Learning by Making:
The Illinois MakerLab
Aric Rindfleisch
Vishal Sachdev
University of Illinois
July 11, 2013
3D PRINTING EXPO: CHICAGO
Agenda
1. Experiential Learning
2. 3D Printing Initiatives in Higher Ed
3. The Illinois MakerLab
4. Implications for Business
Experiential Learning
I HEAR AND I FORGET
I SEE AND I REMEMBER
I DO AND I UNDERSTAND
Experiential Learning
1. Participative
2. Interactive
3. Real world contact
4. Uncertainty
5. Feedback
Market Information Lab
Student Comments
“It was empowering to be in control of something so
innovative. I almost felt like I was part of making
history.”—Ellen
“This exercise was my favorite because we were actually
able to make a product that we could touch and hold.”—
Michelle
“It allows consumers to be creators rather than buyers. I
think this is one of the coolest aspects of 3D printing
because we no longer have to rely on corporations for all
of our needs.”—Mike
“There was a feeling of accomplishment and pride that came
with making the cookie cutter.”—Rachel
Definition: Learning by Making
“Learning by making involves an interactive
and hands-on process in which students
learn through the design and creation of new
objects.”—Rindfleisch & Sachdev 2013
3D Printing Initiatives
3D Printing Service
3D Print Club
ThinkLab
think[box]
“The future is
already here.
It’s just not evenly
distributed.”
—William Gibson
MakerLab.illinois.edu
Learn, Make, Share
“The world’s first
Business School
3D Printing Lab”
Our Mission
To provide University of Illinois students and
faculty with the knowledge and resources to
be at the forefront of the emerging Maker
Movement.
Our Profile
Hardware: 10 MakerBot Replicator 3D Printers
 
Software: Inventor & Tinkercad
 
Number of Employees: 5 + multiple volunteers
 
Number of Visitors (as of 7/9/13): 600+
 
Colleges Served: Business, Engineering, Letters & Science,
Architecture & Art & Design
 
Total Printing Hours: 1,000+
 
Press Coverage: Daily Illini, Perspectives Magazine, BizEd, WCIA
News
Our Activities
Student Tours & Introduction to 3D Printing
Teaching and Research Support
Open Printing Sessions
Monthly Meetups
Tutorials
 
“Making Things” Course
Road Shows
 
 
Our Lab
StudentTours
Jeff’s Lightbulbs
Ben’s WiFi Display
Tina’s Spider Shoes
Robohand
Source: dezeen.com
Tutorials
“MakingThings” Course
Learn:
Product conceptualization
Digital design
3D fabrication
Make:
Identify a market need
Design a new product
Print prototypes
Share:
Upload on Thingiverse
Market via Kickstarter, Ponoko, or Shapeways
Business Implications
Challenges
1. Most students still haven’t heard of
3D printing.
2. Less than 1% have ever seen a 3D
printer in operation.
3. Even fewer have the skills to create
their own designs.
4. Few schools offer hands-on 3D
printing resources.
An Easy Question
“If you could buy anything,
what would you buy?”
ATough Question
“If you could make
anything, what would you
make?”
Opportunities
1. Access to 3D printers is rapidly
expanding outside of academia.
2. 3D design software is quickly
becoming more accessible.
3. Contact with 3D printing is highly
engaging and often addicting.
Eric Chapman
Engage with MakerLab
1. Corporate sponsorship opportunities
2. Faculty & student research projects
3. Students available for jobs & internships
4. 3D design & printing services
5. Guest speaker opportunities
ThankYou!
uimakerlab@illinois.edu
@uiMakerLab
http://MakerLab.illinois.edu

Inside3DPrinting_AricRindfleischVishalSachdev