The document discusses the design and content elements of a magazine for the acoustic music genre. It describes the process of selecting a title, cover lines, images, and contents for different sections of the magazine. Market research in the form of surveys and focus groups was conducted to determine the target audience of 16-30 year olds and their interests. Modern elements like YouTube and Twitter were incorporated to attract this audience. Discount coupons and free downloads were also included as conventions to draw readers. Different images were tested on students and staff to find the most suitable visuals for the cover, contents page, and double-page spread based on audience preferences.
The document provides information about the audience for a proposed hip hop magazine. The target audience is described as teenagers and young adults aged 16-25, mostly male, who listen to radio stations like Radio 1Xtra and are active on social media. Most would have part-time jobs and limited budgets, so the proposed £1.99 price point is identified as affordable.
My media product follows conventions of real music magazines. It has elements like masthead, bar code, and price. The color scheme of red, black, and white is used to clearly identify it as a music magazine. Photos were taken in portrait format for the cover to allow cropping, and landscape for interior shots. The audience is teenagers and young adults who are fans of rock music. Research was done on magazines like Kerrang, Q, and NME to inform the design. Digital distribution through websites and social media was also considered to reach this audience.
The document provides an evaluation of how the media product uses, develops, and challenges conventions of real media products. It discusses using page numbers for navigation, editing the main image over the masthead on the cover, using a non-primary color scheme, informal writing style, consistent fonts with variations, cover lines with large and small text, including a barcode, using a pull quote, mixing direct address and natural photography, and representing gender, ethnicity, age, and social groups. It also covers what was learned about technologies, software, research methods, the importance of planning, and skills with design programs.
The document discusses how the media product uses and challenges conventions of real magazines. It uses page numbers for navigation, edits the main image over the masthead on the cover as most magazines do. However, it challenges the convention of using primary colors by using purple, black, grey and white instead. The writing style is informal to suit the target audience. Consistent fonts are used but some are changed for emphasis. Pull quotes, cover lines, barcodes, and direct address photography are used, but one photo challenges the convention of direct address. The product represents females in its color scheme and layout but features an equal number of males and females. It mostly represents white people due to the featured bands and models all being white and the alternative
Rachael Ejimofor evaluated her final music magazine project. Her front cover both conformed to and challenged conventions by including standard elements but placing the masthead in front of the image. Her contents page used different colored page numbers and topic headings. The double-page spread matched house colors and included photo credits but used quotes instead of sell lines. She distributed the magazine at churches, youth groups, stores and supermarkets to reach her target audience of urban gospel-interested teens and young adults in London. Rachael learned photography, design and formatting skills to improve her magazine from preliminary to final versions.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
The document evaluates the student's music magazine project by comparing it to conventions used in real music magazines. It summarizes the key elements included in the magazine like the masthead, cover lines, barcode, price, and banner on the front cover. It also discusses conventions used on the contents page and double page spreads. The student explains how they have successfully incorporated industry conventions into their magazine and pushed boundaries with the simple front cover design. Feedback was gathered from the target audience to help design the magazine.
The document discusses the representation of social groups in the student's media product, a magazine called Krash aimed at punk/rock music fans ages 15-23. It represents this group through the images chosen, which feature musicians around the target age, and language that is straightforward without being vulgar. Dark colors like black and red are used to appeal to the rock audience. Feedback was gathered from the target group through polls on the student's blog. The student learned new skills in Photoshop, Publisher, and other technologies to make professional-looking pages and cover for the magazine.
The document provides information about the audience for a proposed hip hop magazine. The target audience is described as teenagers and young adults aged 16-25, mostly male, who listen to radio stations like Radio 1Xtra and are active on social media. Most would have part-time jobs and limited budgets, so the proposed £1.99 price point is identified as affordable.
My media product follows conventions of real music magazines. It has elements like masthead, bar code, and price. The color scheme of red, black, and white is used to clearly identify it as a music magazine. Photos were taken in portrait format for the cover to allow cropping, and landscape for interior shots. The audience is teenagers and young adults who are fans of rock music. Research was done on magazines like Kerrang, Q, and NME to inform the design. Digital distribution through websites and social media was also considered to reach this audience.
The document provides an evaluation of how the media product uses, develops, and challenges conventions of real media products. It discusses using page numbers for navigation, editing the main image over the masthead on the cover, using a non-primary color scheme, informal writing style, consistent fonts with variations, cover lines with large and small text, including a barcode, using a pull quote, mixing direct address and natural photography, and representing gender, ethnicity, age, and social groups. It also covers what was learned about technologies, software, research methods, the importance of planning, and skills with design programs.
The document discusses how the media product uses and challenges conventions of real magazines. It uses page numbers for navigation, edits the main image over the masthead on the cover as most magazines do. However, it challenges the convention of using primary colors by using purple, black, grey and white instead. The writing style is informal to suit the target audience. Consistent fonts are used but some are changed for emphasis. Pull quotes, cover lines, barcodes, and direct address photography are used, but one photo challenges the convention of direct address. The product represents females in its color scheme and layout but features an equal number of males and females. It mostly represents white people due to the featured bands and models all being white and the alternative
Rachael Ejimofor evaluated her final music magazine project. Her front cover both conformed to and challenged conventions by including standard elements but placing the masthead in front of the image. Her contents page used different colored page numbers and topic headings. The double-page spread matched house colors and included photo credits but used quotes instead of sell lines. She distributed the magazine at churches, youth groups, stores and supermarkets to reach her target audience of urban gospel-interested teens and young adults in London. Rachael learned photography, design and formatting skills to improve her magazine from preliminary to final versions.
1. The document discusses the evaluation of a student's final media products for a magazine, focusing on how conventions from real magazines were used, developed or challenged.
2. Specific aspects of the magazine discussed include the use of a black and white color scheme, title style inspired by NME magazine, and both conventional and unconventional elements like the contents page layout.
3. The student learned about technologies like photo manipulation and programs like Fireworks through constructing the magazine, and progressed from their preliminary task by incorporating more planning and following magazine conventions.
The document evaluates the student's music magazine project by comparing it to conventions used in real music magazines. It summarizes the key elements included in the magazine like the masthead, cover lines, barcode, price, and banner on the front cover. It also discusses conventions used on the contents page and double page spreads. The student explains how they have successfully incorporated industry conventions into their magazine and pushed boundaries with the simple front cover design. Feedback was gathered from the target audience to help design the magazine.
The document discusses the representation of social groups in the student's media product, a magazine called Krash aimed at punk/rock music fans ages 15-23. It represents this group through the images chosen, which feature musicians around the target age, and language that is straightforward without being vulgar. Dark colors like black and red are used to appeal to the rock audience. Feedback was gathered from the target group through polls on the student's blog. The student learned new skills in Photoshop, Publisher, and other technologies to make professional-looking pages and cover for the magazine.
The document discusses the representation of social groups in the student's media product, a magazine called Krash aimed at punk/rock music fans ages 15-23. It represents this group through the images chosen, which feature musicians around the target age. The language is accessible yet not vulgar. Dark colors and many pictures appeal to the rock audience. Feedback was gathered through polls on the student's blog. The full product better targets the intended audience through improved design skills using Photoshop and a wider variety of attractive fonts.
The survey analyzed magazine preferences to help design a new magazine. Key findings:
- The majority of respondents were male, suggesting a magazine targeted towards females.
- Younger audiences aged 16-20 were most common, indicating content should suit their interests in genres like pop and indie music, artists like Sam Smith and Rihanna, and exclusives.
- Monthly publication was preferred by most, allowing time for production while keeping older issues available.
- While many access music online, over half would still buy a physical copy if sponsored by a streaming service, a partnership to pursue.
- Most readers favored the original print copy over digital subscriptions, but online options could still be considered.
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
The document discusses the media product's use of conventions and challenges to magazine conventions. The cover follows conventions like magazine layout but uses an unconventional close-up image. The contents page generally follows conventions but has an unconventional layout. The double page spread follows conventions like dominant images but challenges conventions through limited text.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
This document contains an evaluation of a media product proposal by Jess Gregory. It includes details about the target audience for the proposed magazine such as young women aged 17-23 interested in music, fashion, and trends. Similar existing magazines that were influences are mentioned like Billboard and Top of the Pops. The proposed distribution partner is Prometheus Global Media, the same company that distributes Billboard, due to the similar audiences. Conventions from real magazines like Billboard are built upon and developed for the magazine's layout, design, and content.
The document discusses how the author attracted and addressed their target audience for a music magazine through various elements of the magazine's design and content. Specifically, the author used headings, colors, free giveaways, price, articles written in an informal style, social media promotion, images of people similar to the target audience, and a mobile app to engage readers and provide additional content. The goal was to make the magazine appealing, accessible, and relevant to its target 16-24 year old readership.
The document discusses how the media product targets its audience through its use of conventions and representations. Specifically, it represents the social group of 15-25 year old metal fans by featuring a popular metal band and using fonts, language, and a color scheme commonly seen in metal magazines. It aims to attract this audience by addressing their interests in metal music and using exciting language and photos throughout the magazine that potential readers would find appealing.
- The document is a media evaluation of a punk/rock music magazine created by the author
- The author used conventions like eye contact on the cover to draw readers in and dressed subjects in punk clothing
- The author included features like freebies and competitions to attract readers as well as pricing the magazine at £2.50 based on research
- Colors, layout, and language were chosen to appeal to the target audience of teenagers and young adults interested in punk/rock music
- Creating the magazine helped the author learn skills with Photoshop and about conventions of the music magazine genre
The document discusses how the student's media products attract their target audience through conventional magazine design techniques. Specifically, the student aims to emulate the styles of popular indie magazines like Q and NME to appeal to a mass market indie audience. Key conventions adopted include a consistent logo placement, similar color schemes across pages, and eye-catching cover photos that represent the magazine's themes. The student also considers how article topics, language, and photos match the interests of their target 14-25 year old indie fans. Overall, the goal is to produce professional-looking magazines that indie enthusiasts will instantly recognize and want to read.
The document describes a music magazine that follows typical conventions for the genre, including a masthead, cover image of an artist, and issue details. It uses these elements to target teenagers interested in R&B music. The artist on the cover looks directly at the viewer to create a connection with readers. Inside, the contents page and articles follow conventional structures to make the magazine easy to navigate. Overall, the magazine adheres closely to standard music magazine formats to appeal to its intended teenage audience.
1) The document discusses conducting a questionnaire to determine the target audience and preferences for a new music magazine. It provides analysis of the questionnaire results, including demographics of respondents and their music and magazine preferences.
2) Key findings indicate that the target audience should be 16-21 year olds, with pop music as the most popular genre. Respondents preferred magazines that are visually appealing and include celebrity interviews and music news.
3) To improve, the author will focus on a wider range of ethnic groups and conduct focus groups to gain more detailed feedback on specific questions. The results provide guidance on content, design, and frequency of issues to match the target audience's wants.
The document provides an analysis of a music magazine cover created by the author for their media evaluation project. [1] The author dresses subjects in punk/punk rock clothing and poses to represent the genre of loud, powerful music. [2] Key magazine design conventions are followed, such as large bold title, issue details, prices, and eye-catching images and colors extracted from the cover photo. [3] The intended teenage/young adult audience is targeted through language, articles, and association with punk rock culture to attract readers interested in music news and bands.
The document discusses the process of creating a music magazine as a media studies project. Key points include:
- The magazine was aimed at young people aged 14-24 interested in R&B, hip hop, and popular music.
- Cover design conventions like bold title, colors, and photos were followed to attract attention.
- Each issue has a different color scheme matching the cover model's outfit.
- Feedback was gathered through surveys to design content that interests the target audience.
- Learning experiences included difficulties editing photos and finding appropriate fonts.
The document discusses the student's music magazine project. It covers how the magazine follows conventions of real music magazines in its layout, design choices, and content. While following many conventions, the student also aimed to challenge some conventions, such as using borders on the front cover. The magazine represents indie music fans and aims to attract an audience of 16-19 year old music enthusiasts. The student learned skills using Photoshop to produce a higher quality magazine compared to using Word for a previous project.
The document discusses a student's music magazine project. It summarizes the key design elements and conventions the student drew from real music magazines like Q Magazine. These include using moody artist photos, fitting text around images, big titles and quotes, and banners along the top. The student explains how their magazine challenges conventions by combining these elements into a unique style targeting R&B music fans aged 17-20.
The document discusses various aspects of the student's magazine product. It explains that conventional elements like a splash image and "exclusive" text were used on the cover to attract readers. Unconventionally, only article names and page numbers are included on the contents page rather than descriptions. The intended audience is identified as middle-class 15-24 year olds interested in indie music. Features like bright colors, photos, and informal language were used to appeal to this audience. The learning process for constructing the magazine is discussed, highlighting the importance of research, planning, and using software like Photoshop and Blogger.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
The document discusses the magazine cover and contents page created by the author. They feel it looks authentic and incorporates conventions of music magazines while putting their own spin on it. The title is similar to NME magazine and the layout follows typical magazine conventions. Models were chosen to appeal to the target late-teen audience. Research was done on magazine publishers and the author concluded Bauer Media would be best to distribute the magazine as they publish similar titles. The target audience was identified as track hunters and pacesetters based on Project Phoenix research, who have a passion for discovering new music. Festivals and dramatic design elements were used to attract this audience.
The document discusses the representation of social groups in the student's media product, a magazine called Krash aimed at punk/rock music fans ages 15-23. It represents this group through the images chosen, which feature musicians around the target age. The language is accessible yet not vulgar. Dark colors and many pictures appeal to the rock audience. Feedback was gathered through polls on the student's blog. The full product better targets the intended audience through improved design skills using Photoshop and a wider variety of attractive fonts.
The survey analyzed magazine preferences to help design a new magazine. Key findings:
- The majority of respondents were male, suggesting a magazine targeted towards females.
- Younger audiences aged 16-20 were most common, indicating content should suit their interests in genres like pop and indie music, artists like Sam Smith and Rihanna, and exclusives.
- Monthly publication was preferred by most, allowing time for production while keeping older issues available.
- While many access music online, over half would still buy a physical copy if sponsored by a streaming service, a partnership to pursue.
- Most readers favored the original print copy over digital subscriptions, but online options could still be considered.
This document contains an evaluation of a music magazine product. It discusses the target audience which is males aged 15-35 interested in hip hop/rap music. It outlines how the magazine would attract this audience through the design of the front cover using images of male rappers, relevant genres and ages. It represents the black community through the choice of images and genres featured. The magazine challenges conventions through comparisons with similar magazines. It would likely be distributed through music retailers and its own mobile app. The creator learned about improving front covers, photo selection and layout through this process compared to an earlier school magazine.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
The document provides an evaluation of a media product created by Georgina Malpass. It compares aspects of the product to real media conventions. The masthead, images, barcode, and variety of stories on the front cover follow conventions, while a patterned strip challenges conventions. A three-color scheme on the front and content pages also matches conventions. Images are centered to create columns, and current date and two text columns are included per conventions. Page numbers are boxed out to challenge conventions. Layout and topic choice also follow or challenge conventions.
The document discusses the media product's use of conventions and challenges to magazine conventions. The cover follows conventions like magazine layout but uses an unconventional close-up image. The contents page generally follows conventions but has an unconventional layout. The double page spread follows conventions like dominant images but challenges conventions through limited text.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
This document contains an evaluation of a media product proposal by Jess Gregory. It includes details about the target audience for the proposed magazine such as young women aged 17-23 interested in music, fashion, and trends. Similar existing magazines that were influences are mentioned like Billboard and Top of the Pops. The proposed distribution partner is Prometheus Global Media, the same company that distributes Billboard, due to the similar audiences. Conventions from real magazines like Billboard are built upon and developed for the magazine's layout, design, and content.
The document discusses how the author attracted and addressed their target audience for a music magazine through various elements of the magazine's design and content. Specifically, the author used headings, colors, free giveaways, price, articles written in an informal style, social media promotion, images of people similar to the target audience, and a mobile app to engage readers and provide additional content. The goal was to make the magazine appealing, accessible, and relevant to its target 16-24 year old readership.
The document discusses how the media product targets its audience through its use of conventions and representations. Specifically, it represents the social group of 15-25 year old metal fans by featuring a popular metal band and using fonts, language, and a color scheme commonly seen in metal magazines. It aims to attract this audience by addressing their interests in metal music and using exciting language and photos throughout the magazine that potential readers would find appealing.
- The document is a media evaluation of a punk/rock music magazine created by the author
- The author used conventions like eye contact on the cover to draw readers in and dressed subjects in punk clothing
- The author included features like freebies and competitions to attract readers as well as pricing the magazine at £2.50 based on research
- Colors, layout, and language were chosen to appeal to the target audience of teenagers and young adults interested in punk/rock music
- Creating the magazine helped the author learn skills with Photoshop and about conventions of the music magazine genre
The document discusses how the student's media products attract their target audience through conventional magazine design techniques. Specifically, the student aims to emulate the styles of popular indie magazines like Q and NME to appeal to a mass market indie audience. Key conventions adopted include a consistent logo placement, similar color schemes across pages, and eye-catching cover photos that represent the magazine's themes. The student also considers how article topics, language, and photos match the interests of their target 14-25 year old indie fans. Overall, the goal is to produce professional-looking magazines that indie enthusiasts will instantly recognize and want to read.
The document describes a music magazine that follows typical conventions for the genre, including a masthead, cover image of an artist, and issue details. It uses these elements to target teenagers interested in R&B music. The artist on the cover looks directly at the viewer to create a connection with readers. Inside, the contents page and articles follow conventional structures to make the magazine easy to navigate. Overall, the magazine adheres closely to standard music magazine formats to appeal to its intended teenage audience.
1) The document discusses conducting a questionnaire to determine the target audience and preferences for a new music magazine. It provides analysis of the questionnaire results, including demographics of respondents and their music and magazine preferences.
2) Key findings indicate that the target audience should be 16-21 year olds, with pop music as the most popular genre. Respondents preferred magazines that are visually appealing and include celebrity interviews and music news.
3) To improve, the author will focus on a wider range of ethnic groups and conduct focus groups to gain more detailed feedback on specific questions. The results provide guidance on content, design, and frequency of issues to match the target audience's wants.
The document provides an analysis of a music magazine cover created by the author for their media evaluation project. [1] The author dresses subjects in punk/punk rock clothing and poses to represent the genre of loud, powerful music. [2] Key magazine design conventions are followed, such as large bold title, issue details, prices, and eye-catching images and colors extracted from the cover photo. [3] The intended teenage/young adult audience is targeted through language, articles, and association with punk rock culture to attract readers interested in music news and bands.
The document discusses the process of creating a music magazine as a media studies project. Key points include:
- The magazine was aimed at young people aged 14-24 interested in R&B, hip hop, and popular music.
- Cover design conventions like bold title, colors, and photos were followed to attract attention.
- Each issue has a different color scheme matching the cover model's outfit.
- Feedback was gathered through surveys to design content that interests the target audience.
- Learning experiences included difficulties editing photos and finding appropriate fonts.
The document discusses the student's music magazine project. It covers how the magazine follows conventions of real music magazines in its layout, design choices, and content. While following many conventions, the student also aimed to challenge some conventions, such as using borders on the front cover. The magazine represents indie music fans and aims to attract an audience of 16-19 year old music enthusiasts. The student learned skills using Photoshop to produce a higher quality magazine compared to using Word for a previous project.
The document discusses a student's music magazine project. It summarizes the key design elements and conventions the student drew from real music magazines like Q Magazine. These include using moody artist photos, fitting text around images, big titles and quotes, and banners along the top. The student explains how their magazine challenges conventions by combining these elements into a unique style targeting R&B music fans aged 17-20.
The document discusses various aspects of the student's magazine product. It explains that conventional elements like a splash image and "exclusive" text were used on the cover to attract readers. Unconventionally, only article names and page numbers are included on the contents page rather than descriptions. The intended audience is identified as middle-class 15-24 year olds interested in indie music. Features like bright colors, photos, and informal language were used to appeal to this audience. The learning process for constructing the magazine is discussed, highlighting the importance of research, planning, and using software like Photoshop and Blogger.
The document summarizes the student's evaluation of their media magazine project for an AS media studies course. It discusses how the magazine develops conventions of real music magazines by focusing on indie/alternative music and festivals. It represents social groups like music lovers and festival attendees. The intended distributor is Bauer Media Group, known for magazines like Kerrang. The target audience is younger people aged 16-30 interested in music festivals. Technologies learned include Microsoft Publisher, photography equipment, and photo editing software. Research was more extensive for the final project compared to the preliminary task, leading to improvements in photos, layout, and understanding the audience.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
The document discusses the magazine cover and contents page created by the author. They feel it looks authentic and incorporates conventions of music magazines while putting their own spin on it. The title is similar to NME magazine and the layout follows typical magazine conventions. Models were chosen to appeal to the target late-teen audience. Research was done on magazine publishers and the author concluded Bauer Media would be best to distribute the magazine as they publish similar titles. The target audience was identified as track hunters and pacesetters based on Project Phoenix research, who have a passion for discovering new music. Festivals and dramatic design elements were used to attract this audience.
The document summarizes the student's magazine project. The magazine uses conventions from established magazines like NME and Q. It represents fans of progressive deep house and electro music. The target audience is males and females aged 16-25 who are interested in those music genres. Distribution could be through a magazine like NME due to similarities in conventions. The student learned skills in using Photoshop and the pen tool to design pages professionally.
My target audience was teenagers to 20+ year olds from working-lower class backgrounds. I represented them through including lesser known indie bands from the 1980s-2000s that this demographic would be familiar with. My magazine was inspired by Q magazine and used a similar colorful layout in Photoshop. Through featuring nostalgic artists, I aimed to provide a sense of escapism for my target readers.
The document provides an analysis of a student's media magazine project on progressive deep house and electro music. It summarizes the key aspects of the magazine, including conventions used from other magazines, representation of the target audience as fans of that music genre, potential publishers like NME due to design similarities, and the 16-25 year old male and female audience targeted. The student also reflects on technologies learned like Photoshop tools and time management lessons from the project progression.
This document provides an evaluation of the media product, an indie/alternative music magazine, created by the student. It discusses how the magazine uses conventions from real media products in its design and layout. This includes placing the masthead at the top left of the cover, using a minimalist color scheme and style of red, white, yellow and black, and employing studio photography for images. The document also examines how the magazine represents its target audience of 15-24 year olds interested in indie music, as well as both male and female readers equally. Finally, it discusses choosing IPC Media as the distributor due to their experience with a similar magazine, NME.
The document is a log book and evaluation for a student's preliminary task, production, and evaluation of a music magazine. The student created front cover, contents page, and interview spread prototypes as part of their preliminary task. For the full product, they conducted research on music genres, existing magazines, publishers, and target audiences. They also planned photographs. In their evaluation, the student analyzes their use of conventions and representation of audiences, and discusses what they learned about technologies and the production process.
Understanding of issues evaluation redo.1enamulmiah95
The document discusses the cover, contents page, and double page spread created by the author for their music magazine. It explains how they addressed issues of genre, audience, and conventions in their design. For the cover, they followed standard conventions but modified the barcode placement. Their contents page represented a 16+ audience and included relevant articles. The double page spread similarly followed conventions with a central image and side text. Overall, the author aimed to create a Bhangra music magazine that would appeal to both male and female readers aged 16+.
Understanding of issues evaluation redo.1enamulmiah95
The document discusses the key elements included in the author's magazine cover, contents page, and double page spread and how they address genre, audience, and conventions. Specifically, the author explains how their cover follows standard magazine conventions like title placement and barcode location. They also discuss design elements on their contents page like the artist image and how they appeal to a target 16+ audience. Finally, the double page spread is described as including a close-up artist image, side text, and interview addressing inspiration and success. Conventions from existing magazines were researched and applied throughout.
The document discusses several ways that the creator's music magazine, called MIU, both follows and challenges conventions of real music magazines. It follows conventions like including a masthead, using consistent colors and sizing, and typical layouts for pages like the contents page. However, it also challenges some conventions by including a female on the cover to appeal to both genders and using borders on the front cover. The magazine represents indie music fans and aims to attract a target audience of 16-19 year old music enthusiasts. Distribution partners could include record stores and newsagents to promote the magazine to both industry professionals and casual fans. The creator learned new technology skills like Photoshop to improve the quality and presentation of the magazine over previous
The document describes the process of creating an indie/alternative music magazine. It discusses how conventions from existing magazines were followed, such as using studio photography, minimalist designs, and consistent color schemes. Social media links and free posters were included to attract the target audience of 15-24 year olds. Technologies like Photoshop, InDesign, and surveys were used at different stages of design and research. The final product showed improvements over preliminary work through more sophisticated designs and informed research on audiences and conventions.
The document is a media evaluation of a student's music magazine project. The summary analyzes how the magazine uses and challenges conventions of the genre. It represents male urban artists through images and language. The target audience is males aged 16-25 interested in urban music. Technologies like Photoshop and various software were used to construct the magazine. The student learned new skills and improved their ability to meet conventions and audience needs from their preliminary project.
The document provides an evaluation of the ways in which the media product uses, develops, or challenges conventions of real media products. It discusses several conventions that were followed, such as the use of a large masthead, pull quotes, and a consistent color scheme. It also discusses some conventions that were challenged, such as using similar studio photographs rather than more varied images and having a more information-dense contents page layout. The evaluation seeks feedback on how the media product represents particular social groups and what type of media institution might distribute it.
The document discusses a media product created by the author - a magazine targeting young adults aged 16-25. The magazine represents the social group of younger generations and features bands of young artists. It aims to encourage freedom of expression and empower younger readers. The magazine appeals to both genders and a range of interests by featuring both new and older musicians. Bauer Media would be a suitable publisher due to their experience with music magazines and wide audience reach.
The document describes the progression of the student's skills and understanding in creating a music magazine from their preliminary task to the full product. They learned more advanced photography, photo editing, and magazine layout skills. Specifically, they gained experience with camera functions, Adobe Photoshop, conducting research, and addressing their target audience. The student noticed significant improvements in the quality of their photos, magazine layout, and ability to edit images from their initial practice magazines to the final professional-looking product.
AS Media Studies- Music Magazine EvaluationNickySahota
The document discusses a music magazine created by the author. It follows conventions of real music magazines, such as having the magazine title, date, and issue number. The front cover features a central image of an artist looking at the camera to create a connection with readers. The contents page includes typical sections like pictures, headings, and subheadings. The author aims the magazine at males aged 16-21 interested in indie hip hop music. They chose to feature an artist in this genre and used pricing and design informed by a survey of the target audience. The author has learned new skills in photo editing and layout using software like Photoshop and how to better appeal to audiences through research and planning.
The magazine aims to represent 16-25 year olds interested in indie and rock music. It uses conventions from real magazines like NME, such as featuring artists on the cover, but also challenges conventions by using original photography. The target audience would enjoy reading about music festivals, fashion, and new artists. The magazine would be distributed by IPC Media and sold in stores like WHSmith, HMV, and corner shops to be convenient for its target audience.
The document summarizes the evaluation of a media product created by Adrian Williams. The media product is a music magazine that uses some conventions of real music magazines but also challenges conventions through its layout and design. It represents social groups of male teenagers to attract its target audience of 14-30 year olds interested in music. A music company like NME or Kerrang! might distribute the magazine. Through creating the project, Adrian Williams learned how to use tools like Blogger and Fireworks to compose magazines and portray ideas.
The document summarizes the key technologies and skills the student learned while creating a music magazine for their evaluation. They gained experience using online survey tools, social media for research, and digital publishing platforms. Specific skills developed included using Photoshop tools like the dodge and burn tool, guides in layout, and learning the text formatting features of InDesign for double page spreads. Overall, the project helped the student expand their technical abilities in areas like online research, photography, image editing, and desktop publishing software.
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1. In what ways does your
media production use,
develop or challenge
forms and conventions
of real media products
?
2. Title
The title was a very difficult process to complete as it
was getting a word that suits the magazine yet looks
good. The font was also important as you don’t want
something that’s too informal yet you don’t want a
super smart formal font. I went for a futuristic style
that fitted well on the page it also has reference to
acoustics become a rebranded genre as its becoming
more popular.
3. Cover line
The cover lines have a key importance to
the magazine as they are what the reader
see’s straight away when looking at the
magazine. They need to be structured
correctly they also need to have follow the
house style.
Not only that they need to have some
relevance to the magazine, the
contents need to be related.
5. Contents
The contents page needs to
look like a contents page.
The way the page flows, the
style of the font and its
colours are all crucial to the
look of the page.
Also the contents its self, the contents
talked about need to be relevant and in
theme with the magazine because it
shows what the magazine is containing.
6. cover
The cover needs to stand out, if not
then its basically pointless as when its
on the shelf if its generic and doesn’t
have its unique aspect and style then
the chances of buyers drop drastically.
The title was a very difficult process to
complete as it was getting a word that suits
the magazine yet looks good. The font was
also important as you don’t want something
that’s too informal yet you don’t want a
super smart formal font. I went for a
futuristic style that fitted well on the page it
also has reference to acoustics become a
rebranded genre as its becoming more
popular.
The cover lines have a key importance to
the magazine as they are what the reader
see’s straight away when looking at the
magazine. They need to be structured
correctly they also need to have follow the
house style.
7. Pull quote
“I still think about
the music when I
sleep”
Pull quotes attract a lot of attention as
people are nosy they want to know
what's going on and what's happening
they are curious so a solid cover line can
intrigue a large amount of readers.Reference to the article is
important as it links the
pages and articles together
because it all flow and
creates a structure to the
magazine.
8. Coupon
Coupons in magazines are great way to entice an
audience. Is its not the main reason why they buy the
product however it is a desired added bonus.
I also knew that the
potential for a discount
or coupon needed to be
something relevant to the
magazine therefore a
music gift card seemed
relevant.
Also a common convention is
free downloads so I also used
this on the cover page to draw
in the reader .
9. How does your media product
represent particular social groups ?
• My genre is an acoustic genre that has a calm
vibe unlike rock music, this music style is
smooth and respected.
10. Over recent years the fan base for acoustic
artist has increased massively as these
artists are controlling the charts.
As the genre is quite well respected
and seen as calm and smooth, I used
some images that weren’t too vivid
and contrasting, the colours fit well
together.
However as these artists have
got some quite crazy fans I
have include some vivid
colours and styles to stay
relevant to the current status
of the acoustic genre.
11. What kind of media institution
distribute your media product and
why?
Bauer Media Group is a large European-based media company,
headquartered in Hamburg, Germany that manages a portfolio
of more than 600 magazines, over 400 digital products and 50
radio and TV stations around the world. The portfolio extends
to include print shops, postal, distribution and marketing
services. Bauer Media Group has a workforce of approximately
11,000 employees in 17 countries.
Time Inc. UK formerly International Publishing Corporation and IPC
Media, a wholly owned subsidiary of Time Inc., is a consumer magazine
and digital publisher in the United Kingdom, with a large portfolio selling
over 350 million copies each year.
Beginning with a single quarterly magazine on the kitchen table, Blaze has grown to become the largest
independently-owned publishing company in the shooting sector, and in the last few years has expanded into
motoring, women’s lifestyle, art, and most recently video, music magazines and related shows.
12. Blaze Publishing inc. Specialises in niche magazines, I think this would be a good distributor for
my magazines as they already publish an acoustic magazine called ‘acoustic’. They have a niche
market as acoustic is slightly verging over into the pop genre as its becoming more popular and
taking it back to its roots of acoustic.
How I’d distribute my magazine
Bauer are a famous distributor that currently distribute
magazines such as kerrang and Q. I think these might be a
good distributor as they don’t have an acoustic genre and
it might be a new area of the market for them to access.
This would be wise because acoustic artists such as
passenger, ed sheeran, james bay and george ezra are
taking the charts by storm and the genre is becoming an
extremely popular style of music.
13. Who would be the audience for your
media product?
• The desired audience for my magazine would
be roughly 16-30 as the way I have structured
all aspects of my magazine are reference to
quite modern features within society such as
YouTube and Twitter. Which also is the main
fan base age rage for the most popular artists
of my genre (acoustic).
14. Audience Profile
I included things in my audience
profile that would be relevant to the
type of person that would be
interested in the ‘rebranded’
magazine.
15. Acoustic
To try and see what type of
person, and their interests I
created a survey that I put on
survey monkey. I told people
in my class to complete and
also left it available online so I
would get random responses.
The findings I had got for the
acoustic genre was around
the 16-19 age, I do think that
this data was polluted by the
fact that most of my class and
people who would use survey
monkey would be that age.
Despite this I used my
findings and then started on
my next area of discovering
what age range would find
the images most interesting.
This was a vital part of my
research as if not conducted
then I wouldn’t be sure what
image would be most suitable
for the age range for the
largest amount of viewers.
Questionnaire
17. How did you attract/address your
audience?
• By using modern aspects that interest the
targeted audience with reference to YouTube
and Twitter which something the will be
familiar with so the can have a connection to
the inside articles unlike something they have
no close relation to such as pop stars luxurious
lives. , also the competitive price will appeal to
the audience.
18. Modern features they can relate
too
A way of attracting an audience would be to include
something they can closely relate to, as the surveys
revealed that the majority of my audience would be older
teens to young adults I included things that
stereotypically that age range commonly use and can
relate to.
I integrated YouTube into my double page
spread as YouTube is very common for
artists being discovered, Justin Bieber
was discovered on YouTube and is one of
the most famous pop stars in the world.
Therefore it would be a good way to
merge an article in my double page
spread to something that is very current.
This makes the reader comfortable and
intrigued therefore attracting them to the
magazine.
As twitter is a great way
of artists
communicating with
fans and is becoming
increasingly popular I
felt it would be relevant
to include as most of
the readers will be
familiar with the social
media site, also it is
something different
which is unique which is
a good aspect to
include as I found out
from the focus group.
19. Coupons/discounts
Coupons in magazines are great way to entice an
audience. Is its not the main reason why they buy the
product however it is a desired added bonus.
I also knew that the
potential for a discount
or coupon needed to be
something relevant to the
magazine therefore a
music gift card seemed
relevant.
Also a common convention is
free downloads so I also used
this on the cover page to draw
in the reader .
20. 1 2 3
4 5
These images were the image I a had narrowed down to try use in my cover page, contents page and double page spread. There reason
why I knew that these were the image I would be using is because during lesson I went around the college asking students and staff which
images they preferred. Image one had a mixed base of support evenly distributed between the adults and the teenagers this was good
because I knew that my audience wouldn’t completely be the 16-19 year olds my survey had discovered so this would attract a wider
audience. Image two had approximately a 70(student)/30(adult) split, due to the survey I decided the image would be a good cover image
because the majority of the support was from the largest audience I had found, also I had an idea for a cover story that would relate
closely to the image which was something I had found was popular from previous surveys I had done on cover pages. Image three again an
even split as both ages like the image so I knew this would help entertain all potential readers. Image four was fairly evenly spilt but was
leaning more towards the younger age range. Despite it being favoured more by the students I felt that the way the image was taken
would be perfect for a contents page because the faded black and the image with an open space beside would give me plenty of room to
write without worry of not being able to see the writing because of the image behind, also it fitted similar conventions to existing music
magazine contents page. Image five was liked by mainly the adults because of the calmness of the photo, I was unsure on whether to use
this image as despite liking it I was sure on what part of the magazine it would be appropriate to put it in. Finally image six was again
popular with both age groups so I knew it again would be a sensible idea to include this at some point in the magazine to help interest and
entertain the audience.
6
The correct images
21. What have you learnt about
technologies from the process of
constructing this product?
22. Images
The amount of images required to just to find that one photo is far more than I had expected. The testing for taking was I painstakingly long
process, this is because there is a fine line between a photo looking unprofessional and professional. Everything should be taken into account
when taking a photo, the background needs to be not to detailed as you want the focus to be purely on the characters in the image, also having
a reasonably neutral background allows space for editing and writing space. The lighting needs to be correct as the lighting can cause too much
irritation with the photo such as unintended lens flare, or the image isn’t bright enough as. As we couldn’t control the weather at times of taking
photos we used a reflect, this was a professional method of getting more light onto the models. This method would be more appropriate as it
looked more professional than using the flash feature on the cameras we used. In addition the I learnt the clothing was a vital component in
taking the correct image. It would be un-realistic if the magazine was a rap genre and the main cover image was someone in a suit holding a
guitar. So the props and clothing were crucial in the process.
23. Automatic Mode
Auto mode tells your camera to use it’s best judgement to
select shutter speed, aperture, ISO, white balance, focus
and flash to take the best shot that it can. This mode will
give nice results in many shooting conditions
Portrait Mode
When you switch to portrait mode your camera will
automatically select a large aperture which helps to keep
your background out of focus . Portrait mode works best
when you’re photographing a single subject so get in
close enough to your subject either by zooming in or
walking closer so that your photographing the head and
shoulders of them.Macro Mode
Macro mode lets you move
your closer into your subject to
take a close up picture. It’s
great for shooting flowers,
insects or other small objects.
Landscape Mode
It sets the camera up with a small
aperture to make sure as much of
the scene you’re photographed
will be in focus as possible . It’s
therefore ideal for capturing shots
of wide scenes, particularly those
with points of interest at different
distances from the camera.
Sports Mode
Photographing moving objects is what sports
mode is designed for. It is ideal for
photographing any moving objects including
people playing sports, pets, cars, wildlife etc.
Sports mode attempts to freeze the action by
increasing the shutter speed
Night Mode
Night is for shooting in low light situations and
sets your camera to use a longer shutter speed
to help capture details of the background but it
also fires off a flash to illuminate the foreground
and subject.
CameraDuring this process I have learnt about the different
modes available, I learnt this I needed to take the best
possible photo so I needed to use the camera to the
best of its capabilities.
24. Photoshop
I had become very familiar with this image editing software
developed by Adobe. Photoshop is considered one of the
leaders in photo editing software. The software allows users to
manipulate, crop, resize, and correct colour on digital photos.
The software is particularly popular amongst professional
photographers and graphic designers. This is why to create a
realistic magazine you needed to be able to manipulate and edit
images so the support your magazine.
Over the process of creating the magazine I
had mastered some features which meant I
could integrate these features into my
magazine. Due to the research I had previously
done on existing magazines I had discovered a
recurring convention of images was an overlay.
This is where the image is slightly covering
some writing or something on the page. This
makes the image or writing stand out from the
page giving a 3D effect to the magazine to
differentiate the writing from the images.
25. Looking back at your preliminary task,
what do you feel you have learnt in the
progression from it to the full product?
• I found out over the course of the task that the planning into creating
magazine was a lot more in depth than I had initially thought.
• How to use professional camera
• A developed understanding on how to use adobe Photoshop
• Learnt how to blog- update post, create pages, convert media files and
imbed images.
• Learnt the correct way in which to take a photo under certain lighting and
camera modes.
• Learnt how to structure a cover page of a music magazine
• Creating and having discussions with people whilst taking advice .
• Understanding the importance of planning