journal of Instructional Development, 10(3), 2-10. Retrieved from
http://www.jstor.org/stable/30221294?origin=JSTOR-pdf
Mager, R. (1962). Preparing instructional objectives. Palo Alto, CA, Fearon Publishing.
Richey, R. C., Klein. J. D., & Tracey, M. W. (2011). The instructional design knowledge base:
Theory, research, and practice. New York: Routledge.
Shank, P. (2011, 12 July). Beginning instructional authoring: Why C.R.A.P. is exactly what's
needed. Learning Solutions. Retrieved from:
https://learningsolutionsmag.com/articles/713/beginning-instructional-authoring-why-
crap-is-exactly-whats-needed-part-1