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ZYNGA GAME NETWORK, INC.


      Hold’em
      Poker        Mafia Wars   Farm Ville




                   Draw         Bubble
      City Ville   Something    Safari

Analysis of Blue Ocean moves                 Group
                                              7
AGENDA



                Industry          Competitive      Blue Ocean
Introduction    Overview          Landscape        Offering




Attracting
Non-Customers   Sequence of BOS   Sustainability   Conclusion
Introduction
               Entered the market with a novel concept of social gaming
               and was the fastest growing Game Company in 2011

                 Founded        Market         Mission
                                Valuation
                                                  Connect the world
                 2007               $   7
                                    billion
                                               through games

                 Daily Active   Customers          Revenues   Game Studio
                 Users                                         Acquisitions


                    60
                    million
                                  230
                                    million
                                               $   1.2
                                                   billion     15
                                                                   Mobile
                      Surpassed market value
                 of long time console game
                                                   17              Games

                 company EA Sports             Facebook
                                               Games
                                                               15
domination of PC/Console based gaming competing
Industry


            primarily on Graphic sophistication & Complex Gameplay

                                                                                        Young
                      Sec–A and                                                  Professionals
                          Sec–B   $   25 bn                     $   5.6 bn
                                   Revenue                       Revenue


                                                              15%                      $   6.6 bn
                                                              Mobile
                                                                                           Revenue

                                                                        18%                  Sec–A and
                                                 67%                    Online                   Sec–B
                                              Console Based




Parameters of Competition
           Graphics                    Accessories

                         Complex
                        Gameplay                                                  *Market Size (Revenue – 2007)
Landscape
               All market players were trying to compete on similar
               parameters only through price differentiation
                     High
                     Low




                                                     1
                                                     1             2
                                                                   2             3
                                                                                 3             4
                                                                                               4             5
                                                                                                             5
                       Console Gaming
                                        Parameters




                                                       Price of
                                                     Hardware          Cost to
                                                                       Cost to   Violence
                                                                                 Violence          Play to
                                                                                                   Play to         # of
                                                                                                                   # of
            Legend




                                                     Hardware            Start
                                                                         Start                        Win
                                                                                                      Win        Genres
                                                                                                                 Genres
                        Online Gaming
                                                     6             7             8             9             10
                        Mobile Gaming                # Titles in   # of New          Cost of   Graphics      Creativity
                                                        Genres       Games            Mktg.
Blue Ocean
 Offering
               Changed the parameters of competition to ease of gaming
               and socially engaging, simplified gameplay

                                       Violence                         NEW PATHS
        Eliminate




                    Cost of
                    Game


                    Gameplay         Marketing
                                                     Gaming
                                                    Hardware
                                                                        3  Different
        Reduce




                    Complexity            Cost                          Buyer Group

                                                  Graphics     Genres    Functional/
                                                                          Emotional
                                                                             Appeal
                    Social
                    Network
                                                  Ease of
                                                  Starting
                                                                        5
        Raise




                    Activity
                                    Learning
                                    Quotient


                                        Social
        Create




                                       Gaming
                       Ability to
                        buy fast
                       progress
Blue Ocean
 Offering
             Changed the parameters of competition to ease of gaming
             socially engaging and simplified gameplay
     High
     Low




                                                   9          10            11            12
                               CREATE




                                        Social         Learning    Ability to    Social
                                        Network        Quotient    buy fast      Gaming
                                        Activity                   progress
Customers
            The broad adoption of Zynga games can be attributed to
  Non-


            attractive value proposition for all 3 tiers of non-customers

                                              UNEXPLORED PARENTS & 36+

                      Tier – 3                • Removed Violence
                                              • Play with Friends & Family


                      Tier – 2                REFUSING CASUAL PLAYERS
                                              • FREE Games
                                              • Ease of Starting



                      Tier – 1                SOON-TO-BE TEENAGED
                                              • Complete NEW genre NON-FPS
                                              • Bragging Rights
                                              • Social Engagement
Sequence
           Zynga® has changed the basis of competition by simplifying
           Purchase & Delivery and improving Convenience during Use
                                    Purchase   Delivery   Use   Supplements Maintenance   Disposal

                                                                                                     Buyer
                   Productivity
                    Customer
                                                                                                     Utility
                                                            EA®
                      Simplicity




                                                                                                     Price

                                          Zynga®
                      Convenience




                                                                                                     Cost
                      Risk
                      Fun & Image




                                                            EA®
                   Environmental
                    Friendliness
Sequence
           Offers unmatched value for its customers at a price they are
           willing to pay. It is aligned with the target customers’ needs

                                                                      Buyer
                                                                      Utility

                               Revenue                Energy
               3%                                    Characteristic
                                                                      Price


                            $ 1.2 bn
              Paying
                                                     PAY for FASTER
            Customers                                    REFILL       Cost


                                           Free to play but require
            $4999        NO COST              purchases to unlock
             Premium        for                additional features
            Game Pack    hardware    FREEMIUM
Sequence
            Internet based business model and the absence of a distribution
            structure ensures lower costs relative to competition

                                                                        Buyer
                               Cost of Sales / Revenue                  Utility


           Year                                                          Price
           2010


                                                                         Cost




                                              Zynga
Sustainability
                 Markets are questioning the sustainability of the model as
                 imitators/competitors are swarming the once Blue-Ocean


                    Imitation         Non-Exclusive     Innovation
                                      Channels
                                                        All games have
                                                        become “cow-
                                                        clickers”

                                                        Falling Share
                                                        Price
                                                        83% fall on
                                                        NASDAQ
                                                        (Jan-Jun ’12)
Conclusion   The company had successfully overcome traditional gaming
             and established social gaming now needs to
                              re-innovate to stay afloat


                            Eminent Red   New        Growth
               Challenges



                            Ocean         Channels   Plateau




                            New           Brand
                            Innovation    Image
THANK YOU

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Zynga - Analysis of Blue Ocean Moves

  • 1. ZYNGA GAME NETWORK, INC. Hold’em Poker Mafia Wars Farm Ville Draw Bubble City Ville Something Safari Analysis of Blue Ocean moves Group 7
  • 2. AGENDA Industry Competitive Blue Ocean Introduction Overview Landscape Offering Attracting Non-Customers Sequence of BOS Sustainability Conclusion
  • 3. Introduction Entered the market with a novel concept of social gaming and was the fastest growing Game Company in 2011 Founded Market Mission Valuation Connect the world 2007 $ 7 billion through games Daily Active Customers Revenues Game Studio Users Acquisitions 60 million 230 million $ 1.2 billion 15 Mobile Surpassed market value of long time console game 17 Games company EA Sports Facebook Games 15
  • 4. domination of PC/Console based gaming competing Industry primarily on Graphic sophistication & Complex Gameplay Young Sec–A and Professionals Sec–B $ 25 bn $ 5.6 bn Revenue Revenue 15% $ 6.6 bn Mobile Revenue 18% Sec–A and 67% Online Sec–B Console Based Parameters of Competition Graphics Accessories Complex Gameplay *Market Size (Revenue – 2007)
  • 5. Landscape All market players were trying to compete on similar parameters only through price differentiation High Low 1 1 2 2 3 3 4 4 5 5 Console Gaming Parameters Price of Hardware Cost to Cost to Violence Violence Play to Play to # of # of Legend Hardware Start Start Win Win Genres Genres Online Gaming 6 7 8 9 10 Mobile Gaming # Titles in # of New Cost of Graphics Creativity Genres Games Mktg.
  • 6. Blue Ocean Offering Changed the parameters of competition to ease of gaming and socially engaging, simplified gameplay Violence NEW PATHS Eliminate Cost of Game Gameplay Marketing Gaming Hardware 3 Different Reduce Complexity Cost Buyer Group Graphics Genres Functional/ Emotional Appeal Social Network Ease of Starting 5 Raise Activity Learning Quotient Social Create Gaming Ability to buy fast progress
  • 7. Blue Ocean Offering Changed the parameters of competition to ease of gaming socially engaging and simplified gameplay High Low 9 10 11 12 CREATE Social Learning Ability to Social Network Quotient buy fast Gaming Activity progress
  • 8. Customers The broad adoption of Zynga games can be attributed to Non- attractive value proposition for all 3 tiers of non-customers UNEXPLORED PARENTS & 36+ Tier – 3 • Removed Violence • Play with Friends & Family Tier – 2 REFUSING CASUAL PLAYERS • FREE Games • Ease of Starting Tier – 1 SOON-TO-BE TEENAGED • Complete NEW genre NON-FPS • Bragging Rights • Social Engagement
  • 9. Sequence Zynga® has changed the basis of competition by simplifying Purchase & Delivery and improving Convenience during Use Purchase Delivery Use Supplements Maintenance Disposal Buyer Productivity Customer Utility EA® Simplicity Price Zynga® Convenience Cost Risk Fun & Image EA® Environmental Friendliness
  • 10. Sequence Offers unmatched value for its customers at a price they are willing to pay. It is aligned with the target customers’ needs Buyer Utility Revenue Energy 3% Characteristic Price $ 1.2 bn Paying PAY for FASTER Customers REFILL Cost Free to play but require $4999 NO COST purchases to unlock Premium for additional features Game Pack hardware FREEMIUM
  • 11. Sequence Internet based business model and the absence of a distribution structure ensures lower costs relative to competition Buyer Cost of Sales / Revenue Utility Year Price 2010 Cost Zynga
  • 12. Sustainability Markets are questioning the sustainability of the model as imitators/competitors are swarming the once Blue-Ocean Imitation Non-Exclusive Innovation Channels All games have become “cow- clickers” Falling Share Price 83% fall on NASDAQ (Jan-Jun ’12)
  • 13. Conclusion The company had successfully overcome traditional gaming and established social gaming now needs to re-innovate to stay afloat Eminent Red New Growth Challenges Ocean Channels Plateau New Brand Innovation Image