This document discusses key principles for effective elearning design and provides examples of how each principle can be applied. The principles covered are: 1) appropriate use of technology to support learning outcomes, 2) using a clear format and structure, 3) designing for a range of learner needs, 4) incorporating variety, 5) enabling collaboration, and 6) conducting evaluation. Examples are given of how each principle has been applied in neuroscience education resources and online learning programs.
Applying the Multimedia & Contiguity Principleboise state
What is the Multimedia Principal?
Graphic Types
Graphics Teach Content Types
Psychological Reasons for the Multimedia Principle
Animation Vs. Static Illustrations
What is the Contiguity Principle?
Applying the Multimedia & Contiguity Principleboise state
What is the Multimedia Principal?
Graphic Types
Graphics Teach Content Types
Psychological Reasons for the Multimedia Principle
Animation Vs. Static Illustrations
What is the Contiguity Principle?
Strategies to Engage Students in Collaborative Online Learningjalinskens67
Evaluates strategies used in online learning that promotes collaboration. Completed as an assignment for ELT7008-8-3 for Northcentral University, Prescott Valley, AZ.
This presentation uses M. D. Merrill's (2007) first principles of instruction as a theoretical lens for understanding that librarians must lead the way to improving school enviornments using effective, theory-based design of problem-based instruction that includes acquistion of knowledge and information literacy skills. This is a presentation at the 2013 Kansas Library Association-Kansas Association of School Librarians annual conference in Topeka, KS.
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...DreamBox Learning
In this webinar, Dr. Tim Hudson shares insights about leveraging technology to improve student learning. At a time when schools are exploring “flipped” and “blended” learning models, it’s important to deeply understand how to design effective learning experiences, curriculum, and differentiation approaches. The quality of students’ digital learning experiences is just as important as the quality of their educational experiences inside the classroom. Having worked for over 10 years in public education as a teacher and administrator, Dr. Hudson has worked with students, parents, and teachers to improve learning outcomes for all students. As Curriculum Director at DreamBox Learning, he provides an overview of Intelligent Adaptive Learning, a next generation technology available to schools that uses sound pedagogy to tailor learning to each student’s unique needs. This webinar focuses on how administrators and teachers can make true differentiation a reality by focusing on learning goals and strategic use of technology.
The Project Based Learning (PjBL) Toolkit: Integrating digital and social med...Sue Beckingham
Projects may be carried out by both individuals and within groups. The outputs might include a report, presentation, poster, artefact or prototype (physical or digital). Project based learning is “a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge.” (BIE 2015).
When undertaking a project, seven distinct stages have been identified that the project owner(s) go through. These are: the question, plan, research, produce, improve, present and evaluate. At each stage students may engage in a variety of activities. This multifaceted form of learning presents opportunities to participate in authentic and meaningful problems and to develop a range of skills along the journey. Reflecting upon these experiences, can encourage students to reconstruct what they have learned, and go on to confidently articulate the skills they have developed (or have yet to develop), and how they can apply these in other situations. Learning how to self-reflect on these experiences and developing a habit of doing so, can have a profound impact on learning. However for some this does not come easily and is often undervalued.
In my talk I will share the Project Based Learning (PjBL) Toolkit and how resources within this can be used to scaffold effective and meaningful multimedia reflective practice, develop confident communication skills and digital capabilities.
Tune in to this webinar if you are looking for a way to achieve a great ROI with a cost-effective eLearning strategy drives results without skimping on quality. It is time to place your order for those Microlearning Nuggets!
Nudging students towards effective study behaviours using Brightspace dataD2L Barry
2019 D2L Connection: Dublin Edition
4th annual European D2L Connection; a professional learning opportunity for educators, corporate training professionals, and D2L employees.
Wednesday-Thursday, October 9-10, 2019 at O’Reilly Hall, University College Dublin (UCD)
Track 1 (Course Design): Nudging students towards effective study behaviours using Brightspace data, Rhona Sharpe, Head of the Department of Technology Enhanced Learning, University of Surrey, Julia Brennan, Online Courses Production Lead, University of Surrey
This 30-minutes Master Class explores ways to increase interaction between learners and their instructors, content and other learners using course design, features and blocks in Moodle and Totara Learn.
Tune in NOW!
Slides used for a talk by Andy Friedland and Mike Goudzwaard for a talk at Dartmouth College on March 5, 2015. Andy and Mike share insights and experiences building and running Introduction to Environmental Science (ENVX) on edx.org.
The language of mentoring has become established within the workplace and has gained ground within education. As work-based education moves online, we see an increased use of e-mentoring. This presentation explores some of the challenges involved in forming and supporting mentoring relationships virtually, and the solutions afforded by online social learning and Web 2.0.
Blending Middle School: A Powerful Time For Math EducationDreamBox Learning
Middle school is a time of development, discovery and transition for students - but also an exciting and powerful time for math education. Tom Vander Ark of Getting Smart will share his research and findings around successful implementations of blended learning in middle schools across the nation, as well as lessons learned. Elementary math often provides a level of instant gratification—you see the problem, you know the answer. In middle school, the math starts to get more complex, building connections among content. We need to help students practice patience, use a variety of solving techniques to attack problems, and learn from their mistakes in order to persist through difficult math situations rather than simply giving up. Attend this web seminar to learn how to motivate students to succeed with competency-based learning, build persistence through learning that is student-driven, and equip schools for learning that happens anytime, anywhere.
Strategies to Engage Students in Collaborative Online Learningjalinskens67
Evaluates strategies used in online learning that promotes collaboration. Completed as an assignment for ELT7008-8-3 for Northcentral University, Prescott Valley, AZ.
This presentation uses M. D. Merrill's (2007) first principles of instruction as a theoretical lens for understanding that librarians must lead the way to improving school enviornments using effective, theory-based design of problem-based instruction that includes acquistion of knowledge and information literacy skills. This is a presentation at the 2013 Kansas Library Association-Kansas Association of School Librarians annual conference in Topeka, KS.
Intelligent Adaptive Learning: A Powerful Element for 21st Century Learning &...DreamBox Learning
In this webinar, Dr. Tim Hudson shares insights about leveraging technology to improve student learning. At a time when schools are exploring “flipped” and “blended” learning models, it’s important to deeply understand how to design effective learning experiences, curriculum, and differentiation approaches. The quality of students’ digital learning experiences is just as important as the quality of their educational experiences inside the classroom. Having worked for over 10 years in public education as a teacher and administrator, Dr. Hudson has worked with students, parents, and teachers to improve learning outcomes for all students. As Curriculum Director at DreamBox Learning, he provides an overview of Intelligent Adaptive Learning, a next generation technology available to schools that uses sound pedagogy to tailor learning to each student’s unique needs. This webinar focuses on how administrators and teachers can make true differentiation a reality by focusing on learning goals and strategic use of technology.
The Project Based Learning (PjBL) Toolkit: Integrating digital and social med...Sue Beckingham
Projects may be carried out by both individuals and within groups. The outputs might include a report, presentation, poster, artefact or prototype (physical or digital). Project based learning is “a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an engaging and complex question, problem, or challenge.” (BIE 2015).
When undertaking a project, seven distinct stages have been identified that the project owner(s) go through. These are: the question, plan, research, produce, improve, present and evaluate. At each stage students may engage in a variety of activities. This multifaceted form of learning presents opportunities to participate in authentic and meaningful problems and to develop a range of skills along the journey. Reflecting upon these experiences, can encourage students to reconstruct what they have learned, and go on to confidently articulate the skills they have developed (or have yet to develop), and how they can apply these in other situations. Learning how to self-reflect on these experiences and developing a habit of doing so, can have a profound impact on learning. However for some this does not come easily and is often undervalued.
In my talk I will share the Project Based Learning (PjBL) Toolkit and how resources within this can be used to scaffold effective and meaningful multimedia reflective practice, develop confident communication skills and digital capabilities.
Tune in to this webinar if you are looking for a way to achieve a great ROI with a cost-effective eLearning strategy drives results without skimping on quality. It is time to place your order for those Microlearning Nuggets!
Nudging students towards effective study behaviours using Brightspace dataD2L Barry
2019 D2L Connection: Dublin Edition
4th annual European D2L Connection; a professional learning opportunity for educators, corporate training professionals, and D2L employees.
Wednesday-Thursday, October 9-10, 2019 at O’Reilly Hall, University College Dublin (UCD)
Track 1 (Course Design): Nudging students towards effective study behaviours using Brightspace data, Rhona Sharpe, Head of the Department of Technology Enhanced Learning, University of Surrey, Julia Brennan, Online Courses Production Lead, University of Surrey
This 30-minutes Master Class explores ways to increase interaction between learners and their instructors, content and other learners using course design, features and blocks in Moodle and Totara Learn.
Tune in NOW!
Slides used for a talk by Andy Friedland and Mike Goudzwaard for a talk at Dartmouth College on March 5, 2015. Andy and Mike share insights and experiences building and running Introduction to Environmental Science (ENVX) on edx.org.
The language of mentoring has become established within the workplace and has gained ground within education. As work-based education moves online, we see an increased use of e-mentoring. This presentation explores some of the challenges involved in forming and supporting mentoring relationships virtually, and the solutions afforded by online social learning and Web 2.0.
Blending Middle School: A Powerful Time For Math EducationDreamBox Learning
Middle school is a time of development, discovery and transition for students - but also an exciting and powerful time for math education. Tom Vander Ark of Getting Smart will share his research and findings around successful implementations of blended learning in middle schools across the nation, as well as lessons learned. Elementary math often provides a level of instant gratification—you see the problem, you know the answer. In middle school, the math starts to get more complex, building connections among content. We need to help students practice patience, use a variety of solving techniques to attack problems, and learn from their mistakes in order to persist through difficult math situations rather than simply giving up. Attend this web seminar to learn how to motivate students to succeed with competency-based learning, build persistence through learning that is student-driven, and equip schools for learning that happens anytime, anywhere.
Read A. Charles Muller's translation of The Great Learning
Analects
Written during the Spring and Autumn period through the Warring States period, the Analects is a collection of Kongzi's teachings and discussions with disciples. Just as The Great Learning emphasized learning, so did the Analects. According to the Analects, the first step in knowing the Way is to devote oneself to learning. In addition to learning, the Analects emphasize the importance of good governance, filial piety, virtue, and ritual.
Read James Legge's English translation of the Analects
Mencius
Mencius is a collection of conversations Mencius had with Kongzi. Mencius places a strong emphasis on the responsibility of the emperor to practice good governance through following the Way. Additionally, Mencius believes that all human beings are inherently good. One of the most popular passages from Mencius notes that all humans instinctively respond with alarm and compassion when we see a child teetering on the edge of a well, suggesting that everyone is innately good and moral. Yet, he notes that not everyone actually rushes to save the child and emphasizes the idea that though we are all born with the seeds of righteousness and goodness, but must learn how to nurture and cultivate those seeds.
Read James Legge's English translation of the Mencius with commentary
The Doctrine of the Mean
The Doctrine of the Mean has been translated in many ways, including The Constant Mean (Legge) and Maintaining Perfect Balance (Gardener). The Doctrine of the Mean is attributed to Zisi, Kongzi's grandson, and deals with how to maintain perfect balance and harmony in one's life. The Doctrine of the Mean focuses on following the Way and acting in accordance with what is right and natural, but acknowledges that people often do not act properly. To rectify the situation, people are encouraged to engage in moral self-cultivation to act properly. In addition, the Doctrine of the Mean emphasizes the fact that the good governance rests with men and that rulers who maintain balance are not only more effective, but also encourage the Way in others.
Read A. Charles Muller's translation of the Doctrine of the Mean with commentary
Five Classics
Book of Documents
The Book of Documents is a compilation of 58 chapters detailing the events of ancient China. The Book of Documents tells the deeds of the early sage-kings Yao and Shun. These narratives are influential in the development of the understanding of a sage. The compilation also includes the history of the Xia, Shang, and Zhou dynasties. The Book of Documents is often considered the first narrative history of ancient China.
Book of Odes
The Book of Odes is also translated as the Book of Songs or Book of Poetry. The Book of Odes is comprised of 305 poems dealing with a range of issues, including love and marriage, agricultural concerns, daily lives, and war. The Book of Odes contains different categories of poems, including folk songs and hymns
Week 4 (Nov 15 - Nov 21)Apply It! ActivityDue DateFo.docxcockekeshia
Week 4 (Nov 15 - Nov 21)
Apply It!
Activity
Due Date
Format
Grading Percent
How to Learn from Mistakes
Day 3
Discussion
5
21st Century Learning Activity
Day 7
Assignment
7
Note: The online classroom is designed to time students out after 90 minutes of inactivity. Because of this, we strongly suggest that you compose your work in a word processing program and copy and paste it into the discussion post when you are ready to submit it.
Learning Outcomes
This week students will:
1. Construct a 21st century inquiry-based learning activity that includes differentiated instructional strategies and learning styles as part of the instructional methods.
2. Design a content-based activity that includes self-reflection and shared feedback opportunities for students.
Introduction
In Week Four, you build upon your learning from the first three weeks by considering elements of capacity building for educators. You look through a variety of lenses, supporting Course Learning Outcome 2: Use a variety of content-based instructional materials and strategies supporting inquiry-based learning, student reflection, and technology. You get an inspiring glimpse into the world of an engaging classroom teacher and learn of the powerful impact your practice as an educator can have on student learning. This week, you apply the principles from Framework for 21st Century Learning to create an engaging, inquiry-based student activity to implement with students and share with other educators. You have the opportunity to get creative and apply what you’ve learned in a way that follows best practices and potentially transfers to your own practice in the future.
Required Resources
1. Ash, P. B., & D’Auria, J. (2013). School systems that learn: Improving professional practice, overcoming limitations, and diffusing innovation. Thousand Oaks, CA: Corwin.
· Chapter 5: Capacity Building for All Educators.
2. Partnership for 21st Century Skills. (n.d.). Framework for 21st century learning. Retrieved from http://www.p21.org/about-us/p21-framework
· This website is the home page for the Partnership for 21st Century Skills organization, an organization promoting learning in what it calls the “The 3Rs and the 4Cs” for the 21st century. The website has numerous links to resources and information about the organization at work, news about the Partnership for 21st Century Skills organization, as well as a link page devoted to “Exemplar Schools.”
3. TED.com. (2010, November 10). Diana Laufenberg: How to learn? From mistakes [Video file]. Retrieved from http://www.ted.com/talks/diana_laufenberg_3_ways_to_teach
· Diane Laufenberg, an 11th grade history teacher in Philadelphia’s Science Leadership Academy, offers 3 ideas about learning in this 10 minute TED video. One surprising idea is that failure can lead to learning and eventual success. One way that others have expressed this idea is to “fail forward,” taking lessons from failure to lay the foundation for future success.
.
Learning Theories Group Project: Cognitive TheoryStephanie Conway
This is a group project from Team 7 in the course EME2040; fall semester, 2011. It was created to explore Cognitive Theory in an educational setting ,and stimulate thought about ways of applying this theory in the classroom.
Learning Theories Group Project: Cognitive TheoryStephanie Conway
This is a group project from Team 7 in the course EME2040; fall semester, 2011. It was created to explore Cognitive Theory in an educational setting ,and stimulate thought about ways of applying this theory in the classroom.
Week 2 Discussion Learning Contract· Analyze two learning gaps .docxjessiehampson
Week 2 Discussion: Learning Contract
· Analyze two learning gaps that you have with the concepts of this course.
. Post a brief analysis of your 2 learning gaps to the discussion board.
. Write a brief learning contract addressing how you will address these learning gaps by the end of the course.
Read: Self-Directed Learning: Learning Contracts: https://uwaterloo.ca/centre-for-teaching-excellence/teaching-resources/teaching-tips/tips-students/self-directed-learning/self-directed-learning-learning-contracts
23
Chapter 4
The Andragogical Process Model for Learning
Introduction
The andragogical model is a process model, in contrast to the content models employed by most traditional educators. The difference is this: in traditional education the instructor (teacher or trainer or curriculum committee) decides in advance what knowledge or skill needs to be transmitted, arranges this body of content into logical units, selects the most efficient means for transmitting this content (lectures, readings, laboratory exercises, films, tapes, etc.), and then develops a plan for presenting these content units in some sort of sequence. This is a content model (or design). The andragogical instructor (teacher, facilitator, consultant, change agent) prepares in advance a set of procedures for involving the learners and other relevant parties in a process involving these elements: (1) preparing the learner; (2) establishing a climate conducive to learning; (3) creating a mechanism for mutual planning; (4) diagnosing the needs for learning; (5) formulating program objectives (which is content) that will satisfy these needs; (6) designing a pattern of learning experiences; (7) conducting these learning experiences with suitable techniques and materials; and (8) evaluating the learning outcomes and rediagnosing learning needs. This is a process model. The difference is not that one deals with content and the other does not; the difference is that the content model is concerned with transmitting information and skills, whereas the process model is concerned with providing procedures and resources for helping learners acquire information and skills. A comparison of these two models and their underlying assumptions is presented in Table 4.1 in which the content model is conceived as being pedagogical and the process model as being andragogical.
Table 4.1 Process elements of andragogy
Preparing the Learner
It was not until 1995 (Knowles, 1995) that it became apparent that the preparation of the learner step needed to be added as a separate step to the process model. Previously the process model had consisted of only seven steps, all of which will be discussed in this chapter. It became apparent that an important aspect of program design flowed from the adult educational models that assumed a high degree of responsibility for learning to be taken by the learner. Especially in the andragogical and learning projects models, the entire systems are built around ...
New Ways of Teaching Organic School Gardening
`
For more information, Please see websites below:
`
Organic Edible Schoolyards & Gardening with Children
http://scribd.com/doc/239851214
`
Double Food Production from your School Garden with Organic Tech
http://scribd.com/doc/239851079
`
Free School Gardening Art Posters
http://scribd.com/doc/239851159`
`
Companion Planting Increases Food Production from School Gardens
http://scribd.com/doc/239851159
`
Healthy Foods Dramatically Improves Student Academic Success
http://scribd.com/doc/239851348
`
City Chickens for your Organic School Garden
http://scribd.com/doc/239850440
`
Simple Square Foot Gardening for Schools - Teacher Guide
http://scribd.com/doc/239851110
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2. It is important that there is a clear purpose for the use of technology
and that it is only utilised when it appropriately supports the learning
outcomes for the course.
Therefore sound pedagogical reasoning should always be the primary
driver.
Rick Humphries
1. Appropriate use of technology
3. Appropriate use in Action
"Neuroscience for
kids is a resource...."
"The site is intended to be
used as a supplement to class
instruction"
Example 1 Example 2
Teaching purpose: "to make learning
more active"
Rick Humphries
4. 2. Format and Structure
Material for elearning should have a well considered format that
enables easy interaction with the material and has a clear purpose*.
This applies both to the creator and end user.
When creating a block of resources a template is useful for
consistency and to ensure that required topics have been addressed*
The format needs to be appropriate for the end user - e.g. child, adult,
expert, novice, special needs.
Poor examples of this principle are illustrated by excessive use of
headings* and large blocks of text*.
* denotesillustrationson nextslide.
Isabella Brown
7. 3. Designing for a range of learner needs
The design needs to be appropriate for the target group. In
conjuction with the ability for personalisation and the ability to
encourage independent learning.
If the website is aimed at the younger reader for example, the
design should be simple with lots of helpful pictures or diagrams.
For any design, information needs to be easy to find and
understand.
Debra Lane
8. Debra Lane
'Neuroscience for Kids' - images
designed to appeal to children
Designing for a range of needs in Action
9. 4. Variety
Walker uses a good variety of mediums to best suit the learning
outcomes
• Simulations and computer animations (to explain complex issues)
• Interactive lectures (to engage the learner)
• Images and Video Clips (to appeal to various learning styles)
• Community of learners ( to learn from peers, increase knowledge
and share best practice)
• Journal club (to promote reflection for deeper learning)
Here are two examples of choosing appropriate technology for
learning outcomes
Cath Mochan
10. Animations to Explain Basic Biology
One of the immediate uses of our Hierarchical
Biology Concept Framework has been that it has
enabled us to see where some simple animations
would be especially useful in helping students
understand particular concepts. Four animations
have been produced so far, two dealing with aspects
of gene regulation, one with nucleic acid
hybridization, and one with translation.
The Use of Interactive Lectures to Enhance
Learning effort led by Melissa Kosinski-Collins
The lectures will be enhanced with the addition of
links that allow students to access short 3D
manipulation exercises. The students will not only be
given the opportunity to see these exercises in class,
but they will also be encouraged to access these
images and programs on their own outside of class,
too. In this way, the class can ask their own questions
of the structures during class and then answer
anything beyond the scope of the lecture themselves
interactively.
Cath Mochan
Variety in Action
11. 5. Collaboration
Collaboration involves two or more people, developing and sharing
knowledge and/or skills to achieve the same goal. It involves
sharing authority, accountability, resources and rewards. (Chapman
2009)
In terms of elearning, this includes collaboration by:
1. professionals; and/or
2. learners
Both of the case studies chosen illustrate how professionals can
collaborate together to improve or develop elearning interventions.
The Walker case study illustrates how elearning can enable
learners to collaborate.
Heidi Walsh
12. Collaboration in Action
1. Collaboration by professionals
• Walker brought together a group of people including young
scientists interested in teaching and research to provide training,
support and mentoring. ' The diversity of interests and talents
could lead to a whole that is greater than the sum of its parts.'
• Chudler's 'Neuroscience for Kids is a collaborative effort
between neuroscientists and K-12 educators. Neuroscientists
bring the content knowledge to the project while educators are
aware of the best practices that make learning enjoyable.'
2. Collaboration by learners
• Walker's education group developed personalised learning sets
that enabled collaboration but not copying.
Heidi Walsh
13. 6. Evaluation
• Identify the impact of the material on learning
o new techniques/material
o delivery methods
o implementation
• Learners
o provide feedback
• Educators
o reflect on effectiveness
o facilitate programme reform
Amanda Bryan
14. Spring 2005 End of Term Survey
"Most noteably, however, almost
all students were able to recall
video of a macrophage chasing a
bacterium, a gecko climbing up
walls using van der Waals
interactions, and DNA division
during mitosis."
Spring 2004 Focus Groups
The good points:
- mitosis videos helped to picture what was
going on - also to show that the cartoons we
draw are 'really close to what's actually
happening' and not just cartoons.
The things to watch out for:
- be SURE to have an explanatory caption - in
case the students didn't catch the explanation
Spring 2005 One-Minute
Responses
"What made you interested in
taking 7.014?"
"Seeing the interesting slides and
videos the professor displayed
while introducing the subject."
Amanda Bryan
Evaluation in Action
15. References
Chapman, D. (2009) ‘What Is Collaboration?’, [online] Available from:
http://www.educause.edu/Resources/WhatIsCollaboration/180349 (Accessed 26 November
2010).
Chudler, E. H. (n.d.) ‘Neuroscience for Kids’, [online] Available from:
http://cms.carnegiefoundation.org/collections/keep/merlot/merlotOne.html (Accessed 26
November 2010).
Gibbs, L. (n.d.) 'Fabulae Vulgatae: Latin Vulgate Bible Stories', [online] Available from:
http://cms.carnegiefoundation.org/collections/keep/merlot/merlotThree.html
(Accessed 27 November 2010)
Mischke, M. and Klopfer, E. (n.d.) 'Wearable Computer Genetics Game', [online] Available
from: http://www.cfkeep.org/html/snapshot.php?id=71466637 (Accessed 26 November 2010)
Walker, G. (n.d.) ‘Graham Walker's Howard Hughes Medical Institute Education Group’,
HHMI Ed Group Snapshot, [online] Available from:
http://cms.carnegiefoundation.org/collections/keep/hhmi/hhmiOne.html (Accessed 26
November 2010).
16. Contributors
• Keith Aquilina
• Isabella Brown
• Amanda Bryan
• Rick Humphries
• Debra Lane
• Catherine Mochan
• Alice Shepherd
• Heidi Walsh
Editor's Notes
The HHMI template shows how the project involved specific criteria that needed to be completed
The HHMI Education Group activities neatly summarises how the goals of the project can be addressed and how the education group themselves are central to the improvements.
the study tips example is of a poor elearning format that is mostly just a block of text. whilst the author mentions about using bold and highlighting different forms of text it is still a large block of text.
The neuroscience for kids list of headings, whilst neat and clearly set out, is rather daunting in its size.
Designing for a range of learner needs.
The design needs to be appropriate for the target group. Inconjuction with the ability for personalisation and the ability to encourage independent learning. If the website is aimed at the younger reader for example, the design should be simple with lots of helpful pictures or diagrams. For any design, information needs to be easy to find and understand.
The icon on the left is possibly drawn by children, or are certainly childlike, so that the user can relate to the adjoining infomation.
The explanations and activities generally are explained in simple terms and include lots of pictures. The second picture comes comes from making a neuron in playdough.
Collaboration involves two or more people, developing and sharing knowledge and/or skills to achieve the same goal. It involves sharing authority, accountability, resources and rewards. (Chapman 2009)In terms of elearning, this includes collaboration by:
professionals; and/or
learners
Both of the case studies chosen illustrate how professionals can collaborate together to improve or develop elearning interventions.Neither case study strongly illustrates collaborative practice by learners, however the Walker case study does include one example of how elearning can enable learners to collaborate.
Looking at ‘Collaboration in Action’ …Examples of good practice where professionals collaborate included howGraham Walker brought together a group of people including young scientists interested in teaching and research to provide training, support and mentoring. According to Walker ' The diversity of interests and talents could lead to a whole that is greater than the sum of its parts.' This collaboration included: * 3-weekly education group meetings during term time * the journal club mentioned previously * seminars and workshopsAccording to Eric Chudler, his 'Neuroscience for Kids is a collaborative effort between neuroscientists and K-12 educators. Neuroscientists bring the content knowledge to the project while educators are aware of the best practices that make learning enjoyable.'With regard to collaboration by learners, Graham Walker's education group developed personalised learning sets that enabled collaboration but not copying. A particular use was to enable learners to work in groups yet still produce their own work.
Evaluation is used to assess and measure the impact elearning material has on the learning experience. This may be in relation to either new techniques or material being used or in relation to the way in which the material is delivered or the means by which the elearning material is implemented.Including a means of evaluation gives learners an opportunity for them to provide feedback on any impact on learning. This feedback can then be used by educators in two ways:
1. to reflect on the effectiveness of the learning material and determine what works and what doesn't.
2. to assessby whether there is a need for programme reform i.e. is the material enabling the institution to meet learning outcomes?
“By evaluating project outcomes and impact in this way, an organization like HHMI can facilitate program reform as it develops and determine whether it is meeting stated goals and proceeding as planned”.(Graham Walker)
These are examples of the means by which Graham Walker (Disseminating effective practices and products) evaluates the impact of using multimedia to enhance lectures in Biology.
Graham Walker uses various means of evaluation. The responses provide first hand evidence of the impact on learning and it is clear that students themselves feel they learn better where the material is 'technically enhanced' and they are able to interact with it. As such, they are particularly convincing examples of the effectiveness of evaluation.
Eric Chudler (Sharing effective pedagogical practices) also uses a survey on the effectiveness of the site. However, the results are unknown. Both he and Laura Gibbs provide contact links for students to comment about the learning material. Gibbs says the site has been well recieved, but there is no first hand evidence of this e.g. testomonials.
Any evaluation here is less effective as the lack of student feedback means it is not possible to measure or assess the learning impact.