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Jon Froehlich

Jon Froehlich

52 Followers
10 SlideShares 1 Clipboard 52 Followers 7 Followings
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10 SlideShares 1 Clipboard 52 Followers 7 Followings

Personal Information
Occupation
Prof at UW CSE. I make, break, and study stuff for the environment, health, and the city.
Industry
Education
Website
makeabilitylab.io
Contact Details
Tags
eco-feedback persuasive technology hcil hci maker movement university of maryland umd hackerspace sustainable hci persuasive design energy feedback transforming urban environments smart cities tohme object identification automatic curb ramp identification mechanical turk image labeling accessscore urban informatics accessibility-aware navigation google street view machine learning deformable part models wheelchairs mobility aids accessibility computer vision crowdsourcing smart t-shirts hcil hackerspace wearables social fabric fitness electronic textiles biometrics bodyvis wearable displays e-textiles computer science education making arduino instructables 3d-printing hacking craft materials makerspace creative tools human computer interaction lab sensors tangible computing sensing human computer interaction maker space physical computing ford smartgauge with ecoguide runkeeper nissan carwings nest nike+ fuelband gamifying green technology-mediated behavior change gamification environmental sustainability chi2012 water usage feedback disaggregation field deployments design methods iterative design randomized control trials field studies behavior energy climate change becc passive feedback zero effort applications passive sensing mobile health mh2010 ubifit ubigreen stanford design feedback technology energy reduction smart meters behavioral psychology toyota prius google powermeter environmental hci microsoft hohm energy efficiency environmental psychology
See more
Presentations (10)
See all
The Design of Eco-Feedback Technology
12 years ago • 2619 Views
Sensing Opportunities and Zero Effort Applications for Mobile Health Persuasion
12 years ago • 7058 Views
Moving Beyond Line Graphs: A (Brief) History and Future of Eco-Feedback Design
12 years ago • 2188 Views
Applying Iterative Design to the Eco-Feedback Design Process
10 years ago • 1531 Views
The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data
10 years ago • 2231 Views
Gamifying Green
9 years ago • 3369 Views
A Brief Overview of the HCIL Hackerspace at UMD
8 years ago • 5105 Views
Making in the Human-Computer Interaction Lab (HCIL)
8 years ago • 2693 Views
Social Fabrics: Designing Wearable E-Textiles for Interaction, Introspection, and Inquiry
8 years ago • 1692 Views
Characterizing Physical World Accessibility at Scale Using Crowdsourcing, Computer Vision, & Machine Learning
8 years ago • 1842 Views
Likes (85)
See all
Using Crowdsourcing, Automated Methods and Google Street View to Collect Sidewalk Accessibility Data
Kotaro Hara • 7 years ago
The Invisible Work of Accessibility (ASSETS 2015)
Stacy Branham • 7 years ago
The Digital Life of Walkable Streets
Daniele Quercia • 7 years ago
Effect of Machine Translation in Interlingual Conversation: Lessons from a Formative Study
Kotaro Hara • 7 years ago
Siggraph 2014: The Glass Class - Designing Wearable Interfaces
Mark Billinghurst • 8 years ago
10 Lessons Learned from Building Machine Learning Systems
Xavier Amatriain • 8 years ago
Social Fabric Fitness: The Design and Evaluation of Wearable E-Textile Displays to Support Group Fitness
Matthew Louis Mauriello • 8 years ago
design, learning & industry in the era of the Maker Movement
Shigeru Kobayashi • 10 years ago
Prototyping Interaction with Video Scenarios
David Sherwin • 12 years ago
Get Stoked on Web Typography SXSW 2010
Samantha Warren • 12 years ago
Web Typography: Viva La Revolution!
Mykl Roventine • 12 years ago
Typography as Personality - Luz Galusha Luna
Ignite Phoenix • 13 years ago
Web Typography: A (Brief) Review
Dan Rubin • 13 years ago
How to Present Like a Pro – Part II
SOAP Presentations • 9 years ago
How to Present Like a Pro – Part I
SOAP Presentations • 9 years ago
SMOKE - The Convenient Truth [1st place Worlds Best Presentation Contest] by Empowered Presentations
Empowered Presentations • 12 years ago
Slides That Rock
Slides That Rock • 11 years ago
Designing for Sensors 
& the Future of Experiences
Jeremy Johnson • 10 years ago
Pencils Down: Stop Designing & Start Developing
Aaron Hursman • 10 years ago
Eye Candy IS A Critical Business Requirement
Stephen Anderson • 15 years ago
Good vs. Great Design
Cameron Moll • 12 years ago
Creating the Dots: Computer Science and Engineering for Good
Eric Larson • 9 years ago
Mobilizing mHealth: interdisciplinary computer science and engineering
Eric Larson • 9 years ago
The Ubhave Project (Part 1/2)
Neal Lathia • 9 years ago
Learning IxD From Everyday Objects
Bill DeRouchey • 15 years ago
UX Team Of One @ IA Summit 2008
Leah Buley • 14 years ago
Death by PowerPoint - Redesigned
Eze Ikedi • 9 years ago
Future Proof Design and the Platform Design Canvas
Simone Cicero • 9 years ago
Asiana Flight 214 crash in SFO - Crises Management Case Study and Analysis
SimpliFlying • 9 years ago
Simple Design
Chiara Ojeda • 9 years ago
Introduction to Slide Design: 7 Rules for Creating Effective Slides
Alex Rister • 9 years ago
Persuasive Design: Encouraging Your Users To Do What You Want Them To!
Andy Budd • 12 years ago
Service Design vs Experience Design: Chicken & Egg or Wild Goose
Ben Melbourne • 12 years ago
The Making of PopCap's Plants vs Zombies
James Gwertzman • 12 years ago
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Dan Saffer • 15 years ago
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de) • 15 years ago
Visions of the gamepocalypse
Jesse Schell • 12 years ago
FreeForm: Reality Invaders
Matthew Guy • 12 years ago
Euro IA Closing Plenary - What I'm Curious About…
Stephen Anderson • 10 years ago
Quest for Emotional Engagement: Information Visualization (v1.5)
Stephen Anderson • 10 years ago
Ideas You Can Play With
Stephen Anderson • 9 years ago
Smart Gamification GDC2011
Amy Jo Kim • 11 years ago
History of Human-Computer Interaction
Erik Duval • 10 years ago
10 Leadership Lessons I Wish I Learned In My 20's
Todd Wilms • 9 years ago
Applying Iterative Design to the Eco-Feedback Design Process
Jon Froehlich • 10 years ago
Principles of Onboarding
Henken Bean • 9 years ago
Tinkering with Intention
michaelsmithwelch • 9 years ago
Real Delivery: Presenting as Yourself
Chiara Ojeda • 9 years ago
Rules of Order: Policy-Making as Game Design?
Sebastian Deterding • 10 years ago
9,5 Theses on the Power and Efficacy of Gamification
Sebastian Deterding • 10 years ago
Gsm lazzaro emotion games slides 100n20120620
Nicole Lazzaro • 10 years ago
10 Sexy Presentation Slides, Tips on How You Can Design Awesome Presentation Slides
Akash Karia • 10 years ago
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Social Framing
Sebastian Deterding • 10 years ago
Quantified Self 2012: Quantified Awesome - Tracking Clothing, Time, Stuff, and Other Things with a Personal Dashboard
Sacha Chua • 10 years ago
ACEEE 2012
Eric Larson • 10 years ago
100+ Beautiful Slides from #CannesLions '11 from @jessedee
Jesse Desjardins - @jessedee • 11 years ago
Kill procrastination
Brady Gilchrist • 12 years ago
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding • 12 years ago
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Sebastian Deterding • 11 years ago
The MAO Model: Research for Behavior Change.
Sebastian Deterding • 11 years ago
How to prototype and influence people
azaraskin • 12 years ago
When The Consoles Die, What Comes Next?
Ben Cousins • 10 years ago
Learning to Love Humans: Emotional Interface Design
Aarron Walter • 12 years ago
Turning Oyster Cards into Information
Neal Lathia • 10 years ago
Design for developers
Johan Ronsse • 11 years ago
Location vs. People
Neal Lathia • 11 years ago
Citizen Sensing Efforts November 2011
timsdye • 11 years ago
PSFK Future of Gaming Report
PSFK • 11 years ago
HydroSense for Water Management Scientists
Eric Larson • 11 years ago
HCDI seminar Dan Lockton June 2011
Marco Ajovalasit • 11 years ago
The Stories We Construct
Stephen Anderson • 11 years ago
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Amy Jo Kim • 11 years ago
Framing Behavior Design
Chris Risdon • 11 years ago
Metagame Design
Amy Jo Kim • 12 years ago
Persuasive Design or The Fine Art of Separating People from Their Bad Behaviours - Online
Sebastian Deterding • 13 years ago
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding • 12 years ago
Dan Lockton: Design With Intent (Persuasive 2008)
Dan Lockton • 14 years ago
UXLondon 2010: Design with Intent workshop presentation
Dan Lockton • 12 years ago
JWT: 100 Things to Watch in 2011
J. Walter Thompson Intelligence • 12 years ago
How do you create sustainable behaviour? Part I
The Hunting Dynasty • 12 years ago
How do you create sustainable behaviour? Part II
The Hunting Dynasty • 12 years ago
STEAL THIS PRESENTATION!
Jesse Desjardins - @jessedee • 12 years ago
Pawned. Gamification and Its Discontents
Sebastian Deterding • 12 years ago
Understanding choice overload in recommender systems
dirkheld • 12 years ago
How to influence user behaviour: Design with Intent (Design for Persuasion, Brussels)
Dan Lockton • 13 years ago
  • Activity
  • About

Presentations (10)
See all
The Design of Eco-Feedback Technology
12 years ago • 2619 Views
Sensing Opportunities and Zero Effort Applications for Mobile Health Persuasion
12 years ago • 7058 Views
Moving Beyond Line Graphs: A (Brief) History and Future of Eco-Feedback Design
12 years ago • 2188 Views
Applying Iterative Design to the Eco-Feedback Design Process
10 years ago • 1531 Views
The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data
10 years ago • 2231 Views
Gamifying Green
9 years ago • 3369 Views
A Brief Overview of the HCIL Hackerspace at UMD
8 years ago • 5105 Views
Making in the Human-Computer Interaction Lab (HCIL)
8 years ago • 2693 Views
Social Fabrics: Designing Wearable E-Textiles for Interaction, Introspection, and Inquiry
8 years ago • 1692 Views
Characterizing Physical World Accessibility at Scale Using Crowdsourcing, Computer Vision, & Machine Learning
8 years ago • 1842 Views
Likes (85)
See all
Using Crowdsourcing, Automated Methods and Google Street View to Collect Sidewalk Accessibility Data
Kotaro Hara • 7 years ago
The Invisible Work of Accessibility (ASSETS 2015)
Stacy Branham • 7 years ago
The Digital Life of Walkable Streets
Daniele Quercia • 7 years ago
Effect of Machine Translation in Interlingual Conversation: Lessons from a Formative Study
Kotaro Hara • 7 years ago
Siggraph 2014: The Glass Class - Designing Wearable Interfaces
Mark Billinghurst • 8 years ago
10 Lessons Learned from Building Machine Learning Systems
Xavier Amatriain • 8 years ago
Social Fabric Fitness: The Design and Evaluation of Wearable E-Textile Displays to Support Group Fitness
Matthew Louis Mauriello • 8 years ago
design, learning & industry in the era of the Maker Movement
Shigeru Kobayashi • 10 years ago
Prototyping Interaction with Video Scenarios
David Sherwin • 12 years ago
Get Stoked on Web Typography SXSW 2010
Samantha Warren • 12 years ago
Web Typography: Viva La Revolution!
Mykl Roventine • 12 years ago
Typography as Personality - Luz Galusha Luna
Ignite Phoenix • 13 years ago
Web Typography: A (Brief) Review
Dan Rubin • 13 years ago
How to Present Like a Pro – Part II
SOAP Presentations • 9 years ago
How to Present Like a Pro – Part I
SOAP Presentations • 9 years ago
SMOKE - The Convenient Truth [1st place Worlds Best Presentation Contest] by Empowered Presentations
Empowered Presentations • 12 years ago
Slides That Rock
Slides That Rock • 11 years ago
Designing for Sensors 
& the Future of Experiences
Jeremy Johnson • 10 years ago
Pencils Down: Stop Designing & Start Developing
Aaron Hursman • 10 years ago
Eye Candy IS A Critical Business Requirement
Stephen Anderson • 15 years ago
Good vs. Great Design
Cameron Moll • 12 years ago
Creating the Dots: Computer Science and Engineering for Good
Eric Larson • 9 years ago
Mobilizing mHealth: interdisciplinary computer science and engineering
Eric Larson • 9 years ago
The Ubhave Project (Part 1/2)
Neal Lathia • 9 years ago
Learning IxD From Everyday Objects
Bill DeRouchey • 15 years ago
UX Team Of One @ IA Summit 2008
Leah Buley • 14 years ago
Death by PowerPoint - Redesigned
Eze Ikedi • 9 years ago
Future Proof Design and the Platform Design Canvas
Simone Cicero • 9 years ago
Asiana Flight 214 crash in SFO - Crises Management Case Study and Analysis
SimpliFlying • 9 years ago
Simple Design
Chiara Ojeda • 9 years ago
Introduction to Slide Design: 7 Rules for Creating Effective Slides
Alex Rister • 9 years ago
Persuasive Design: Encouraging Your Users To Do What You Want Them To!
Andy Budd • 12 years ago
Service Design vs Experience Design: Chicken & Egg or Wild Goose
Ben Melbourne • 12 years ago
The Making of PopCap's Plants vs Zombies
James Gwertzman • 12 years ago
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Dan Saffer • 15 years ago
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de) • 15 years ago
Visions of the gamepocalypse
Jesse Schell • 12 years ago
FreeForm: Reality Invaders
Matthew Guy • 12 years ago
Euro IA Closing Plenary - What I'm Curious About…
Stephen Anderson • 10 years ago
Quest for Emotional Engagement: Information Visualization (v1.5)
Stephen Anderson • 10 years ago
Ideas You Can Play With
Stephen Anderson • 9 years ago
Smart Gamification GDC2011
Amy Jo Kim • 11 years ago
History of Human-Computer Interaction
Erik Duval • 10 years ago
10 Leadership Lessons I Wish I Learned In My 20's
Todd Wilms • 9 years ago
Applying Iterative Design to the Eco-Feedback Design Process
Jon Froehlich • 10 years ago
Principles of Onboarding
Henken Bean • 9 years ago
Tinkering with Intention
michaelsmithwelch • 9 years ago
Real Delivery: Presenting as Yourself
Chiara Ojeda • 9 years ago
Rules of Order: Policy-Making as Game Design?
Sebastian Deterding • 10 years ago
9,5 Theses on the Power and Efficacy of Gamification
Sebastian Deterding • 10 years ago
Gsm lazzaro emotion games slides 100n20120620
Nicole Lazzaro • 10 years ago
10 Sexy Presentation Slides, Tips on How You Can Design Awesome Presentation Slides
Akash Karia • 10 years ago
Coding conduct: Games, Play, and Human Conduct Between Technical Code and Social Framing
Sebastian Deterding • 10 years ago
Quantified Self 2012: Quantified Awesome - Tracking Clothing, Time, Stuff, and Other Things with a Personal Dashboard
Sacha Chua • 10 years ago
ACEEE 2012
Eric Larson • 10 years ago
100+ Beautiful Slides from #CannesLions '11 from @jessedee
Jesse Desjardins - @jessedee • 11 years ago
Kill procrastination
Brady Gilchrist • 12 years ago
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding • 12 years ago
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Sebastian Deterding • 11 years ago
The MAO Model: Research for Behavior Change.
Sebastian Deterding • 11 years ago
How to prototype and influence people
azaraskin • 12 years ago
When The Consoles Die, What Comes Next?
Ben Cousins • 10 years ago
Learning to Love Humans: Emotional Interface Design
Aarron Walter • 12 years ago
Turning Oyster Cards into Information
Neal Lathia • 10 years ago
Design for developers
Johan Ronsse • 11 years ago
Location vs. People
Neal Lathia • 11 years ago
Citizen Sensing Efforts November 2011
timsdye • 11 years ago
PSFK Future of Gaming Report
PSFK • 11 years ago
HydroSense for Water Management Scientists
Eric Larson • 11 years ago
HCDI seminar Dan Lockton June 2011
Marco Ajovalasit • 11 years ago
The Stories We Construct
Stephen Anderson • 11 years ago
Beyond Gamification: 7 Core Concepts for Creating Compelling Products
Amy Jo Kim • 11 years ago
Framing Behavior Design
Chris Risdon • 11 years ago
Metagame Design
Amy Jo Kim • 12 years ago
Persuasive Design or The Fine Art of Separating People from Their Bad Behaviours - Online
Sebastian Deterding • 13 years ago
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding • 12 years ago
Dan Lockton: Design With Intent (Persuasive 2008)
Dan Lockton • 14 years ago
UXLondon 2010: Design with Intent workshop presentation
Dan Lockton • 12 years ago
JWT: 100 Things to Watch in 2011
J. Walter Thompson Intelligence • 12 years ago
How do you create sustainable behaviour? Part I
The Hunting Dynasty • 12 years ago
How do you create sustainable behaviour? Part II
The Hunting Dynasty • 12 years ago
STEAL THIS PRESENTATION!
Jesse Desjardins - @jessedee • 12 years ago
Pawned. Gamification and Its Discontents
Sebastian Deterding • 12 years ago
Understanding choice overload in recommender systems
dirkheld • 12 years ago
How to influence user behaviour: Design with Intent (Design for Persuasion, Brussels)
Dan Lockton • 13 years ago
Personal Information
Occupation
Prof at UW CSE. I make, break, and study stuff for the environment, health, and the city.
Industry
Education
Website
makeabilitylab.io
Contact Details
Tags
eco-feedback persuasive technology hcil hci maker movement university of maryland umd hackerspace sustainable hci persuasive design energy feedback transforming urban environments smart cities tohme object identification automatic curb ramp identification mechanical turk image labeling accessscore urban informatics accessibility-aware navigation google street view machine learning deformable part models wheelchairs mobility aids accessibility computer vision crowdsourcing smart t-shirts hcil hackerspace wearables social fabric fitness electronic textiles biometrics bodyvis wearable displays e-textiles computer science education making arduino instructables 3d-printing hacking craft materials makerspace creative tools human computer interaction lab sensors tangible computing sensing human computer interaction maker space physical computing ford smartgauge with ecoguide runkeeper nissan carwings nest nike+ fuelband gamifying green technology-mediated behavior change gamification environmental sustainability chi2012 water usage feedback disaggregation field deployments design methods iterative design randomized control trials field studies behavior energy climate change becc passive feedback zero effort applications passive sensing mobile health mh2010 ubifit ubigreen stanford design feedback technology energy reduction smart meters behavioral psychology toyota prius google powermeter environmental hci microsoft hohm energy efficiency environmental psychology
See more

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